Zombie Reloaded

Technická podpora k herním serverům Counter-Strike: Source
Message
Autor
invisiblecrack
Příspěvky: 40
Registrován: 20 říj 2011, 18:13
Reputation: 0

Zombie Reloaded

#1 Příspěvekod invisiblecrack » 21 led 2012, 13:42

93.91.250.106:27785

Ahoj... dnes om si na svoj server nainštaloval ZR 3.0 ktorý som našiel na stránke,mám source engine všetko ide ako má...,len ho neviem nastaviť.. proste config.. cas kola mam 5 min no nikto sa nepremeni ani nikoho neprehodi k T keď má... nemohol by mi niekto poslať jeho ZR ktorý má už upravený?? Ja by som si ho potom už upravil a pod... ďakujem Vám veľmi pekne :)
Tiež som si tam dal pluginy ako efekty granátov a unlimited ammo a pod... a neviem či to treba,ale bolo to medzi ZR pluginy no armor for zombies.. ale .smx súbor nešiel sťiahnuť len .sp a keď som si to z neho chcel vykompilovať tak mi to napísalo error tak keby ho niekto mal tak prosím pošlite

Uživatelský avatar
Mysteria
Příspěvky: 9122
Registrován: 26 pro 2009, 15:40
Reputation: 7
Bydliště: Česká republika
Kontaktovat uživatele:

Re: Zombie Reloaded

#2 Příspěvekod Mysteria » 21 led 2012, 16:43

ZA předpokladu, že máš poslední verzi ZM: Reloaded, tak by se to nemělo stávat.
Kolik bude ZM ovlivníš příkazem zr_infect_mzombie_ratio "5" a používá se podle vzorce 0 - 2x počet hráčů - 1 = 1 ZM, 2x počet hráčů - 3x počet hráčů - 1 = 2 ZM, ...
zr_infect_mzombie_ratio "5": 0 - 9 hráčů = 1 ZM, 10 - 14 hráčů = 2 ZM, 15 - 19 hráčů = 3 ZM, ...
zr_infect_mzombie_ratio "X": 0 - 2X-1 = 1ZM, 2X - 3X-1 = 2 ZM, ...

Ať to ale nastavíš jakkoliv, tak minimálně 1 ZM bude vždy!

Pak jsou příkazy zr_infect_spawntime_min "25.0" a zr_infect_spawntime_max "35.0" a znamenají, že první ZM se vyberou někdy mezi těmito časy (v tomto případě mezi 25 - 35 sekundou od začátku kola).

invisiblecrack
Příspěvky: 40
Registrován: 20 říj 2011, 18:13
Reputation: 0

Re: Zombie Reloaded

#3 Příspěvekod invisiblecrack » 21 led 2012, 18:11

a nepotrebujem tam žádný no armor?? aby zombove nemeli v rukach zbrane enbo je to už rovno v tom mode ZR??

Uživatelský avatar
Mysteria
Příspěvky: 9122
Registrován: 26 pro 2009, 15:40
Reputation: 7
Bydliště: Česká republika
Kontaktovat uživatele:

Re: Zombie Reloaded

#4 Příspěvekod Mysteria » 21 led 2012, 18:16

Nevím co dělá plugin No Armor (podle názvu odebírá vestu?), ale po tom co se někdo stane ZM, tak se mu automaticky odeberou zbraně. Někde v tom cfg je na to příkaz, ale ve výchozím nastavení je odebírání zbraní určitě zapnuto.

A co se týká toho Unlimited Ammo - jak to myslíš? Buď můžeš zvýšit počet nábojů ve zbraních (na 999) s tím, že musíš přebíjet (to umí sám ZM: R) nebo to jde udělat tak, že máš nekonečno nábojů a ani přebíjet nemusíš (na to už musíš mít plugin).

invisiblecrack
Příspěvky: 40
Registrován: 20 říj 2011, 18:13
Reputation: 0

Re: Zombie Reloaded

#5 Příspěvekod invisiblecrack » 21 led 2012, 18:18

to unlimited ammo mám.. a jede.. jen mi nešlo to se Zombíkama... proste byli sme na srvru 2 a po 1 min se nikto nepripojil k T oba sme byli u CT ale když sem dal !zmenu a tam admin options atp.. tak tam psalo že jeden z nás je zombie ale ani jeden z nás kuchat nemohl..

