residence - problém číslo 2 :)

Technická podpora k herním serverům Minecraft a Tekkit
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partizan155
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residence - problém číslo 2 :)

#1 Příspěvekod partizan155 » 08 pro 2011, 21:13

Server: 93.91.240.148:27493
Server: 93.91.240.118:27882
Server: 93.91.240.159:27884

takže Minecraft :) :) no mám zase problém s residenci no hodně problému jsem vyřešil ale tedka je tu aktuální tento a potřebuji s ním pomoct screen
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Sejsel
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Re: residence - problém číslo 2 :)

#2 Příspěvekod Sejsel » 09 pro 2011, 08:07

Zajímavé.. celkem dost velká residence.. a cena, nemůže to být tím? Zkoušeli jste udělat menší residenci? Jakou to vyhodí chybu v logu?
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partizan155
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Re: residence - problém číslo 2 :)

#3 Příspěvekod partizan155 » 09 pro 2011, 18:33

odzkoušeno pořád to píše chybu

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Sejsel
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Re: residence - problém číslo 2 :)

#4 Příspěvekod Sejsel » 09 pro 2011, 20:31

Jakou to vyhodí chybu v logu?
01101110011101010110001001110111

partizan155
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Re: residence - problém číslo 2 :)

#5 Příspěvekod partizan155 » 09 pro 2011, 22:11

xD promin že jsem neodpověděl na to druhé chtěl jsem to ještě dodat ale nestihnul jsem to no nevím jak v tom to mám vyhledat takže tu posílám Log


zjistil jsem že tento stejná problém se děje i u Iconomy...
třeba při příkazu /money
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Sejsel
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Re: residence - problém číslo 2 :)

#6 Příspěvekod Sejsel » 09 pro 2011, 23:18

chyba u iConomy :) Vypni economy v residence..
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partizan155
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Re: residence - problém číslo 2 :)

#7 Příspěvekod partizan155 » 09 pro 2011, 23:28

no a já bych tam rád i Iconomy nešlo by to nějak?
EDIT economy jsem v configu dal na false a pořád nejde

partizan155
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Re: residence - problém číslo 2 :)

#8 Příspěvekod partizan155 » 13 pro 2011, 07:51

takže Iconomy jsem rozjel ale Residence se furt rozjet nechce

magscraft
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Re: residence - problém číslo 2 :)

#9 Příspěvekod magscraft » 13 pro 2011, 08:02

Tak ono to jde i bez Iconomy bud ho nevyplnis nebo ho vyplnis to je jen natobe

partizan155
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Re: residence - problém číslo 2 :)

#10 Příspěvekod partizan155 » 13 pro 2011, 15:50

jenže já Iconomy chci xD
ale ta Residence pořád nejede dám sem configy

Iconomy

Kód: Vybrat vše

# iConomy 6.0
# @author     Nijikokun <nijikokun@gmail.com>
# @license    GPLv2
# @copyright  Copyright AniGaiku LLC (C) 2010-2011
##
# Setup Notes
#   - Seconds
#         Basic Table:
#           1 minute = 60 seconds
#           1 hour = 1 minute * 60 = 3600 seconds
#           1 day = 1 hour * 24 = 86400 seconds
#           1 week = 1 day * 7 = 604800 seconds
#   - Database
#           Do not use remote databases from free sites, please use either a
#            remote database from a personal hosted VPS or DEDI or a local
#            database. This will prevent any 'timeout' or 'invalid settings'
#            or 'cannot connect to database' issues. Thank you :)!
##

System:
  Default:
    Currency:
      # Major is the first segment [Major].Minor
      Major: [ 'Dollar', 'Dollars' ]                # Major ([Major].Minor) 1.00 Dollar (With Seperate 1 Dollar)
      Minor: [ 'Coin', 'Coins' ]                    # Minor (Major.[Minor]) 0.23 Coins  (With Seperate 0 Dollars, 23 Coins)

