Plugin

Technická podpora k herním serverům Minecraft a Tekkit
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pitilon@seznam.cz
Příspěvky: 3999
Registrován: 16 lis 2014, 06:32
Reputation: 57
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Plugin

#1 Příspěvekod pitilon@seznam.cz » 29 led 2016, 15:05

82.208.17.17:27054

Neznáte nějaký PLUGIN (nebo nějaké jiné nastavení) které by udělaly, že zombie můžou ničit a stavět bloky a neumírají ve dne?
Obrázek
Ať už si lidé myslí cokoli cokoli dělají nebo říkají neberte osobně. Názory druhých odpovídají tomu čemu tito lidé věří a proto ať si o vás myslí cokoli ve skutečnosti se vás to netýká. Vždy to vypovídá jen a jen o nich.
Není hanba být zabit cheaterem, ale cheatovat a být zabit.
Nejsem nerozumný. Jen nemám ten samý rozum jako vy.

Obrázek
FH Discord: http://discord.fakaheda.eu/

Uživatelský avatar
Hanakocz
Příspěvky: 3228
Věk: 34
Registrován: 25 črc 2013, 20:53
Reputation: 7
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Re: Plugin

#2 Příspěvekod Hanakocz » 29 led 2016, 16:03

Známe, dokonce ho i zaktualizovali (dlouho nebyl...rok a půl....wow, máš štěstí docela)
http://dev.bukkit.org/bukkit-plugins/mo ... pocalypse/
Ale vypadá to jako docela slušný hardcore, takže to není pro malý dětičky :lol:
Industry 2.0 -> 1.7.10 GregTech6 server. Pro připojení stačí napsat.
Člen ligy pro aktualizaci serverů na novější verze a rozšíření modovaného MC.
Discord FH : http://discord.fakaheda.eu/ (sem psát pokud chcete poradit s MC mody akutně)

Uživatelský avatar
pitilon@seznam.cz
Příspěvky: 3999
Registrován: 16 lis 2014, 06:32
Reputation: 57
Kontaktovat uživatele:

Re: Plugin

#3 Příspěvekod pitilon@seznam.cz » 29 led 2016, 16:21

Tak to štěstí jsi na ten plugin poslal určitě ty a ještě se jen zeptám, co se tam vše nastavuje?
Obrázek
Ať už si lidé myslí cokoli cokoli dělají nebo říkají neberte osobně. Názory druhých odpovídají tomu čemu tito lidé věří a proto ať si o vás myslí cokoli ve skutečnosti se vás to netýká. Vždy to vypovídá jen a jen o nich.
Není hanba být zabit cheaterem, ale cheatovat a být zabit.
Nejsem nerozumný. Jen nemám ten samý rozum jako vy.

Obrázek
FH Discord: http://discord.fakaheda.eu/

Uživatelský avatar
Hanakocz
Příspěvky: 3228
Věk: 34
Registrován: 25 črc 2013, 20:53
Reputation: 7
Kontaktovat uživatele:

Re: Plugin

#4 Příspěvekod Hanakocz » 29 led 2016, 17:32

Na té stránce je to všecko nastavený, já jsem ho nezkoušel, jen vím, že existuje a šel jsem pro něj najisto :) Zkus si to A) přečíst B) vyzkoušet C) otevřít config
Industry 2.0 -> 1.7.10 GregTech6 server. Pro připojení stačí napsat.
Člen ligy pro aktualizaci serverů na novější verze a rozšíření modovaného MC.
Discord FH : http://discord.fakaheda.eu/ (sem psát pokud chcete poradit s MC mody akutně)

Uživatelský avatar
pitilon@seznam.cz
Příspěvky: 3999
Registrován: 16 lis 2014, 06:32
Reputation: 57
Kontaktovat uživatele:

Re: Plugin

#5 Příspěvekod pitilon@seznam.cz » 31 led 2016, 16:03

Nevíte jak nastavit aby mobové ničili a svavěli? A kde je nějaký blacklist nebo něco v tom smyslu co ti mobové nezničí config pluginu:

