Zapnuté PVP

Technická podpora k herním serverům Minecraft a Tekkit
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mathew2w
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Zapnuté PVP

#1 Příspěvekod mathew2w » 03 lis 2012, 17:53

Už asi 5 meisacov mám na serveri problém - PVP je zapnuté, aj keď v server.properties je vypnuté. Neviete, čo s tým?? Žiadne pluginy týkajúce sa PVP som na server nedával.
Za pomoc davam karmu :)
Obrázek

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zdenda204
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Re: Zapnuté PVP

#2 Příspěvekod zdenda204 » 03 lis 2012, 17:54

Tak server.log a seznam pluginů
Přijímám zakázky na skripty/pluginy v PHP/Javě za malý poplatky! A kup mi sušenku :) Obrázek Obrázek
⇨Projekt Market⇦

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mathew2w
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Re: Zapnuté PVP

#3 Příspěvekod mathew2w » 03 lis 2012, 18:00

Pluginy:
Spoiler: zobrazit
AppleTree

AuthMe

ChairCraft

ChatManager

ChestShop

Citizens

ColourFireWorks

CookieMonster

CreativeGates

CustomMessages

dungeons

DynamicShop

Essentials

FatGiants

FoundDiamonds

Giant Trees

HeroSpawn

iConomy

Jobs

JustWarp

LagMeter

Lift

LWC

MagicCarpet

Modifyworld

MonsterBox

Multiverse-Core

PermissionsEx

PigZapAlert

PluginMetrics

RealBanks

RepairShop

Residence

ServerMessage

ServerQueue

Stargate

StarterKit

WorldEdit

ZavAutoMessager
Za pomoc davam karmu :)
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nejento
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Re: Zapnuté PVP

#4 Příspěvekod nejento » 03 lis 2012, 18:02

server.properities a config Essentialsu a Residencí
Obrázek

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mathew2w
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Re: Zapnuté PVP

#5 Příspěvekod mathew2w » 03 lis 2012, 18:08

server.properties:

Spoiler: zobrazit
#Minecraft server properties
#Sat Nov 03 14:44:07 CET 2012
generator-settings=
allow-nether=true
level-name=world
enable-query=true
allow-flight=false
rcon.password=8a8x8d8a
server-port=37605
query.port=37605
level-type=DEFAULT
enable-rcon=false
hellworld=false
level-seed=
port=37605
server-ip=93.91.240.149
max-build-height=256
spawn-npcs=true
debug=false
white-list=false
spawn-animals=true
hardcore=false
texture-pack=
snooper-enabled=true
online-mode=false
pvp=false
difficulty=1
server-name=^ ^ [3iocity] 1.3^
gamemode=0
max-players=35
rcon.port=36605
spawn-monsters=true
view-distance=7
generate-structures=true
spawn-protection=16
motd=1.4.2 www.3iocitymc.net.tf


Config essentials:

Spoiler: zobrazit
############################################################
# +------------------------------------------------------+ #
# | Notes | #
# +------------------------------------------------------+ #
############################################################

# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
# If you receive an error when Essentials loads, ensure that:
# - No tabs are present: YAML only allows spaces
# - Indents are correct: YAML heirarchy is based entirely on indentation
# - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don't" instead (note the doubled apostrphe)
# - List items are prefixed with a hyphen and indented:
# lists:
# - look like this
# not:
# - like this
# - Text with symbols is enclosed in single or double quotation marks
# - CraftBukkit and Permissions have been updated: CraftBukkit and Essentials almost always line up, but sometimes other plugins fall behind CraftBukkit's multiple daily updates
# - You have saved the document as UTF-8, NOT the default, ANSI

############################################################
# +------------------------------------------------------+ #
# | Essentials (Global) | #
# +------------------------------------------------------+ #
############################################################

# A color code between 0-9 or a-f. Set to 'none' to disable.
ops-name-color: 'c'

# The character(s) to prefix all nicknames, so that you know they are not true usernames.
nickname-prefix: '~'

# Disable this if you have any other plugin, that modifies the displayname of a user.
change-displayname: true

# Adds the prefix and suffix to the displayname of the player, so it will be displayed in messages and lists.
# The prefix/suffix can be set using Permissions, Group Manager or PermissionsEx.
# The value of change-displayname (above) has to be true.
# If you don't set this, it will default to true if essentials chat is installed.
# Don't forget to remove the # infront of the line
#add-prefix-suffix: false

# The delay, in seconds, required between /home, /tp, etc.
teleport-cooldown: 0

# The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs.
teleport-delay: 0

# The delay, in seconds, required between /heal attempts
heal-cooldown: 60

# What to prevent from /i /give
# e.g item-spawn-blacklist: 46,11,10
item-spawn-blacklist:

# Set this to true if you want permission based item spawn rules
# Note: The blacklist above will be ignored then.
# Permissions:
# - essentials.itemspawn.item-all
# - essentials.itemspawn.item-[itemname]
# - essentials.itemspawn.item-[itemid]
# - essentials.give.item-all
# - essentials.give.item-[itemname]
# - essentials.give.item-[itemid]
permission-based-item-spawn: false

# Mob limit on spawnmob
spawnmob-limit: 10

# Shall we notify users when using /lightning
warn-on-smite: true

# motd and rules are now configured in the files motd.txt and rules.txt

# When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take
# priority. If a command is in this list, Essentials will try to give ITSELF priority. This does not always work:
# usually whichever plugin was updated most recently wins out. However, the full name of the command will always work.
# For example, if WorldGuard and Essentials are both enabled, and WorldGuard takes control over /god, /essentials:god
# will still map to Essentials, whereas it might normally get forced upon WorldGuard. Commands prefixed with an "e",
# such as /egod, will always grant Essentials priority.
# We should try to take priority over /god. If this doesn't work, use
# /essentials:god or /egod. If god is set using WorldGuard, use /ungod to remove then use whichever you see fit.
overridden-commands:
- god