Uživatelský avatar
Mysteria
Příspěvky: 9122
Registrován: 26 pro 2009, 15:40
Reputation: 7
Bydliště: Česká republika
Kontaktovat uživatele:

Re: Zombie Reloaded

#6 Příspěvekod Mysteria » 21 led 2012, 18:22

Jo takhle, tak to je jasný, že to nešlo. Když je jeden tým prázdný, tak nezačne normálně hra (kolo).
Kdyby jste byli 1T a 1CT, tak by to z jednoho z Vás Zombie udělalo.

Ono totiž dokud není vybrán první Zombie, tak ty týmy jsou normálně jako v Public módu (někdo CT někdo T) a až po vybrání 1. Zombie, se to rozdělí, že T jsou ZM a CT jsou lidé.

invisiblecrack
Příspěvky: 40
Registrován: 20 říj 2011, 18:13
Reputation: 0

Re: Zombie Reloaded

#7 Příspěvekod invisiblecrack » 21 led 2012, 18:25

no ale tak sme byli.. 1 byl u T a druhý u CT a myslím že nás to hodilo k CT oba.. kdybys byl tak hodnej a nemohl bys mi poslat tvuj config na ZR? Aby sem to otestoval kde delám chybu??

Uživatelský avatar
Mysteria
Příspěvky: 9122
Registrován: 26 pro 2009, 15:40
Reputation: 7
Bydliště: Česká republika
Kontaktovat uživatele:

Re: Zombie Reloaded

#8 Příspěvekod Mysteria » 21 led 2012, 18:29

Hoď sem, jak máš nastavené ty příkazy, které jsem vypisoval:
zr_infect_mzombie_ratio
zr_infect_spawntime_min
zr_infect_spawntime_max

A výpis příkazu rcon sm plugins info zombiereloaded, jestli máš poslední verzi.

Kód: Vybrat vše

Filename: zombiereloaded.smx
  Title: Zombie:Reloaded (Infection/survival style gameplay)
  Author: Greyscale | Richard Helgeby
  Version: 3.0.0-b2
  URL: http://www.zombiereloaded.com
  Status: running
  Reloads: Map Change if Updated
  Timestamp: 10/30/2011 18:19:58

invisiblecrack
Příspěvky: 40
Registrován: 20 říj 2011, 18:13
Reputation: 0

Re: Zombie Reloaded

#9 Příspěvekod invisiblecrack » 21 led 2012, 18:59

Tohle je rcon vypis

Kód: Vybrat vše

Filename: zombiereloaded.smx
           Title: Zombie:Reloaded (Infection/survival style gameplay)
           Author: Greyscale | Richard Helgeby
           Version: 3.0.0-b2
           URL: http://www.zombiereloaded.com
           Status: running
           Reloads: Map Change if Updated
           Timestamp: 12/11/2009 17:20:37


A tohle je muj config... nechápu to.. proste po uplitnuti cc 25 sekund se nikto neprehodi k T ale vsechny sou pri CT ale ejden je pri CT zomba.. a kdyz donho strilkime tak nam to vypisuje jako keby sme mu brali HP mám namysli to kdyz na nekoho ukazu mysou a tam je anpsano jemno + HP a kdyz donho strilim tak tí HP ubudaji ale normalne mu nic neberu...