Kód: Vybrat vše

Worlds:
- world
Automatically over-write relevant parts of config to zombie apocalypse for next run?: false
Always night: false
Nightmare mode multiplier: 1.0
Nightmare mode period: 1200000
Nightmare mode exponential?: true
Use new event system?: true
Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false
Enable natural hostile spawns?: true
Enable natural passive spawns?: true
Enable spawn points?: false
Allow this MA installation to register the spawnpoint command?: true
Enable bonus spawns?: false
Enable naturalistic bonus spawns?: false
Hard cap on all mobs spawning: 1000000
Main server spawn X (used for calculating wilderness spawn scaling): 0
Main server spawn Z (used for calculating wilderness spawn scaling): 0
Only enable bonus spawns on one world?: false
'Bonus spawn world name:': world
Only enable naturalistic bonus spawns on one selected world?: false
Naturalistic bonus spawn world name: world
Enable worldguard spawn flag checks?: false
Spawn individual wave mobs in the same spot?: false
Enable bonus spawns midair? (Useful for Ghasts): false
Enable custom monster health?: false
Enable custom monster damage?: false
Enable worldguard damage flag checks?: false
Enable Ender Dragons destroying blocks?: false
Enable Endermen picking blocks?: true
Enable custom monster explosion properties? (Normal Creeper/Ghast): false
Enable spawning changes?: false
Enable custom monster drops?: false
Enable monsters destroying nearby torches?: false
Enable monsters attacking from a massive range?: false
Minimum distance sprint with their custom speed: 12
Mega-aggro range: 160
Mega-aggro range Y: 80
Use daytime mega-aggro range?: false
Daytime Mega-aggro range: 160
Daytime Mega-aggro range Y: 80
Enable Zombies attacking walls?: false
Enable Zombie wall destruction sounds?: true
Enable Zombie wall hit sounds?: true
Enable PigZombies attacking walls?: false
Drop the block item when a Zombie destroys it?: true
Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
Enable monsters nerdpoling? (Building straight up): false
Enable monsters airbridging? (Building across gaps): false
Kill the monster when it nerdpoles or airbridges?: false
Minimum frustration period before nerdpoling or airbridging: 10
Block to use for monsters building: DIRT
Make wolves aggressive?: false
Make zombie pigmen aggressive?: false
Make zombie pigmen use mega-aggro?: false
Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: false
Check block spawn blacklist (deny spawn on these blocks)?: false
Invert block spawn list? (Make whitelist): false
Enable monster on hit potion effects?: false
Enable all other monster properties?: false
Bonus monsters per player: 4
Percent chance of spawning a monster in bonus waves: 100.0
Minimum light level to spawn: 0
Maximum light level to spawn: 7
Minimum bonus spawn distance: 24
Maximum bonus spawn distance: 80
Bonus spawn Y offset: 0
Bonus spawn period: 60000
Number of mobs to spawn in a spot if found: 1
Bonus distance max scale: 1.0
Max bonus distance from spawn before max spawns: 0
Naturalistic bonus spawn mob attempts per tick: 10
Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
Minimum naturalistic bonus spawn distance: 24
Maximum naturalistic bonus spawn distance: 160
Minimum light level to spawn naturalistic bonus: 0
Maximum light level to spawn naturalistic bonus: 7
Minimum Y for naturalistic bonus: 0
Maximum Y for naturalistic bonus: 255
Naturalistic distance max scale: 1.0
Max natural distance from spawn before max spawns: 3000
Automatically remove mobs who spawn inside blocks?: false
Action RPG mode! Milliseconds required between damage, vanilla=500: 500
Bonus Spawns:
  Bat:
    spawn: false
    chance: 100.0
  Blaze:
    spawn: false
    chance: 100.0
  CaveSpider:
    spawn: false
    chance: 100.0
  Chicken:
    spawn: false
    chance: 100.0
  Creeper:
    spawn: false
    chance: 100.0
  EnderDragon:
    spawn: false
    chance: 100.0
  Enderman:
    spawn: false
    chance: 100.0
  Ghast:
    spawn: false
    chance: 100.0
  Giant:
    spawn: false
    chance: 100.0
  Horse:
    spawn: false
    chance: 100.0
  IronGolem:
    spawn: false
    chance: 100.0
  MagmaCube:
    spawn: false
    chance: 100.0
  MushroomCow:
    spawn: false
    chance: 100.0
  Ocelot:
    spawn: false
    chance: 100.0
  Pig:
    spawn: false
    chance: 100.0
  PigZombie:
    spawn: false
    chance: 100.0
  Sheep:
    spawn: false
    chance: 100.0
  Silverfish:
    spawn: false
    chance: 100.0
  Skeleton:
    spawn: false
    chance: 100.0
  Slime:
    spawn: false
    chance: 100.0
  Spider:
    spawn: false
    chance: 100.0
  Squid:
    spawn: false
    chance: 100.0
  Villager:
    spawn: false
    chance: 100.0
  Wither:
    spawn: false
    chance: 100.0
  WitherSkeleton:
    spawn: false
    chance: 100.0
  Wolf:
    spawn: false
    chance: 100.0
  Zombie:
    spawn: false
    chance: 100.0
Naturalistic Bonus Spawns:
  Bat:
    spawn: false
    chance: 100.0
  Blaze:
    spawn: false
    chance: 100.0
  CaveSpider:
    spawn: false
    chance: 100.0
  Chicken:
    spawn: false
    chance: 100.0
  Creeper:
    spawn: false
    chance: 100.0
  EnderDragon:
    spawn: false
    chance: 100.0
  Enderman:
    spawn: false
    chance: 100.0
  Ghast:
    spawn: false
    chance: 100.0
  Giant:
    spawn: false
    chance: 100.0
  Horse:
    spawn: false
    chance: 100.0
  IronGolem:
    spawn: false
    chance: 100.0
  MagmaCube:
    spawn: false
    chance: 100.0
  MushroomCow:
    spawn: false
    chance: 100.0
  Ocelot:
    spawn: false
    chance: 100.0
