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# iConomy 6.0
# @author Nijikokun <nijikokun@gmail.com>
# @license GPLv2
# @copyright Copyright AniGaiku LLC (C) 2010-2011
##
# Setup Notes
# - Seconds
# Basic Table:
# 1 minute = 60 seconds
# 1 hour = 1 minute * 60 = 3600 seconds
# 1 day = 1 hour * 24 = 86400 seconds
# 1 week = 1 day * 7 = 604800 seconds
# - Database
# Do not use remote databases from free sites, please use either a
# remote database from a personal hosted VPS or DEDI or a local
# database. This will prevent any 'timeout' or 'invalid settings'
# or 'cannot connect to database' issues. Thank you :)!
##
System:
Default:
Currency:
# Major is the first segment [Major].Minor
Major: [ 'Dollar', 'Dollars' ] # Major ([Major].Minor) 1.00 Dollar (With Seperate 1 Dollar)
Minor: [ 'Coin', 'Coins' ] # Minor (Major.[Minor]) 0.23 Coins (With Seperate 0 Dollars, 23 Coins)
Account:
# Default account balance when created
Holdings: 30.0
# Controls how money is formatted through methods
Formatting:
# Minor allows you to use the Minor amounts for amounts <1
# Example (true) 0.23 Coins and 1.23 Dollars (false) 0.23 Dollars and 1.23 Dollars
Minor: false
# Seperate allows your money to be shown in an alternative way,
# instead of 1.32 it will show as 1 Dollar 23 Coins
# !!! NOTICE: This only works if Minor is set to true !!!
Seperate: false # Example (true) 1 Dollar, 23 Coins (false) 1.23 Dollars (Only if Minor is true)
# Single shows your money in another alternative way.
# Instead of 1.23 Dollars you will see: 1 Dollar.
# If your money is 0.23 you will see 0 Dollars if Minor is false, 23 Coins if Minor is true.
# !!! Notice: This overrides seperate !!!
Single: false
# Logs all monetary transactions passed through iConomy
Logging:
Enabled: false
# Controls amount of money gained at a set interval.
Interest:
Enabled: false
# Only give interest to players who are currently online?
Online: true
Announce:
# Send a message when the player gains interest?
Enabled: false
Interval:
# Interval is done in seconds, here is a easy reference table for commonly set intervals:
# 1 minute = 60 seconds
# 1 hour = 1 minute * 60 = 3600 seconds
# 1 day = 1 hour * 24 = 86400 seconds
# 1 week = 1 day * 7 = 604800 seconds
Seconds: 60
Amount:
# The balance to be met where we stop giving interest.
# 0.0 for no limit
Cutoff: 0.0
# Percentage of holdings to give / take (Negative to take) (Overrides Min/Max)
Percent: 0.0
# This is range based, to set a "flat" or "constant" rate, set each (Maximum and Minimum) to the same number.
# If the two numbers are different, it will be a random amount in-between the two.
Maximum: 1
Minimum: 2
Database:
# Databases Supported:
# Flatfile, FF, mini, minidb
# - These all equate to miniDB
##
# item, items, inventory, inventoryDB
# - These all equate to InventoryDB, which uses inventory for storage
##
# xp, exp, orb, xpdb, expdb, orbdb
# - These all equate to ExperienceDB, which relies on Experience for balance.
##
# mysql, mysqldb
# - These will attempt to connect to MySQL
##
# sqlite, sqlite2, sqlite3, sqlitedb
# - These will attempt to create & connect to SQLite
##
# postgre, postgreSQL, postgreDB
# - These will attempt to connect to PostgreSQL
Type: 'minidb'
# These are for InventoryDB only.
# MajorItem is the item or block ID of the major currency
# MinorItem is the item or block ID of the minor currency
# e.g. MajorItem: 266, MinorItem: 265 for Gold/Iron
MajorItem: 266
MinorItem: 265
# This controls the database name, by default it is iConomy
Table: 'iConomy'
