93.91.250.102:27268
Chci se zeptat na plugin MoArrows. Stahl jsem si ho. Funguje ale: kdyz si prepinam mezi druhy sipu, tak to anpise ze se zmenil ale kdyz vystrelim, tak to pisne You are firing into a protected area!
neví nekdo co to stim mam delat?
plugin - MoArrows
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Re: plugin - MoArrows
Střílíš do resky nebo do regionu WG.

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- Příspěvky: 105
- Registrován: 18 pro 2011, 01:02
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Re: plugin - MoArrows
strilim normalne v prirode, zadna reska tam neni
- nejento
- Příspěvky: 9815
- Registrován: 28 lis 2011, 14:09
- Reputation: 55
- Kontaktovat uživatele:
Re: plugin - MoArrows
Přidej sem config.

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- Příspěvky: 105
- Registrován: 18 pro 2011, 01:02
- Reputation: 0
Re: plugin - MoArrows
Kód: Vybrat vše
# Uncomment arrow types below to completely remove them from your server
remove-arrows:
# - teleport
# - poison
# - explosive
# - lightning
# - razor
# - slow
# - fire
# - net
# - piercing
# - doombringer
# Increase or decrease total bow damage by changing this multiplier
base-damage: 1.0
# Increase or decrease crouch damage by changing this multiplier
crouch-damage: 1.2
# Turn crits on or off and set their damage multipliers here
# Note: keep crits on for best performance.
allow-crit: true
base-crit: 2.0
base-massive: 4.0
# Change the percentage chance of a critical hit or massive
# Note: role play servers may be more comfortable with 7% crit, 2% massive.
base-crit-chance: 15
base-massive-chance: 5
# Turn on or off the armor penalties
# Note: keep penalties on for best performance.
allow-penalty: true
# Turn on or off the global arrow explosion damage
allow-explosion-damage: true
# Turn on or off the block explosion damage in faction zones
allow-faction-explosion-damage: true
# Turn on or off the block fire damage in faction zones
allow-faction-fire-damage: true
# Change the special damage durations for arrow types below
poison-seconds: 10
fire-seconds: 10
slow-seconds: 10
net-seconds: 10
explosive-radius: 2
doombringer-radius: 10
# Set group cooldowns below in the following format:
# [groupname]:
# explosive: [seconds]
# poison: [seconds]
# lightning: [seconds]
# teleport: [seconds]
# razor: [seconds]
# slow: [seconds]
# fire: [seconds]
# net: [seconds]
# piercing: [seconds]
# doombringer: [seconds]
# Note: Groupnames must match PERFECTLY with your permissions groups!
# If the group name is not found, MoArrows will default to a 0 second cooldown.
group-cooldowns:
default:
explosive: 5
poison: 5
lightning: 5
teleport: 5
razor: 5
slow: 5
fire: 5
net: 5
piercing: 5
doombringer: 5
op:
explosive: 0
poison: 0
lightning: 0
teleport: 0
razor: 0
slow: 0
fire: 0
net: 0
piercing: 0
doombringer: 0
# Add material requirements to fired arrows below
# Format: [itemtype<:subtype>]x[amount]
# For example, if you want explosive arrows to take 1 TNT and 2 blaze rods from the players inventory...
# explosive-materials: 46x1,369x2
# Another example: if you want poison arrows to take a poison II potion...
# poison-materials: 373:8228x1
# Note: The '0:0,' is no longer required before materials.
# Including 0:0 will cause item requirement to register incorrectly.
# Also, make sure there are no spaces between material requirements.
explosive-materials:
poison-materials:
lightning-materials:
teleport-materials:
razor-materials:
slow-materials:
fire-materials:
net-materials:
piercing-materials:
doombringer-materials:
# --WARNING! Do not edit below this line if you don't know what you're doing!--
# Change armor penalties below as follows:
# Usage:
#[armor type]-penalty: [total decimal penalty for set]
# The number represents what the final damage will be divided
# by with a full set of that armor on.
# For example, if you want the total bow damage dealt for a full diamond armor
# set to be divided by 1.9 instead of 2.0, do the following:
# Example:
#diamond-penalty: 1.9
# Note: each set is further divided in the Java code.
# For all values, the head represents 20 percent of the reduction,
# the chest is 40, the legs are 30, and the boots are 10.
# This allows players wearing multiple armor types to still have
# the correct penalty applied to them.
diamond-penalty: 2.0
gold-penalty: 1.25
iron-penalty: 1.5
chain-penalty: 1.0
leather-penalty: 0.75
naked-penalty: 0.5
# END
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