# Disabled commands will be completelly unavailable on the server.
disabled-commands:
# - nick

# Restricted commands have been removed.
# Now we have a whitelist, all commands not on this list are only available to ops.
# These will have NO EFFECT if you have Permissions installed!
# They are here only if you want something simpler than Permissions.
# These are the permissions without the "essentials." part.
player-commands:
- afk
- back
- back.ondeath
- balance
- clearinventory
- compass
- depth
- getpos
- geoip.show
- help
- helpop
- home
- home.others
- ignore
- info
- kit
- list
- mail
- mail.send
- me
- motd
- msg
- nick
- pay
- ping
- powertool
- protect
- r
- rules
- seen
- sell
- sethome
- setxmpp
- signs.create.protection
- signs.create.trade
- signs.break.protection
- signs.break.trade
- signs.use.balance
- signs.use.buy
- signs.use.disposal
- signs.use.free
- signs.use.heal
- signs.use.mail
- signs.use.protection
- signs.use.sell
- signs.use.time
- signs.use.trade
- signs.use.warp
- signs.use.weather
- spawn
- suicide
- tpa
- tpaccept
- tpahere
- tpdeny
- warp
- warp.list
- world
- worth
- xmpp

# Note: All items MUST be followed by a quantity!
# All kit names should be lower case, and will be treated as lower in permissions/costs.
# Times are measured in seconds.
kits:
iron:
delay: 86400
items:
- 256 1
- 257 1
- 258 1
- 267 1
- 292 1
- 306 1
- 307 1
- 308 1
- 309 1
dia:
delay: 86400
items:
- 276 1
- 277 1
- 278 1
- 279 1
- 293 1
- 310 1
- 311 1
- 312 1
- 313 1
# Essentials Sign Control
# See http://ess.khhq.net/wiki/Sign_Tutorial for instructions on how to use these.
# To enable signs, remove # symbol. To disable all signs, comment/remove each sign.
# We recommend not enabling chest protection signs if you don't intend to use them, (or are using LWC/Lockette).

enabledSigns:
#- balance
#- buy
#- sell
#- trade
#- free
#- disposal
#- warp
#- kit
#- mail
#- enchant
#- gamemode
#- heal
#- spawnmob
#- time
#- weather
#- protection

# Backup runs a command while saving is disabled
backup:
# Interval in minutes
interval: 60
# Add a command that backups your data, e.g.
#command: 'rdiff-backup World1 backups/World1'

# Set this true to enable permission per warp.
per-warp-permission: false

# Sort output of /list command by groups
sort-list-by-groups: false

# More output to the console
debug: false

# Set the locale for all messages
# If you don't set this, the default locale of the server will be used.
# Don't forget to remove the # infront of the line
#locale: de_DE

# Turn off god mode when people exit
remove-god-on-disconnect: false

# Use the permission system of bukkit
# This only works if no other permission plugins are installed
use-bukkit-permissions: false

# Auto-AFK
# After this timeout in seconds, the user will be set as afk.
# Set to -1 for no timeout.
auto-afk: 300

# Auto-AFK Kick
# After this timeout in seconds, the user will be kicked from the server.
# Set to -1 for no timeout.
auto-afk-kick: -1

# Set this to true, if you want to freeze the player, if he is afk.
# Other players or monsters can't push him out of afk mode then.
# This will also enable temporary god mode for the afk player.
# The player has to use the command /afk to leave the afk mode.
freeze-afk-players: false

# When the player is afk, should he be able to pickup items?
# Enable this, when you don't want people idling in mob traps.
disable-item-pickup-while-afk: true

# You can disable the death messages of minecraft here
death-messages: true

# Add worlds to this list, if you want to automatically disable god mode there
no-god-in-worlds:
# - world_nether

# Set to true to enable per-world permissions for teleporting with /world
# Give someone permission to teleport to a world with essentials.world.<worldname>
world-teleport-permissions: false

# The number of items given if the quantity parameter is left out in /item or /give.
# If this number is below 1, the maximum stack size size is given. If oversized stacks
# is not enabled, any number higher then the maximum stack size results in more than one stack.
default-stack-size: -1

# Oversized stacks are stacks that ignore the normal max stacksize.
# They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission.
# How many items should be in a oversized stack?
oversized-stacksize: 64

# Do you allow to repair enchanted weapons and armor?
# If you set this to false, you can still allow it for certain players using the permission
# essentials.repair.enchanted
repair-enchanted: true

#Do you want essentials to keep track of previous location for /back in the teleport listener?
#If you set this to true any plugin that uses teleport will have the previous location registered.
register-back-in-listener: false

############################################################
# +------------------------------------------------------+ #
# | EssentialsHome | #
# +------------------------------------------------------+ #
############################################################

# If no home is set, send players to spawn when /home is used
spawn-if-no-home: true

# Allows people to set their bed at daytime
update-bed-at-daytime: true

# Allow players to have multiple homes.
# Players need essentials.sethome.multiple before they can have more than 1 home, default to 'default' below.
# Define different amounts of multiple homes for different permissions, e.g. essentials.sethome.multiple.vip
# People with essentials.sethome.multiple.unlimited are not limited by these numbers.
sethome-multiple:
default: 3
# essentials.sethome.multiple.vip
vip: 5
# essentials.sethome.multiple.staff
staff: 10

# Set timeout in seconds for players to accept tpa before request is cancelled.
# Set to 0 for no timeout
tpa-accept-cancellation: 0

############################################################
# +------------------------------------------------------+ #
# | EssentialsEco | #
# +------------------------------------------------------+ #
############################################################

# Defines the balance with which new players begin. Defaults to 0.
starting-balance: 0

# worth-# defines the value of an item when it is sold to the server via /sell.
# These are now defined in worth.yml

# Defines the cost to use the given commands PER USE
command-costs:
# /example costs $1000 PER USE
#example: 1000
# /kit tools costs $1500 PER USE
#kit-tools: 1500

# Set this to a currency symbol you want to use.
currency-symbol: '$'

# Set the maximum amount of money a player can have
# The amount is always limited to 10 trillions because of the limitations of a java double
max-money: 10000000000000

# Set the minimum amount of money a player can have
# Setting this to 0, will disable overdrafts/loans compeltely. Users need 'essentials.eco.loan' perm to go below 0.
min-money: -10000000000000

# Enable this to log all interactions with trade/buy/sell signs and sell command
economy-log-enabled: false

############################################################
# +------------------------------------------------------+ #
# | EssentialsHelp | #
# +------------------------------------------------------+ #
############################################################

# Show other plugins commands in help
non-ess-in-help: true

# Hide plugins which dont give a permission
# You can override a true value here for a single plugin by adding a permission to a user/group.
# The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help this setting reguardless.
# You can use negitive permissions to remove access to just a single plugins help if the following is enabled.
hide-permissionless-help: true

