Server: 93.91.250.114:27803
Jak udelat aby blocky postavene v Creativu nevypadly potom v Survvalu? mam Creative Control
//EDIT: Identifikace patří na 1. řádek //nejento
Creative Control
- Krehy
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- jaraxxx
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- Registrován: 25 srp 2012, 19:40
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Re: Creative Control
Prosím configáč
V rijnu mne bude 9led tak si neviskakuj
Jestli mi chceš poděkovat použíj karma +



- Qefik
- Příspěvky: 5714
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Re: Creative Control
Identifikuj server dle pravidel! viewtopic.php?f=54&t=13426
„Rozdávat rady je zbytečné. Moudrý si poradí sám a hlupák stejně neposlechne.“
Mark Twain
Mark Twain
- Krehy
- Příspěvky: 78
- Registrován: 28 bře 2013, 00:13
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Re: Creative Control
Ok mas tam vsechno krome MysQL databaze
Kód: Vybrat vše
## This section will define which group the player will be added when he changes his gamemode.
Permissions:
## Enabled, if true, this system will be enabled, in way to use this, you must set it to true.
Enabled: false
## Move, if true, the player will be removed from his original group and added to the creative group, by default the player is just added to the new group.
Move: false
## MoveFrom, the group that will be affected when the player change his gamemode, the player will only be moved if he is a member of this group.
MoveFrom: MembersSurvival
## MoveTo, the group that the player will be added when he change his gamemode to creative
MoveTo: MembersCreative
## OpHasPerm, if true, ops will have all the permissions and will not be checked by your permissions plugin
OpHasPerm: false
## if you have an larger server with tons of creative players placing/breaking blocks, you should increase the "count" and decrease the "sleep" and "each"
Queue:
## each, set here, the time in milliseconds to wait after each execution. (1000 = 1 second)
each: 50
## count, set here, the number of queries to run after make a bigger pause
count: 50
## sleep, set here, the time in milliseconds to wait after the count being reached. (1000 = 1 second)
sleep: 5000
Cache:
## MaxCapacity, the maximum cache capacity, higher this value is, better will be the performance, but also the memory usage will increase.
MaxCapacity: 15000
## PreCache, the amount of items to be cached on startup, if you have a big database, this may increase the load time.
PreCache: 10000
Configurations:
## Single, if true, only the world.yml file will be used, other ones will be ignored.
Single: false
## Conflict, if true, if required, some functions of this plugin will be automatically disabled to avoid conflict.
Conflict: true
## FriendSystem, if true, the friend system will be enabled, this may take a bit of resources, just a bit.
FriendSystem: false
Updater:
## Check for updates?
Enabled: true
Selection:
## UseWorldEdit, if true, worldedit will be used to make selections. Otherwise the tool defined below will be used.
UseWorldEdit: true
## The Item ID used to select regions, if UseWorldEdit is false
Tool: 369
Events:
## Use PlayerMoveEvent? This may take a lot of resources on large servers, but is required to Creative/Survival regions work.
PlayerMove: false
## Enable MiscProtections? Not recommended to use, I'll probably remove it on future releases.
MiscProtection: false
PlayerData:
## Inventory, if true, players will have an inventory to survival, other to creative an other to adventurer
Inventory: true
## Status, if true, will save the player survival status [e.g Health, Food, etc]
Status: true
## Teleport, if true, the player will be teleported to the floor on login if needed
Teleport: false
## SetSurvival, if true, the player will be set to survival on login (ATTENTTION: THIS MAY GLITCH WITH AUTH PLUGINS)
SetSurvival: false
Communicator:
## Quiet, if true, any messages will be displayed
Quiet: false
Debug:
## Console, if true, debug messages will be displayed in the console
Console: false
## Stack, if true, common errors will be printed by full [leave it true C:]
Stack: true
# End of the file -->

- nejento
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Re: Creative Control
Qefik píše:Identifikuj server dle pravidel! viewtopic.php?f=54&t=13426
Bez toho nemůžeme pokračovat. V pravidlech je zřetelně upozorněno, že IP adresy v podpisech nejsou považovány za vyhovující identifikaci.

