Server: 93.91.250.101:27208
1.Chtěl bych se zeptat jestli se dá zaměnit text při záloze rád bych tam dal jiný text :"[Server]FakaHeda.eu:Probíhá záloha serveru,když se to zálohuje teď nevypadá to nejlíp...
2.Nefunguje mi PermissionEx když dám do permission skupinu a do ní hráče nic se nestane musím to nastavit přímo na něho.
3.Dynmap nevím proč nefunguje http://93.91.250.101:30208/ objeví se jen nabýdka s nějakýma složkama
4.Hawkeye netuším taky proč když napíšu př: /hawk tool tak se nic nestane
5.Chtěl bych se zeptat jestli neznáte plugin na TimeBan,že bych dal hráčovy př: ban na 24hodin na urážky admina a po 24 hodinách by to ban odstranilo.
Děkuji předem
Mnoho otázek málo odpovědí...
- Osicja
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- LavorekCZ
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Re: Mnoho otázek málo odpovědí...
1. Tu zprávu píše plugin od FakaHedy a to FakaHedaMinequery, sám to nemůžeš změnit, zkus napsat na sales@fakaheda.eu
Ty configy vlož prosímtě sem na forum do [code][/code], při nejhorším ten původní config ve formátu *.yml, protože v tom texťáku se všechno pokoní...
Ty configy vlož prosímtě sem na forum do [code][/code], při nejhorším ten původní config ve formátu *.yml, protože v tom texťáku se všechno pokoní...
Pomohl ti někdo? Pak určitě bude rád, když mu zvedneš karmu!
not sure
not sure
- Mysteria
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Re: Mnoho otázek málo odpovědí...
LavorekCZ: Tak nepoužívej Poznámkovej blok, ale PsPad nebo Notepad+, tam je to OK 

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Spoiler: zobrazit
- LavorekCZ
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Re: Mnoho otázek málo odpovědí...
Samozřejmě že používám Notepad
Jenom nechápu proč to kopíruje z configu do txt 


Pomohl ti někdo? Pak určitě bude rád, když mu zvedneš karmu!
not sure
not sure
-
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Re: Mnoho otázek málo odpovědí...
Já bych řekl že u té dynmapy bude problém že není celá nahraná na server asi chybí index Zkus tam dynmapu stáhnout znova.
- Mysteria
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Re: Mnoho otázek málo odpovědí...
LavorekCZ píše:Samozřejmě že používám NotepadJenom nechápu proč to kopíruje z configu do txt
Protože tuším, že .cfg není povolená přípona pro vložení souboru (měl jsem s tím taky jednou problémy)

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Spoiler: zobrazit
- Osicja
- Příspěvky: 419
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Re: Mnoho otázek málo odpovědí...
Přesne ja config .cfg a potom sem mel .yml tak a to sem neslo tak ja vam to sem hodim...
Permission :
Dynmap:
Hawkeye:
u Hawkeye jsem asi na to prisel a to ze by se mi hodila MySQL databaze xD
Permission :
Kód: Vybrat vše
groups:
Hrac:
default: true
permissions:
- modifyworld.*
- xauth.register
- admincmd.spawn.tp
- admincmd.player.kill
- admincmd.player.msg
- admincmd.tp.home
- worldedit.selection.pos
- worldguard.region.claim
- worldguard.region.redefine.own
- worldguard.region.select.own.*
- worldguard.region.info
- worldguard.region.addowner.own.*
- worldguard.region.removeowner.own.*
- worldguard.region.addmember.own.*
- worldguard.region.removemember.own.*
- worldguard.region.list.own
- worldguard.region.flag.regions.own.*
- worldguard.region.flag.flags.*
- worldguard.region.setpriority.own.*
- worldguard.region.setparent.own.*
- worldguard.region.remove.own.*
- iConomy.holdings
- iConomy.help
- iConomy.payment
- falsebook.blocks.lift
- falsebook.destroy.blocks
- lwc.protect
- jobs.join.*
- ChestShop.shop.create
- ChestShop.shop.buy
- ChestShop.shop.sell
Admin:
default: false
prefix: '&f[&4Admin&f]&f'
permissions:
- modifyworld.*
- xauth.register
- admincmd.spawn.set
- admincmd.spawn.tp
- admincmd.time.day
- admincmd.player.kill
- admincmd.player.kick
- admincmd.player.kickall
- admincmd.player.msg
- admincmd.player.ban
- admincmd.player.god
- admincmd.player.fly
- admincmd.tp.home
