82.208.17.17:27054
Neznáte nějaký PLUGIN (nebo nějaké jiné nastavení) které by udělaly, že zombie můžou ničit a stavět bloky a neumírají ve dne?
Plugin
- pitilon@seznam.cz
- Příspěvky: 3999
- Registrován: 16 lis 2014, 06:32
- Reputation: 57
- Kontaktovat uživatele:
Plugin

Ať už si lidé myslí cokoli cokoli dělají nebo říkají neberte osobně. Názory druhých odpovídají tomu čemu tito lidé věří a proto ať si o vás myslí cokoli ve skutečnosti se vás to netýká. Vždy to vypovídá jen a jen o nich.
Není hanba být zabit cheaterem, ale cheatovat a být zabit.
Nejsem nerozumný. Jen nemám ten samý rozum jako vy.

FH Discord: http://discord.fakaheda.eu/
- Hanakocz
- Příspěvky: 3228
- Věk: 34
- Registrován: 25 črc 2013, 20:53
- Reputation: 7
- Kontaktovat uživatele:
Re: Plugin
Známe, dokonce ho i zaktualizovali (dlouho nebyl...rok a půl....wow, máš štěstí docela)
http://dev.bukkit.org/bukkit-plugins/mo ... pocalypse/
Ale vypadá to jako docela slušný hardcore, takže to není pro malý dětičky
http://dev.bukkit.org/bukkit-plugins/mo ... pocalypse/
Ale vypadá to jako docela slušný hardcore, takže to není pro malý dětičky
Industry 2.0 -> 1.7.10 GregTech6 server. Pro připojení stačí napsat.
Člen ligy pro aktualizaci serverů na novější verze a rozšíření modovaného MC.
Discord FH : http://discord.fakaheda.eu/ (sem psát pokud chcete poradit s MC mody akutně)
Člen ligy pro aktualizaci serverů na novější verze a rozšíření modovaného MC.
Discord FH : http://discord.fakaheda.eu/ (sem psát pokud chcete poradit s MC mody akutně)
- pitilon@seznam.cz
- Příspěvky: 3999
- Registrován: 16 lis 2014, 06:32
- Reputation: 57
- Kontaktovat uživatele:
Re: Plugin
Tak to štěstí jsi na ten plugin poslal určitě ty a ještě se jen zeptám, co se tam vše nastavuje?

Ať už si lidé myslí cokoli cokoli dělají nebo říkají neberte osobně. Názory druhých odpovídají tomu čemu tito lidé věří a proto ať si o vás myslí cokoli ve skutečnosti se vás to netýká. Vždy to vypovídá jen a jen o nich.
Není hanba být zabit cheaterem, ale cheatovat a být zabit.
Nejsem nerozumný. Jen nemám ten samý rozum jako vy.

FH Discord: http://discord.fakaheda.eu/
- Hanakocz
- Příspěvky: 3228
- Věk: 34
- Registrován: 25 črc 2013, 20:53
- Reputation: 7
- Kontaktovat uživatele:
Re: Plugin
Na té stránce je to všecko nastavený, já jsem ho nezkoušel, jen vím, že existuje a šel jsem pro něj najisto
Zkus si to A) přečíst B) vyzkoušet C) otevřít config
Industry 2.0 -> 1.7.10 GregTech6 server. Pro připojení stačí napsat.
Člen ligy pro aktualizaci serverů na novější verze a rozšíření modovaného MC.
Discord FH : http://discord.fakaheda.eu/ (sem psát pokud chcete poradit s MC mody akutně)
Člen ligy pro aktualizaci serverů na novější verze a rozšíření modovaného MC.