# URL is for SQL Databases Only
##
# Path to iConomy folder is easy, it's the COMPLETE path.
# (Mine) G:\MineCraft\plugins\iConomy\
# Won't be the same as yours, but it usually looks like that.
##
# [H2DB Default] h2:path/to/iConomy/folder/iConomy;AUTO_RECONNECT=TRUE
# [SQLite Default] sqlite:path/to/iConomy/folder/iConomy.db
##
# Binary Databases use ip:port style connections.
# ip
# - is the connection identifier (internet protocol)
# - for ipv6 usually encased in brackets [::1]
# port
# - the port that the database is listening on
# - defaults: 3306 for mysql, postgre is either 5740 or 5432
##
# [MySQL Default] mysql://localhost:3306/iConomy
# [Postgre Default] postgresql://localhost:5740/iConomy
URL: 'mysql://localhost:3306/iConomy'
# Login details for binary databases
Username: 'root'
Password: ''
# Conversion allows you to convert your old 5.x to the new 6.x
# All is currently unused.
# URL is for MySQL only, H2DB doesn't use it.
Conversion:
# Set to True, After converting, change this back to false!
Enabled: false
# Database Type, H2DB or MySQL
Type: 'H2DB'
# Database Table
Table: 'iConomy'
# Database URL without table at the end.
URL: 'mysql://localhost:3306'
# Username / Password
# H2DB does not use this. MySQL Only.
Username: 'root'
Password: ''
# Unused ATM.
All: true
Kód: Vybrat vše
#These are Global Settings for Residence.
Global:
# This loads the <language>.yml file in the Residence Language folder
# All Residence text comes from this file. (NOT DONE YET)
Language: English
# Wooden Axe is the default selection tool for Residence.
# You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
SelectionToolId: 271
# This determins which tool you can use to see info on residences, default is String.
# Simply equip this tool and hit a location inside the residence and it will display the info for it.
InfoToolId: 287
# The interval, in milliseconds, between movement checks.
# Reducing this will increase the load on the server.
# Increasing this will allow players to move further in movement restricted zones before they are teleported out.
MoveCheckInterval: 500
# The interval, in minutes, between residence saves.
SaveInterval: 10
# The default group to use if Permissions fails to attach or your not using Permissions.
DefaultGroup: default
# Enable / Disable the Lease System.
UseLeaseSystem: false
# The interval, in minutes, between residence lease checks (if leases are enabled).
LeaseCheckInterval: 10
# Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
LeaseAutoRenew: true
# Whether or not to use the Permissions system in conjunction with this config.
EnablePermissions: true
# Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
LegacyPermissions: false
# Enable / Disable Residence's Economy System.
EnableEconomy: true
# The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
EconomySystem: iConomy
# Enables or disables the Rent System
EnableRentSystem: false
# The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
RentCheckInterval: 10
# Enable or disable residence chat channels.
ResidenceChatEnable: true
# Color of residence chat.
ResidenceChatColor: DARK_PURPLE
# Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
AdminOnlyCommands: false
# Setting this to true makes server OPs admins.
AdminOPs: true
# This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
# The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
MultiWorldPlugin: Multiverse-Core
# Setting this to true causes subzones to inherit flags from their parent zones.
ResidenceFlagsInherit: true
# Setting this to false will allow rented residences to be modified by the renting player.
PreventRentModify: true
# Setting this to false will cause residence to continue to load even if a error is detected in the save file.
StopOnSaveFault: true
# This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
# Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
ShowIntervalMessages: false
# These are world flags that are applied when the player is NOT within a residence.
Flags:
Global: #these are default for all worlds unless specified below, they can be overridden per group
use: true
build: true
ignite: true
firespread: true
damage: true
creeper: true
tnt: true
pvp: true
WorldNameHere: #here you can set flags for individual worlds, these override Global