Kód: Vybrat vše

// ============================================================================
//
//                              ZOMBIE:RELOADED
//                           Plugin configuration
//
// Check the plugin configuration section in the manual for detailed info.
//
// ============================================================================

// ----------------------------------------------------------------------------
// Zombie-Related Server Variables
// ----------------------------------------------------------------------------

// Amount of time, in minutes, zombies have to infect all humans.
// Default: "5"
mp_roundtime 5

// Allows players to move items with their 'use' key.
// Default: "1"
sv_turbophysics 1

// Multiplier for how easy props are moved ['1' = No push]
// Default: "3"
phys_pushscale 3


// ----------------------------------------------------------------------------
// Ammo Reserve Settings
// ----------------------------------------------------------------------------

ammo_50AE_max 800       // deagle
ammo_762mm_max 800      // scout, ak47, g3sg1, aug
ammo_556mm_box_max 800  // m249
ammo_556mm_max 800      // galil, sg552, famas, m4a1, sg550
ammo_338mag_max 200     // awp
ammo_9mm_max 800        // mp5navy, tmp, glock, elite
ammo_buckshot_max 800   // m3, xm1014
ammo_45acp_max 800      // ump45, mac10, usp
ammo_357sig_max 800     // P228
ammo_57mm_max 800       // p90, fiveseven


// ----------------------------------------------------------------------------
// Notes
// ----------------------------------------------------------------------------
// All notes are generalities, exceptions will be noted in appropriate place.
// --------------------------------------------------------------------------
// * All units of time are assumed to be in seconds.
// * ...
// ----------------------------------------------------------------------------
// Format:
// <Cvar description>
// Default: "<Default value>"
// <Cvar> "<Value>"
// ----------------------------------------------------------------------------
// Description:
// "<Simple description> [<Specification> = '<Meaning>' | ...]"
// OR
// "<Simple description> [<Flag>: <Value> | ...]"
//
// Specifications:
// These are specific values that the cvar can be set to.  Used to illustrate
// the scale of a cvar, min/max values, etc.
//
// Meaning:
// The description of what the specification does.
//
// Flag:
// Includes any of the following:
// * "Dependency"  - Means this cvar relies on another cvar to be enabled.
//                   E.G. Has no effect until its dependencies are enabled.
// * "Delimiter"   - Separate each item by this given character.
// * "Override"    - Means this cvar overrides another if enabled.
// * "Recommended" - Means another cvar is recommended to be enabled if this
//                   one is.
// ...
//
// Value:
// The value of the flag.  Usually a referenced cvar.


// ----------------------------------------------------------------------------
// Log (core)
// ----------------------------------------------------------------------------

// Enable logging of events in the plugin. Fatal errors are always logged.
// Default: "1"
zr_log "1"

// A bit field that specify what event types to log. See logging section (3.3) in manual for details.
// Default: "2"
zr_log_flags "2"

// Enable module filtering. Only events from listed modules will be logged.
// Default: "0"
zr_log_module_filter "0"

// Don't log events triggered by console commands that are executed by the console itself, like commands in configs. Enable this command to avoid spamming logs with events like weapon restrictions.
// Default: "1"
zr_log_ignore_console "1"

// Always log error messages no matter what logging flags or modules filters that are enabled.
// Default: "1"
zr_log_error_override "1"

// Print log events to admin chat in addition to the log file.
// Default: "0"
zr_log_print_admins "0"

// Print log events to public chat in addition to the log file.
// Default: "0"
zr_log_print_chat "0"


// ----------------------------------------------------------------------------
// Config (core)
// ----------------------------------------------------------------------------

// Path, relative to root sourcemod directory, to models config file.
// Default: "configs/zr/models.txt"
zr_config_path_models "configs/zr/models.txt"

// Path, relative to root sourcemod directory, to downloads file.
// Default: "configs/zr/downloads.txt"
zr_config_path_downloads "configs/zr/downloads.txt"

// Path, relative to root sourcemod directory, to playerclasses config file.
// Default: "configs/zr/playerclasses.txt"
zr_config_path_playerclasses "configs/zr/playerclasses.txt"

// Path, relative to root sourcemod directory, to weapons config file.
// Default: "configs/zr/weapons.txt"
zr_config_path_weapons "configs/zr/weapons.txt"