Discord FH : http://discord.fakaheda.eu/ (sem psát pokud chcete poradit s MC mody akutně)
- pitilon@seznam.cz
- Příspěvky: 3999
- Registrován: 16 lis 2014, 06:32
- Reputation: 57
- Kontaktovat uživatele:
Re: Plugin
Nevíte jak nastavit aby mobové ničili a svavěli? A kde je nějaký blacklist nebo něco v tom smyslu co ti mobové nezničí config pluginu:
Kód: Vybrat vše
Worlds:
- world
Automatically over-write relevant parts of config to zombie apocalypse for next run?: false
Always night: false
Nightmare mode multiplier: 1.0
Nightmare mode period: 1200000
Nightmare mode exponential?: true
Use new event system?: true
Check for the deaggro permission for entity attacks, shooting super arrows, and mega-aggro?: false
Enable natural hostile spawns?: true
Enable natural passive spawns?: true
Enable spawn points?: false
Allow this MA installation to register the spawnpoint command?: true
Enable bonus spawns?: false
Enable naturalistic bonus spawns?: false
Hard cap on all mobs spawning: 1000000
Main server spawn X (used for calculating wilderness spawn scaling): 0
Main server spawn Z (used for calculating wilderness spawn scaling): 0
Only enable bonus spawns on one world?: false
'Bonus spawn world name:': world
Only enable naturalistic bonus spawns on one selected world?: false
Naturalistic bonus spawn world name: world
Enable worldguard spawn flag checks?: false
Spawn individual wave mobs in the same spot?: false
Enable bonus spawns midair? (Useful for Ghasts): false
Enable custom monster health?: false
Enable custom monster damage?: false
Enable worldguard damage flag checks?: false
Enable Ender Dragons destroying blocks?: false
Enable Endermen picking blocks?: true
Enable custom monster explosion properties? (Normal Creeper/Ghast): false
Enable spawning changes?: false
Enable custom monster drops?: false
Enable monsters destroying nearby torches?: false
Enable monsters attacking from a massive range?: false
Minimum distance sprint with their custom speed: 12
Mega-aggro range: 160
Mega-aggro range Y: 80
Use daytime mega-aggro range?: false
Daytime Mega-aggro range: 160
Daytime Mega-aggro range Y: 80
Enable Zombies attacking walls?: false
Enable Zombie wall destruction sounds?: true
Enable Zombie wall hit sounds?: true
Enable PigZombies attacking walls?: false
Drop the block item when a Zombie destroys it?: true
Enable worldguard 'enderman-grief' flag checks for all monster block operations?: false
Enable monsters nerdpoling? (Building straight up): false
Enable monsters airbridging? (Building across gaps): false
Kill the monster when it nerdpoles or airbridges?: false
Minimum frustration period before nerdpoling or airbridging: 10
Block to use for monsters building: DIRT
Make wolves aggressive?: false
Make zombie pigmen aggressive?: false
Make zombie pigmen use mega-aggro?: false
Enable worldguard creeper explosion flag check for creepers, ghasts, and death explosions?: false
Check block spawn blacklist (deny spawn on these blocks)?: false
Invert block spawn list? (Make whitelist): false
Enable monster on hit potion effects?: false
Enable all other monster properties?: false
Bonus monsters per player: 4
Percent chance of spawning a monster in bonus waves: 100.0
Minimum light level to spawn: 0
Maximum light level to spawn: 7
Minimum bonus spawn distance: 24
Maximum bonus spawn distance: 80
Bonus spawn Y offset: 0
Bonus spawn period: 60000
Number of mobs to spawn in a spot if found: 1
Bonus distance max scale: 1.0
Max bonus distance from spawn before max spawns: 0
Naturalistic bonus spawn mob attempts per tick: 10
Tick period for bonus natural spawns, increase this to drastically slow spawning: 1
Minimum naturalistic bonus spawn distance: 24
Maximum naturalistic bonus spawn distance: 160
Minimum light level to spawn naturalistic bonus: 0
Maximum light level to spawn naturalistic bonus: 7
Minimum Y for naturalistic bonus: 0
Maximum Y for naturalistic bonus: 255
Naturalistic distance max scale: 1.0
Max natural distance from spawn before max spawns: 3000
Automatically remove mobs who spawn inside blocks?: false
Action RPG mode! Milliseconds required between damage, vanilla=500: 500
Bonus Spawns:
Bat:
spawn: false
chance: 100.0
Blaze:
spawn: false
chance: 100.0
CaveSpider:
spawn: false
chance: 100.0
Chicken:
spawn: false
chance: 100.0
Creeper:
spawn: false
chance: 100.0
EnderDragon:
spawn: false
chance: 100.0
Enderman:
spawn: false
chance: 100.0
Ghast:
spawn: false
chance: 100.0
Giant:
spawn: false
chance: 100.0
Horse:
spawn: false
chance: 100.0
IronGolem:
spawn: false
chance: 100.0
MagmaCube:
spawn: false
chance: 100.0
MushroomCow:
spawn: false
chance: 100.0
Ocelot:
spawn: false
chance: 100.0
Pig:
spawn: false
chance: 100.0
PigZombie:
spawn: false