- admincmd.tp.to
- admincmd.weather.clear
- worldedit.region.set
- worldedit.selection.pos
- worldguard.region.claim
- worldguard.region.redefine.own
- worldguard.region.info
- worldguard.region.removeowner.own.*
- worldguard.region.list
- worldguard.region.redefine
- worldguard.region.select.*
- worldguard.region.addowner.*
- worldguard.region.addmember.*
- worldguard.region.removemember.*
- worldguard.region.flag.regions.*
- worldguard.region.flag.flags.*
- worldguard.reload
- iConomy.holdings
- iConomy.holdings.others
- iConomy.help
- iConomy.payment
- iConomy.accounts.give
- '*'
- simplehat.*
- colorme.other
- colorme.self
- lwc.protect
- jobs.join.*
- ChestShop.shop.create
- ChestShop.shop.buy
- ChestShop.shop.sell
VIP:
default: false
prefix: '&f[&aVIP]&f'
permissions:
- modifyworld.*
- xauth.register
- admincmd.spawn.tp
- admincmd.player.kill
- admincmd.player.msg
- admincmd.player.fly
- admincmd.tp.home
- worldedit.selection.pos
- worldguard.region.claim
- worldguard.region.redefine.own
- worldguard.region.select.own.*
- worldguard.region.info
- worldguard.region.addowner.own.*
- worldguard.region.removeowner.own.*
- worldguard.region.addmember.own.*
- worldguard.region.removemember.own.*
- worldguard.region.list
- worldguard.region.flag.regions.own.*
- worldguard.region.flag.flags.*
- worldguard.region.setpriority.own.*
- worldguard.region.setparent.own.*
- worldguard.region.remove.own.*
- iConomy.holdings
- iConomy.help
- iConomy.payment
- simplehat.*
- falsebook.blocks.lift
- falsebook.blocks.bridge
- falsebook.blocks.gate
- falsebook.destroy.blocks
- lwc.protect
- jobs.join.*
- ChestShop.shop.create
- ChestShop.shop.buy
- ChestShop.shop.sell
- simplehat.*
Hl.Admin:
default: false
prefix: '&f[&5Hl.Admin&f]&f'
permissions:
- modifyworld.*
- xauth.register
- admincmd.spawn.set
- admincmd.spawn.tp
- admincmd.time.day
- admincmd.player.kill
- admincmd.player.kick
- admincmd.player.kickall
- admincmd.player.msg
- admincmd.player.ban
- admincmd.player.god
- admincmd.player.fly
- admincmd.tp.home
- admincmd.tp.to
- admincmd.weather.clear
- worldedit.region.set
- worldedit.selection.pos
- worldguard.region.claim
- worldguard.region.redefine.own
- worldguard.region.info
- worldguard.region.removeowner.own.*
- worldguard.region.list
- worldguard.region.redefine
- worldguard.region.select.*
- worldguard.region.addowner.*
- worldguard.region.addmember.*
- worldguard.region.removemember.*
- worldguard.region.flag.regions.*
- worldguard.region.flag.flags.*
- worldguard.reload
- iConomy.holdings
- iConomy.holdings.others
- iConomy.help
- iConomy.payment
- iConomy.accounts.give
- '*'
- simplehat.*
- colorme.other
- colorme.self
- falsebook.anyic
- lwc.protect
- lwc.admin
- jobs.*
- ChestShop.admin
- ChestShop.shop.create
- ChestShop.shop.buy
- ChestShop.shop.sell
- hawkeye.*
- hawkey.*
- weathercontrol.*
Support:
default: false
prefix: '&f[&bSupport&f]&f'
permissions:
- modifyworld.*
- xauth.register
- admincmd.spawn.tp
- admincmd.time.day
- admincmd.player.kill
- admincmd.player.kick
- admincmd.player.msg
- admincmd.tp.home
- admincmd.tp.to
- admincmd.weather.clear
- worldedit.region.set
- worldedit.selection.pos
- worldguard.region.claim
- worldguard.region.redefine.own
- worldguard.region.info
- worldguard.region.removeowner.own.*
- worldguard.region.list
- worldguard.region.redefine
- worldguard.region.select.*
- worldguard.region.addowner.*
- worldguard.region.addmember.*
- worldguard.region.removemember.*
- worldguard.region.flag.regions.*
- worldguard.region.flag.flags.*
- iConomy.holdings
- iConomy.help
- iConomy.payment
- iConomy.accounts.give
- lwc.protect
- jobs.join.*
- ChestShop.shop.create
- ChestShop.shop.buy
- ChestShop.shop.sell
users:
Osicja:
prefix: '&f[&5Hl.Admin&f]&f'
groups:
- Hl.Admin
Permission:
- modifyworld.*
- xauth.register
- admincmd.spawn.set
- admincmd.spawn.tp
- admincmd.time.day
- admincmd.player.kill
- admincmd.player.kick
- admincmd.player.kickall