#build: true
# This gives permission to change certain flags to all groups, unless specifically denied to the group.
FlagPermission:
move: true
build: true
place: true
destroy: true
use: true
container: true
pvp: true
tp: true
ignite: true
firespread: true
bucket: true
flow: true
lavaflow: true
waterflow: true
creeper: true
tnt: true
monsters: true
animals: true
subzone: true
healing: true
piston: true
# These are default flags applied to all residences from any user group.
ResidenceDefault:
build: false
use: false
container: false
pvp: false
tnt: false
creeper: false
flow: false
piston: false
ignite: false
firespread: false
piston: false
# These are default flags applied to the residence creator of any group.
CreatorDefault:
build: true
move: true
use: true
ignite: true
container: true
# These are default group flags applied to a residence made by a user of any group.
GroupDefault:
#default: #group name
#build: true
# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
Default: #group name
# Information about the Residence zone that the player can define.
Residence:
# Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
CanCreate: true
# The maximum number of Residences a player can have.
MaxResidences: 3
# The maximum number of physical areas a residence can have.
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 16
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 16
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 128
# The lowest altitude this group is allowed to protect.
MinHeight: 0
# The highest altitude this group is allowed to protect.
MaxHeight: 127
# The maximum recursive depth that subzones can go.
# A subzone within a subzone within the Residence zone would be a depth of 2.
# Set to 0 to disable subzones.
SubzoneDepth: 3
# Whether or not to allow teleporting to Residences.
CanTeleport: true
# Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
Unstuck: true
# Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
SelectCommandAccess: true
# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
ItemListAccess: true
# Options relating to enter and leave messages on the residence.
Messaging:
# Whether or not the player can change the Residence enter and leave messages.
CanChange: true
# The default enter message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultEnter: Welcome %player to %residence, owned by %owner.
# The default leave message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultLeave: Now leaving %residence.
# Options relating to the Lease system.
Lease:
# The maximum number of days to allow leases.
MaxDays: 16
# The number of days to add to the lease following a '/res lease renew' command.
RenewIncrement: 14
#Options related to the rent system
Rent:
#determines how many residences can be rented by players of this group at once
MaxRents: 3
#determines how many residences can be set for rent by players of this group at once
MaxRentables: 3
# Options relating to the Residence Economy.
Economy:
# Whether or not players in this group can buy other Residences that are for sale.
CanBuy: true
# Whether or not players in this group can sell their Residences.
CanSell: false
# Whether or not to ignore the Residence size/count limits when buying a residence.
IgnoreLimits: false
# The cost, per block, of making a new Residence or adding a area to it.
BuyCost: 0.05
# The cost, per block, of renewing a Residence lease (if the lease system is enabled).
RenewCost: 0.02
# Flags are checked in the order:
# 1: Player
# 2: Group
# 3: Owner
# 4: If all others are undefined, reverts to default value (usually true).
# Flag permissions default to false.
# These flags settings override the globals.
Flags:
# Specifically allow or deny this group from changing certain flags.
Permission:
#build: true
# Specifys the flags that are applied at residence creation for players of this group.
Default:
#build: true
# Specifys the flags that are applied at to the creator at residence creation.
CreatorDefault:
#build: true
# Specifys the flags that are applied to other groups for this residence, at creation.
GroupDefault:
#default: #group name
#build: false
#these flags are applied specifically to this group whenever they are outside a residence
#these flags will override the flags at the top, under the Global section.
World:
Global: #these flags will apply to all worlds
#build: false
WorldNameHere: #or you can apply them by each individual world
#build: false
# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
bekvon: default
player: default
ItemList: #this is where you can create blacklists / whitelists
DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
#type of the list, can be blacklist, whitelist, or ignorelist
Type: blacklist
#If you want, you can have this list only apply to one world, otherwise it applys to all worlds
#World: world
#You can also have the list apply only to one group, otherwise it applys for all groups
#Group: default
#this is the actual list of material names that this list allows or dissallows
#You can look up the material name by item ID in game by typing /res material <id>
#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
Items:
- 'BEDROCK'
- 'LAVA'
- 'WATER'
- 'STATIONARY_LAVA'
- 'STATIONARY_WATER'
- 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2
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