############################################################
# +------------------------------------------------------+ #
# | EssentialsChat | #
# +------------------------------------------------------+ #
############################################################

chat:

# If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
# Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
# Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
# Or with essentials.chat.question can override this by prefixing text with a question mark (?)
# You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
radius: 0

# Chat formatting can be done in two ways, you can either define a standard format for all chat
# Or you can give a group specific chat format, to give some extra variation.
# If set to the default chat format which "should" be compatible with ichat.
# For more information of chat formatting, check out the wiki: http://ess.khhq.net/wiki/Chat_Formatting

format: '<{DISPLAYNAME}> {MESSAGE}'
#format: '&7[{GROUP}]&f {DISPLAYNAME}&7:&f {MESSAGE}'

group-formats:
# Default: '{WORLDNAME} {DISPLAYNAME}&7:&f {MESSAGE}'
# Admins: '{WORLDNAME} &c[{GROUP}]&f {DISPLAYNAME}&7:&c {MESSAGE}'

# If your using group formats make sure to remove the '#' to allow the setting to be read.

############################################################
# +------------------------------------------------------+ #
# | EssentialsProtect | #
# +------------------------------------------------------+ #
############################################################

protect:
# Database settings for sign/rail protection

# mysql or sqlite
datatype: 'sqlite'

# If you specified MySQL above, you MUST enter the appropriate details here.
# If you specified SQLite above, these will be IGNORED.
username: 'root'
password: 'root'
mysqlDb: 'jdbc:mysql://localhost:3306/minecraft'

# For which block types would you like to be alerted?
# You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time.
# 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket
alert:
on-placement: 10,11,46,327
on-use: 327
on-break:

blacklist:

# Which blocks should people be prevented from placing
placement: 10,11,46,327

# Which items should people be prevented from using
usage: 327

# Which blocks should people be prevented from breaking
break:

# Which blocks should not be pushed by pistons
piston:

# General physics/behavior modifications
prevent:
lava-flow: false
water-flow: false
water-bucket-flow: false
fire-spread: true
lava-fire-spread: true
flint-fire: false
lightning-fire-spread: true
portal-creation: false
tnt-explosion: false
tnt-playerdamage: false
fireball-explosion: false
fireball-fire: false
fireball-playerdamage: false
creeper-explosion: false
creeper-playerdamage: false
creeper-blockdamage: false
enderdragon-blockdamage: true
enderman-pickup: false
villager-death: false
# Monsters won't follow players
# permission essentials.protect.entitytarget.bypass disables this
entitytarget: false
# Prevent the spawning of creatures
spawn:
chicken: false
cow: false
creeper: false
ghast: false
giant: false
monster: false
pig: false
pig_zombie: false
sheep: false
skeleton: false
slime: false
spider: false
squid: false
zombie: false
wolf: false
cave_spider: false
enderman: false
silverfish: false
ender_dragon: false
villager: false
blaze: false
mushroom_cow: false
magma_cube: false
snowman: false

# Maximum height the creeper should explode. -1 allows them to explode everywhere.
# Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
creeper:
max-height: -1

# Protect various blocks.
protect:
# Protect all signs
signs: true

# Prevent users from destroying rails
rails: true

# Blocks below rails/signs are also protected if the respective rail/sign is protected.
# This makes it more difficult to circumvent protection, and should be enabled.
# This only has an effect if "rails" or "signs" is also enabled.
block-below: true

# Prevent placing blocks above protected rails, this is to stop a potential griefing
prevent-block-on-rails: false

# Store blocks / signs in memory before writing
memstore: false

# Disable various default physics and behaviors
disable:
# Should fall damage be disabled?
fall: false

# Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
# They will be unable to attack users without that same permission node.
pvp: false

# Should drowning damage be disabled?
# (Split into two behaviors; generally, you want both set to the same value)
drown: false
suffocate: false

# Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;)
lavadmg: false

# Should arrow damage be disabled
projectiles: false

# This will disable damage from touching cacti.
contactdmg: false

# Burn, baby, burn! Should fire damage be disabled?
firedmg: false

# Should the damage after hit by a lightning be disabled?
lightning: false

# Should people with build: false in permissions be allowed to build
# Set true to disable building for those people
build: true

# Should people with build: false in permissions be allowed to use items
# Set true to disable using for those people
use: true

# Should we tell people they are not allowed to build
warn-on-build-disallow: true

# Disable weather options
weather:
storm: false
thunder: false
lightning: false

############################################################
# +------------------------------------------------------+ #
# | Essentials Spawn / New Players | #
# +------------------------------------------------------+ #
############################################################

newbies:
# Should we announce to the server when someone logs in for the first time?
# If so, use this format, replacing {DISPLAYNAME} with the player name.
# If not, set to '
#announce-format: '
announce-format: '&dWelcome {DISPLAYNAME}&d to the server!'

# When we spawn for the first time, which spawnpoint do we use?
# Set to "none" if you want to use the spawn point of the world.
spawnpoint: newbies

# Do we want to give users anything on first join? Set to ' to disable
# This kit will be given reguardless of cost, and permissions.
#kit: '
kit: tools

# Set this to lowest, if you want Multiverse to handle the respawning
# Set this to high, if you want EssentialsSpawn to handle the respawning
# Set this to highest, if you want to force EssentialsSpawn to handle the respawning
respawn-listener-priority: high

# When users die, should they respawn at their first home or bed, instead of the spawnpoint?
respawn-at-home: false

# End of File <-- No seriously, you're done with configuration.


Config residence:

Spoiler: zobrazit
#These are Global Settings for Residence.
Global:
# This loads the <language>.yml file in the Residence Language folder
# All Residence text comes from this file. (NOT DONE YET)
Language: English
# Wooden Axe is the default selection tool for Residence.
# You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
SelectionToolId: 271
# This determins which tool you can use to see info on residences, default is String.
# Simply equip this tool and hit a location inside the residence and it will display the info for it.
InfoToolId: 287
# The interval, in milliseconds, between movement checks.
# Reducing this will increase the load on the server.
# Increasing this will allow players to move further in movement restricted zones before they are teleported out.
MoveCheckInterval: 500
# The interval, in minutes, between residence saves.
SaveInterval: 10
# The default group to use if Permissions fails to attach or your not using Permissions.
DefaultGroup: default
# Enable / Disable the Lease System.
UseLeaseSystem: false
# The interval, in minutes, between residence lease checks (if leases are enabled).
LeaseCheckInterval: 10
# Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
LeaseAutoRenew: true
# Whether or not to use the Permissions system in conjunction with this config.
EnablePermissions: true
# Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
LegacyPermissions: false
# Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
EnableEconomy: false
# Enables or disables the Rent System
EnableRentSystem: false
# The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
RentCheckInterval: 10
# Enable or disable residence chat channels.
ResidenceChatEnable: true
# Color of residence chat.
ResidenceChatColor: DARK_PURPLE
# Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
AdminOnlyCommands: false
# Setting this to true makes server OPs admins.
AdminOPs: true
# This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
# The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
MultiWorldPlugin: Multiverse-Core
# Setting this to true causes subzones to inherit flags from their parent zones.
ResidenceFlagsInherit: true
# Setting this to false will allow rented residences to be modified by the renting player.
PreventRentModify: true
# Setting this to false will cause residence to continue to load even if a error is detected in the save file.
StopOnSaveFault: true
# This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
# Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
ShowIntervalMessages: false
# These are world flags that are applied when the player is NOT within a residence.
Flags:
Global: #these are default for all worlds unless specified below, they can be overridden per group
use: true
build: true
ignite: true
firespread: true
damage: true
creeper: true
tnt: true
pvp: true
WorldNameHere: #here you can set flags for individual worlds, these override Global
#build: true
# This gives permission to change certain flags to all groups, unless specifically denied to the group.
FlagPermission:
move: true
build: true
place: true
destroy: true
use: true
container: true
pvp: true
tp: true
ignite: true
firespread: true
bucket: true
flow: true
lavaflow: true
waterflow: true
creeper: true
tnt: true
monsters: true
animals: true
subzone: true
healing: true
piston: true
# These are default flags applied to all residences from any user group.
ResidenceDefault:
build: false
use: false
container: false
pvp: false
tnt: false
creeper: false
flow: false
piston: false
ignite: false
firespread: false
piston: false
# These are default flags applied to the residence creator of any group.
CreatorDefault:
build: true
move: true
use: true
ignite: true
container: true
# These are default group flags applied to a residence made by a user of any group.
GroupDefault:
#default: #group name
#build: true

# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
Default: #group name
# Information about the Residence zone that the player can define.
Residence:
# Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
CanCreate: true
# The maximum number of Residences a player can have.
MaxResidences: 250
# The maximum number of physical areas a residence can have.
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 1000
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 1000
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 1000
# The lowest altitude this group is allowed to protect.
MinHeight: 0
# The highest altitude this group is allowed to protect.
MaxHeight: 255
# The maximum recursive depth that subzones can go.
# A subzone within a subzone within the Residence zone would be a depth of 2.
# Set to 0 to disable subzones.
SubzoneDepth: 3
# Whether or not to allow teleporting to Residences.
CanTeleport: true
# Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
Unstuck: true
# Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
SelectCommandAccess: true
# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
ItemListAccess: true
# Options relating to enter and leave messages on the residence.
Messaging:
# Whether or not the player can change the Residence enter and leave messages.
CanChange: true
# The default enter message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultEnter: Welcome %player to %residence, owned by %owner.
# The default leave message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultLeave: Now leaving %residence.
# Options relating to the Lease system.
Lease:
# The maximum number of days to allow leases.
MaxDays: 16
# The number of days to add to the lease following a '/res lease renew' command.
RenewIncrement: 14
#Options related to the rent system
Rent:
#determines how many residences can be rented by players of this group at once
MaxRents: 3
#determines how many residences can be set for rent by players of this group at once
MaxRentables: 3
# Options relating to the Residence Economy.
Economy:
# Whether or not players in this group can buy other Residences that are for sale.
CanBuy: true
# Whether or not players in this group can sell their Residences.
CanSell: false
# Whether or not to ignore the Residence size/count limits when buying a residence.
IgnoreLimits: false
# The cost, per block, of making a new Residence or adding a area to it.
BuyCost: 0.05
# The cost, per block, of renewing a Residence lease (if the lease system is enabled).
RenewCost: 0.02
# Flags are checked in the order:
# 1: Player
# 2: Group
# 3: Owner
# 4: If all others are undefined, reverts to default value (usually true).
# Flag permissions default to false.
# These flags settings override the globals.
Flags:
# Specifically allow or deny this group from changing certain flags.
Permission:
#build: true
# Specifys the flags that are applied at residence creation for players of this group.
Default:
#build: true
# Specifys the flags that are applied at to the creator at residence creation.
CreatorDefault:
#build: true
# Specifys the flags that are applied to other groups for this residence, at creation.
GroupDefault:
#default: #group name
#build: false
#these flags are applied specifically to this group whenever they are outside a residence
#these flags will override the flags at the top, under the Global section.
World:
Global: #these flags will apply to all worlds
#build: false
WorldNameHere: #or you can apply them by each individual world
#build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
bekvon: default
player: default

ItemList: #this is where you can create blacklists / whitelists
DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
#type of the list, can be blacklist, whitelist, or ignorelist
Type: blacklist
#If you want, you can have this list only apply to one world, otherwise it applys to all worlds
#World: world
#You can also have the list apply only to one group, otherwise it applys for all groups
#Group: default
#this is the actual list of material names that this list allows or dissallows
#You can look up the material name by item ID in game by typing /res material <id>
#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
Items:
- 'BEDROCK'
- 'LAVA'
- 'WATER'
- 'STATIONARY_LAVA'
- 'STATIONARY_WATER'
- 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2
Za pomoc davam karmu :)
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Re: Zapnuté PVP

#6 Příspěvekod nejento » 03 lis 2012, 18:11

Fajn. Dej sem config Residencí do Code.
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mathew2w
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Re: Zapnuté PVP