// Path, relative to root sourcemod directory, to hitgroups config file.
// Default: "configs/zr/hitgroups.txt"
zr_config_path_hitgroups "configs/zr/hitgroups.txt"


// ----------------------------------------------------------------------------
// Permission settings
// ----------------------------------------------------------------------------

// Use group authentication instead of flags to access admin features. Generic admin flag is still required on some features.
// -
// Default: "0"
zr_permissions_use_groups "0"

// ----------------------------------------------------------------------------
// Classes (core)
// ----------------------------------------------------------------------------

// General

// Re-display class selection menu every spawn.
// Default: "0"
zr_classes_menu_spawn "0"

// Display class selection menu when a player spawn for the first time.
// Default: "0"
zr_classes_menu_join "0"

// Automatically close class selection menu after selecting a class.
// Default: "1"
zr_classes_menu_autoclose "1"

// Player is assigned a random class every spawn. [Override: zr_classes_default_*]
// Default: "0"
zr_classes_random "0"

// Time limit to change human class with instant change after spawning. Time is in seconds. Use 0 or negative to disable.
// Default: "20"
zr_classes_change_timelimit "20"

// Save players' class selections in server cookies and restore when connecting. [Override: zr_classes_default_*]
// Default: "1"
zr_classes_save "1"

// (Not implemented!) Admin-only class assigned to admins on connect, if any. ["default" = Default human class | "random" = Random admin-only class]
// Default: "random"
zr_classes_default_admin "default"

// (Incomplete) Admin-mode class assigned to admins on connect. Do not confuse this with admin-only classes. ["random" = Random admin class | "" = Class config default]
// Default: "random"
zr_classes_default_admin_mode "random"

// Human class assigned to players on connect. ["random" = Random human class | "" = Class config default]
// Default: "random"
zr_classes_default_human "random"

// Zombie class assigned to players on connect. ["random" = Random zombie class | "" = Class config default]
// Default: "random"
zr_classes_default_zombie "random"

// Zombie class assigned to mother zombies. ["motherzombies" = Random mother zombie class | "random" = Random regular zombie class | "disabled" = Don't change class on mother zombies]
// Default: "motherzombies"
zr_classes_default_mother_zombie "motherzombies"

// Allow players to select zombie classes.
// Default: "1"
zr_classes_zombie_select "1"

// Allow players to select human classes.
// Default: "1"
zr_classes_human_select "1"

// Allow admins to select admin mode classes. (Not to be confused by admin-only classes!)
// Default: "1"
zr_classes_admin_select "1"

// Overlay

// Allow players to toggle class overlay.
// Default: "1"
zr_classes_overlay_toggle "1"

// List of commands to hook that players can use to toggle class overlay. [Dependency: zr_classes_overlay_toggle | Delimiter: ", "]
// Default: "nightvision"
zr_classes_overlay_togglecmds "nightvision"

// Default class overlay toggle state set on connecting player.
// Default: "1"
zr_classes_overlay_default "1"


// ----------------------------------------------------------------------------
// Weapons (core)
// ----------------------------------------------------------------------------

// General

// Enable weapons module, disabling this will disable any weapons-related features. (weapon restrictions, weapon knockback multipliers, etc)
// Default: "1"
zr_weapons "1"

// Restrict

// Enable weapon restriction module, disabling this will disable weapon restriction commands.
// Default: "1"
zr_weapons_restrict "1"

// ZMarket

// Allow player to buy from a list of weapons in the weapons config.
// Default: "1"
zr_weapons_zmarket "1"

// Requires player to be inside a buyzone to use ZMarket. [Dependency: zr_weapons_zmarket]
// Default: "1"
zr_weapons_zmarket_buyzone "1"

// Allow players to rebuy their previous weapons. [Dependency: zr_weapons_zmarket]
// Default: "1"
zr_weapons_zmarket_rebuy "1"

// Allow players to automatically rebuy their previous weapons. [Dependency: zr_weapons_zmarket&zr_weapons_zmarket_rebuy]
// Default: "1"
zr_weapons_zmarket_rebuy_auto "1"


