Přihlašování hráčů na stejný nick

Technická podpora k herním serverům Minecraft a Tekkit
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ce7ec
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Re: Přihlašování hráčů na stejný nick

#21 Příspěvekod ce7ec » 20 led 2013, 12:40

Používám teď Spigot (rychlejší craftbukkit) nejnovější..
AuthMe
AutoSaveWorld
CookieMonster
Essentials
GroupManager
MobArena
Multiverse-core
NoLagg
PluginMetrics
Residence
SimpleAutoAnnouncer
Slot_manager
WorldEdit

Smexhy
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Re: Přihlašování hráčů na stejný nick

#22 Příspěvekod Smexhy » 20 led 2013, 12:45

Používaj normálny CraftBukkit ktorý stiahneš tu: http://dl.bukkit.org/downloads/craftbukkit/. Ten je doporučený aj fakahedou a ak ho nepoužívaš nediv sa, že niektoré veci ti nefungujú :)

ce7ec
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Re: Přihlašování hráčů na stejný nick

#23 Příspěvekod ce7ec » 20 led 2013, 12:55

Dal jsem si ten nejnovější development build craftbukkitu a stále to nejde..
zkoušel jsem to tvoje nastavení, ale to mě odlogne když se připojí a když se přihlásím /login tak to přihlásí i ho...
V tomto nastavení to zase vyhodí toho prvního připojeného

Kód: Vybrat vše

DataSource:
  mySQLColumnName: username
  mySQLTablename: authme
  mySQLUsername: authme
  backend: file
  mySQLColumnLastLogin: lastlogin
  mySQLDatabase: authme
  mySQLPort: '3306'
  mySQLColumnIp: ip
  mySQLHost: 127.0.0.1
  mySQLColumnPassword: password
  mySQLPassword: '12345'
  caching: true
  mySQLlastlocX: x
  mySQLlastlocY: y
  mySQLlastlocZ: z
GroupOptions:
  UnregisteredPlayerGroup: ''
  RegisteredPlayerGroup: ''
  Permissions:
    PermissionsOnJoin: []
settings:
  sessions:
    enabled: true
    timeout: -1
  restrictions:
    allowChat: false
    maxRegPerIp: 2
    maxNicknameLength: 20
    ForceSingleSession: false
    ForceSpawnLocOnJoinEnabled: false
    SaveQuitLocation: false
    AllowRestrictedUser: false
    AllowedRestrictedUser: []
    kickNonRegistered: false
    kickOnWrongPassword: false
    teleportUnAuthedToSpawn: false
    minNicknameLength: 3
    allowMovement: false
    timeout: 30
    allowedNicknameCharacters: '[a-zA-Z0-9_?]*'
    allowedMovementRadius: 100
    enablePasswordVerifier: true
    ProtectInventoryBeforeLogIn: true
    allowCommands: []
    allowedPluginTeleportHandler: false
  GameMode:
    ForceSurvivalMode: false
    ResetInventoryIfCreative: true
  security:
    minPasswordLength: 4
    unLoggedinGroup: unLoggedinGroup
    passwordHash: SHA256
    passwordMaxLength: 20
  registration:
    enabled: true
    messageInterval: 5
    force: true
  unrestrictions:
    UnrestrictedName: []
  messagesLanguage: en
ExternalBoardOptions:
  mySQLColumnSalt: ''
  mySQLColumnGroup: ''
  nonActivedUserGroup: -1
permission:
  EnablePermissionCheck: false
BackupSystem:
  ActivateBackup: false
  OnServerStart: false
  OnServerStop: true
  MysqlWindowsPath: C:\\Program Files\\MySQL\\MySQL Server 5.1\\
Passpartu:
  enablePasspartu: false
Security:
  SQLProblem:
    stopServer: true
  ReloadCommand:
    useReloadCommandSupport: true
  console:
    noConsoleSpam: false
Converter:
  Rakamak:
    fileName: users.rak
    useIp: false
    ipFileName: UsersIp.rak
    newPasswordHash: SHA256

ce7ec
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Re: Přihlašování hráčů na stejný nick