chance: 100.0
Sheep:
spawn: false
chance: 100.0
Silverfish:
spawn: false
chance: 100.0
Skeleton:
spawn: false
chance: 100.0
Slime:
spawn: false
chance: 100.0
Spider:
spawn: false
chance: 100.0
Squid:
spawn: false
chance: 100.0
Villager:
spawn: false
chance: 100.0
Wither:
spawn: false
chance: 100.0
WitherSkeleton:
spawn: false
chance: 100.0
Wolf:
spawn: false
chance: 100.0
Zombie:
spawn: false
chance: 100.0
Naturalistic Bonus Spawns:
Bat:
spawn: false
chance: 100.0
Blaze:
spawn: false
chance: 100.0
CaveSpider:
spawn: false
chance: 100.0
Chicken:
spawn: false
chance: 100.0
Creeper:
spawn: false
chance: 100.0
EnderDragon:
spawn: false
chance: 100.0
Enderman:
spawn: false
chance: 100.0
Ghast:
spawn: false
chance: 100.0
Giant:
spawn: false
chance: 100.0
Horse:
spawn: false
chance: 100.0
IronGolem:
spawn: false
chance: 100.0
MagmaCube:
spawn: false
chance: 100.0
MushroomCow:
spawn: false
chance: 100.0
Ocelot:
spawn: false
chance: 100.0
Pig:
spawn: false
chance: 100.0
PigZombie:
spawn: false
chance: 100.0
Sheep:
spawn: false
chance: 100.0
Silverfish:
spawn: false
chance: 100.0
Skeleton:
spawn: false
chance: 100.0
Slime:
spawn: false
chance: 100.0
Spider:
spawn: false
chance: 100.0
Squid:
spawn: false
chance: 100.0
Villager:
spawn: false
chance: 100.0
Wither:
spawn: false
chance: 100.0
WitherSkeleton:
spawn: false
chance: 100.0
Wolf:
spawn: false
chance: 100.0
Zombie:
spawn: false
chance: 100.0
Monster Properties:
Bat:
health: 6
damage: 0
Blaze:
health: 20
damage: 5
CaveSpider:
health: 20
damage: 2
uses mega-aggro: false
Chicken:
health: 4
damage: 0
Cow:
health: 10
damage: 0
Creeper:
health: 20
damage: 0
standard explosion radius: 3.0
standard fire: false
uses mega-aggro: true
EnderDragon:
health: 200
damage: 10
Enderman:
health: 40
damage: 7
burns in sunlight: true
Ghast:
health: 10
damage: 0
standard explosion radius: 1.0
standard fire: true
Giant:
health: 100
damage: 17
Horse:
health: 15
damage: 0
IronGolem:
health: 100
damage: 14
MushroomCow:
health: 10
damage: 0
Ocelot:
health: 10
damage: 0
Pig:
health: 10
damage: 0
PigZombie:
health: 20
damage: 5
uses mega-aggro: true
Sheep:
health: 8
damage: 0
Silverfish:
health: 8
damage: 1
Skeleton:
health: 20
damage: 4
burns in sunlight: true
uses mega-aggro: true
Spider:
health: 16
damage: 2
uses mega-aggro: false
Squid:
health: 10
damage: 0
Villager:
health: 20
damage: 0
TamedWolf:
health: 20
damage: 4
Wither:
health: 300
damage: 5
WitherSkeleton:
health: 20
damage: 9
uses mega-aggro: true
Wolf:
health: 8
damage: 2
Zombie:
health: 20
damage: 4
burns in sunlight: true
uses mega-aggro: true
Advanced Monster Properties:
Bat:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Bat
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Blaze:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Blaze
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
CaveSpider:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: CaveSpider
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Chicken:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Chicken
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Cow:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Cow
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Creeper:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Creeper
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
can nerdpole up: false
can make air bridges across: false
Mass aggro run speed: 1.0
EnderDragon:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: EnderDragon
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Enderman:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Enderman
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Ghast:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Ghast
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Giant:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Giant
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Horse:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
IronGolem:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: VillagerGolem
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
MushroomCow:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: MushroomCow
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Ocelot:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Ozelot
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Pig:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Pig
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
PigZombie:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: PigZombie
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
can nerdpole up: false
can make air bridges across: false
spawns with standard equipment: true
