No dle meho /dynmap fullrender je ze ti to vytvori pro dynmap obrazky vsechny obevenych casti.
Takze to muze trvat kapku dele,dle toho jak velkou mapu uz mas vygenerovanou.
A /dynmap render vytvori jen cast na ktere jsi.
Takze je podstatne kratsi.
Aspon takova je ma dosavadni zkusnost.
Minecraft-Plugin Dynmap
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Re: Minecraft-Plugin Dynmap
server zde na FAKAHEDA :93.91.240.153:37126
- Sejsel
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- TheKrysa
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Re: Minecraft-Plugin Dynmap
Mne to taky nefakci muj config:
Kód: Vybrat vše
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
# All map templates are defined in the templates directory
# By default, the 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
#
# To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line
# The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
#deftemplatesuffix: lowres
# To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line
# The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
#deftemplatesuffix: hires
# Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>
components:
- class: org.dynmap.ClientConfigurationComponent
- class: org.dynmap.InternalClientUpdateComponent
sendhealth: true
sendposition: true
allowwebchat: true
webchat-interval: 5
hidewebchatip: false
trustclientname: false
includehiddenplayers: false
#- class: org.dynmap.JsonFileClientUpdateComponent
# writeinterval: 1
# sendhealth: true
# sendposition: true
# allowwebchat: false
# webchat-interval: 5
# hidewebchatip: false
# includehiddenplayers: false
- class: org.dynmap.SimpleWebChatComponent
allowchat: true
#- class: org.dynmap.herochat.HeroWebChatComponent
# # Control which HeroChat channel messages from web are directed to
# herochatwebchannel: Global
# # Control which channels are monitored and reported to the web
# herochatchannels:
# - Global
# #- Trade
# #- Haggle
# Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
- class: org.dynmap.MarkersComponent
type: markers
#showlabel: true
#enablesigns: true
# (optional) add spawn point markers to standard marker layer
showspawn: true
spawnicon: world
spawnlabel: "Spawn"
# (optional) layer for showing offline player's positions
#showofflineplayers: true
#offlinelabel: "Offline"
#offlineicon: offlineuser
#offlinehidebydefault: true
- class: org.dynmap.ClientComponent
type: chat
- class: org.dynmap.ClientComponent
type: chatballoon
focuschatballoons: false
- class: org.dynmap.ClientComponent
type: chatbox
showplayerfaces: true
messagettl: 5
# Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
#scrollback: 100
- class: org.dynmap.ClientComponent
type: playermarkers
showplayerfaces: true
showplayerhealth: true
# Option to make player faces small - don't use with showplayerhealth
smallplayerfaces: false
# # Optional - make player faces layer hidden by default
# hidebydefault: true
# # Optional - ordering priority in layer menu (low goes before high - default is 0)
# layerprio: 1
# # Optional - label for player marker layer (default is 'Players')
# label: "Players"
#- class: org.dynmap.ClientComponent
# type: digitalclock
- class: org.dynmap.ClientComponent
type: timeofdayclock
showdigitalclock: true
#showweather: true
# Mouse pointer world coordinate display
- class: org.dynmap.ClientComponent
type: coord
label: "Location"