#24 Příspěvekod ce7ec » 20 led 2013, 13:09


ce7ec
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Re: Přihlašování hráčů na stejný nick

#25 Příspěvekod ce7ec » 20 led 2013, 13:21

Jak velký rozdíl je mezi AuthMe a AuthMeReloaded?

ce7ec
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Re: Přihlašování hráčů na stejný nick

#26 Příspěvekod ce7ec » 20 led 2013, 13:28

bump

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nejento
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Re: Přihlašování hráčů na stejný nick

#27 Příspěvekod nejento » 20 led 2013, 13:33

U toho Spigota ti doporučuji si to všechno odzkoušet na localhostu.
Ano, je pravda, že Spigot je odlehčenější a rychlejší, ale některé pluginy ho nemusí zcela podporovat.

//EDIT:
  • Přečti si pravidla. Hlavně tu část s double postama.
  • Dále nerefreshuj. Dostáváš se výše a výše a tvůj příspěvek se stává "řešeným" ačkoli není. Starší jsou prioritnější.

Rozdíl mezi AuthMe a AuthMe Reloaded je obrovský. Hlavně AuthMe je neaktualizovaný a na verzi 1.1. kdežto AuthMe Reloaded na 1.4.7
Obrázek

Obrázek Přidejte se ke komunitě zákazníků na FakaHeda.eu Discord! Poznejte nové lidi nebo vyřešte svůj technický problém živě: https://discord.fakaheda.eu/

ce7ec
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Re: Přihlašování hráčů na stejný nick

#28 Příspěvekod ce7ec » 20 led 2013, 13:39

Dobře, no nevím jak to nastavit už si s tím fakt nevím rady... Na internetu je napsáno:
Protection against "Logged in from another location" messages
Ale mě to prostě nefunguje...
moje nastavení

Kód: Vybrat vše

DataSource:
  caching: true
  mySQLlastlocX: x
  mySQLlastlocY: y
  mySQLlastlocZ: z
GroupOptions:
  UnregisteredPlayerGroup: ''
  RegisteredPlayerGroup: ''
  Permissions:
    PermissionsOnJoin: []
settings:
  sessions:
    enabled: false
    timeout: -1
  restrictions:
    allowChat: false
    maxRegPerIp: 2
    maxNicknameLength: 20
    ForceSingleSession: false
    ForceSpawnLocOnJoinEnabled: false
    SaveQuitLocation: false
    AllowRestrictedUser: false
    AllowedRestrictedUser: []
    kickNonRegistered: false
    kickOnWrongPassword: false
    teleportUnAuthedToSpawn: false
    minNicknameLength: 3
    allowMovement: false
    timeout: 30
    allowedNicknameCharacters: '[a-zA-Z0-9_?]*'
    allowedMovementRadius: 5
    enablePasswordVerifier: true
    ProtectInventoryBeforeLogIn: true
    allowCommands: []
    allowedPluginTeleportHandler: false
  GameMode:
    ForceSurvivalMode: false
    ResetInventoryIfCreative: true
  security:
    minPasswordLength: 4
    unLoggedinGroup: unLoggedinGroup
    passwordHash: SHA256
    passwordMaxLength: 20
  registration:
    enabled: true
    messageInterval: 5
    force: false
  unrestrictions:
    UnrestrictedName: []
  messagesLanguage: en
ExternalBoardOptions:
  mySQLColumnSalt: ''
  mySQLColumnGroup: ''
  nonActivedUserGroup: -1
permission:
  EnablePermissionCheck: false
BackupSystem:
  ActivateBackup: false
  OnServerStart: false
  OnServerStop: true
  MysqlWindowsPath: C:\\Program Files\\MySQL\\MySQL Server 5.1\\
Passpartu:
  enablePasspartu: false
Security:
  SQLProblem:
    stopServer: true
  ReloadCommand:
    useReloadCommandSupport: true
  console:
    noConsoleSpam: false
Converter:
  Rakamak:
    fileName: users.rak
    useIp: true
    ipFileName: UsersIp.rak
    newPasswordHash: SHA256


