Bezpečnost serveru

Technická podpora k herním serverům Minecraft a Tekkit
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dadam
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Bezpečnost serveru

#1 Příspěvekod dadam » 09 bře 2012, 13:26

93.91.250.103:27666

Zdravím,
napadlo mě spojit potřebné z užitečným.
Nikde zde na forum sem nenašel jak bezpečně zabezpečit server celkově a také proti hackerům,flyhacku apod...
Otázka všechny pluginy doporučujete aby server byl co nejlépe zabezpečen proti hackerům a podvodníkům (těm kteří používají flyhack apod.)?
Myslím pluginy, rady typu "bezpečné heslo" už doufám mám :)

Díky
<img src="http://www.minecraft-hosting.cz/obrazkovy-server-status/27666&type=3" alt="World of Craft" />

Danny796
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Registrován: 08 led 2012, 01:38
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Re: Bezpečnost serveru

#2 Příspěvekod Danny796 » 09 bře 2012, 13:47

NoCheat na fly,sneak,nofall atd.
Oberfuscator na X-Ray
Obrázek

dadam
Příspěvky: 148
Registrován: 14 pro 2011, 22:14
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Re: Bezpečnost serveru

#3 Příspěvekod dadam » 09 bře 2012, 15:12

NoCheat sem měl ale nevěděl jsem jak ho nastavit akorát mě to neskutečně spamovalo.. Pomohl bysi mi ? Popřípadě napsal tvé nastavení ?
<img src="http://www.minecraft-hosting.cz/obrazkovy-server-status/27666&type=3" alt="World of Craft" />

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Vojko
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Re: Bezpečnost serveru

#4 Příspěvekod Vojko » 09 bře 2012, 15:34

NoCheat netreba nejak rozvíjať.
Nastavené to v podstate už je.
Myslíš ten spam v chate ?
To je normálne, vypisuje, čo kto ako ...
Aj keď tu na fóre nie som aktívny, môžete mi písať na Skype, E-Mail, ...

dadam
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Re: Bezpečnost serveru

#5 Příspěvekod dadam » 09 bře 2012, 17:59

A dá se to vypnout to vypisování ? Takže ono to zabraňuje hackům aby nefungovali plus to píše ty blbiny ?
<img src="http://www.minecraft-hosting.cz/obrazkovy-server-status/27666&type=3" alt="World of Craft" />

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Vojko
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Re: Bezpečnost serveru

#6 Příspěvekod Vojko » 09 bře 2012, 18:00

Presne tak, zabraňuje to niektorým hackom ich aktivite.
Ten "spam" sa tuším dá vypnúť, ale nemám momentálne pred sebou config, takže mi ho prosím ťa skopíruj.
Aj keď tu na fóre nie som aktívny, môžete mi písať na Skype, E-Mail, ...

dadam
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Re: Bezpečnost serveru

#7 Příspěvekod dadam » 09 bře 2012, 18:05

Já NoCheat momentálně na serveru nemám je to config ještě z verze 1.1 myslím že to bude totožné.

Kód: Vybrat vše

# Want to know what these options do? Read at the end of this file.

logging.active = true
logging.prefix = "&4NC&f: "
logging.filename = "nocheat.log"
logging.filelevel = low
logging.consolelevel = high
logging.chatlevel = med

debug.showactivechecks = false
debug.compatibility = true

inventory.preventitemdupe = true
inventory.check = true
inventory.drop.check = true
inventory.drop.timeframe = 20
inventory.drop.limit = 100
inventory.drop.actions.0 = dropLog dropKick