#- class: org.dynmap.ClientComponent
# type: logo
# text: "Dynmap"
# #logourl: "images/block_surface.png"
# linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
#- class: org.dynmap.ClientComponent
# type: inactive
# timeout: 1800 # in seconds (1800 seconds = 30 minutes)
# redirecturl: inactive.html
# #showmessage: 'You were inactive for too long.'
#- class: org.dynmap.regions.RegionsComponent
# type: regions
# name: WorldGuard
# useworldpath: true
# filename: regions.yml
# basenode: regions
# use3dregions: true
# regionstyle:
# strokeColor: "#FF0000"
# strokeOpacity: 0.8
# strokeWeight: 3
# fillColor: "#FF0000"
# fillOpacity: 0.35
# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
# visibleregions:
# - homebase
# - miningsite
# # Optional setting to hide specific regions, by name
# hiddenregions:
# - hiddenplace
# - secretsite
# # Optional per-region overrides for regionstyle (any defined replace those in regionstyle)
# customstyle:
# homebase:
# strokeColor: "#00FF00"
# # Optional - make layer hidden by default
# hidebydefault: true
# # Optional - ordering priority in layer menu (low goes before high - default is 0)
# layerprio: 1
#- class: org.dynmap.regions.RegionsComponent
# type: regions
# name: Residence
# useworldpath: false
# filename: res.yml
# basenode: Residences
# use3dregions: false
# infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname%</span><br /> Owner <span style="font-weight:bold;">%playerowners%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
# regionstyle:
# strokeColor: "#FF0000"
# strokeOpacity: 0.8
# strokeWeight: 3
# fillColor: "#FF0000"
# fillOpacity: 0.35
# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
# visibleregions:
# - homebase
# - miningsite
# # Optional setting to hide specific regions, by name
# hiddenregions:
# - hiddenplace
# - secretsite
# # Optional per-region overrides for regionstyle (any defined replace those in regionstyle)
# customstyle:
# homebase:
# strokeColor: "#00FF00"
# # Optional groups (subareas under a residence) overrides for regionstyle (any defined replace those in regionstyle)
# groupstyle:
# homebase:
# strokeColor: "#007F00"
# # Optional - make layer hidden by default
# hidebydefault: true
# # Optional - ordering priority in layer menu (low goes before high - default is 0)
# layerprio: 1
#- class: org.dynmap.regions.RegionsComponent
# type: regions
# name: Towny
# use3dregions: false
# infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname% (%nation%)</span><br /> Mayor <span style="font-weight:bold;">%playerowners%</span><br /> Associates <span style="font-weight:bold;">%playermanagers%</span><br/>Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
# regionstyle:
# strokeColor: "#FF0000"
# strokeOpacity: 0.8
# strokeWeight: 3
# fillColor: "#FF0000"
# fillOpacity: 0.35
# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
# visibleregions:
# - homebase
# - miningsite
# # Optional setting to hide specific regions, by name
# hiddenregions:
# - hiddenplace
# - secretsite
# # Optional per-town overrides for regionstyle (any defined replace those in regionstyle)
# customstyle:
# homebase:
# strokeColor: "#00FF00"
# # Optional per-nation overrides for regionstyle (any defined replace those in regionstyle)
# groupstyle:
# MyNation:
# strokeColor: "#007F00"
# # Optional - make layer hidden by default
# hidebydefault: true
#- class: org.dynmap.regions.RegionsComponent
# type: regions
# name: Factions
# use3dregions: false
# infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
# regionstyle:
# strokeColor: "#FF0000"
# strokeOpacity: 0.8
# strokeWeight: 3
# fillColor: "#FF0000"
# fillOpacity: 0.35
# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
# visibleregions:
# - faction1
# - faction2
# # Optional setting to hide specific regions, by name
# hiddenregions:
# - hiddenfaction
# # Optional per-faction overrides for regionstyle (any defined replace those in regionstyle)
# customstyle:
# faction1:
# strokeColor: "#00FF00"
# # Optional - make layer hidden by default
# hidebydefault: true
# # Optional - ordering priority in layer menu (low goes before high - default is 0)
# layerprio: 1
#- class: org.dynmap.TestComponent
# stuff: "This is some configuration-value"
# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
display-whitelist: false
# How often a tile gets rendered (in seconds).
renderinterval: 1
# How many tiles on update queue before accelerate render interval
renderacceleratethreshold: 60
# How often to render tiles when backlog is above renderacceleratethreshold
renderaccelerateinterval: 0.2
# Save and restore pending tile renders - prevents their loss on server shutdown or /reload
saverestorepending: true
# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
zoomoutperiod: 30
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
# Optional - control darkening of biome-shaded colors in swamp biomes (1.8+) - default is true for 1.8+, false for 1.8.x
#swampshaded: false
# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true
# Optional - control rendering of fences (joining to blocks, as in 1.8+) - default is true for 1.8+, false for 1.8.x
#fence-to-block-join: true
render-triggers:
#- chunkloaded
#- playermove
#- playerjoin
- blockplaced
- blockbreak
- leavesdecay
- blockburn
- chunkgenerated
- blockformed
- blockfaded
- blockspread
- pistonmoved
- explosion
# The path where the tile-files are placed.
tilespath: web/tiles
# The path where the web-files are located.
webpath: web
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: 93.91.240.151
# The TCP-port the webserver will listen on.
webserver-port: 29944
Maximum concurrent session on internal web server - limits resources used in Bukkit server
