rezidence

Technická podpora k herním serverům Minecraft a Tekkit
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karby5
Příspěvky: 13
Registrován: 27 pro 2011, 19:44
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rezidence

#1 Příspěvekod karby5 » 02 led 2012, 11:08

IP: 93.91.250.103:27401

Dobry den,prosím potřebuju radu na plugin rezidence když chci oznacit rezidenci tak mě to v chatu nic nenapíše jako kdyby tam plugin nebyl. A wordguard se mi nechce načíst nevytvoří se složka nevíte proč. Děkuji

Kód: Vybrat vše

#These are Global Settings for Residence.
Global:
# This loads the <language>.yml file in the Residence Language folder
# All Residence text comes from this file. (NOT DONE YET)
Language: English
# Feather is the default selection tool for Residence.
# You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
SelectionToolId: 288
# This determins which tool you can use to see info on residences, default is String.
# Simply equip this tool and hit a location inside the residence and it will display the info for it.
InfoToolId: 287
# The interval, in milliseconds, between movement checks.
# Reducing this will increase the load on the server.
# Increasing this will allow players to move further in movement restricted zones before they are teleported out.
MoveCheckInterval: 500
# The interval, in minutes, between residence saves.
SaveInterval: 10
# The default group to use if Permissions fails to attach or your not using Permissions.
DefaultGroup: default
# Enable / Disable the Lease System.
UseLeaseSystem: false
# The interval, in minutes, between residence lease checks (if leases are enabled).
LeaseCheckInterval: 10
# Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
LeaseAutoRenew: true
# Whether or not to use the Permissions system in conjunction with this config.
EnablePermissions: true
# Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
LegacyPermissions: false
# Enable / Disable Residence's Economy System.
EnableEconomy: true
# The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
EconomySystem: iConomy
# Enables or disables the Rent System
EnableRentSystem: false
# The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
RentCheckInterval: 10
# Enable or disable residence chat channels.
ResidenceChatEnable: false
# Color of residence chat.
ResidenceChatColor: DARK_PURPLE
# Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
AdminOnlyCommands: false
# Setting this to true makes server OPs admins.
AdminOPs: true
# This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
# The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
MultiWorldPlugin: Multiverse-Core
# Setting this to true causes subzones to inherit flags from their parent zones.
ResidenceFlagsInherit: true
# Setting this to false will allow rented residences to be modified by the renting player.
PreventRentModify: true
# Setting this to false will cause residence to continue to load even if a error is detected in the save file.
StopOnSaveFault: true
# This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
# Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
ShowIntervalMessages: false
# These are world flags that are applied when the player is NOT within a residence.
Flags:
Global: #these are default for all worlds unless specified below, they can be overridden per group
use: true
build: true
ignite: true
firespread: true
damage: true
creeper: true
tnt: true
pvp: true
WorldNameHere: #here you can set flags for individual worlds, these override Global
#build: true
# This gives permission to change certain flags to all groups, unless specifically denied to the group.
FlagPermission:
move: true
build: true
place: true
destroy: true
use: true
container: true
pvp: true
tp: true
ignite: true
firespread: true
bucket: true
flow: true
lavaflow: true
waterflow: true
creeper: true
tnt: true
monsters: true
animals: true
subzone: true
healing: true
piston: true
# These are default flags applied to all residences from any user group.
ResidenceDefault:
build: false
use: false
container: false
pvp: false
tnt: false
creeper: false
flow: false
piston: false
ignite: false
firespread: false
piston: false
# These are default flags applied to the residence creator of any group.
CreatorDefault:
build: true
move: true
use: true
ignite: true
container: true
# These are default group flags applied to a residence made by a user of any group.
GroupDefault:
#default: #group name
#build: true

# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
Default: #group name
# Information about the Residence zone that the player can define.
Residence:
# Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
CanCreate: true
# The maximum number of Residences a player can have.
MaxResidences: 3
# The maximum number of physical areas a residence can have.
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 16
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 16
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 128
# The lowest altitude this group is allowed to protect.
MinHeight: 0
# The highest altitude this group is allowed to protect.
MaxHeight: 127
# The maximum recursive depth that subzones can go.
# A subzone within a subzone within the Residence zone would be a depth of 2.
# Set to 0 to disable subzones.
SubzoneDepth: 3
# Whether or not to allow teleporting to Residences.
CanTeleport: true
# Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
Unstuck: true
# Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
SelectCommandAccess: true
# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
ItemListAccess: true
# Options relating to enter and leave messages on the residence.
Messaging:
# Whether or not the player can change the Residence enter and leave messages.
CanChange: true
# The default enter message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultEnter: Welcome %player to %residence, owned by %owner.
# The default leave message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultLeave: Now leaving %residence.
# Options relating to the Lease system.
Lease:
# The maximum number of days to allow leases.
MaxDays: 16
# The number of days to add to the lease following a '/res lease renew' command.
RenewIncrement: 14
#Options related to the rent system
Rent:
#determines how many residences can be rented by players of this group at once
MaxRents: 3
#determines how many residences can be set for rent by players of this group at once
MaxRentables: 3
# Options relating to the Residence Economy.
Economy:
# Whether or not players in this group can buy other Residences that are for sale.
CanBuy: true
# Whether or not players in this group can sell their Residences.
CanSell: false
# Whether or not to ignore the Residence size/count limits when buying a residence.
IgnoreLimits: false
# The cost, per block, of making a new Residence or adding a area to it.
BuyCost: 0.05
# The cost, per block, of renewing a Residence lease (if the lease system is enabled).
RenewCost: 0.02
# Flags are checked in the order:
# 1: Player
# 2: Group
# 3: Owner
# 4: If all others are undefined, reverts to default value (usually true).
# Flag permissions default to false.
# These flags settings override the globals.
Flags:
# Specifically allow or deny this group from changing certain flags.
Permission:
#build: true
# Specifys the flags that are applied at residence creation for players of this group.
Default:
#build: true
# Specifys the flags that are applied at to the creator at residence creation.
CreatorDefault:
#build: true
# Specifys the flags that are applied to other groups for this residence, at creation.
GroupDefault:
#default: #group name
#build: false
#these flags are applied specifically to this group whenever they are outside a residence
#these flags will override the flags at the top, under the Global section.
World:
Global: #these flags will apply to all worlds
#build: false
WorldNameHere: #or you can apply them by each individual world
#build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
bekvon: default
player: default

ItemList: #this is where you can create blacklists / whitelists
DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
#type of the list, can be blacklist, whitelist, or ignorelist
Type: blacklist
#If you want, you can have this list only apply to one world, otherwise it applys to all worlds
#World: world
#You can also have the list apply only to one group, otherwise it applys for all groups
#Group: default
#this is the actual list of material names that this list allows or dissallows
#You can look up the material name by item ID in game by typing /res material <id>
#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
Items:
- 'BEDROCK'
- 'LAVA'
- 'WATER'
- 'STATIONARY_LAVA'
- 'STATIONARY_WATER'
- 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2

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LavorekCZ
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Re: rezidence

#2 Příspěvekod LavorekCZ » 02 led 2012, 11:28

Stáhni nejnovější verzi Residence ZDE http://dev.bukkit.org/server-mods/resid ... /9-v2-4-4/
Dej sem část server.log (restartuj server a zkopíruj sem do code, to jak se načítají pluginy)
Pomohl ti někdo? Pak určitě bude rád, když mu zvedneš karmu!
not sure

karby5
Příspěvky: 13
Registrován: 27 pro 2011, 19:44
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Re: rezidence