    Account:
      # Default account balance when created
      Holdings: 30.0

  # Controls how money is formatted through methods
  Formatting:
    # Minor allows you to use the Minor amounts for amounts <1
    # Example (true) 0.23 Coins and 1.23 Dollars (false) 0.23 Dollars and 1.23 Dollars
    Minor: false

    # Seperate allows your money to be shown in an alternative way,
    # instead of 1.32 it will show as 1 Dollar 23 Coins
    # !!! NOTICE: This only works if Minor is set to true !!!
    Seperate: false                               # Example (true) 1 Dollar, 23 Coins (false) 1.23 Dollars (Only if Minor is true)

    # Single shows your money in another alternative way.
    # Instead of 1.23 Dollars you will see: 1 Dollar.
    # If your money is 0.23 you will see 0 Dollars if Minor is false, 23 Coins if Minor is true.
    # !!! Notice: This overrides seperate !!!
    Single: false

  # Logs all monetary transactions passed through iConomy
  Logging:
    Enabled: false

  # Controls amount of money gained at a set interval.
  Interest:
    Enabled: false

    # Only give interest to players who are currently online?
    Online: true

    Announce:
      # Send a message when the player gains interest?
      Enabled: false

    Interval:
      #  Interval is done in seconds, here is a easy reference table for commonly set intervals:
      #   1 minute = 60 seconds
      #   1 hour = 1 minute * 60 = 3600 seconds
      #   1 day = 1 hour * 24 = 86400 seconds
      #   1 week = 1 day * 7 = 604800 seconds
      Seconds: 60

    Amount:
      # The balance to be met where we stop giving interest.
      # 0.0 for no limit
      Cutoff: 0.0

      # Percentage of holdings to give / take (Negative to take) (Overrides Min/Max)
      Percent: 0.0

      # This is range based, to set a "flat" or "constant" rate, set each (Maximum and Minimum) to the same number.
      # If the two numbers are different, it will be a random amount in-between the two.
      Maximum: 1
      Minimum: 2

  Database:
    # Databases Supported:
    # Flatfile, FF, mini, minidb
    #  - These all equate to miniDB
    ##
    # item, items, inventory, inventoryDB
    #  - These all equate to InventoryDB, which uses inventory for storage
    ##
    # xp, exp, orb, xpdb, expdb, orbdb
    #  - These all equate to ExperienceDB, which relies on Experience for balance.
    ##
    # mysql, mysqldb
    #  - These will attempt to connect to MySQL
    ##
    # sqlite, sqlite2, sqlite3, sqlitedb
    #  - These will attempt to create & connect to SQLite
    ##
    # postgre, postgreSQL, postgreDB
    #  - These will attempt to connect to PostgreSQL
    Type: 'minidb'
   
    # These are for InventoryDB only.
    # MajorItem is the item or block ID of the major currency
    # MinorItem is the item or block ID of the minor currency
    # e.g. MajorItem: 266, MinorItem: 265 for Gold/Iron
    MajorItem: 266
    MinorItem: 265

    # This controls the database name, by default it is iConomy
    Table: 'iConomy'

    # URL is for SQL Databases Only
    ##
    # Path to iConomy folder is easy, it's the COMPLETE path.
    # (Mine) G:\MineCraft\plugins\iConomy\
    # Won't be the same as yours, but it usually looks like that.
    ##
    # [H2DB Default] h2:path/to/iConomy/folder/iConomy;AUTO_RECONNECT=TRUE
    # [SQLite Default] sqlite:path/to/iConomy/folder/iConomy.db
    ##
    # Binary Databases use ip:port style connections.
    # ip
    #  - is the connection identifier (internet protocol)
    #  - for ipv6 usually encased in brackets [::1]
    # port
    #  - the port that the database is listening on
    #  - defaults: 3306 for mysql, postgre is either 5740 or 5432
    ##
    # [MySQL Default] mysql://localhost:3306/iConomy
    # [Postgre Default] postgresql://localhost:5740/iConomy
    URL: 'mysql://localhost:3306/iConomy'