max-sessions: 30
# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
allow-symlinks: true
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
timesliceinterval: 0.0
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
maxchunkspertick: 200
# Progress report interval for fullrender/radiusrender, in tiles. Must be 100 or greater
progressloginterval: 100
# EXPERIMENTAL - parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
# Note: setting this will result in much more intensive CPU use, some additional memory use. Caution should be used when
# setting this to equal or exceed the number of physical cores on the system.
#parallelrendercnt: 4
# Interval the browser should poll for updates.
updaterate: 2000
showplayerfacesinmenu: true
# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
#sidebaropened: true
# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
#http-response-headers:
# Access-Control-Allow-Origin: "my-domain.com"
# X-Custom-Header-Of-Mine: "MyHeaderValue"
joinmessage: "%playername% joined"
quitmessage: "%playername% quit"
spammessage: "You may only chat once every %interval% seconds."
# webprefix and websuffix support using '&color;' as escape code for color code
webprefix: "&color;2[WEB] "
websuffix: "&color;f"
# Enable checking for banned IPs via banned-ips.txt (internal web server only)
check-banned-ips: true
# Default selection when map page is loaded
defaultzoom: 0
defaultworld: world
defaultmap: flat
# NOTE: the 'templates' section is now found in the 'templates' directory
# Templates CAN still be defined in configuration.txt, as before 0.20
templates:
# NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
# Worlds CAN still be defined in configuration.txt, as before 0.20
worlds:
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
# Set to false for a much quieter startup log
verbose: false
# Enables debugging.
#debuggers:
# - class: org.dynmap.debug.LogDebugger
-
- Příspěvky: 3
- Registrován: 09 říj 2011, 20:28
- Reputation: 0
Re: Minecraft-Plugin Dynmap
Přihlašuješ to na port 29944, otázkou je jestli nemáš na ten port už navedené něco jiného. Další plugin třeba.
Hodil by se odkaz na tvůj server (IP) a popř. odkaz na Dynmap...
Hodil by se odkaz na tvůj server (IP) a popř. odkaz na Dynmap...
Server 93.91.240.163:27908
- Sejsel
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Re: Minecraft-Plugin Dynmap
Pokud potrebujes vygenerovat mapu, tak plugin worldborder, nastavite si okraj mapy, date /wb fill, /wb fill confirm, pockate si, az bude hotovo a pak muzete smazat, kdyz nebudete pouzivat 

01101110011101010110001001110111
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- Příspěvky: 34
- Registrován: 26 čer 2011, 19:16
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Re: Minecraft-Plugin Dynmap
Ip a port: 93.91.240.153:27716
Ahoj mě to také nejde.... dělal jsem vše co máte napsané ale pořád to nejde... tady je můj config... žádnej jinej plugin jsme zatím nenastavoval
Ahoj mě to také nejde.... dělal jsem vše co máte napsané ale pořád to nejde... tady je můj config... žádnej jinej plugin jsme zatím nenastavoval
Kód: Vybrat vše
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: 93.91.240.153
# The TCP-port the webserver will listen on.
webserver-port: 29716
- Sejsel
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Re: Minecraft-Plugin Dynmap
Uprav
na
Kód: Vybrat vše
webserver-bindaddress: 93.91.240.153
na
Kód: Vybrat vše
webserver-bindaddress: 0.0.0.0
01101110011101010110001001110111
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- Příspěvky: 34
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- Příspěvky: 162
- Registrován: 17 říj 2011, 15:34
- Reputation: 0
Re: Minecraft-Plugin Dynmap
Cau ja mam taky problemhttp://93.91.240.128:29737/ Nejede mi to jen mi zbila obrazovka nevite cim to je ? :/
- Shaggy84675
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Re: Minecraft-Plugin Dynmap
Stáhni nejnovější verzi pluginu.
Dej to na FTP.
Restartuj server.
V configu uprav z:
na:
A nic už víc a mělo by ti to jet
Dej to na FTP.
Restartuj server.
V configu uprav z:
Kód: Vybrat vše
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: 0.0.0.0
# The TCP-port the webserver will listen on.
webserver-port: 8123
na:
Kód: Vybrat vše
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: 0.0.0.0
# The TCP-port the webserver will listen on.
webserver-port: 29737
A nic už víc a mělo by ti to jet

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