Creative Control

Technická podpora k herním serverům Minecraft a Tekkit
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Krehy
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Creative Control

#1 Příspěvekod Krehy » 13 dub 2013, 21:59

Server: 93.91.250.114:27803

Jak udelat aby blocky postavene v Creativu nevypadly potom v Survvalu? mam Creative Control

//EDIT: Identifikace patří na 1. řádek //nejento
Naposledy upravil(a) Krehy dne 13 dub 2013, 22:34, celkem upraveno 1 x.
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jaraxxx
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Re: Creative Control

#2 Příspěvekod jaraxxx » 13 dub 2013, 22:01

Prosím configáč
V rijnu mne bude 9led tak si neviskakuj :)Jestli mi chceš poděkovat použíj karma +
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Re: Creative Control

#3 Příspěvekod Qefik » 13 dub 2013, 22:06

Identifikuj server dle pravidel! viewtopic.php?f=54&t=13426
Rozdávat rady je zbytečné. Moudrý si poradí sám a hlupák stejně neposlechne.
Mark Twain

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Krehy
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Re: Creative Control

#4 Příspěvekod Krehy » 13 dub 2013, 22:16

Ok mas tam vsechno krome MysQL databaze




Kód: Vybrat vše

## This section will define which group the player will be added when he changes his gamemode.
Permissions:
  ## Enabled, if true, this system will be enabled, in way to use this, you must set it to true.
  Enabled: false
  ## Move, if true, the player will be removed from his original group and added to the creative group, by default the player is just added to the new group.
  Move: false
  ## MoveFrom, the group that will be affected when the player change his gamemode, the player will only be moved if he is a member of this group.
  MoveFrom: MembersSurvival
  ## MoveTo, the group that the player will be added when he change his gamemode to creative
  MoveTo: MembersCreative
  ## OpHasPerm, if true, ops will have all the permissions and will not be checked by your permissions plugin
  OpHasPerm: false

## if you have an larger server with tons of creative players placing/breaking blocks, you should increase the "count" and decrease the "sleep" and "each"
Queue:
  ## each, set here, the time in milliseconds to wait after each execution. (1000 = 1 second)
  each: 50
  ## count, set here, the number of queries to run after make a bigger pause
  count: 50
  ## sleep, set here, the time in milliseconds to wait after the count being reached. (1000 = 1 second)
  sleep: 5000

Cache:
  ## MaxCapacity, the maximum cache capacity, higher this value is, better will be the performance, but also the memory usage will increase.
  MaxCapacity: 15000
  ## PreCache, the amount of items to be cached on startup, if you have a big database, this may increase the load time.
  PreCache: 10000

Configurations:
  ## Single, if true, only the world.yml file will be used, other ones will be ignored.
  Single: false
  ## Conflict, if true, if required, some functions of this plugin will be automatically disabled to avoid conflict.
  Conflict: true
  ## FriendSystem, if true, the friend system will be enabled, this may take a bit of resources, just a bit.
  FriendSystem: false

Updater:
  ## Check for updates?
  Enabled: true

Selection:
  ## UseWorldEdit, if true, worldedit will be used to make selections. Otherwise the tool defined below will be used.
  UseWorldEdit: true
  ## The Item ID used to select regions, if UseWorldEdit is false
  Tool: 369

Events:
  ## Use PlayerMoveEvent? This may take a lot of resources on large servers, but is required to Creative/Survival regions work.
  PlayerMove: false
  ## Enable MiscProtections? Not recommended to use, I'll probably remove it on future releases.
  MiscProtection: false

PlayerData:
  ## Inventory, if true, players will have an inventory to survival, other to creative an other to adventurer
  Inventory: true
  ## Status, if true, will save the player survival status [e.g Health, Food, etc]
  Status: true
  ## Teleport, if true, the player will be teleported to the floor on login if needed
  Teleport: false
  ## SetSurvival, if true, the player will be set to survival on login (ATTENTTION: THIS MAY GLITCH WITH AUTH PLUGINS)
  SetSurvival: false

Communicator:
  ## Quiet, if true, any messages will be displayed
  Quiet: false

Debug:
  ## Console, if true, debug messages will be displayed in the console
  Console: false
  ## Stack, if true, common errors will be printed by full [leave it true C:]
  Stack: true

# End of the file -->
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nejento
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Re: Creative Control