// ----------------------------------------------------------------------------
// Hitgroups (core)
// ----------------------------------------------------------------------------

// Enable hitgroups module, disabling this will disable hitgroup-related features. (hitgroup knockback multipliers, hitgroup damage control)
// Default: "1"
zr_hitgroups "1"


// ----------------------------------------------------------------------------
// Infect (core)
// ----------------------------------------------------------------------------

// General

// Number of mother zombies to infect (when infect timer is up) in proportion to number of humans on the server.
// Default: "5"
zr_infect_mzombie_ratio "5"

// Teleport mother zombies back to spawn on infect.
// Default: "0"
zr_infect_mzombie_respawn "0"

// Maximum time from the start of the round until picking the mother zombie(s).
// Default: "50.0"
zr_infect_spawntime_max "30.0"

// Minimum time from the start of the round until picking the mother zombie(s).
// Default: "30.0"
zr_infect_spawntime_min "25.0"

// Prevent a player from being chosen as mother zombie two rounds in a row.
// Default: "1"
zr_infect_consecutive_block "1"

// Force player to drop all weapons on infect, disabling this will strip weapons instead.
// Default: "1"
zr_infect_weapons_drop "1"

// Effects

// Disabling this will disable the fireball, smoke cloud, and sparks in a more efficient way.
// Default: "1"
zr_infect_explosion "1"

// Spawn a fireball effect around player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_fireball "1"

// Spawn a smoke cloud effect around player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_smoke "1"

// Emit sparks from player on infection. [Dependency: zr_infect_explosion]
// Default: "1"
zr_infect_sparks "1"

// Sound, relative to "sound" folder, to play from player on infection. ['""' = No sound]
// Default: "npc/fast_zombie/fz_scream1.wav"
zr_infect_sound "npc/fast_zombie/fz_scream1.wav"

// Emit an energy splash from player on infection.
// Default: "1"
zr_infect_esplash "1"

// Shake player's view on infect.
// Default: "1"
zr_infect_shake "1"

// Amplitude of shaking effect. [Dependency: zr_infect_shake]
// Default: "15.0"
zr_infect_shake_amp "15.0"

// Frequency of shaking effect. [Dependency: zr_infect_shake]
// Default: "1.0"
zr_infect_shake_frequency "1.0"

// Duration of shaking effect. [Dependency: zr_infect_shake]
// Default: "5.0"
zr_infect_shake_duration "5.0"


// ----------------------------------------------------------------------------
// Damage (core)
// ----------------------------------------------------------------------------

// Hitgroup damage

// Read hitgroup damage control from hitgroup config file, disabling this allows all zombie hitgroups to be shot.
// Default: "1"
zr_damage_hitgroups "1"

// Block Damage Types

// Block friendly fire.
// Default: "1"
zr_damage_block_ff "1"

// Block blast damage inflicted on self or teammates.
// Default: "1"
zr_damage_block_blast "1"

// Suicide Intercept

// Intercept suicide commands attempted by zombies.
// Default: "0"
zr_damage_suicide_zombie "0"

// Intercept suicide commands attempted by mother zombies.
// Default: "1"
zr_damage_suicide_mzombie "1"

// Intercept suicide commands attempted by humans.
// Default: "0"
zr_damage_suicide_human "0"

// List of client commands to intercept as suicide attempts. [Delimiter: ", "]
// Default: "kill, spectate, jointeam, joinclass"
zr_damage_suicide_cmds "kill, spectate, jointeam, joinclass"


// ----------------------------------------------------------------------------
// Overlays (core)
// ----------------------------------------------------------------------------

// How often to update overlays on players. [0.0 = Disabled]
// Default: "1.0"
zr_overlays_update_time "1.0"


// ----------------------------------------------------------------------------
// Round End (core)
// ----------------------------------------------------------------------------

// Show specified overlay to players depending on winner when the round ends.
// Default: "1"
zr_roundend_overlay "1"