#3 Příspěvekod karby5 » 02 led 2012, 11:53

Kód: Vybrat vše

 2012-01-02 10:36:29 [INFO] [PermissionsEx] Initializing file backend
2012-01-02 10:36:30 [INFO] [LogBlock] Version check: Your version is up to date
2012-01-02 10:36:30 [INFO] [LogBlock] Connecting to gs_27401_1@jdbc:mysql://localhost:3306/gs_27401_1...
2012-01-02 10:36:30 [INFO] LWC: Loading shared objects
2012-01-02 10:36:30 [INFO] LWC: Native library: plugins/LWC/lib/lib/native/Linux/amd64/libsqlitejdbc.so
2012-01-02 10:36:30 [INFO] LWC: Protection cache: 0/10000
2012-01-02 10:36:30 [INFO] LWC: Loaded 207 locale strings (0 overrides)
2012-01-02 10:36:30 [INFO] LWC: Permissions API: NijiPermissions
2012-01-02 10:36:30 [INFO] LWC: Currency API: iConomy6Currency
2012-01-02 10:36:30 [INFO] LWC: Connecting to SQLite
2012-01-02 10:36:31 [INFO] LWC: Performing any necessary database updates
2012-01-02 10:36:31 [INFO] LWC: Using: Native
2012-01-02 10:36:31 [INFO] LWC: Precached 5 protections.
2012-01-02 10:36:31 [INFO] LWC: At version: 4.0.2 (b576)
2012-01-02 10:36:31 [INFO] Preparing level "world"
2012-01-02 10:36:31 [INFO] Default game type: 0
2012-01-02 10:36:31 [INFO] Preparing start region for level 0 (Seed: -3138087740741706246)
2012-01-02 10:36:31 [INFO] LWC: Latest version: 4.0.2
2012-01-02 10:36:32 [INFO] Preparing start region for level 1 (Seed: -3138087740741706246)
2012-01-02 10:36:32 [INFO] Preparing spawn area: 8%
2012-01-02 10:36:33 [INFO] Bukkit version format changed. Version not checked.
2012-01-02 10:36:33 [INFO] Loaded Essentials build 2.6.3 by: Zenexer, ementalo, Aelux, Brettflan, KimKandor, snowleo, ceulemans, Xeology, KHobbits
2012-01-02 10:36:33 [INFO] Essentials: Using config based permissions. Enable superperms in config.
2012-01-02 10:36:34 [INFO] [iConomy - Celty] Enabled (52 ms)
2012-01-02 10:36:34 [INFO] [Essentials] Payment method found (iConomy version: 6)
2012-01-02 10:36:34 [INFO] [FireControl] Using permissions.
2012-01-02 10:36:34 [INFO] FireControl 1.1 enabled!
2012-01-02 10:36:34 [INFO] DeathFeed plugin version 1.0 loading...
2012-01-02 10:36:34 [INFO] DeathFeed: config.txt loaded successfully.
2012-01-02 10:36:34 [INFO] DeathFeed: messages.txt loaded successfully.
2012-01-02 10:36:34 [INFO] DeathFeed: Plugin loading complete. Plugin enabled.
2012-01-02 10:36:34 [INFO] [AutoMessage] version [1.5] loaded
2012-01-02 10:36:34 [INFO] AntiCreeper v2.0 - by Rothens
2012-01-02 10:36:34 [INFO] Anticreeper v2.0 - STARTED
2012-01-02 10:36:34 [FINEST] Logging enabled.
2012-01-02 10:36:34 [SEVERE] [LagMeter 0.5] Old permissions system detected.  Using it.
2012-01-02 10:36:34 [INFO] [LagMeter 0.5] Enabled!  Polling every 40 server ticks.  Logging to /hlserver/27401/plugins/LagMeter/lag.log
2012-01-02 10:36:34 [INFO] WorldEdit 4.6 enabled.
2012-01-02 10:36:34 [INFO] WorldEdit: Permissions plugin detected! Using Permissions plugin for permissions.
2012-01-02 10:36:34 [INFO] Loaded EssentialsChat build 2.6.3 by: essentials team
2012-01-02 10:36:34 [INFO] [Residence] Found Permissions Plugin!
2012-01-02 10:36:34 [INFO] [Residence] Loaded...
2012-01-02 10:36:34 [INFO] [Residence] Enabled! Version 2.4.4 by bekvon
2012-01-02 10:36:35 [INFO] [PermissionsEx] Superperms support enabled.
2012-01-02 10:36:35 [INFO] [PermissionsEx] v1.17 enabled
2012-01-02 10:36:35 [INFO] Essentials: Using PermissionsEx based permissions.