#7 Příspěvekod mathew2w » 03 lis 2012, 18:21

Kód: Vybrat vše

#These are Global Settings for Residence.
Global:
# This loads the <language>.yml file in the Residence Language folder
# All Residence text comes from this file. (NOT DONE YET)
Language: English
# Wooden Axe is the default selection tool for Residence.
# You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
SelectionToolId: 271
# This determins which tool you can use to see info on residences, default is String.
# Simply equip this tool and hit a location inside the residence and it will display the info for it.
InfoToolId: 287
# The interval, in milliseconds, between movement checks.
# Reducing this will increase the load on the server.
# Increasing this will allow players to move further in movement restricted zones before they are teleported out.
MoveCheckInterval: 500
# The interval, in minutes, between residence saves.
SaveInterval: 10
# The default group to use if Permissions fails to attach or your not using Permissions.
DefaultGroup: default
# Enable / Disable the Lease System.
UseLeaseSystem: false
# The interval, in minutes, between residence lease checks (if leases are enabled).
LeaseCheckInterval: 10
# Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
LeaseAutoRenew: true
# Whether or not to use the Permissions system in conjunction with this config.
EnablePermissions: true
# Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
LegacyPermissions: false
# Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
EnableEconomy: false
# Enables or disables the Rent System
EnableRentSystem: false
# The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
RentCheckInterval: 10
# Enable or disable residence chat channels.
ResidenceChatEnable: true
# Color of residence chat.
ResidenceChatColor: DARK_PURPLE
# Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
AdminOnlyCommands: false
# Setting this to true makes server OPs admins.
AdminOPs: true
# This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
# The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
MultiWorldPlugin: Multiverse-Core
# Setting this to true causes subzones to inherit flags from their parent zones.
ResidenceFlagsInherit: true
# Setting this to false will allow rented residences to be modified by the renting player.
PreventRentModify: true
# Setting this to false will cause residence to continue to load even if a error is detected in the save file.
StopOnSaveFault: true
# This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
# Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
ShowIntervalMessages: false
# These are world flags that are applied when the player is NOT within a residence.
Flags:
Global: #these are default for all worlds unless specified below, they can be overridden per group
use: true
build: true
ignite: true
firespread: true
damage: true
creeper: true
tnt: true
pvp: true
WorldNameHere: #here you can set flags for individual worlds, these override Global
#build: true
# This gives permission to change certain flags to all groups, unless specifically denied to the group.
FlagPermission:
move: true
build: true
place: true
destroy: true
use: true
container: true
pvp: true
tp: true
ignite: true
firespread: true
bucket: true
flow: true
lavaflow: true
waterflow: true
creeper: true
tnt: true
monsters: true
animals: true
subzone: true
healing: true
piston: true
# These are default flags applied to all residences from any user group.
ResidenceDefault:
build: false
use: false
container: false
pvp: false
tnt: false
creeper: false
flow: false
piston: false
ignite: false
firespread: false
piston: false
# These are default flags applied to the residence creator of any group.
CreatorDefault:
build: true
move: true
use: true
ignite: true
container: true
# These are default group flags applied to a residence made by a user of any group.
GroupDefault:
#default: #group name
#build: true

# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
Default: #group name
# Information about the Residence zone that the player can define.
Residence:
# Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
CanCreate: true
# The maximum number of Residences a player can have.
MaxResidences: 250
# The maximum number of physical areas a residence can have.
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 1000
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 1000
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 1000
# The lowest altitude this group is allowed to protect.
MinHeight: 0
# The highest altitude this group is allowed to protect.
MaxHeight: 255
# The maximum recursive depth that subzones can go.
# A subzone within a subzone within the Residence zone would be a depth of 2.
# Set to 0 to disable subzones.
SubzoneDepth: 3
# Whether or not to allow teleporting to Residences.
CanTeleport: true
# Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
Unstuck: true
# Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
SelectCommandAccess: true
# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
ItemListAccess: true
# Options relating to enter and leave messages on the residence.
Messaging:
# Whether or not the player can change the Residence enter and leave messages.
CanChange: true
# The default enter message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultEnter: Welcome %player to %residence, owned by %owner.
# The default leave message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultLeave: Now leaving %residence.
# Options relating to the Lease system.
Lease:
# The maximum number of days to allow leases.
MaxDays: 16
# The number of days to add to the lease following a '/res lease renew' command.
RenewIncrement: 14
#Options related to the rent system
Rent:
#determines how many residences can be rented by players of this group at once
MaxRents: 3
#determines how many residences can be set for rent by players of this group at once
MaxRentables: 3
# Options relating to the Residence Economy.
Economy:
# Whether or not players in this group can buy other Residences that are for sale.
CanBuy: true
# Whether or not players in this group can sell their Residences.
CanSell: false
# Whether or not to ignore the Residence size/count limits when buying a residence.
IgnoreLimits: false
# The cost, per block, of making a new Residence or adding a area to it.
BuyCost: 0.05
# The cost, per block, of renewing a Residence lease (if the lease system is enabled).
RenewCost: 0.02
# Flags are checked in the order:
# 1: Player
# 2: Group
# 3: Owner
# 4: If all others are undefined, reverts to default value (usually true).
# Flag permissions default to false.
# These flags settings override the globals.
Flags:
# Specifically allow or deny this group from changing certain flags.
Permission:
#build: true
# Specifys the flags that are applied at residence creation for players of this group.
Default:
#build: true
# Specifys the flags that are applied at to the creator at residence creation.
CreatorDefault:
#build: true
# Specifys the flags that are applied to other groups for this residence, at creation.
GroupDefault:
#default: #group name
#build: false
#these flags are applied specifically to this group whenever they are outside a residence
#these flags will override the flags at the top, under the Global section.
World:
Global: #these flags will apply to all worlds
#build: false
WorldNameHere: #or you can apply them by each individual world
#build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
bekvon: default
player: default

ItemList: #this is where you can create blacklists / whitelists
DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
#type of the list, can be blacklist, whitelist, or ignorelist
Type: blacklist
#If you want, you can have this list only apply to one world, otherwise it applys to all worlds
#World: world
#You can also have the list apply only to one group, otherwise it applys for all groups
#Group: default
#this is the actual list of material names that this list allows or dissallows
#You can look up the material name by item ID in game by typing /res material <id>
#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
Items:
- 'BEDROCK'
- 'LAVA'
- 'WATER'
- 'STATIONARY_LAVA'
- 'STATIONARY_WATER'
- 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2
Za pomoc davam karmu :)
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Re: Zapnuté PVP

#8 Příspěvekod zdenda204 » 03 lis 2012, 20:08

Nedělá to náhodou Multiverse-core?
Ale nějak mi stejně nejde do hlavy jaktože PVP funguje když je v server.properties vypnuté.
Přijímám zakázky na skripty/pluginy v PHP/Javě za malý poplatky! A kup mi sušenku :) Obrázek Obrázek
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nejento
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Re: Zapnuté PVP