// Overlay, relative to "materials" folder, to display when zombies win the round. [Dependency: zr_roundend_overlay]
// Default: "overlays/zr/zombies_win"
zr_roundend_overlays_zombie "overlays/zr/zombies_win"

// Overlay, relative to "materials" folder, to display when humans win the round. [Dependency: zr_roundend_overlay]
// Default: "overlays/zr/humans_win"
zr_roundend_overlays_human "overlays/zr/humans_win"


// ----------------------------------------------------------------------------
// Account (module)
// ----------------------------------------------------------------------------

// Reset player's cash each spawn.
// Default: "1"
zr_account_cashfill "1"

// Amount of cash to set player's account to. [Dependency: zr_account_cashfill]
// Default: "12000"
zr_account_cashfill_value "12000"

// Attacker receives amount of cash equivalent to the damage that was inflicted.
// Default: "0"
zr_account_cashdmg "0"


// ----------------------------------------------------------------------------
// Visual Effects (module)
// ----------------------------------------------------------------------------

// Lightstyle

// Change lightstyle (brightness) of the map.
// Default: "0"
zr_veffects_lightstyle "0"

// Lightstyle value. ['a' = Darkest | 'z' = Brightest | Dependency: zr_veffects_lightstyle]
// Default: "b"
zr_veffects_lightstyle_value "b"

// Sky

// Change map skybox.
// Default: "0"
zr_veffects_sky "0"

// Skybox file, relative to "materials/skybox" folder, to change map skybox to. [Dependency: zr_veffects_sky]
// Default: "sky_borealis01up.vmt"
zr_veffects_sky_path "sky_borealis01up.vmt"

// Sun

// Disable sun rendering on map.
// Default: "1"
zr_veffects_sun_disable "0"

// Fog (UNSUPPORTED) SourceMod currently doesn't support this feature.

// (UNSUPPORTED) Enable fog rendering on the map.
// Default: "0"
zr_veffects_fog "0"

// (UNSUPPORTED) If fog exists already on the map, then replace with new modified fog. [Dependency: zr_veffects_fog]
// Default: "0"
zr_veffects_fog_override "0"

// (UNSUPPORTED) Primary color of the fog. [Dependency: zr_veffects_fog]
// Default: "255 255 255"
zr_veffects_fog_pcolor "255 255 255"

// (UNSUPPORTED) Secondary color of the fog. [Dependency: zr_veffects_fog]
// Default: "255 255 255"
zr_veffects_fog_scolor "255 255 255"

// (UNSUPPORTED) Density (thickness) of the fog. [Dependency: zr_veffects_fog]
// Default: "0.8"
zr_veffects_fog_density "0.8"

// (UNSUPPORTED) Distance from player to start rendering foremost fog. [Dependency: zr_veffects_fog]
// Default: "0"
zr_veffects_fog_startdist "0"

// (UNSUPPORTED) Distance from player to stop rendering fog. [Dependency: zr_veffects_fog]
// Default: "400"
zr_veffects_fog_enddist "400"

// (UNSUPPORTED) Vertical clipping plane.
// Default: "2000"
zr_veffects_fog_farz "2000"

// Ragdoll

// Remove players' ragdolls from the game after a delay.
// Default: "1"
zr_veffects_ragdoll_remove "1"

// The ragdoll removal effect. ['-2' = Effectless removal | '-1' = Random effect | '0' = Energy dissolve | '1' = Heavy electrical dissolve | '2' = Light electrical dissolve | '3' = Core dissolve | Dependency: zr_veffects_ragdoll_remove]
// Default: "-1"
zr_veffects_ragdoll_dissolve "-1"

// Time to wait before removing the ragdoll. [Dependency: zr_veffects_ragdoll_remove]
// Default: "0.5"
zr_veffects_ragdoll_delay "0.5"


// ----------------------------------------------------------------------------
// Sound Effects (module)
// ----------------------------------------------------------------------------

// Zombie Sounds

// Time between emission of a moan sound from a zombie.
// Default: "30.0"
zr_seffects_moan "30.0"