- admincmd.player.msg
- admincmd.player.ban
- admincmd.player.god
- admincmd.player.fly
- admincmd.tp.home
- admincmd.tp.to
- admincmd.weather.clear
- worldedit.region.set
- worldedit.selection.pos
- worldguard.region.claim
- worldguard.region.redefine.own
- worldguard.region.info
- worldguard.region.removeowner.own.*
- worldguard.region.list
- worldguard.region.redefine
- worldguard.region.select.*
- worldguard.region.addowner.*
- worldguard.region.addmember.*
- worldguard.region.removemember.*
- worldguard.region.flag.regions.*
- worldguard.region.flag.flags.*
- worldguard.reload
- iConomy.holdings
- iConomy.holdings.others
- iConomy.help
- iConomy.payment
- iConomy.accounts.give
- '*'
- simplehat.*
- colorme.other
- colorme.self
- falsebook.anyic
- lwc.protect
- lwc.admin
- jobs.*
- ChestShop.admin
- ChestShop.shop.create
- ChestShop.shop.buy
- ChestShop.shop.sell
- hawkeye.*
- hawkey.*
- weathercontrol.*
Player:
groups:
- Support
prefix: '&f[&bSupport&f]&f'
Permission:
- modifyworld.*
- xauth.register
- admincmd.spawn.tp
- admincmd.time.day
- admincmd.player.kill
- admincmd.player.kick
- admincmd.player.msg
- admincmd.tp.home
- admincmd.tp.to
- admincmd.weather.clear
- worldedit.region.set
- worldedit.selection.pos
- worldguard.region.claim
- worldguard.region.redefine.own
- worldguard.region.info
- worldguard.region.removeowner.own.*
- worldguard.region.list
- worldguard.region.redefine
- worldguard.region.select.*
- worldguard.region.addowner.*
- worldguard.region.addmember.*
- worldguard.region.removemember.*
- worldguard.region.flag.regions.*
- worldguard.region.flag.flags.*
- iConomy.holdings
- iConomy.help
- iConomy.payment
- iConomy.accounts.give
- lwc.protect
- jobs.join.*
- ChestShop.shop.create
- ChestShop.shop.buy
- ChestShop.shop.sell
Dynmap:
Kód: Vybrat vše
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
# All map templates are defined in the templates directory
# The 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
# To use these, do not set deftemplatesuffix (make sure deftemplatesuffix is commented, below)
# To use the HDMap very-low-res map templates as world defaults (normal-vlowres, nether-vlowres and skylands-vlowres), set value to vlowres
# The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and skylands-vlowres.txt
# To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), set value to lowres
# The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
# To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), set value to hires
# The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
deftemplatesuffix: vlowres
components:
- class: org.dynmap.ClientConfigurationComponent
- class: org.dynmap.InternalClientUpdateComponent
sendhealth: true
sendposition: true
allowwebchat: true
webchat-interval: 5
hidewebchatip: false
trustclientname: false
includehiddenplayers: false
# (optional) if true, player login IDs will be used for web chat when their IPs match
use-player-login-ip: true
# (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
require-player-login-ip: false
# (optional) block player login IDs that are banned from chatting
block-banned-player-chat: true
# # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
# hideifshadow: 4
# # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
# hideifundercover: 14
# # (Optional) if true, players that are crouching/sneaking will be hidden
# hideifsneaking: false
#- class: org.dynmap.JsonFileClientUpdateComponent
# writeinterval: 1
# sendhealth: true
# sendposition: true
# allowwebchat: false
# webchat-interval: 5
# hidewebchatip: false
# includehiddenplayers: false
# use-player-login-ip: false
# require-player-login-ip: false
# block-banned-player-chat: true
# hideifshadow: 0
# hideifundercover: 0
# hideifsneaking: false
- class: org.dynmap.SimpleWebChatComponent
allowchat: true
# If true, web UI users can supply name for chat using 'playername' URL parameter. 'trustclientname' must also be set true.