moving.check = true
moving.identifycreativemode = true
moving.runfly.check = true
moving.runfly.walkingspeedlimit = 22
moving.runfly.sprintingspeedlimit = 40
moving.runfly.allowhungrysprinting = false
moving.runfly.jumpheight = 135
moving.runfly.checksneaking = true
moving.runfly.sneakingspeedlimit = 14
moving.runfly.checkswimming = true
moving.runfly.swimmingspeedlimit = 18
moving.runfly.actions.0 = moveLogLowShort moveCancel
moving.runfly.actions.100 = moveLogMedShort moveCancel
moving.runfly.actions.400 = moveLogHighShort moveCancel
moving.runfly.checknofall = true
moving.runfly.nofallmultiplier = 200
moving.runfly.nofallactions.0 = nofallLog nofallDamage
moving.runfly.allowlimitedflying = false
moving.runfly.flyingspeedlimitvertical = 100
moving.runfly.flyingspeedlimithorizontal = 60
moving.runfly.flyingheightlimit = 250
moving.runfly.flyingactions.0 = moveLogLowShort moveCancel
moving.runfly.flyingactions.100 = moveLogMedShort moveCancel
moving.runfly.flyingactions.400 = moveLogHighShort moveCancel
moving.morepackets.check = true
moving.morepackets.actions.0 = morepacketsLow moveCancel
moving.morepackets.actions.30 = morepacketsMed moveCancel
moving.morepackets.actions.60 = morepacketsHigh moveCancel

blockbreak.check = true
blockbreak.reach.check = true
blockbreak.reach.actions.0 = blockbreakCancel
blockbreak.reach.actions.5 = reachLog blockbreakCancel
blockbreak.direction.check = true
blockbreak.direction.checkinstabreakblocks = true
blockbreak.direction.precision = 50
blockbreak.direction.penaltytime = 300
blockbreak.direction.actions.0 = blockbreakCancel
blockbreak.direction.actions.10 = directionLog blockbreakCancel
blockbreak.noswing.check = true
blockbreak.noswing.actions.0 = noswingLog blockbreakCancel

blockplace.check = true
blockplace.reach.check = true
blockplace.reach.actions.0 = blockplaceCancel
blockplace.reach.actions.5 = reachLog blockplaceCancel
blockplace.direction.check = true
blockplace.direction.penaltytime = 100
blockplace.direction.precision = 75
blockplace.direction.actions.0 = blockplaceCancel
blockplace.direction.actions.10 = directionLog blockplaceCancel

chat.check = true
chat.color.check = true
chat.color.actions.0 = colorLog chatCancel
chat.spam.check = true
chat.spam.whitelist = ""
chat.spam.timeframe = 5
chat.spam.limit = 5
chat.spam.actions.0 = spamLog chatCancel
chat.spam.actions.50 = spamLog chatCancel spamkick
chat.empty.check = true
chat.empty.actions.0 = emptyChatLog chatCancel emptyChatKick

fight.check = true
fight.direction.check = true
fight.direction.precision = 75
fight.direction.penaltytime = 500
fight.direction.actions.0 = fightCancel
fight.direction.actions.5 = fightDirectionLogLow fightCancel
fight.direction.actions.20 = fightDirectionLog fightCancel
fight.direction.actions.50 = fightDirectionLogHigh fightCancel
fight.noswing.check = true
fight.noswing.actions.0 = noswingLog fightCancel




# logging.active:
#
#    Should NoCheat related messages get logged at all. Some messages may still appear, e.g. error
#     messages, even if this option is deactivated


# logging.prefix:
#
#    The short text that appears in front of messages by NoCheat. Color codes are &0-&9 and &A-&F


# logging.filename:
#
#    Where logs that go to the logfile are stored. You can have different files for different worlds.


# logging.filelevel:
#
#    What log-level need messages to have to get stored in the logfile. Values are:
#     low: all messages
#     med: med and high messages only
#     high: high messages only
#     off: no messages at all.


# logging.consolelevel:
#
#    What log-level need messages to have to get displayed in your server console. Values are:
#     low: all messages
#     med: med and high messages only
#     high: high messages only
#     off: no messages at all.


# logging.chatlevel:
#
#    What log-level need messages to have to get displayed in the ingame chat. Values are:
#     low: all messages
#     med: med and high messages only
#     high: high messages only
#     off: no messages at all.


# debug.showactivechecks:
#
#    Print to the console an overview of all checks that are enabled when NoCheat gets loaded.


# debug.compatibility:
#
#    Do some voodoo to fix common mistakes of other plugins which interfere with NoCheat.


# inventory.preventitemdupe:
#
#    Close inventories of players before they get teleported between worlds, preventing creation of duplicate items.


# inventory.check:
#
#    If true, do various checks on Inventory related things.


# inventory.drop.check:
#
#    If true, prevent players from dropping too many items in a short timeframe to reduce lag


# inventory.drop.timeframe:
#
#    Over how many seconds should item drops be counted.


# inventory.drop.limit:
#
#    How many seperate items should the player be allowed to drop during that timeframe


# inventory.drop.actions:
#
#    What should be done if a player drops more items than that.
#    Unit is item drops above the limit.


