Zapnuté PVP
- mathew2w
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Zapnuté PVP
Už asi 5 meisacov mám na serveri problém - PVP je zapnuté, aj keď v server.properties je vypnuté. Neviete, čo s tým?? Žiadne pluginy týkajúce sa PVP som na server nedával.
Za pomoc davam karmu 


- zdenda204
- Příspěvky: 3617
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Re: Zapnuté PVP
Tak server.log a seznam pluginů
- mathew2w
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- nejento
- Příspěvky: 9815
- Registrován: 28 lis 2011, 14:09
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Re: Zapnuté PVP
server.properities a config Essentialsu a Residencí

- nejento
- Příspěvky: 9815
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Re: Zapnuté PVP
Fajn. Dej sem config Residencí do Code.

- mathew2w
- Příspěvky: 171
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Re: Zapnuté PVP
Kód: Vybrat vše
#These are Global Settings for Residence.
Global:
# This loads the <language>.yml file in the Residence Language folder
# All Residence text comes from this file. (NOT DONE YET)
Language: English
# Wooden Axe is the default selection tool for Residence.
# You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
SelectionToolId: 271
# This determins which tool you can use to see info on residences, default is String.
# Simply equip this tool and hit a location inside the residence and it will display the info for it.
InfoToolId: 287
# The interval, in milliseconds, between movement checks.
# Reducing this will increase the load on the server.
# Increasing this will allow players to move further in movement restricted zones before they are teleported out.
MoveCheckInterval: 500
# The interval, in minutes, between residence saves.
SaveInterval: 10
# The default group to use if Permissions fails to attach or your not using Permissions.
DefaultGroup: default
# Enable / Disable the Lease System.
UseLeaseSystem: false
# The interval, in minutes, between residence lease checks (if leases are enabled).
LeaseCheckInterval: 10
# Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
LeaseAutoRenew: true
# Whether or not to use the Permissions system in conjunction with this config.
EnablePermissions: true
# Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
LegacyPermissions: false
# Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
EnableEconomy: false
# Enables or disables the Rent System
EnableRentSystem: false
# The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
RentCheckInterval: 10
# Enable or disable residence chat channels.
ResidenceChatEnable: true
# Color of residence chat.
ResidenceChatColor: DARK_PURPLE
# Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
AdminOnlyCommands: false
# Setting this to true makes server OPs admins.
AdminOPs: true
# This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
# The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
MultiWorldPlugin: Multiverse-Core
# Setting this to true causes subzones to inherit flags from their parent zones.
ResidenceFlagsInherit: true
# Setting this to false will allow rented residences to be modified by the renting player.
PreventRentModify: true
# Setting this to false will cause residence to continue to load even if a error is detected in the save file.
StopOnSaveFault: true
# This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
# Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
ShowIntervalMessages: false
# These are world flags that are applied when the player is NOT within a residence.
Flags:
Global: #these are default for all worlds unless specified below, they can be overridden per group
use: true
build: true
ignite: true
firespread: true
damage: true
creeper: true
tnt: true
pvp: true
WorldNameHere: #here you can set flags for individual worlds, these override Global
#build: true
# This gives permission to change certain flags to all groups, unless specifically denied to the group.
FlagPermission:
move: true
build: true
place: true
destroy: true
use: true
container: true
pvp: true
tp: true
ignite: true
firespread: true
bucket: true
flow: true
lavaflow: true
waterflow: true
creeper: true
tnt: true
monsters: true
animals: true
subzone: true
healing: true
piston: true
# These are default flags applied to all residences from any user group.
ResidenceDefault:
build: false
use: false
container: false
pvp: false
tnt: false
creeper: false
flow: false
piston: false
ignite: false
firespread: false
piston: false
# These are default flags applied to the residence creator of any group.
CreatorDefault:
build: true
move: true
use: true
ignite: true
container: true
# These are default group flags applied to a residence made by a user of any group.
GroupDefault:
#default: #group name
#build: true
# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
Default: #group name
# Information about the Residence zone that the player can define.
Residence:
# Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
CanCreate: true
# The maximum number of Residences a player can have.
MaxResidences: 250
# The maximum number of physical areas a residence can have.
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 1000
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 1000
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 1000
# The lowest altitude this group is allowed to protect.
MinHeight: 0
# The highest altitude this group is allowed to protect.
MaxHeight: 255
# The maximum recursive depth that subzones can go.
# A subzone within a subzone within the Residence zone would be a depth of 2.
# Set to 0 to disable subzones.
SubzoneDepth: 3
# Whether or not to allow teleporting to Residences.
CanTeleport: true
# Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
Unstuck: true
# Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
SelectCommandAccess: true
# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
ItemListAccess: true
# Options relating to enter and leave messages on the residence.
Messaging:
# Whether or not the player can change the Residence enter and leave messages.
CanChange: true
# The default enter message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultEnter: Welcome %player to %residence, owned by %owner.
# The default leave message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultLeave: Now leaving %residence.
# Options relating to the Lease system.
Lease:
# The maximum number of days to allow leases.
MaxDays: 16
# The number of days to add to the lease following a '/res lease renew' command.
RenewIncrement: 14
#Options related to the rent system
Rent:
#determines how many residences can be rented by players of this group at once
MaxRents: 3
#determines how many residences can be set for rent by players of this group at once
MaxRentables: 3
# Options relating to the Residence Economy.
Economy:
# Whether or not players in this group can buy other Residences that are for sale.
CanBuy: true
# Whether or not players in this group can sell their Residences.
CanSell: false
# Whether or not to ignore the Residence size/count limits when buying a residence.
IgnoreLimits: false
# The cost, per block, of making a new Residence or adding a area to it.
BuyCost: 0.05
# The cost, per block, of renewing a Residence lease (if the lease system is enabled).
RenewCost: 0.02
# Flags are checked in the order:
# 1: Player
# 2: Group
# 3: Owner
# 4: If all others are undefined, reverts to default value (usually true).
# Flag permissions default to false.
# These flags settings override the globals.
Flags:
# Specifically allow or deny this group from changing certain flags.
Permission:
#build: true
# Specifys the flags that are applied at residence creation for players of this group.
Default:
#build: true
# Specifys the flags that are applied at to the creator at residence creation.
CreatorDefault:
#build: true
# Specifys the flags that are applied to other groups for this residence, at creation.
GroupDefault:
#default: #group name
#build: false
#these flags are applied specifically to this group whenever they are outside a residence
#these flags will override the flags at the top, under the Global section.
World:
Global: #these flags will apply to all worlds
#build: false
WorldNameHere: #or you can apply them by each individual world
#build: false
# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
bekvon: default
player: default
ItemList: #this is where you can create blacklists / whitelists
DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
#type of the list, can be blacklist, whitelist, or ignorelist
Type: blacklist
#If you want, you can have this list only apply to one world, otherwise it applys to all worlds
#World: world
#You can also have the list apply only to one group, otherwise it applys for all groups
#Group: default
#this is the actual list of material names that this list allows or dissallows
#You can look up the material name by item ID in game by typing /res material <id>
#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
Items:
- 'BEDROCK'
- 'LAVA'
- 'WATER'
- 'STATIONARY_LAVA'
- 'STATIONARY_WATER'
- 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2
Za pomoc davam karmu 


- zdenda204
- Příspěvky: 3617
- Věk: 36
- Registrován: 23 kvě 2012, 21:38
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Re: Zapnuté PVP
Nedělá to náhodou Multiverse-core?
Ale nějak mi stejně nejde do hlavy jaktože PVP funguje když je v server.properties vypnuté.
Ale nějak mi stejně nejde do hlavy jaktože PVP funguje když je v server.properties vypnuté.
- nejento
- Příspěvky: 9815
- Registrován: 28 lis 2011, 14:09
- Reputation: 55
- Kontaktovat uživatele:
Re: Zapnuté PVP
Jinak. Dej sem Residence PŘÍMO Z CONFIGU A NE Z FÓRA. A přidej i tem worlds.yml z Multiverse-Core složky.