allowurlname: false
#- class: org.dynmap.herochat.HeroWebChatComponent
# # Control which HeroChat channel messages from web are directed to
# herochatwebchannel: Global
# # Control which channels are monitored and reported to the web
# herochatchannels:
# - Global
# #- Trade
# #- Haggle
# Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
- class: org.dynmap.MarkersComponent
type: markers
showlabel: false
enablesigns: false
# (optional) add spawn point markers to standard marker layer
showspawn: true
spawnicon: world
spawnlabel: "Spawn"
# (optional) layer for showing offline player's positions
showofflineplayers: false
offlinelabel: "Offline"
offlineicon: offlineuser
offlinehidebydefault: true
offlineminzoom: 0
# (optional) layer for showing player's spawn beds
showspawnbeds: false
spawnbedlabel: "Spawn Beds"
spawnbedicon: bed
spawnbedhidebydefault: true
spawnbedminzoom: 0
spawnbedformat: "%name%'s bed"
- class: org.dynmap.ClientComponent
type: chat
allowurlname: false
- class: org.dynmap.ClientComponent
type: chatballoon
focuschatballoons: false
- class: org.dynmap.ClientComponent
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
- class: org.dynmap.ClientComponent
type: playermarkers
showplayerfaces: true
showplayerhealth: true
# If true, show player body too (only valid if showplayerfaces=true
showplayerbody: false
# Option to make player faces small - don't use with showplayerhealth
smallplayerfaces: false
# Optional - make player faces layer hidden by default
hidebydefault: false
# Optional - ordering priority in layer menu (low goes before high - default is 0)
layerprio: 0
# Optional - label for player marker layer (default is 'Players')
label: "Players"
#- class: org.dynmap.ClientComponent
# type: digitalclock
- class: org.dynmap.ClientComponent
type: link
- class: org.dynmap.ClientComponent
type: timeofdayclock
showdigitalclock: true
#showweather: true
# Mouse pointer world coordinate display
- class: org.dynmap.ClientComponent
type: coord
label: "Location"
hidey: false
show-mcr: false
#- class: org.dynmap.ClientComponent
# type: logo
# text: "Dynmap"
# #logourl: "images/block_surface.png"
# linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
#- class: org.dynmap.ClientComponent
# type: inactive
# timeout: 1800 # in seconds (1800 seconds = 30 minutes)
# redirecturl: inactive.html
# #showmessage: 'You were inactive for too long.'
#- class: org.dynmap.TestComponent
# stuff: "This is some configuration-value"
# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
display-whitelist: false
# How often a tile gets rendered (in seconds).
renderinterval: 1
# How many tiles on update queue before accelerate render interval
renderacceleratethreshold: 60
# How often to render tiles when backlog is above renderacceleratethreshold
renderaccelerateinterval: 0.2
# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
tiles-rendered-at-once: 2
# If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
# in more competition for CPU resources with other processes
usenormalthreadpriority: true
# Save and restore pending tile renders - prevents their loss on server shutdown or /reload
saverestorepending: true
# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
zoomoutperiod: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - control darkening of biome-shaded colors in swamp biomes (1.9+) - default is true for 1.9+, false for 1.8.x
#swampshaded: false
# Optional - control biome shading of water (1.9+) - default is true for 1.9+, false for 1.8.x
#waterbiomeshaded: false
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - control rendering of fences (joining to blocks, as in 1.9+) - default is true for 1.9+, false for 1.8.x
#fence-to-block-join: true
# Optional - enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true
# Pre 0.29 render options - set all three to false if you want same results as 0.28 (i.e. you have existing maps and don't want to render)
# use-generated-textures: if true, use generated textures (same as client); false is static, pre 0.29 textures
# correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy, pre 0.29 water (darker)
# correct-biome-shading: if true, use fixed color mappings for birch, pine, lily, and proper water shading (same as client); false is pre 0.29
use-generated-textures: true
correct-water-lighting: true
correct-biome-shading: true
# To enable smooth biome shading (as done in MC 1.1.0+), set this to true (this does increase render processing about 10%)
smooth-biome-shading: true
# Control loading of player faces (if set to false, skins are never fetched)
#fetchskins: false
# Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
#refreshskins: false
# Control behavior for new (1.9+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
# default is 'pre19' for 1.8 server (existing orientation), 'newrose' for 1.9+ (preserve maps, rotate rose)
# 'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
compass-mode: newnorth
# Enable Industrial Craft 2 block rendering support (core, Advanced Machines, Charging Bench, Power Converters)
#ic2-support: true
#ic2-advancesmachines-support: true
#ic2-chargingbench-support: true
#ic2-powerconverters-support: true
# Enable BuildCraft block rendering support
#buildcraft-support: true
# Enable RedPower2 block rendering support
#redpower2-support: true
# Enable NetherOres block rendering support
#netherores-support: true
# Enable RailCraft block rendering support
#railcraft-support: true
# Enable Kaevator's Superslopes block rendering support
#superslopes-support: true
render-triggers:
#- playermove
#- playerjoin
- blockplaced
- blockbreak
- leavesdecay
- blockburn
- chunkgenerated
- blockformed
- blockfaded
- blockspread
- pistonmoved
- explosion
- blockfromto
- blockphysics
# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
#webpage-title: "Cornel mapa"