// The probability that a groan sound will be emitted from a zombie when shot. ['100' = 1% chance | '50' = 2% chance | '1' = 100% chance]
// Default: "5"
zr_seffects_groan "5"

// Emit a death sound when a zombie dies.
// Default: "1"
zr_seffects_death "1"

// Ambient Sounds

// Play an ambient sound to all players during gameplay.
// Default: "1"
zr_ambientsounds "1"

// Sound file, relative to "sound" folder, to play as ambience. [Dependency: zr_ambientsounds]
// Default: "ambient/zr/zr_ambience.mp3"
zr_ambientsounds_file "ambient/zr/zr_ambience.mp3"

// Length of the ambient sound. [Dependency: zr_ambientsounds]
// Default: "60.0"
zr_ambientsounds_length "60.0"

// Volume of the ambient sound. [1.0 = Max volume | 0.0001 = Not audible | Dependency: zr_ambientsounds]
// Default: "0.8"
zr_ambientsounds_volume "0.8"


// ----------------------------------------------------------------------------
// Anti-Stick (module)
// ----------------------------------------------------------------------------

// Automatically unstick players when stuck within each others' collision hull.
// Default: "1"
zr_antistick "1"

// The default width of player models, don't touch if you don't know what you're doing. [Dependency: zr_antistick]
// Default: "32.0"
zr_antistick_default_width "32.0"

// File to store antistick model hull data. [Dependency: zr_antistick]
// Default: "data/antistick.dat"
zr_antistick_file_path "data/antistick.dat"


// ----------------------------------------------------------------------------
// Spawn Protect (module)
// ----------------------------------------------------------------------------

// Player will be protected from infection when spawning into the game late.
// Default: "1"
zr_spawnprotect "1"

// Amount of time to protect player. [Dependency: zr_spawnprotect]
// Default: "10"
zr_spawnprotect_time "10"

// Speed of the player during protection. ['300.0' = Normal | '600.0' = Double speed | Dependency: zr_spawnprotect]
// Default: "600.0"
zr_spawnprotect_speed "600.0"

// Alpha of the player during protection. ['255' = Fully visible | '0' = Completely invisible | Dependency: zr_spawnprotect]
// Default: "0"
zr_spawnprotect_alpha "0"


// ----------------------------------------------------------------------------
// Respawn (module)
// ----------------------------------------------------------------------------

// Respawn players after death. [Recommended: (Enable) zr_zspawn*]
// Default: "0"
zr_respawn "1"

// Time after death to delay player respawn. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_delay "1"

// Respawn player as a zombie. [Dependency: zr_respawn]
// Default: "1"
zr_respawn_team_zombie "1"

// Respawn player as a zombie if player was killed by the world. [Override: zr_respawn_team_zombie]
// Default: "1"
zr_respawn_team_zombie_world "1"


// ----------------------------------------------------------------------------
// Napalm (module)
// ----------------------------------------------------------------------------

// Ignite grenade in mid-air after player throws it. [Dependency: Human Attribute 'has_napalm']
// Default: "1"
zr_napalm_ignite "1"

// Minimum water-saturation before flame is extinguished. ['0' = Disabled | '1' = Feet | '2' = Waist | '3' = Full submersion]
// Default: "0"
zr_napalm_douse "0"


// ----------------------------------------------------------------------------
// Jump Boost (module)
// ----------------------------------------------------------------------------

// Prevent players from using forward jump boost multipliers to bunny hop.
// Default: "1"
zr_jumpboost_bhop_protect "1"

// The maximum horizontal velocity a player can achieve before bunnyhop protection kicks in. [Dependency: zr_jumpboost_bhop_protect]
// Default: "300"
zr_jumpboost_bhop_max "300"


// ----------------------------------------------------------------------------
// Volumetric Features (module)
// ----------------------------------------------------------------------------

// Enables volumetric features.
// Default: "1"
zr_vol "1"

// How often to update player positions and trigger events, in seconds.
// Default: "1.0"
zr_vol_update_interval "1.0"