#9 Příspěvekod nejento » 03 lis 2012, 21:57

Jinak. Dej sem Residence PŘÍMO Z CONFIGU A NE Z FÓRA. A přidej i tem worlds.yml z Multiverse-Core složky.
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mathew2w
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Registrován: 23 bře 2012, 19:21
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Re: Zapnuté PVP

#10 Příspěvekod mathew2w » 04 lis 2012, 11:38

Kód: Vybrat vše

worlds:
  world:
    seed: -9177647629297007184
    environment: NORMAL
    type: NORMAL
    hidden: false
    alias:
      name: ' color: WHITE pvp: false scale: 1.0 respawnworld: '
      color: WHITE
    allowweather: true
    difficulty: EASY
    animals:
      spawn: true
    monsters:
      spawn: true
    entryfee:
      currency: -1
      price: 0.0
    hunger: true
    autoheal: true
    adjustspawn: true
    portalform: ALL
    gamemode: SURVIVAL
    keepspawninmemory: true
    spawn:
      x: 996.0
      y: 70.0
      z: 413.0
      pitch: 0.0
      yaw: 0.0
      world: world
    autoload: true
    bedrespawn: true
    pvp: true
    scale: 1.0
    respawnworld: ''
  world_nether:
    seed: -8438045539060546475
    environment: NETHER
    type: NORMAL
    hidden: false
    alias:
      name: ' color: WHITE pvp: false scale: 8.0 respawnworld: '
    allowweather: true
    difficulty: EASY
    animals:
      spawn: true
    monsters:
      spawn: true
    entryfee:
      currency: -1
      price: 0.0
    hunger: true
    autoheal: true
    adjustspawn: true
    portalform: ALL
    gamemode: SURVIVAL
    keepspawninmemory: true
    spawn:
      x: -1.0
      y: 85.0
      z: -3.0
      pitch: 0.0
      yaw: 0.0
      world: world_nether
    autoload: true
    bedrespawn: true
  world_the_end:
    seed: -8438045539060546475
    environment: THE_END
    type: NORMAL
    hidden: false
    alias:
      name: ' color: WHITE pvp: true scale: 1.0 respawnworld: '
    allowweather: true
    difficulty: EASY
    animals:
      spawn: true
    monsters:
      spawn: true
    entryfee:
      currency: -1
      price: 0.0
    hunger: true
    autoheal: true
    adjustspawn: true
    portalform: ALL
    gamemode: SURVIVAL
    keepspawninmemory: true
    spawn:
      x: -4.0
      y: 50.0
      z: 0.0
      pitch: 0.0
      yaw: 0.0
      world: world_the_end
    autoload: true
    bedrespawn: true
  test:
    seed: -5770016307919471730
    environment: NORMAL
    type: NORMAL
    hidden: false
    alias:
      name: ' color: WHITE pvp: false scale: 1.0 respawnworld: '
    allowweather: true
    difficulty: EASY
    animals:
      spawn: true
    monsters:
      spawn: true
    entryfee:
      currency: -1
      price: 0.0
    hunger: true
    autoheal: true
    adjustspawn: true
    portalform: ALL
    gamemode: SURVIVAL
    keepspawninmemory: true
    spawn:
      x: -196.0
      y: 64.0
      z: 256.0
      pitch: 0.0
      yaw: 0.0
      world: test
    autoload: true
    bedrespawn: true
  rovnamapa:
    seed: 258394826038050268
    environment: NORMAL
    type: FLAT
    hidden: false
    alias:
      name: ' color: WHITE pvp: true scale: 1.0 respawnworld: '
    allowweather: true
    difficulty: EASY
    animals:
      spawn: true
    monsters:
      spawn: true
    entryfee:
      currency: -1
      price: 0.0
    hunger: true
    autoheal: true
    adjustspawn: true
    portalform: ALL
    gamemode: SURVIVAL
    keepspawninmemory: true
    spawn:
      x: 657.0
      y: 4.0
      z: -404.0
      pitch: 0.0
      yaw: 0.0
      world: rovnamapa
    autoload: true
    bedrespawn: true
  nether2:
    seed: -5354612256520718969
    environment: NETHER
    type: NORMAL
    hidden: false
    alias:
      name: ' color: WHITE pvp: true scale: 8.0 respawnworld: '
    allowweather: true
    difficulty: EASY
    animals:
      spawn: true
    monsters:
      spawn: true
    entryfee:
      currency: -1
      price: 0.0
    hunger: true
    autoheal: true
    adjustspawn: true
    portalform: ALL
    gamemode: SURVIVAL
    keepspawninmemory: true
    spawn:
      x: 7.0
      y: 60.0
      z: -8.0
      pitch: 0.0
      yaw: 0.0
      world: nether2
    autoload: true
    bedrespawn: true
  testworld:
    seed: -1768123997264571799
    environment: NORMAL
    type: NORMAL
    hidden: false
    alias:
      name: ' color: WHITE pvp: true scale: 1.0 respawnworld: '
    allowweather: true
    difficulty: EASY
    animals:
      spawn: true
    monsters:
      spawn: true
    entryfee:
      currency: -1
      price: 0.0
    hunger: true
    autoheal: true
    adjustspawn: true
    portalform: ALL
    gamemode: SURVIVAL
    keepspawninmemory: true
    spawn:
      x: 27.0
      y: 64.0
      z: 181.0
      pitch: 0.0
      yaw: 0.0
      world: testworld
    autoload: true
    bedrespawn: true
  novytest:
    seed: -5824258497940185801
    environment: NORMAL
    type: NORMAL
    hidden: false
    alias:
      name: ' color: WHITE pvp: true scale: 1.0 respawnworld: '
    allowweather: true
    difficulty: EASY
    animals:
      spawn: true
    monsters:
      spawn: true
    entryfee:
      currency: -1
      price: 0.0
    hunger: true
    autoheal: true
    adjustspawn: true