- mathew2w
- Příspěvky: 171
- Registrován: 23 bře 2012, 19:21
- Reputation: 0
Re: Zapnuté PVP
Kód: Vybrat vše
worlds:
world:
seed: -9177647629297007184
environment: NORMAL
type: NORMAL
hidden: false
alias:
name: ' color: WHITE pvp: false scale: 1.0 respawnworld: '
color: WHITE
allowweather: true
difficulty: EASY
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: 996.0
y: 70.0
z: 413.0
pitch: 0.0
yaw: 0.0
world: world
autoload: true
bedrespawn: true
pvp: true
scale: 1.0
respawnworld: ''
world_nether:
seed: -8438045539060546475
environment: NETHER
type: NORMAL
hidden: false
alias:
name: ' color: WHITE pvp: false scale: 8.0 respawnworld: '
allowweather: true
difficulty: EASY
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: -1.0
y: 85.0
z: -3.0
pitch: 0.0
yaw: 0.0
world: world_nether
autoload: true
bedrespawn: true
world_the_end:
seed: -8438045539060546475
environment: THE_END
type: NORMAL
hidden: false
alias:
name: ' color: WHITE pvp: true scale: 1.0 respawnworld: '
allowweather: true
difficulty: EASY
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: -4.0
y: 50.0
z: 0.0
pitch: 0.0
yaw: 0.0
world: world_the_end
autoload: true
bedrespawn: true
test:
seed: -5770016307919471730
environment: NORMAL
type: NORMAL
hidden: false
alias:
name: ' color: WHITE pvp: false scale: 1.0 respawnworld: '
allowweather: true
difficulty: EASY
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: -196.0
y: 64.0
z: 256.0
pitch: 0.0
yaw: 0.0
world: test
autoload: true
bedrespawn: true
rovnamapa:
seed: 258394826038050268
environment: NORMAL
type: FLAT
hidden: false
alias:
name: ' color: WHITE pvp: true scale: 1.0 respawnworld: '
allowweather: true
difficulty: EASY
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: 657.0
y: 4.0
z: -404.0
pitch: 0.0
yaw: 0.0
world: rovnamapa
autoload: true
bedrespawn: true
nether2:
seed: -5354612256520718969
environment: NETHER
type: NORMAL
hidden: false
alias:
name: ' color: WHITE pvp: true scale: 8.0 respawnworld: '
allowweather: true
difficulty: EASY
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: 7.0
y: 60.0
z: -8.0
pitch: 0.0
yaw: 0.0
world: nether2
autoload: true
bedrespawn: true
testworld:
seed: -1768123997264571799
environment: NORMAL
type: NORMAL
hidden: false
alias:
name: ' color: WHITE pvp: true scale: 1.0 respawnworld: '
allowweather: true
difficulty: EASY
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: 27.0
y: 64.0
z: 181.0
pitch: 0.0
yaw: 0.0
world: testworld
autoload: true
bedrespawn: true
novytest:
seed: -5824258497940185801
environment: NORMAL
type: NORMAL
hidden: false
alias:
name: ' color: WHITE pvp: true scale: 1.0 respawnworld: '
allowweather: true
difficulty: EASY
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: 151.0
y: 66.0
z: 202.0
pitch: 0.0
yaw: 0.0
world: novytest
autoload: true
bedrespawn: true
antijungle:
seed: 1549670565290275522
environment: NORMAL
type: NORMAL
hidden: false
alias:
name: ' color: WHITE pvp: true scale: 1.0 respawnworld: '
allowweather: true
difficulty: EASY
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: 51.0
y: 64.0
z: 162.0
pitch: 0.0
yaw: 0.0
world: antijungle
autoload: true
bedrespawn: true
plains:
seed: -2536431016180794719
environment: NORMAL
type: NORMAL
hidden: false
alias:
name: ' color: WHITE pvp: true scale: 1.0 respawnworld: '
allowweather: true
difficulty: EASY
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: -4.0
y: 64.0
z: 72.0
pitch: 0.0
yaw: 0.0
world: plains
autoload: true
bedrespawn: true
normal:
seed: -381320471878791792
environment: NORMAL
type: NORMAL
hidden: false
alias:
name: ' color: WHITE pvp: true scale: 1.0 respawnworld: '
allowweather: true
difficulty: EASY
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: 55.0
y: 64.0
z: 261.0
pitch: 0.0
yaw: 0.0
world: normal
autoload: true
bedrespawn: true
VIP:
seed: 8840520887137306990
environment: NORMAL
type: NORMAL
hidden: false
alias:
name: ' color: WHITE pvp: true scale: 1.0 respawnworld: '
allowweather: true
difficulty: EASY
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: -108.0
y: 65.0
z: 258.0
pitch: 0.0
yaw: 0.0
world: VIP
autoload: true
bedrespawn: true
cityend:
seed: -6615684999309303088
environment: THE_END
type: NORMAL
hidden: false
alias:
name: ''
color: WHITE
pvp: true
scale: 1.0