2012-01-02 10:36:35 [INFO] RawcriticsOreObfuscationPluginSpout 1.7.1.1 plugin enabled
2012-01-02 10:36:35 [INFO] RawcriticsOreObfuscationPluginSpout connected to the Ore Obfuscate Engine and turned it on! Using Engine: 4
2012-01-02 10:36:35 [INFO] [SEVERE] Ore Obfuscation Plugin Cannot Attach To The Engine:
2012-01-02 10:36:35 [SEVERE] java.lang.NoClassDefFoundError: org/getspout/spoutapi/SpoutManager
2012-01-02 10:36:35 [SEVERE]    at com.rawcritics.TyrOvC.OreObfuscationPlugin.Spout.OreObfuscationPluginMain.onEnable(OreObfuscationPluginMain.java:356)
2012-01-02 10:36:35 [SEVERE]    at org.bukkit.plugin.java.JavaPlugin.setEnabled(JavaPlugin.java:188)
2012-01-02 10:36:35 [SEVERE]    at org.bukkit.plugin.java.JavaPluginLoader.enablePlugin(JavaPluginLoader.java:968)
2012-01-02 10:36:35 [SEVERE]    at org.bukkit.plugin.SimplePluginManager.enablePlugin(SimplePluginManager.java:280)
2012-01-02 10:36:35 [SEVERE]    at org.bukkit.craftbukkit.CraftServer.loadPlugin(CraftServer.java:186)
2012-01-02 10:36:35 [SEVERE]    at org.bukkit.craftbukkit.CraftServer.enablePlugins(CraftServer.java:169)
2012-01-02 10:36:35 [SEVERE]    at net.minecraft.server.MinecraftServer.t(MinecraftServer.java:348)
2012-01-02 10:36:35 [SEVERE]    at net.minecraft.server.MinecraftServer.a(MinecraftServer.java:335)
2012-01-02 10:36:35 [SEVERE]    at net.minecraft.server.MinecraftServer.init(MinecraftServer.java:165)
2012-01-02 10:36:35 [SEVERE]    at net.minecraft.server.MinecraftServer.run(MinecraftServer.java:399)
2012-01-02 10:36:35 [SEVERE]    at net.minecraft.server.ThreadServerApplication.run(SourceFile:457)
2012-01-02 10:36:35 [SEVERE] Caused by: java.lang.ClassNotFoundException: org.getspout.spoutapi.SpoutManager
2012-01-02 10:36:35 [SEVERE]    at java.net.URLClassLoader$1.run(URLClassLoader.java:366)
2012-01-02 10:36:35 [SEVERE]    at java.net.URLClassLoader$1.run(URLClassLoader.java:355)
2012-01-02 10:36:35 [SEVERE]    at java.security.AccessController.doPrivileged(Native Method)
2012-01-02 10:36:35 [SEVERE]    at java.net.URLClassLoader.findClass(URLClassLoader.java:354)
2012-01-02 10:36:35 [SEVERE]    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:36)
2012-01-02 10:36:35 [SEVERE]    at org.bukkit.plugin.java.PluginClassLoader.findClass(PluginClassLoader.java:24)
2012-01-02 10:36:35 [SEVERE]    at java.lang.ClassLoader.loadClass(ClassLoader.java:423)
2012-01-02 10:36:35 [SEVERE]    at java.lang.ClassLoader.loadClass(ClassLoader.java:356)
2012-01-02 10:36:35 [SEVERE]    ... 11 more
2012-01-02 10:36:35 [INFO] Loaded EssentialsSpawn build 2.6.3 by: essentials team
2012-01-02 10:36:35 [INFO] [PermissionsCompat] Compatibility layer enabled.
2012-01-02 10:36:35 [INFO] WorldEdit: Permissions plugin detected! Using Permissions plugin for permissions.
2012-01-02 10:36:35 [INFO] [iChat] Found PermissionsEx v1.17
2012-01-02 10:36:35 [INFO] iChat (v2.4.5) enabled
2012-01-02 10:36:35 [INFO] [LogBlock] Permissions plugin found.
2012-01-02 10:36:35 [INFO] [LogBlock] Scheduled consumer with bukkit scheduler.
2012-01-02 10:36:35 [INFO] LogBlock v1.50 by DiddiZ enabled.
2012-01-02 10:36:35 [INFO] Done (0.428s)! For help, type "help" or "?"
dal jsem tam jeste ten wordguard ale ten jsem tam nenasel
Naposledy upravil(a) karby5 dne 02 led 2012, 12:04, celkem upraveno 2 x.