Nemá to něco společného s?
rotect vDev2.9.708
12:00:00 [WARNING] **** SERVER IS RUNNING IN OFFLINE/INSECURE MODE!
12:00:00 [WARNING] The server will make no attempt to authenticate usernames. Beware.

ce7ec
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Re: Přihlašování hráčů na stejný nick

#29 Příspěvekod ce7ec » 20 led 2013, 14:34

Píše to nějaké errory ohledně residence něco player moving či co.
Config

Kód: Vybrat vše

#These are Global Settings for Residence.
Global:
    # This loads the <language>.yml file in the Residence Language folder
    # All Residence text comes from this file. (NOT DONE YET)
    Language: Czech
    # Wooden Axe is the default selection tool for Residence.
    # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
    SelectionToolId: 271
    # This determins which tool you can use to see info on residences, default is String.
    # Simply equip this tool and hit a location inside the residence and it will display the info for it.
    InfoToolId: 287
    # The interval, in milliseconds, between movement checks.
    # Reducing this will increase the load on the server.
    # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
    MoveCheckInterval: 500
    # The interval, in minutes, between residence saves.
    SaveInterval: 10
    # The default group to use if Permissions fails to attach or your not using Permissions.
    DefaultGroup: default
    # Enable / Disable the Lease System.
    UseLeaseSystem: false
    # The interval, in minutes, between residence lease checks (if leases are enabled).
    LeaseCheckInterval: 10
    # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
    LeaseAutoRenew: true
    # Whether or not to use the Permissions system in conjunction with this config.
    EnablePermissions: true
    # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
    LegacyPermissions: false
    # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
    EnableEconomy: true
    # Enables or disables the Rent System
    EnableRentSystem: false
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
    RentCheckInterval: 10
    # Enable or disable residence chat channels.
    ResidenceChatEnable: true
    # Color of residence chat.
    ResidenceChatColor: DARK_PURPLE
    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
    AdminOnlyCommands: false
    # Setting this to true makes server OPs admins.
    AdminOPs: true
    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
    MultiWorldPlugin: Multiverse-Core
    # Setting this to true causes subzones to inherit flags from their parent zones.
    ResidenceFlagsInherit: true
    # Setting this to false will allow rented residences to be modified by the renting player.
    PreventRentModify: true
    # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
    StopOnSaveFault: true
    # This is the residence name filter, that filters out invalid characters.  Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
    ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
    # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
    ShowIntervalMessages: false
    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
    CustomContainers: []
    CustomBothClick: []
    CustomRightClick: []
    # These are world flags that are applied when the player is NOT within a residence.
    Flags:
        Global: #these are default for all worlds unless specified below, they can be overridden per group
            use: true
            build: true
            ignite: true
            firespread: true
            damage: true
            creeper: true
            tnt: true
            pvp: true
        WorldNameHere: #here you can set flags for individual worlds, these override Global
            #build: true
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.
    FlagPermission:
        move: true
        build: true
        place: true
        destroy: true
        use: true
        container: true
        pvp: true
        tp: true
        ignite: true
        firespread: true
        bucket: true
        flow: true
        lavaflow: true
        waterflow: true
        creeper: true
        tnt: true
        monsters: true
        animals: true
        subzone: true
        healing: true
        piston: true
        diode: true
        lever: true
        button: true
        door: true
        table: true
        enchant: true
        brew: true
        bed: true
        cake: true
        note: true
        trample: false
        burn: true
        explode: false
        fireball: true
    # These are default flags applied to all residences from any user group.
    ResidenceDefault:
        build: false
        use: false
        container: false
        pvp: false
        tnt: false
        creeper: false
        flow: false
        piston: false
        ignite: false
        firespread: false
    # These are default flags applied to the residence creator of any group.
    CreatorDefault:
        build: true
        move: true
        use: true
        ignite: true
        container: true
     # These are default group flags applied to a residence made by a user of any group.
    GroupDefault:
        #default: #group name
            #build: true
   
# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
    Default: #group name
       # Information about the Residence zone that the player can define.
       #Uncomment the lines below to mirror this config to other groups.
       #Mirror:
         #- 'group1'
         #- 'group2'
       Residence:
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
           CanCreate: true
           # The maximum number of Residences a player can have.
           MaxResidences: 10
           # The maximum number of physical areas a residence can have.
           MaxAreasPerResidence: 2
           # The maximum number of blocks a Residence can be, East to West (X).
           MaxEastWest: 500
           # The maximum number of blocks a Residence can be, North to South (Z).
           MaxNorthSouth: 500
           # The maximum number of blocks a Residence can be, High to Low (Y).
           MaxUpDown: 500
           # The lowest altitude this group is allowed to protect.
           MinHeight: 0
           # The highest altitude this group is allowed to protect.
           MaxHeight: 255
            # The maximum recursive depth that subzones can go.
            # A subzone within a subzone within the Residence zone would be a depth of 2.
            # Set to 0 to disable subzones.
           SubzoneDepth: 3
           # Whether or not to allow teleporting to Residences.
           CanTeleport: true
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
           Unstuck: true
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
           SelectCommandAccess: true
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
           ItemListAccess: true
       # Options relating to enter and leave messages on the residence.
       Messaging:
           # Whether or not the player can change the Residence enter and leave messages.
           CanChange: true
           # The default enter message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultEnter: Welcome %player to %residence, owned by %owner.
           # The default leave message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultLeave: Now leaving %residence.
       # Options relating to the Lease system.
       Lease:
          # The maximum number of days to allow leases.
          MaxDays: 16
          # The number of days to add to the lease following a '/res lease renew' command.
          RenewIncrement: 14
       #Options related to the rent system
       Rent:
           #determines how many residences can be rented by players of this group at once
           MaxRents: 3
           #determines how many residences can be set for rent by players of this group at once
           MaxRentables: 3
       # Options relating to the Residence Economy.
       Economy:
          # Whether or not players in this group can buy other Residences that are for sale.
          CanBuy: true
          # Whether or not players in this group can sell their Residences.
          CanSell: false
          # Whether or not to ignore the Residence size/count limits when buying a residence.
          IgnoreLimits: false
          # The cost, per block, of making a new Residence or adding a area to it.
          BuyCost: 0.05
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
          RenewCost: 0.02
       # Flags are checked in the order:
       # 1: Player
       # 2: Group
       # 3: Owner
       # 4: If all others are undefined, reverts to default value (usually true).
       # Flag permissions default to false.
       # These flags settings override the globals.
       Flags:
          # Specifically allow or deny this group from changing certain flags.
          Permission:
               #build: true
          # Specifys the flags that are applied at residence creation for players of this group.
          Default:
              #build: true
          # Specifys the flags that are applied at to the creator at residence creation.
          CreatorDefault:
              #build: true
          # Specifys the flags that are applied to other groups for this residence, at creation.
          GroupDefault:
               #default: #group name
                   #build: false
          #these flags are applied specifically to this group whenever they are outside a residence
          #these flags will override the flags at the top, under the Global section.
          World:
                Global: #these flags will apply to all worlds
                     #build: false
                WorldNameHere: #or you can apply them by each individual world
                     #build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
     bekvon: default
     player: default

ItemList: #this is where you can create blacklists / whitelists
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
        #type of the list, can be blacklist, whitelist, or ignorelist
        Type: blacklist
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
        #World: world
        #You can also have the list apply only to one group, otherwise it applys for all groups
        #Group: default
        #this is the actual list of material names that this list allows or dissallows
        #You can look up the material name by item ID in game by typing /res material <id>
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
        Items:
           - 'BEDROCK'
           - 'LAVA'
           - 'WATER'
           - 'STATIONARY_LAVA'
           - 'STATIONARY_WATER'
           - 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2

Smexhy
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Věk: 26
Registrován: 31 říj 2012, 15:50
Reputation: 20
Bydliště: Slovensko
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Re: Přihlašování hráčů na stejný nick

#30 Příspěvekod Smexhy » 20 led 2013, 15:05

To sú errory na flag ktorý im zakazuje hýbanie sa v reske /res set move t ...to s tým nemá nič spoločné...


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