    portalform: ALL
    gamemode: SURVIVAL
    keepspawninmemory: true
    spawn:
      x: 151.0
      y: 66.0
      z: 202.0
      pitch: 0.0
      yaw: 0.0
      world: novytest
    autoload: true
    bedrespawn: true
  antijungle:
    seed: 1549670565290275522
    environment: NORMAL
    type: NORMAL
    hidden: false
    alias:
      name: ' color: WHITE pvp: true scale: 1.0 respawnworld: '
    allowweather: true
    difficulty: EASY
    animals:
      spawn: true
    monsters:
      spawn: true
    entryfee:
      currency: -1
      price: 0.0
    hunger: true
    autoheal: true
    adjustspawn: true
    portalform: ALL
    gamemode: SURVIVAL
    keepspawninmemory: true
    spawn:
      x: 51.0
      y: 64.0
      z: 162.0
      pitch: 0.0
      yaw: 0.0
      world: antijungle
    autoload: true
    bedrespawn: true
  plains:
    seed: -2536431016180794719
    environment: NORMAL
    type: NORMAL
    hidden: false
    alias:
      name: ' color: WHITE pvp: true scale: 1.0 respawnworld: '
    allowweather: true
    difficulty: EASY
    animals:
      spawn: true
    monsters:
      spawn: true
    entryfee:
      currency: -1
      price: 0.0
    hunger: true
    autoheal: true
    adjustspawn: true
    portalform: ALL
    gamemode: SURVIVAL
    keepspawninmemory: true
    spawn:
      x: -4.0
      y: 64.0
      z: 72.0
      pitch: 0.0
      yaw: 0.0
      world: plains
    autoload: true
    bedrespawn: true
  normal:
    seed: -381320471878791792
    environment: NORMAL
    type: NORMAL
    hidden: false
    alias:
      name: ' color: WHITE pvp: true scale: 1.0 respawnworld: '
    allowweather: true
    difficulty: EASY
    animals:
      spawn: true
    monsters:
      spawn: true
    entryfee:
      currency: -1
      price: 0.0
    hunger: true
    autoheal: true
    adjustspawn: true
    portalform: ALL
    gamemode: SURVIVAL
    keepspawninmemory: true
    spawn:
      x: 55.0
      y: 64.0
      z: 261.0
      pitch: 0.0
      yaw: 0.0
      world: normal
    autoload: true
    bedrespawn: true
  VIP:
    seed: 8840520887137306990
    environment: NORMAL
    type: NORMAL
    hidden: false
    alias:
      name: ' color: WHITE pvp: true scale: 1.0 respawnworld: '
    allowweather: true
    difficulty: EASY
    animals:
      spawn: true
    monsters:
      spawn: true
    entryfee:
      currency: -1
      price: 0.0
    hunger: true
    autoheal: true
    adjustspawn: true
    portalform: ALL
    gamemode: SURVIVAL
    keepspawninmemory: true
    spawn:
      x: -108.0
      y: 65.0
      z: 258.0
      pitch: 0.0
      yaw: 0.0
      world: VIP
    autoload: true
    bedrespawn: true
  cityend:
    seed: -6615684999309303088
    environment: THE_END
    type: NORMAL
    hidden: false
    alias:
      name: ''
      color: WHITE
    pvp: true
    scale: 1.0
    respawnworld: ''
    allowweather: true
    difficulty: EASY
    animals:
      spawn: true
    monsters:
      spawn: true
    entryfee:
      currency: -1
      price: 0.0
    hunger: true
    autoheal: true
    adjustspawn: true
    portalform: ALL
    gamemode: SURVIVAL
    keepspawninmemory: true
    spawn:
      x: 0.0
      y: 63.0
      z: 0.0
      pitch: 0.0
      yaw: 0.0
      world: cityend
    autoload: true
    bedrespawn: true
  spawnsk:
    seed: -749786781710278678
    environment: NORMAL
    type: NORMAL
    hidden: false
    alias:
      name: ''
      color: WHITE
    pvp: true
    scale: 1.0
    respawnworld: ''
    allowweather: true
    difficulty: EASY
    animals:
      spawn: true
    monsters:
      spawn: true
    entryfee:
      currency: -1
      price: 0.0
    hunger: true
    autoheal: true
    adjustspawn: true
    portalform: ALL
    gamemode: SURVIVAL
    keepspawninmemory: true
    spawn:
      x: 21.0
      y: 60.0
      z: 113.0
      pitch: 0.0
      yaw: 0.0
      world: spawnsk
    autoload: true
    bedrespawn: true
  spawn142:
    seed: -1123332181659832106
    environment: NORMAL
    type: NORMAL
    hidden: false
    alias:
      name: ''
      color: WHITE
    pvp: true
    scale: 1.0
    respawnworld: ''
    allowweather: true
    difficulty: EASY
    animals:
      spawn: true
    monsters:
      spawn: true
    entryfee:
      currency: -1
      price: 0.0
    hunger: true
    autoheal: true
    adjustspawn: true
    portalform: ALL
    gamemode: SURVIVAL
    keepspawninmemory: true
    spawn:
      x: 257.0
      y: 58.0
      z: 253.0
      pitch: 0.0
      yaw: 0.0
      world: spawn142
    autoload: true
    bedrespawn: true
  nether142:
    seed: -8641613845927785415
    environment: NETHER
    type: NORMAL
    hidden: false
    alias:
      name: ''
      color: WHITE
    pvp: true
    scale: 8.0
    respawnworld: ''
    allowweather: true
    difficulty: EASY
    animals:
      spawn: true
    monsters:
      spawn: true
    entryfee:
      currency: -1
      price: 0.0
    hunger: true
    autoheal: true
    adjustspawn: true
    portalform: ALL
    gamemode: SURVIVAL
    keepspawninmemory: true
    spawn:
      x: 0.0
      y: 59.0
      z: -3.0
      pitch: 0.0
      yaw: 0.0
      world: nether142
    autoload: true
    bedrespawn: true