  Pig:
    spawn: false
    chance: 100.0
  PigZombie:
    spawn: false
    chance: 100.0
  Sheep:
    spawn: false
    chance: 100.0
  Silverfish:
    spawn: false
    chance: 100.0
  Skeleton:
    spawn: false
    chance: 100.0
  Slime:
    spawn: false
    chance: 100.0
  Spider:
    spawn: false
    chance: 100.0
  Squid:
    spawn: false
    chance: 100.0
  Villager:
    spawn: false
    chance: 100.0
  Wither:
    spawn: false
    chance: 100.0
  WitherSkeleton:
    spawn: false
    chance: 100.0
  Wolf:
    spawn: false
    chance: 100.0
  Zombie:
    spawn: false
    chance: 100.0
Monster Properties:
  Bat:
    health: 6
    damage: 0
  Blaze:
    health: 20
    damage: 5
  CaveSpider:
    health: 20
    damage: 2
    uses mega-aggro: false
  Chicken:
    health: 4
    damage: 0
  Cow:
    health: 10
    damage: 0
  Creeper:
    health: 20
    damage: 0
    standard explosion radius: 3.0
    standard fire: false
    uses mega-aggro: true
  EnderDragon:
    health: 200
    damage: 10
  Enderman:
    health: 40
    damage: 7
    burns in sunlight: true
  Ghast:
    health: 10
    damage: 0
    standard explosion radius: 1.0
    standard fire: true
  Giant:
    health: 100
    damage: 17
  Horse:
    health: 15
    damage: 0
  IronGolem:
    health: 100
    damage: 14
  MushroomCow:
    health: 10
    damage: 0
  Ocelot:
    health: 10
    damage: 0
  Pig:
    health: 10
    damage: 0
  PigZombie:
    health: 20
    damage: 5
    uses mega-aggro: true
  Sheep:
    health: 8
    damage: 0
  Silverfish:
    health: 8
    damage: 1
  Skeleton:
    health: 20
    damage: 4
    burns in sunlight: true
    uses mega-aggro: true
  Spider:
    health: 16
    damage: 2
    uses mega-aggro: false
  Squid:
    health: 10
    damage: 0
  Villager:
    health: 20
    damage: 0
  TamedWolf:
    health: 20
    damage: 4
  Wither:
    health: 300
    damage: 5
  WitherSkeleton:
    health: 20
    damage: 9
    uses mega-aggro: true
  Wolf:
    health: 8
    damage: 2
  Zombie:
    health: 20
    damage: 4
    burns in sunlight: true
    uses mega-aggro: true
Advanced Monster Properties:
  Bat:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Bat
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Blaze:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Blaze
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  CaveSpider:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: CaveSpider
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  Chicken:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Chicken
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Cow:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Cow
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Creeper:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Creeper
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    can nerdpole up: false
    can make air bridges across: false
    Mass aggro run speed: 1.0
  EnderDragon:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: EnderDragon
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Enderman:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Enderman
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  Ghast:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Ghast
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Giant:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Giant
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  Horse:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  IronGolem:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: VillagerGolem
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  MushroomCow:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: MushroomCow
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Ocelot:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Ozelot
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Pig:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Pig
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  PigZombie:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: PigZombie
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    can nerdpole up: false
    can make air bridges across: false
    spawns with standard equipment: true
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  Sheep:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Sheep
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Silverfish:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Silverfish
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  Skeleton:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Skeleton
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    can nerdpole up: false
    can make air bridges across: false
    spawns with standard equipment: true
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
    Enable Super Arrows: false
    Super Arrow period: 5000
    Super Arrow chance: 100.0
    Super Arrow X/Z attack range: 20.0
    Super Arrow Y attack range: 80
    Make skeleton arrows explode?: false
    Arrow explosion radius: 2.0
    Super Arrow Player Protection Radius: 0
    Arrow chance to explode on collision: 100.0
    Arrow explosion causes fire?: false
    Mass aggro run speed: 1.0
  Spider:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Spider
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  Squid:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Squid
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  Villager:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Villager
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