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Sejsel
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Re: rezidence

#4 Příspěvekod Sejsel » 02 led 2012, 11:54

Co máš za plugin na Permissions? Zkus nastavit LegacyPermissions: true
01101110011101010110001001110111

karby5
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Re: rezidence

#5 Příspěvekod karby5 » 02 led 2012, 12:08

PermissionEX mam a přepsal jsem to a nic

SpreyMannik
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Re: rezidence

#6 Příspěvekod SpreyMannik » 03 led 2012, 14:20

teď přesně nevím ale myslím že k tomu potřebuješ WorldEdit
Obrázek


Obrázek

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LavorekCZ
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Re: rezidence

#7 Příspěvekod LavorekCZ » 03 led 2012, 16:06

WorldEdit tam má...

Kód: Vybrat vše

2012-01-02 10:36:34 [INFO] WorldEdit 4.6 enabled.
Pomohl ti někdo? Pak určitě bude rád, když mu zvedneš karmu!
not sure

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Sejsel
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Re: rezidence

#8 Příspěvekod Sejsel » 03 led 2012, 18:04

Dej nám sem prosím ještě jednou současný config, děkuju..
01101110011101010110001001110111

karby5
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Re: rezidence

#9 Příspěvekod karby5 » 03 led 2012, 21:14

Kód: Vybrat vše

#These are Global Settings for Residence.
Global:
# This loads the <language>.yml file in the Residence Language folder
# All Residence text comes from this file. (NOT DONE YET)
Language: English
# Arrow is the default selection tool for Residence.
# You can change it to another item ID listed here:262 http://www.minecraftwiki.net/wiki/Data_values
SelectionToolId: 262
# This determins which tool you can use to see info on residences, default is String.
# Simply equip this tool and hit a location inside the residence and it will display the info for it.
InfoToolId: 287
# The interval, in milliseconds, between movement checks.
# Reducing this will increase the load on the server.
# Increasing this will allow players to move further in movement restricted zones before they are teleported out.
MoveCheckInterval: 500
# The interval, in minutes, between residence saves.
SaveInterval: 10
# The default group to use if Permissions fails to attach or your not using Permissions.
DefaultGroup: default
# Enable / Disable the Lease System.
UseLeaseSystem: false
# The interval, in minutes, between residence lease checks (if leases are enabled).
LeaseCheckInterval: 10
# Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
LeaseAutoRenew: true
# Whether or not to use the Permissions system in conjunction with this config.
EnablePermissions: true
# Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
LegacyPermissions: true
# Enable / Disable Residence's Economy System.
EnableEconomy: true
# The economy system to use (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
EconomySystem: iConomy
# Enables or disables the Rent System
EnableRentSystem: false
# The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
RentCheckInterval: 10
# Enable or disable residence chat channels.
ResidenceChatEnable: false
# Color of residence chat.
ResidenceChatColor: DARK_PURPLE
# Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
AdminOnlyCommands: false
# Setting this to true makes server OPs admins.
AdminOPs: true
# This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
# The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
MultiWorldPlugin: Multiverse-Core
# Setting this to true causes subzones to inherit flags from their parent zones.
ResidenceFlagsInherit: true
# Setting this to false will allow rented residences to be modified by the renting player.
PreventRentModify: true
# Setting this to false will cause residence to continue to load even if a error is detected in the save file.
StopOnSaveFault: true
# This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
# Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
ShowIntervalMessages: false
# These are world flags that are applied when the player is NOT within a residence.
Flags:
Global: #these are default for all worlds unless specified below, they can be overridden per group
use: true
build: true
ignite: true
firespread: true
damage: true
creeper: true
tnt: true
pvp: true
WorldNameHere: #here you can set flags for individual worlds, these override Global
#build: true
# This gives permission to change certain flags to all groups, unless specifically denied to the group.
FlagPermission:
move: true
build: true
place: true
destroy: true
use: true
container: true
pvp: true
tp: true
ignite: true
firespread: true
bucket: true
flow: true
lavaflow: true
waterflow: true
creeper: true
tnt: true
monsters: true
animals: true
subzone: true
healing: true
piston: true
# These are default flags applied to all residences from any user group.
ResidenceDefault:
build: false
use: false
container: false
pvp: false
tnt: false
creeper: false
flow: false
piston: false
ignite: false
firespread: false
piston: false
# These are default flags applied to the residence creator of any group.
CreatorDefault:
build: true
move: true
use: true
ignite: true
container: true
# These are default group flags applied to a residence made by a user of any group.
GroupDefault:
#default: #group name
#build: true

# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
Default: #group name
# Information about the Residence zone that the player can define.
Residence:
# Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
CanCreate: true
# The maximum number of Residences a player can have.
MaxResidences: 3
# The maximum number of physical areas a residence can have.
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 16
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 16
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 128
# The lowest altitude this group is allowed to protect.
MinHeight: 0
# The highest altitude this group is allowed to protect.
MaxHeight: 127
# The maximum recursive depth that subzones can go.
# A subzone within a subzone within the Residence zone would be a depth of 2.
# Set to 0 to disable subzones.
SubzoneDepth: 3
# Whether or not to allow teleporting to Residences.
CanTeleport: true
# Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
Unstuck: true
# Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
SelectCommandAccess: true
# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
ItemListAccess: true
# Options relating to enter and leave messages on the residence.
Messaging:
# Whether or not the player can change the Residence enter and leave messages.
CanChange: true
# The default enter message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultEnter: Welcome %player to %residence, owned by %owner.
# The default leave message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultLeave: Now leaving %residence.
# Options relating to the Lease system.
Lease:
# The maximum number of days to allow leases.
MaxDays: 16
# The number of days to add to the lease following a '/res lease renew' command.
RenewIncrement: 14
#Options related to the rent system
Rent:
#determines how many residences can be rented by players of this group at once
MaxRents: 3
#determines how many residences can be set for rent by players of this group at once
MaxRentables: 3
# Options relating to the Residence Economy.
Economy:
# Whether or not players in this group can buy other Residences that are for sale.
CanBuy: true
# Whether or not players in this group can sell their Residences.
CanSell: false
# Whether or not to ignore the Residence size/count limits when buying a residence.
IgnoreLimits: false
# The cost, per block, of making a new Residence or adding a area to it.
BuyCost: 0.05
# The cost, per block, of renewing a Residence lease (if the lease system is enabled).
RenewCost: 0.02
# Flags are checked in the order:
# 1: Player
# 2: Group
# 3: Owner
# 4: If all others are undefined, reverts to default value (usually true).
# Flag permissions default to false.
# These flags settings override the globals.
Flags:
# Specifically allow or deny this group from changing certain flags.
Permission:
#build: true
# Specifys the flags that are applied at residence creation for players of this group.
Default:
#build: true
# Specifys the flags that are applied at to the creator at residence creation.
CreatorDefault:
#build: true
# Specifys the flags that are applied to other groups for this residence, at creation.
GroupDefault:
#default: #group name
#build: false
#these flags are applied specifically to this group whenever they are outside a residence
#these flags will override the flags at the top, under the Global section.
World:
Global: #these flags will apply to all worlds
#build: false
WorldNameHere: #or you can apply them by each individual world
#build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
bekvon: default
player: default

ItemList: #this is where you can create blacklists / whitelists
DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
#type of the list, can be blacklist, whitelist, or ignorelist
Type: blacklist
#If you want, you can have this list only apply to one world, otherwise it applys to all worlds
#World: world
#You can also have the list apply only to one group, otherwise it applys for all groups
#Group: default
#this is the actual list of material names that this list allows or dissallows
#You can look up the material name by item ID in game by typing /res material <id>
#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
Items:
- 'BEDROCK'
- 'LAVA'
- 'WATER'
- 'STATIONARY_LAVA'
- 'STATIONARY_WATER'
- 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2


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