#5 Příspěvekod nejento » 13 dub 2013, 22:32

Qefik píše:Identifikuj server dle pravidel! viewtopic.php?f=54&t=13426


Bez toho nemůžeme pokračovat. V pravidlech je zřetelně upozorněno, že IP adresy v podpisech nejsou považovány za vyhovující identifikaci.
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Krehy
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Re: Creative Control

#6 Příspěvekod Krehy » 14 dub 2013, 11:40

noo.. ted uz to mam tak prosím porad
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nejento
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Re: Creative Control

#7 Příspěvekod nejento » 14 dub 2013, 21:13

Tohle se mi nezdá jako celý config. Něco mi tam chybí...
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Krehy
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Re: Creative Control

#8 Příspěvekod Krehy » 14 dub 2013, 21:25

jo.. je tam vse krome MyQl Informacich.. tady to je i s tim:

Kód: Vybrat vše

Database:
  ## MySQL, the database type, can be SQLite, MySQL or H2
  Type: MySQL
  ## host, the MySQL host name
  host: 93.91.250.114
  ## port, the MySQL port
  port: 3306
  ## user, the MySQL user name
  user: 117653_mysql_db
  ## pass, the MySQL password, '' if none.
  pass: [........]
  ## database, the MySQL database to be used by this plugin
  database: 117653_mysql_db
  ## prefix, the prefix used to create the tables in the sql database
  prefix: crcr_

## This section will define which group the player will be added when he changes his gamemode.
Permissions:
  ## Enabled, if true, this system will be enabled, in way to use this, you must set it to true.
  Enabled: false
  ## Move, if true, the player will be removed from his original group and added to the creative group, by default the player is just added to the new group.
  Move: false
  ## MoveFrom, the group that will be affected when the player change his gamemode, the player will only be moved if he is a member of this group.
  MoveFrom: MembersSurvival
  ## MoveTo, the group that the player will be added when he change his gamemode to creative
  MoveTo: MembersCreative
  ## OpHasPerm, if true, ops will have all the permissions and will not be checked by your permissions plugin
  OpHasPerm: false

## if you have an larger server with tons of creative players placing/breaking blocks, you should increase the "count" and decrease the "sleep" and "each"
Queue:
  ## each, set here, the time in milliseconds to wait after each execution. (1000 = 1 second)
  each: 50
  ## count, set here, the number of queries to run after make a bigger pause
  count: 50
  ## sleep, set here, the time in milliseconds to wait after the count being reached. (1000 = 1 second)
  sleep: 5000

Cache:
  ## MaxCapacity, the maximum cache capacity, higher this value is, better will be the performance, but also the memory usage will increase.
  MaxCapacity: 15000
  ## PreCache, the amount of items to be cached on startup, if you have a big database, this may increase the load time.
  PreCache: 10000

Configurations:
  ## Single, if true, only the world.yml file will be used, other ones will be ignored.
  Single: false
  ## Conflict, if true, if required, some functions of this plugin will be automatically disabled to avoid conflict.
  Conflict: true
  ## FriendSystem, if true, the friend system will be enabled, this may take a bit of resources, just a bit.
  FriendSystem: false

Updater:
  ## Check for updates?
  Enabled: true

Selection:
  ## UseWorldEdit, if true, worldedit will be used to make selections. Otherwise the tool defined below will be used.
  UseWorldEdit: true
  ## The Item ID used to select regions, if UseWorldEdit is false
  Tool: 369

Events:
  ## Use PlayerMoveEvent? This may take a lot of resources on large servers, but is required to Creative/Survival regions work.
  PlayerMove: false
  ## Enable MiscProtections? Not recommended to use, I'll probably remove it on future releases.
  MiscProtection: false

PlayerData:
  ## Inventory, if true, players will have an inventory to survival, other to creative an other to adventurer
  Inventory: true
  ## Status, if true, will save the player survival status [e.g Health, Food, etc]
  Status: true
  ## Teleport, if true, the player will be teleported to the floor on login if needed
  Teleport: false
  ## SetSurvival, if true, the player will be set to survival on login (ATTENTTION: THIS MAY GLITCH WITH AUTH PLUGINS)
  SetSurvival: false

Communicator:
  ## Quiet, if true, any messages will be displayed
  Quiet: false

Debug:
  ## Console, if true, debug messages will be displayed in the console
  Console: false
  ## Stack, if true, common errors will be printed by full [leave it true C:]
  Stack: true

# End of the file -->
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