// How often to check for delayed events, in seconds. Use lower values for more precise delays.
// Default: "1.0"
zr_vol_trigger_interval "1.0"


// ----------------------------------------------------------------------------
// ZSpawn (module)
// ----------------------------------------------------------------------------

// Allow players to spawn into the game late.
// Default: "1"
zr_zspawn "1"

// Override spawn team when spawning by means of ZSpawn.
// Default: "1"
zr_zspawn_team_override "1"

// Spawn player on zombie team when spawning by means of ZSpawn. [Dependency: zr_zspawn_team_override | Override: zr_respawn_team_zombie]
// Default: "0"
zr_zspawn_team_zombie "0"

// Block players disconnecting and rejoing the game using zspawn.
// Default: "1"
zr_zspawn_block_rejoin "1"

// Put a time limit on the use of ZSpawn.
// Default: "1"
zr_zspawn_timelimit "1"

// Time from the start of the round to allow ZSpawn. [Dependency: zr_zspawn_timelimit]
// Default: "120.0"
zr_zspawn_timelimit_time "120.0"

// Spawn player on the zombie team AFTER the timelimit is up. ['-1' = Block ZSpawn | '0' = Spawn as human | '1' = Spawn as zombie | Dependency: zr_zspawn_timelimit]
// Default: "1"
zr_zspawn_timelimit_zombie "1"



// ----------------------------------------------------------------------------
// ZTele (module)
// ----------------------------------------------------------------------------

// Allow zombies to use ZTele.
// Default: "1"
zr_ztele_zombie "1"

// Allow humans to use ZTele before the mother zombie has spawned.
// Default: "1"
zr_ztele_human_before "1"

// Allow humans to use ZTele after the mother zombie has spawned.
// Default: "1"
zr_ztele_human_after "1"

// Time between using ZTele command and teleportation for zombies. [Dependency: zr_ztele_zombie]
// Default: "3.0"
zr_ztele_delay_zombie "3.0"

// Time between using ZTele command and teleportation for humans. [Dependency: zr_ztele_human_(before)/(after)]
// Default: "3.0"
zr_ztele_delay_human "3.0"

// Max number of times a zombie is allowed to use ZTele per round. [Dependency: zr_ztele_zombie]
// Default: "3"
zr_ztele_max_zombie "3"

// Max number of times a human is allowed to use ZTele per round. [Dependency: zr_ztele_human_(before)/(after)]
// Default: "1"
zr_ztele_max_human "1"

// Automatically cancel ZTele if player moves out of a set boundary. [Dependency: zr_ztele_(zombie)/(human)[_(before)/(after)]]
// Default: "1"
zr_ztele_autocancel "1"

// Maximum distance, in feet, player is allowed to travel before teleport is cancelled. [Dependency: zr_ztele_autocancel]
// Default: "20"
zr_ztele_autocancel_distance "20"


// ----------------------------------------------------------------------------
// ZHP (module)
// ----------------------------------------------------------------------------

// Allow player to toggle real HP display as a zombie.
// Default: "1"
zr_zhp "1"

// Default ZHP toggle state set on connecting player. [Dependency: zr_zhp]
// Default: "1"
zr_zhp_default "1"

Uživatelský avatar
Mysteria
Příspěvky: 9122
Registrován: 26 pro 2009, 15:40
Reputation: 7
Bydliště: Česká republika
Kontaktovat uživatele:

Re: Zombie Reloaded

#10 Příspěvekod Mysteria » 21 led 2012, 20:49

No tak ještě aby ti to fungovalo, když máš verzi z 11. 12. 2009. Já mám z 30. 10. 2011 (a jsou už i novější), takže problém bude určitě v tom.
Takže si stáhni update a nahraj ho na server (přepíše to config, protože byli přidány nějaké nové příkazy).
UPDATE


Zpět na „Counter-Strike: Source“

Kdo je online

Uživatelé prohlížející si toto fórum: Žádní registrovaní uživatelé a 10 hostů