respawnworld: ''
allowweather: true
difficulty: EASY
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: 0.0
y: 63.0
z: 0.0
pitch: 0.0
yaw: 0.0
world: cityend
autoload: true
bedrespawn: true
spawnsk:
seed: -749786781710278678
environment: NORMAL
type: NORMAL
hidden: false
alias:
name: ''
color: WHITE
pvp: true
scale: 1.0
respawnworld: ''
allowweather: true
difficulty: EASY
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: 21.0
y: 60.0
z: 113.0
pitch: 0.0
yaw: 0.0
world: spawnsk
autoload: true
bedrespawn: true
spawn142:
seed: -1123332181659832106
environment: NORMAL
type: NORMAL
hidden: false
alias:
name: ''
color: WHITE
pvp: true
scale: 1.0
respawnworld: ''
allowweather: true
difficulty: EASY
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: 257.0
y: 58.0
z: 253.0
pitch: 0.0
yaw: 0.0
world: spawn142
autoload: true
bedrespawn: true
nether142:
seed: -8641613845927785415
environment: NETHER
type: NORMAL
hidden: false
alias:
name: ''
color: WHITE
pvp: true
scale: 8.0
respawnworld: ''
allowweather: true
difficulty: EASY
animals:
spawn: true
monsters:
spawn: true
entryfee:
currency: -1
price: 0.0
hunger: true
autoheal: true
adjustspawn: true
portalform: ALL
gamemode: SURVIVAL
keepspawninmemory: true
spawn:
x: 0.0
y: 59.0
z: -3.0
pitch: 0.0
yaw: 0.0
world: nether142
autoload: true
bedrespawn: true
Kód: Vybrat vše
#These are Global Settings for Residence.
Global:
# This loads the <language>.yml file in the Residence Language folder
# All Residence text comes from this file. (NOT DONE YET)
Language: English
# Wooden Axe is the default selection tool for Residence.
# You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
SelectionToolId: 271
# This determins which tool you can use to see info on residences, default is String.
# Simply equip this tool and hit a location inside the residence and it will display the info for it.
InfoToolId: 287
# The interval, in milliseconds, between movement checks.
# Reducing this will increase the load on the server.
# Increasing this will allow players to move further in movement restricted zones before they are teleported out.
MoveCheckInterval: 500
# The interval, in minutes, between residence saves.
SaveInterval: 10
# The default group to use if Permissions fails to attach or your not using Permissions.
DefaultGroup: default
# Enable / Disable the Lease System.
UseLeaseSystem: false
# The interval, in minutes, between residence lease checks (if leases are enabled).
LeaseCheckInterval: 10
# Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
LeaseAutoRenew: true
# Whether or not to use the Permissions system in conjunction with this config.
EnablePermissions: true
# Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
LegacyPermissions: false
# Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
EnableEconomy: false
# Enables or disables the Rent System
EnableRentSystem: false
# The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
RentCheckInterval: 10
# Enable or disable residence chat channels.
ResidenceChatEnable: true
# Color of residence chat.
ResidenceChatColor: DARK_PURPLE
# Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
AdminOnlyCommands: false
# Setting this to true makes server OPs admins.
AdminOPs: true
# This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
# The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
MultiWorldPlugin: Multiverse-Core
# Setting this to true causes subzones to inherit flags from their parent zones.
ResidenceFlagsInherit: true
# Setting this to false will allow rented residences to be modified by the renting player.
PreventRentModify: true
# Setting this to false will cause residence to continue to load even if a error is detected in the save file.
StopOnSaveFault: true
# This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
# Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
ShowIntervalMessages: false
# These are world flags that are applied when the player is NOT within a residence.
Flags:
Global: #these are default for all worlds unless specified below, they can be overridden per group
use: true
build: true
ignite: true
firespread: true
damage: true
creeper: true
tnt: true
pvp: true
WorldNameHere: #here you can set flags for individual worlds, these override Global