    # Login details for binary databases
    Username: 'root'
    Password: ''

    # Conversion allows you to convert your old 5.x to the new 6.x
    # All is currently unused.
    # URL is for MySQL only, H2DB doesn't use it.
    Conversion:
      # Set to True, After converting, change this back to false!
      Enabled: false

      # Database Type, H2DB or MySQL
      Type: 'H2DB'

      # Database Table
      Table: 'iConomy'

      # Database URL without table at the end.
      URL: 'mysql://localhost:3306'

      # Username / Password
      # H2DB does not use this. MySQL Only.
      Username: 'root'
      Password: ''

      # Unused ATM.
      All: true



Residence

Kód: Vybrat vše

#These are Global Settings for Residence.
Global:
    # This loads the <language>.yml file in the Residence Language folder
    # All Residence text comes from this file. (NOT DONE YET)
    Language: English
    # Wooden Axe is the default selection tool for Residence.
    # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
    SelectionToolId: 271
    # This determins which tool you can use to see info on residences, default is String.
    # Simply equip this tool and hit a location inside the residence and it will display the info for it.
    InfoToolId: 287
    # The interval, in milliseconds, between movement checks.
    # Reducing this will increase the load on the server.
    # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
    MoveCheckInterval: 500
    # The interval, in minutes, between residence saves.
    SaveInterval: 10
    # The default group to use if Permissions fails to attach or your not using Permissions.
    DefaultGroup: default
    # Enable / Disable the Lease System.
    UseLeaseSystem: false
    # The interval, in minutes, between residence lease checks (if leases are enabled).
    LeaseCheckInterval: 10
    # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
    LeaseAutoRenew: true
    # Whether or not to use the Permissions system in conjunction with this config.
    EnablePermissions: true
    # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
    LegacyPermissions: false
    # Enable / Disable Residence's Economy System.
    EnableEconomy: true
    # The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
    EconomySystem: iConomy
    # Enables or disables the Rent System
    EnableRentSystem: false
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
    RentCheckInterval: 10
    # Enable or disable residence chat channels.
    ResidenceChatEnable: true
    # Color of residence chat.
    ResidenceChatColor: DARK_PURPLE
    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
    AdminOnlyCommands: false
    # Setting this to true makes server OPs admins.
    AdminOPs: true
    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
    MultiWorldPlugin: Multiverse-Core
    # Setting this to true causes subzones to inherit flags from their parent zones.
    ResidenceFlagsInherit: true
    # Setting this to false will allow rented residences to be modified by the renting player.
    PreventRentModify: true
    # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
    StopOnSaveFault: true
    # This is the residence name filter, that filters out invalid characters.  Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
    ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
    # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
    ShowIntervalMessages: false
    # These are world flags that are applied when the player is NOT within a residence.
    Flags:
        Global: #these are default for all worlds unless specified below, they can be overridden per group
            use: true
            build: true
            ignite: true
            firespread: true
            damage: true
            creeper: true
            tnt: true
            pvp: true
        WorldNameHere: #here you can set flags for individual worlds, these override Global
            #build: true
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.
    FlagPermission:
        move: true
        build: true
        place: true
        destroy: true
        use: true
        container: true
        pvp: true
        tp: true
        ignite: true
        firespread: true
        bucket: true
        flow: true
        lavaflow: true
        waterflow: true
        creeper: true
        tnt: true
        monsters: true
        animals: true
        subzone: true
        healing: true
        piston: true
    # These are default flags applied to all residences from any user group.
    ResidenceDefault:
        build: false
        use: false
        container: false
        pvp: false
        tnt: false
        creeper: false
        flow: false
        piston: false
        ignite: false
        firespread: false
        piston: false
    # These are default flags applied to the residence creator of any group.
    CreatorDefault:
        build: true
        move: true
        use: true
        ignite: true
        container: true
     # These are default group flags applied to a residence made by a user of any group.
    GroupDefault:
        #default: #group name
            #build: true
   
# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
    Default: #group name
       # Information about the Residence zone that the player can define.
       Residence:
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
           CanCreate: true
           # The maximum number of Residences a player can have.
           MaxResidences: 3
           # The maximum number of physical areas a residence can have.
           MaxAreasPerResidence: 2
           # The maximum number of blocks a Residence can be, East to West (X).
           MaxEastWest: 16
           # The maximum number of blocks a Residence can be, North to South (Z).
           MaxNorthSouth: 16
           # The maximum number of blocks a Residence can be, High to Low (Y).
           MaxUpDown: 128
           # The lowest altitude this group is allowed to protect.
           MinHeight: 0
           # The highest altitude this group is allowed to protect.
           MaxHeight: 127
            # The maximum recursive depth that subzones can go.
            # A subzone within a subzone within the Residence zone would be a depth of 2.
            # Set to 0 to disable subzones.
           SubzoneDepth: 3
           # Whether or not to allow teleporting to Residences.
           CanTeleport: true
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
           Unstuck: true
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
           SelectCommandAccess: true
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
           ItemListAccess: true
       # Options relating to enter and leave messages on the residence.
       Messaging:
           # Whether or not the player can change the Residence enter and leave messages.
           CanChange: true
           # The default enter message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultEnter: Welcome %player to %residence, owned by %owner.
           # The default leave message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultLeave: Now leaving %residence.
       # Options relating to the Lease system.
       Lease:
          # The maximum number of days to allow leases.
          MaxDays: 16
          # The number of days to add to the lease following a '/res lease renew' command.
          RenewIncrement: 14
       #Options related to the rent system
       Rent:
           #determines how many residences can be rented by players of this group at once
           MaxRents: 3
           #determines how many residences can be set for rent by players of this group at once
           MaxRentables: 3
       # Options relating to the Residence Economy.
       Economy:
          # Whether or not players in this group can buy other Residences that are for sale.
          CanBuy: true
          # Whether or not players in this group can sell their Residences.
          CanSell: false
          # Whether or not to ignore the Residence size/count limits when buying a residence.
          IgnoreLimits: false
          # The cost, per block, of making a new Residence or adding a area to it.
          BuyCost: 0.05
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
          RenewCost: 0.02
       # Flags are checked in the order:
       # 1: Player
       # 2: Group
       # 3: Owner
       # 4: If all others are undefined, reverts to default value (usually true).
       # Flag permissions default to false.
       # These flags settings override the globals.
       Flags:
          # Specifically allow or deny this group from changing certain flags.
          Permission:
               #build: true
          # Specifys the flags that are applied at residence creation for players of this group.
          Default:
              #build: true
          # Specifys the flags that are applied at to the creator at residence creation.
          CreatorDefault:
              #build: true
          # Specifys the flags that are applied to other groups for this residence, at creation.
          GroupDefault:
               #default: #group name
                   #build: false
          #these flags are applied specifically to this group whenever they are outside a residence
          #these flags will override the flags at the top, under the Global section.
          World:
                Global: #these flags will apply to all worlds
                     #build: false
                WorldNameHere: #or you can apply them by each individual world
                     #build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
     bekvon: default
     player: default

ItemList: #this is where you can create blacklists / whitelists
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
        #type of the list, can be blacklist, whitelist, or ignorelist
        Type: blacklist
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
        #World: world
        #You can also have the list apply only to one group, otherwise it applys for all groups
        #Group: default
        #this is the actual list of material names that this list allows or dissallows
        #You can look up the material name by item ID in game by typing /res material <id>
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
        Items:
           - 'BEDROCK'
           - 'LAVA'
           - 'WATER'
           - 'STATIONARY_LAVA'
           - 'STATIONARY_WATER'
           - 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2


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