  TamedWolf:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  Wither:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  WitherSkeleton:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    can nerdpole up: false
    can make air bridges across: false
    spawns with standard equipment: true
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
    Enable Wither Skeletons to fire Skeleton super arrows: false
  Wolf:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Wolf
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
  Zombie:
    true damage (completely ignores armor): 0
    explode on death: false
    death explosion causes fire?: false
    death explosion radius: 1.0
    spawn new mob on death: false
    death spawn type: Zombie
    death spawn count: 1
    death spawn chance: 100.0
    Immunities:
      cactus: false
      drowning: false
      attacks: false
      explosions: false
      falling: false
      fire: false
      lava: false
      projectiles: false
    can nerdpole up: false
    can make air bridges across: false
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
    Use the new zombie destruction method, with block hp?: true
    Attackable blocks:
    - block:seconds
    Mass aggro run speed: 1.0
Natural:
  Creeper:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Creeper
  Enderman:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Enderman
  Skeleton:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Skeleton
  Zombie:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Zombie
  Bat:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Bat
  Blaze:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Blaze
  CaveSpider:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: CaveSpider
  Chicken:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Chicken
  Cow:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Cow
  Ghast:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Ghast
  Horse:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: EntityHorse
  IronGolem:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: VillagerGolem
  Ocelot:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Ozelot
  MagmaCube:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: LavaSlime
  MushroomCow:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: MushroomCow
  Pig:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Pig
  PigZombie:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: PigZombie
  Sheep:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Sheep
  Silverfish:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Silverfish
  Slime:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Slime
  Spider:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Spider
  Squid:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Squid
  Villager:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Villager
  Wither:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Wither
  WitherSkeleton:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: WitherSkull
  Wolf:
    spawn: true
    spawncount: 1
    spawnchance: 100.0
    spawnymin: 1
    spawnymax: 255
    replacement: Wolf
Drops:
  Bat:
    drops:
    - item:count:chance
    - item:count:chance
    Overwrite?: false
  Creeper:
    drops:
    - item:count:chance
    - item:count:chance
    Overwrite?: false
  Enderman:
    drops:
    - item:count:chance
    Overwrite?: false
  Skeleton:
    drops:
    - item:count:chance
    Overwrite?: false
  Spider:
    drops:
    - item:count:chance
    Overwrite?: false
  Zombie:
    drops:
    - item:count:chance
    Overwrite?: false
  Blaze:
    drops:
    - item:count:chance
    Overwrite?: false
  CaveSpider:
    drops:
    - item:count:chance
    Overwrite?: false
  Chicken:
    drops:
    - item:count:chance
    Overwrite?: false
  Cow:
    drops:
    - item:count:chance
    Overwrite?: false
  EnderDragon:
    drops:
    - item:count:chance
    Overwrite?: false
  Ghast:
    drops:
    - item:count:chance
    Overwrite?: false
  Giant:
    drops:
    - item:count:chance
    Overwrite?: false
  Horse:
    drops:
    - item:count:chance
    Overwrite?: false
  IronGolem:
    drops:
    - item:count:chance
    Overwrite?: false
  MagmaCube:
    drops:
    - item:count:chance
    Overwrite?: false
  MushroomCow:
    drops:
    - item:count:chance
    Overwrite?: false
  Ocelot:
    drops:
    - item:count:chance
    Overwrite?: false
  Pig:
    drops:
    - item:count:chance
    Overwrite?: false
  PigZombie:
    drops:
    - item:count:chance
    Overwrite?: false
  Sheep:
    drops:
    - item:count:chance
    Overwrite?: false
  Silverfish:
    drops:
    - item:count:chance
    Overwrite?: false
  Slime:
    drops:
    - item:count:chance
    Overwrite?: false
  Squid:
    drops:
    - item:count:chance
    Overwrite?: false
  Villager:
    drops:
    - item:count:chance
    Overwrite?: false
  Wither:
    drops:
    - item:count:chance
    - item:count:chance
    Overwrite?: false
  WitherSkeleton:
    drops:
    - item:count:chance
    - item:count:chance
    Overwrite?: false
  Wolf:
    drops:
    - item:count:chance
    Overwrite?: false
Spawn Block Blacklist:
- block
Obrázek
Ať už si lidé myslí cokoli cokoli dělají nebo říkají neberte osobně. Názory druhých odpovídají tomu čemu tito lidé věří a proto ať si o vás myslí cokoli ve skutečnosti se vás to netýká. Vždy to vypovídá jen a jen o nich.
Není hanba být zabit cheaterem, ale cheatovat a být zabit.
Nejsem nerozumný. Jen nemám ten samý rozum jako vy.