#build: true
# This gives permission to change certain flags to all groups, unless specifically denied to the group.
FlagPermission:
move: true
build: true
place: true
destroy: true
use: true
container: true
pvp: true
tp: true
ignite: true
firespread: true
bucket: true
flow: true
lavaflow: true
waterflow: true
creeper: true
tnt: true
monsters: true
animals: true
subzone: true
healing: true
piston: true
# These are default flags applied to all residences from any user group.
ResidenceDefault:
build: false
use: false
container: false
pvp: false
tnt: false
creeper: false
flow: false
piston: false
ignite: false
firespread: false
piston: false
# These are default flags applied to the residence creator of any group.
CreatorDefault:
build: true
move: true
use: true
ignite: true
container: true
# These are default group flags applied to a residence made by a user of any group.
GroupDefault:
#default: #group name
#build: true
# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
Default: #group name
# Information about the Residence zone that the player can define.
Residence:
# Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
CanCreate: true
# The maximum number of Residences a player can have.
MaxResidences: 250
# The maximum number of physical areas a residence can have.
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 1000
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 1000
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 1000
# The lowest altitude this group is allowed to protect.
MinHeight: 0
# The highest altitude this group is allowed to protect.
MaxHeight: 255
# The maximum recursive depth that subzones can go.
# A subzone within a subzone within the Residence zone would be a depth of 2.
# Set to 0 to disable subzones.
SubzoneDepth: 3
# Whether or not to allow teleporting to Residences.
CanTeleport: true
# Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
Unstuck: true
# Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
SelectCommandAccess: true
# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
ItemListAccess: true
# Options relating to enter and leave messages on the residence.
Messaging:
# Whether or not the player can change the Residence enter and leave messages.
CanChange: true
# The default enter message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultEnter: Welcome %player to %residence, owned by %owner.
# The default leave message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultLeave: Now leaving %residence.
# Options relating to the Lease system.
Lease:
# The maximum number of days to allow leases.
MaxDays: 16
# The number of days to add to the lease following a '/res lease renew' command.
RenewIncrement: 14
#Options related to the rent system
Rent:
#determines how many residences can be rented by players of this group at once
MaxRents: 3
#determines how many residences can be set for rent by players of this group at once
MaxRentables: 3
# Options relating to the Residence Economy.
Economy:
# Whether or not players in this group can buy other Residences that are for sale.
CanBuy: true
# Whether or not players in this group can sell their Residences.
CanSell: false
# Whether or not to ignore the Residence size/count limits when buying a residence.
IgnoreLimits: false
# The cost, per block, of making a new Residence or adding a area to it.
BuyCost: 0.05
# The cost, per block, of renewing a Residence lease (if the lease system is enabled).
RenewCost: 0.02
# Flags are checked in the order:
# 1: Player
# 2: Group
# 3: Owner
# 4: If all others are undefined, reverts to default value (usually true).
# Flag permissions default to false.
# These flags settings override the globals.
Flags:
# Specifically allow or deny this group from changing certain flags.
Permission:
#build: true
# Specifys the flags that are applied at residence creation for players of this group.
Default:
#build: true
# Specifys the flags that are applied at to the creator at residence creation.
CreatorDefault:
#build: true
# Specifys the flags that are applied to other groups for this residence, at creation.
GroupDefault:
#default: #group name
#build: false
#these flags are applied specifically to this group whenever they are outside a residence
#these flags will override the flags at the top, under the Global section.
World:
Global: #these flags will apply to all worlds
#build: false
WorldNameHere: #or you can apply them by each individual world
#build: false
# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
bekvon: default
player: default
ItemList: #this is where you can create blacklists / whitelists
DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
#type of the list, can be blacklist, whitelist, or ignorelist
Type: blacklist
#If you want, you can have this list only apply to one world, otherwise it applys to all worlds
#World: world
#You can also have the list apply only to one group, otherwise it applys for all groups
#Group: default
#this is the actual list of material names that this list allows or dissallows
#You can look up the material name by item ID in game by typing /res material <id>
#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
Items:
- 'BEDROCK'
- 'LAVA'
- 'WATER'
- 'STATIONARY_LAVA'
- 'STATIONARY_WATER'
- 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2
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