# The path where the tile-files are placed.
tilespath: web/tiles
# The path where the web-files are located.
webpath: web
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: 93.91.250.101
# The TCP-port the webserver will listen on.
webserver-port: 30208
# Maximum concurrent session on internal web server - limits resources used in Bukkit server
max-sessions: 30
# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
allow-symlinks: true
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
timesliceinterval: 0.0
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
maxchunkspertick: 200
# Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
progressloginterval: 100
# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
# Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
# setting this to equal or exceed the number of physical cores on the system.
#parallelrendercnt: 4
# Interval the browser should poll for updates.
updaterate: 2000
# If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more user's are logged in
fullrenderplayerlimit: 0
showplayerfacesinmenu: true
# Control whether players that are hidden or not on current map are grayed out (true=yes)
grayplayerswhenhidden: true
# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
#sidebaropened: true
# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
#http-response-headers:
# Access-Control-Allow-Origin: "my-domain.com"
# X-Custom-Header-Of-Mine: "MyHeaderValue"
joinmessage: "%playername% joined"
quitmessage: "%playername% quit"
spammessage: "You may only chat once every %interval% seconds."
# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"
# Control whether layer control is presented on the UI (default is true)
showlayercontrol: true
# Enable checking for banned IPs via banned-ips.txt (internal web server only)
check-banned-ips: true
# Default selection when map page is loaded
defaultzoom: 0
defaultworld: world
defaultmap: flat
# (optional) Zoom level and map to switch to when following a player, if possible
#followzoom: 3
#followmap: surface
# Option to enable workaround for incorrectly encoded unicode in Cyrillic MC/Bukkit (not good for other code pages)
cyrillic-support: false
# If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
persist-ids-by-ip: true
# Messages to customize
msg:
maptypes: "Map Types"
players: "Players"
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
# Set to false for a much quieter startup log
verbose: false
# Enables debugging.
#debuggers:
# - class: org.dynmap.debug.LogDebugger
Hawkeye:
Kód: Vybrat vše
log:
lava-bucket: true
water-bucket: true
painting-place: true
pvp-death: true
mob-death: true
other-death: true
command: true
chat: true
join: true
quit: true
door-interact: true
open-container: true
container-transaction: true
item-pickup: true
item-drop: true
button: true
teleport: true
lever: true
sign-place: true
sign-break: true
painting-break: true
flint-steel: true
block-place: true
block-break: true
block-burn: true
block-fade: true
block-form: true
leaf-decay: true
mushroom-grow: true
tree-grow: true
water-flow: false
lava-flow: false
explosion: true
enderman-pickup: true
enderman-place: true
other: true
general:
max-lines: 0
log-item-drops-on-death: false
cleanse-period: 20m
cleanse-age: 0
delete-data-on-rollback: true
log-ip-addresses: true
debug: false
max-radius: 0
tool-block: '17'
default-here-radius: 5
default-tool-command: ''
check-for-updates: true
mysql:
hawkeye-table: hawkeye
port: 3306
player-table: hawk_players
username: root
world-table: hawk_worlds
hostname: localhost
max-connections: 10
password: ''
database: minecraft
ignore-worlds:
- thisworldisignored
- soisthisone
version: 1.0.5b
command-filter:
- /login
- /restartsrv
- /register
block-filter:
- 140
- 150
u Hawkeye jsem asi na to prisel a to ze by se mi hodila MySQL databaze xD
- LavorekCZ
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Re: Mnoho otázek málo odpovědí...
Přesně tak
O tu MySQL databázi si zažádej hned na sales@fakaheda.eu

Pomohl ti někdo? Pak určitě bude rád, když mu zvedneš karmu!
not sure
not sure
-
- Příspěvky: 255
- Registrován: 26 led 2012, 18:21
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Re: Mnoho otázek málo odpovědí...
ten permision jsem ti udelal mas ho tady, jen to prepis... melo by to jit... mel jsi tam mezery a sparnou sintaxi
- Přílohy
-
- permissions.txt
- (9.69 KiB) Staženo 327 x
[img]http://query.fakaheda.eu/93.91.250.109:27602?type=3[img]
- Osicja
- Příspěvky: 419
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- Bydliště: Czech Republic
- Kontaktovat uživatele:
Re: Mnoho otázek málo odpovědí...
Dobrá děkuji všem za vaše odpovědi ,moc jste mi pomohly (A jdem rozdávat karmu
)

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