Obrázek
FH Discord: http://discord.fakaheda.eu/

Uživatelský avatar
Hanakocz
Příspěvky: 3228
Věk: 34
Registrován: 25 črc 2013, 20:53
Reputation: 7
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Re: Plugin

#6 Příspěvekod Hanakocz » 31 led 2016, 16:38

nahoře:

Kód: Vybrat vše

Enable Zombies attacking walls?: true

pak:

Kód: Vybrat vše

Enable monsters nerdpoling? (Building straight up): true
Enable monsters airbridging? (Building across gaps): true

doporučuju listí, protože zmizí časem a není všude hlína. Ale klidně dej bedrock xD

Kód: Vybrat vše

Block to use for monsters building: LEAVES

Pak u mobů to musíš zapnout taky, tady je example zombie, kterýho tam nakopči. Jinak u skeletonů, creeperů atd taky musíš zapnout zvlášť to nerdpoling/bridging
List bloků na zničení můžeš mít jakkoliv dlouhej, přidat tam cokoliv. Je to BLOCK:SEKUNDYNAZNICENI...list je jen u zombie, zbytek to používá asi stejně nebo se neprohrabává

Kód: Vybrat vše

  Zombie:
    true damage (completely ignores armor): 10
    explode on death: true
    death explosion causes fire?: true
    death explosion radius: 5.0
    spawn new mob on death: true
    death spawn type: Zombie
    death spawn count: 2
    death spawn chance: 100.0
    Immunities:
      cactus: true
      drowning: true
      attacks: true
      explosions: true
      falling: true
      fire: true
      lava: true
      projectiles: true
    can nerdpole up: true
    can make air bridges across: true
    on hit potion effects:
    - EFFECT:durationticks(integer):amplifier(integer):chance(double)
    - 'Example: CONFUSION:10:1:56.7'
    Use the new zombie destruction method, with block hp?: true
    Attackable blocks:
    - DIRT:5
    - STONE:10
    Mass aggro run speed: 1.0
Industry 2.0 -> 1.7.10 GregTech6 server. Pro připojení stačí napsat.
Člen ligy pro aktualizaci serverů na novější verze a rozšíření modovaného MC.
Discord FH : http://discord.fakaheda.eu/ (sem psát pokud chcete poradit s MC mody akutně)


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