- Krehy
- Příspěvky: 78
- Registrován: 28 bře 2013, 00:13
- Reputation: 0
- nejento
- Příspěvky: 9815
- Registrován: 28 lis 2011, 14:09
- Reputation: 55
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Re: Creative Control
Tohle se mi nezdá jako celý config. Něco mi tam chybí...

- Krehy
- Příspěvky: 78
- Registrován: 28 bře 2013, 00:13
- Reputation: 0
Re: Creative Control
jo.. je tam vse krome MyQl Informacich.. tady to je i s tim:
Kód: Vybrat vše
Database:
## MySQL, the database type, can be SQLite, MySQL or H2
Type: MySQL
## host, the MySQL host name
host: 93.91.250.114
## port, the MySQL port
port: 3306
## user, the MySQL user name
user: 117653_mysql_db
## pass, the MySQL password, '' if none.
pass: [........]
## database, the MySQL database to be used by this plugin
database: 117653_mysql_db
## prefix, the prefix used to create the tables in the sql database
prefix: crcr_
## This section will define which group the player will be added when he changes his gamemode.
Permissions:
## Enabled, if true, this system will be enabled, in way to use this, you must set it to true.
Enabled: false
## Move, if true, the player will be removed from his original group and added to the creative group, by default the player is just added to the new group.
Move: false
## MoveFrom, the group that will be affected when the player change his gamemode, the player will only be moved if he is a member of this group.
MoveFrom: MembersSurvival
## MoveTo, the group that the player will be added when he change his gamemode to creative
MoveTo: MembersCreative
## OpHasPerm, if true, ops will have all the permissions and will not be checked by your permissions plugin
OpHasPerm: false
## if you have an larger server with tons of creative players placing/breaking blocks, you should increase the "count" and decrease the "sleep" and "each"
Queue:
## each, set here, the time in milliseconds to wait after each execution. (1000 = 1 second)
each: 50
## count, set here, the number of queries to run after make a bigger pause
count: 50
## sleep, set here, the time in milliseconds to wait after the count being reached. (1000 = 1 second)
sleep: 5000
Cache:
## MaxCapacity, the maximum cache capacity, higher this value is, better will be the performance, but also the memory usage will increase.
MaxCapacity: 15000
## PreCache, the amount of items to be cached on startup, if you have a big database, this may increase the load time.
PreCache: 10000
Configurations:
## Single, if true, only the world.yml file will be used, other ones will be ignored.
Single: false
## Conflict, if true, if required, some functions of this plugin will be automatically disabled to avoid conflict.
Conflict: true
## FriendSystem, if true, the friend system will be enabled, this may take a bit of resources, just a bit.
FriendSystem: false
Updater:
## Check for updates?
Enabled: true
Selection:
## UseWorldEdit, if true, worldedit will be used to make selections. Otherwise the tool defined below will be used.
UseWorldEdit: true
## The Item ID used to select regions, if UseWorldEdit is false
Tool: 369
Events:
## Use PlayerMoveEvent? This may take a lot of resources on large servers, but is required to Creative/Survival regions work.
PlayerMove: false
## Enable MiscProtections? Not recommended to use, I'll probably remove it on future releases.
MiscProtection: false
PlayerData:
## Inventory, if true, players will have an inventory to survival, other to creative an other to adventurer
Inventory: true
## Status, if true, will save the player survival status [e.g Health, Food, etc]
Status: true
## Teleport, if true, the player will be teleported to the floor on login if needed
Teleport: false
## SetSurvival, if true, the player will be set to survival on login (ATTENTTION: THIS MAY GLITCH WITH AUTH PLUGINS)
SetSurvival: false
Communicator:
## Quiet, if true, any messages will be displayed
Quiet: false
Debug:
## Console, if true, debug messages will be displayed in the console
Console: false
## Stack, if true, common errors will be printed by full [leave it true C:]
Stack: true
# End of the file -->

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