Kód: Vybrat vše

#These are Global Settings for Residence.
Global:
    # This loads the <language>.yml file in the Residence Language folder
    # All Residence text comes from this file. (NOT DONE YET)
    Language: English
    # Wooden Axe is the default selection tool for Residence.
    # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
    SelectionToolId: 271
    # This determins which tool you can use to see info on residences, default is String.
    # Simply equip this tool and hit a location inside the residence and it will display the info for it.
    InfoToolId: 287
    # The interval, in milliseconds, between movement checks.
    # Reducing this will increase the load on the server.
    # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
    MoveCheckInterval: 500
    # The interval, in minutes, between residence saves.
    SaveInterval: 10
    # The default group to use if Permissions fails to attach or your not using Permissions.
    DefaultGroup: default
    # Enable / Disable the Lease System.
    UseLeaseSystem: false
    # The interval, in minutes, between residence lease checks (if leases are enabled).
    LeaseCheckInterval: 10
    # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
    LeaseAutoRenew: true
    # Whether or not to use the Permissions system in conjunction with this config.
    EnablePermissions: true
    # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
    LegacyPermissions: false
    # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
    EnableEconomy: false
    # Enables or disables the Rent System
    EnableRentSystem: false
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
    RentCheckInterval: 10
    # Enable or disable residence chat channels.
    ResidenceChatEnable: true
    # Color of residence chat.
    ResidenceChatColor: DARK_PURPLE
    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
    AdminOnlyCommands: false
    # Setting this to true makes server OPs admins.
    AdminOPs: true
    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
    MultiWorldPlugin: Multiverse-Core
    # Setting this to true causes subzones to inherit flags from their parent zones.
    ResidenceFlagsInherit: true
    # Setting this to false will allow rented residences to be modified by the renting player.
    PreventRentModify: true
    # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
    StopOnSaveFault: true
    # This is the residence name filter, that filters out invalid characters.  Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
    ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
    # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
    ShowIntervalMessages: false
    # These are world flags that are applied when the player is NOT within a residence.
    Flags:
        Global: #these are default for all worlds unless specified below, they can be overridden per group
            use: true
            build: true
            ignite: true
            firespread: true
            damage: true
            creeper: true
            tnt: true
            pvp: true
        WorldNameHere: #here you can set flags for individual worlds, these override Global
            #build: true
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.
    FlagPermission:
        move: true
        build: true
        place: true
        destroy: true
        use: true
        container: true
        pvp: true
        tp: true
        ignite: true
        firespread: true
        bucket: true
        flow: true
        lavaflow: true
        waterflow: true
        creeper: true
        tnt: true
        monsters: true
        animals: true
        subzone: true
        healing: true
        piston: true
    # These are default flags applied to all residences from any user group.
    ResidenceDefault:
        build: false
        use: false
        container: false
        pvp: false
        tnt: false
        creeper: false
        flow: false
        piston: false
        ignite: false
        firespread: false
        piston: false
    # These are default flags applied to the residence creator of any group.
    CreatorDefault:
        build: true
        move: true
        use: true
        ignite: true
        container: true
     # These are default group flags applied to a residence made by a user of any group.
    GroupDefault:
        #default: #group name
            #build: true
   
# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
    Default: #group name
       # Information about the Residence zone that the player can define.
       Residence:
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
           CanCreate: true
           # The maximum number of Residences a player can have.
           MaxResidences: 250
           # The maximum number of physical areas a residence can have.
           MaxAreasPerResidence: 2
           # The maximum number of blocks a Residence can be, East to West (X).
           MaxEastWest: 1000
           # The maximum number of blocks a Residence can be, North to South (Z).
           MaxNorthSouth: 1000
           # The maximum number of blocks a Residence can be, High to Low (Y).
           MaxUpDown: 1000
           # The lowest altitude this group is allowed to protect.
           MinHeight: 0
           # The highest altitude this group is allowed to protect.
           MaxHeight: 255
            # The maximum recursive depth that subzones can go.
            # A subzone within a subzone within the Residence zone would be a depth of 2.
            # Set to 0 to disable subzones.
           SubzoneDepth: 3
           # Whether or not to allow teleporting to Residences.
           CanTeleport: true
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
           Unstuck: true
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
           SelectCommandAccess: true
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
           ItemListAccess: true
       # Options relating to enter and leave messages on the residence.
       Messaging:
           # Whether or not the player can change the Residence enter and leave messages.
           CanChange: true
           # The default enter message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultEnter: Welcome %player to %residence, owned by %owner.
           # The default leave message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultLeave: Now leaving %residence.
       # Options relating to the Lease system.
       Lease:
          # The maximum number of days to allow leases.
          MaxDays: 16
          # The number of days to add to the lease following a '/res lease renew' command.
          RenewIncrement: 14
       #Options related to the rent system
       Rent:
           #determines how many residences can be rented by players of this group at once
           MaxRents: 3
           #determines how many residences can be set for rent by players of this group at once
           MaxRentables: 3
       # Options relating to the Residence Economy.
       Economy:
          # Whether or not players in this group can buy other Residences that are for sale.
          CanBuy: true
          # Whether or not players in this group can sell their Residences.
          CanSell: false
          # Whether or not to ignore the Residence size/count limits when buying a residence.
          IgnoreLimits: false
          # The cost, per block, of making a new Residence or adding a area to it.
          BuyCost: 0.05
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
          RenewCost: 0.02
       # Flags are checked in the order:
       # 1: Player
       # 2: Group
       # 3: Owner
       # 4: If all others are undefined, reverts to default value (usually true).
       # Flag permissions default to false.
       # These flags settings override the globals.
       Flags:
          # Specifically allow or deny this group from changing certain flags.
          Permission:
               #build: true
          # Specifys the flags that are applied at residence creation for players of this group.
          Default:
              #build: true
          # Specifys the flags that are applied at to the creator at residence creation.
          CreatorDefault:
              #build: true
          # Specifys the flags that are applied to other groups for this residence, at creation.
          GroupDefault:
               #default: #group name
                   #build: false
          #these flags are applied specifically to this group whenever they are outside a residence
          #these flags will override the flags at the top, under the Global section.
          World:
                Global: #these flags will apply to all worlds
                     #build: false
                WorldNameHere: #or you can apply them by each individual world
                     #build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
     bekvon: default
     player: default

ItemList: #this is where you can create blacklists / whitelists
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
        #type of the list, can be blacklist, whitelist, or ignorelist
        Type: blacklist
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
        #World: world
        #You can also have the list apply only to one group, otherwise it applys for all groups
        #Group: default
        #this is the actual list of material names that this list allows or dissallows
        #You can look up the material name by item ID in game by typing /res material <id>
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
        Items:
           - 'BEDROCK'
           - 'LAVA'
           - 'WATER'
           - 'STATIONARY_LAVA'
           - 'STATIONARY_WATER'
           - 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2
Za pomoc davam karmu :)
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