# moving.check:
#
#    If true, do various checks on PlayerMove events.


# moving.identifycreativemode:
#
#    If true, NoCheat will automatically identify if players are in creative mode and will allow them to fly, avoid fall damage etc.


# moving.runfly.check:
#
#    If true, check if a player is walking/sprinting/sneaking/swimming too fast/high.


# moving.runfly.walkingspeedlimit:
#
#    Set the speed limit for moving horizontal under 'normal' conditions.
#    Unit is 1/100 of a block, default is 22.


# moving.runfly.sprintingspeedlimit:
#
#    Set the speed limit for moving horizontal while sprinting.
#    Unit is 1/100 of a block, default is 40.


# moving.runfly.allowhungrysprinting:
#
#    Should players with a food level of less than 6 be allowed to use the builtin sprint-function?


# moving.runfly.jumpheight:
#
#    Set how high a player is allowed to jump.
#    Unit is 1/100 of a block, default is 135.


# moving.runfly.checksneaking:
#
#    Use a seperate speed limit for sneaking players.


# moving.runfly.sneakingspeedlimit:
#
#    Set the speed limit for moving horizontal while sneaking.
#    Unit is 1/100 of a block, default is 14


# moving.runfly.checkswimming:
#
#    Use a seperate speed limit for swimming players.


# moving.runfly.swimmingspeedlimit:
#
#    Set the speed limit for moving horizontal while in water.
#    Unit is 1/100 of a block, default is 18


# moving.runfly.actions:
#
#    What should be done if a player moves faster than the speed limit(s) or jumps higher than allowed.
#    Units are in 1/100 of a block above the limit.


# moving.runfly.checknofall:
#
#    If true, check if a player is avoiding fall damage by using a nofall hack. EXPERIMENTAL! Feedback is appreciated.


# moving.runfly.nofallmultiplier:
#
#    How many percent falldamage should be dealt to the player.
#    NoCheat will almost always underestimate fall damage, using a value bigger than 100 is advised.
#    Unit is percent of the estimated original fall damage, default is 200.


# moving.runfly.nofallactions:
#
#    What should be done if a player is detected as avoiding fall damage.
#    Unit is number of blocks the player fell down.


# moving.runfly.allowlimitedflying:
#
#    If true, instead of doing the above checks for walking/sprinting/swimming/sneaking,
#    allow flying and only limit the flying speed.


# moving.runfly.flyingspeedlimitvertical:
#
#    Set the speed limit for moving vertical while flying.
#    Unit is 1/100 of a block, default is 100.


# moving.runfly.flyingspeedlimithorizontal:
#
#    Set the speed limit for moving horizontal while flying.
#    Unit is 1/100 of a block, default is 60.


# moving.runfly.flyingheightlimit:
#
#    Set the absolute height limit that a player may go to when flying.
#    Unit is number of blocks, default is 500


# moving.runfly.flyingactions:
#
#    What should be done if a player flies faster than the speed limit(s).
#    Units are in 1/100 of a block above the speedlimit.


# moving.morepackets.check:
#
#    If true, check if a player is sending too many 'move-packets' per second. In a normal game, the player won't send more than 22 packets per second.


# moving.morepackets.actions:
#
#    What should be done if a player sends more 'move-packets' than normal.
#    Units are packets per second above the limit.


# blockbreak.check:
#
#    If true, do various checks on BlockBreak events.


# blockbreak.reach.check:
#
#    If true, check if a player is breaking blocks that are too far away.


# blockbreak.reach.actions:
#
#    What should be done if a player is breaking blocks that are too far away.
#    Unit is number of break(attempt)s beyond the limit.


# blockbreak.direction.check:
#
#    If true, check if a player is looking at the block that he's breaking.


# blockbreak.direction.checkinstabreakblocks:
#
#    If true, NoCheat will also check for direction for Instant-Breaking blocks.
#    THIS WILL CAUSE FALSE POSITIVES, when a player keeps his mouse button pressed and moves the mouse fast over the screen.


# blockbreak.direction.precision:
#
#    Define how precise a player has to hit blocks when mining. Lower values mean more precision, higher values less precision.


# blockbreak.direction.penaltytime:
#
#    Define how long after a failed attempt to dig a player will be disallowed to break another block.
#    Unit is milliseconds, default is 300.


# blockbreak.direction.actions:
#
#    What should be done if a player is breaking blocks that are not in his line of sight.
#    Unit is the combined distance in blocks between where the player looked vs. where the block was.


# blockbreak.noswing.check:
#
#    If true, check if a player swung his arm before breaking a block, which he should have done.


# blockbreak.noswing.actions:
#
#    What should be done if a player didn't swing his arm.
#    Unit is number of blockbreaking without armswinging.


# blockplace.check:
#
#    If true, do various checks on BlockPlace events.


# blockplace.reach.check:
#
#    If true, check if a player is placing blocks at locations too far away.


# blockplace.reach.actions:
#
#    What should be done if a player is placing blocks that are too far away.
#    Unit is number of place(attempt)s beyond the limit.


# blockplace.direction.check:
#
#    If true, check if a player is looking at the block that he's placing.


# blockplace.direction.penaltytime:
#
#    Define how long after a failed attempt to place blocks a player will be disallowed to place another block.
#    Unit is milliseconds, default is 100.


# blockplace.direction.precision:
#
#    Define how precise a player has to be when placing blocks. Lower values mean more precision, higher values less precision. Default 75.


# blockplace.direction.actions:
#
#    What should be done if a player is placing blocks that are not in his line of sight.
#    Unit is the combined distance in blocks between where the player looked vs. where the block was.


# chat.check:
#
#    If true, do various checks on PlayerChat events.


# chat.color.check:
#
#    If true, check if a message sent by the player contains color codes.


# chat.color.actions:
#
#    What should be done if a player is trying to send colored messages.
#    "cancel" means in this case that the color codes get removed from the message.
#    Unit is number of colored chat messages sent by the player.


# chat.spam.check:
#
#    If true, check if a player is spamming the chat.


# chat.spam.whitelist:
#
#    A list of messages that should be ignored by the spam check, seperated by ','. All messages/commands starting with one of these will be let through.


# chat.spam.timeframe:
#
#    Over what timeframe (in seconds) should the messages be counted?
#    When the time is over, counting starts at 0 again.


# chat.spam.limit:
#
#    How many messages per timeframe may the player send without it counting as spamming?


# chat.spam.actions:
#
#    What should be done if a player is trying to spam the chat.
#    Unit is number of chat messages above the limit you declared above.


# chat.empty.check:
#
#    If true, check if a player is sending an empty message.


# chat.empty.actions:
#
#    What should be done if a player sends an empty message.
#    Unit is number of empty chat messages sent by the player.


# fight.check:
#
#    If true, do various checks on Events related to fighting.


# fight.direction.check:
#
#    If true, check if a player is really looking at enemies that he attacks.


# fight.direction.precision:
#
#    Set how precise the check should be. If you experience the check to be too zealous, increase this value.
#    If you want to make it tighter, reduce this value. Default is 100.


# fight.direction.penaltytime:
#
#    If a player fails the check, he will be unable to attack for this amount of time (in milliseconds), default is 500.


# fight.direction.actions:
#
#    What should be done if a player attacks entities that are not in his field of view.
#    Unit is sqare root of the distance in blocks between where the enemy was and where the player looked.


# fight.noswing.check:
#
#    If true, check if a player swung his arm before attacking, which he should have done.


# fight.noswing.actions:
#
#    What should be done if a player didn't swing his arm.
#    Unit is number of attacks without armswinging.
<img src="http://www.minecraft-hosting.cz/obrazkovy-server-status/27666&type=3" alt="World of Craft" />

Uživatelský avatar
Vojko
Příspěvky: 3247
Věk: 28
Registrován: 24 dub 2011, 11:47
Reputation: 1
Bydliště: Slovensko, Bratislava

Re: Bezpečnost serveru

#8 Příspěvekod Vojko » 09 bře 2012, 18:07

Kód: Vybrat vše

logging.chatlevel = med


Tu si stačí pre-nastaviť úroveň.
Aj keď tu na fóre nie som aktívny, môžete mi písať na Skype, E-Mail, ...


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