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Sheep:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Sheep
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Silverfish:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Silverfish
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Skeleton:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Skeleton
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
can nerdpole up: false
can make air bridges across: false
spawns with standard equipment: true
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Enable Super Arrows: false
Super Arrow period: 5000
Super Arrow chance: 100.0
Super Arrow X/Z attack range: 20.0
Super Arrow Y attack range: 80
Make skeleton arrows explode?: false
Arrow explosion radius: 2.0
Super Arrow Player Protection Radius: 0
Arrow chance to explode on collision: 100.0
Arrow explosion causes fire?: false
Mass aggro run speed: 1.0
Spider:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Spider
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Squid:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Squid
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
Villager:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Villager
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
TamedWolf:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Wither:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
WitherSkeleton:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
can nerdpole up: false
can make air bridges across: false
spawns with standard equipment: true
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Enable Wither Skeletons to fire Skeleton super arrows: false
Wolf:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Wolf
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Zombie:
true damage (completely ignores armor): 0
explode on death: false
death explosion causes fire?: false
death explosion radius: 1.0
spawn new mob on death: false
death spawn type: Zombie
death spawn count: 1
death spawn chance: 100.0
Immunities:
cactus: false
drowning: false
attacks: false
explosions: false
falling: false
fire: false
lava: false
projectiles: false
can nerdpole up: false
can make air bridges across: false
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Use the new zombie destruction method, with block hp?: true
Attackable blocks:
- block:seconds
Mass aggro run speed: 1.0
Natural:
Creeper:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Creeper
Enderman:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Enderman
Skeleton:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Skeleton
Zombie:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Zombie
Bat:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Bat
Blaze:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Blaze
CaveSpider:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: CaveSpider
Chicken:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Chicken
Cow:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Cow
Ghast:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Ghast
Horse:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: EntityHorse
IronGolem:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: VillagerGolem
Ocelot:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Ozelot
MagmaCube:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: LavaSlime
MushroomCow:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: MushroomCow
Pig:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Pig
PigZombie:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: PigZombie
Sheep:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Sheep
Silverfish:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Silverfish
Slime:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Slime
Spider:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Spider
Squid:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Squid
Villager:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Villager
Wither:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Wither
WitherSkeleton:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: WitherSkull
Wolf:
spawn: true
spawncount: 1
spawnchance: 100.0
spawnymin: 1
spawnymax: 255
replacement: Wolf
Drops:
Bat:
drops:
- item:count:chance
- item:count:chance
Overwrite?: false
Creeper:
drops:
- item:count:chance
- item:count:chance
Overwrite?: false
Enderman:
drops:
- item:count:chance
Overwrite?: false
Skeleton:
drops:
- item:count:chance
Overwrite?: false
Spider:
drops:
- item:count:chance
Overwrite?: false
Zombie:
drops:
- item:count:chance
Overwrite?: false
Blaze:
drops:
- item:count:chance
Overwrite?: false
CaveSpider:
drops:
- item:count:chance
Overwrite?: false
Chicken:
drops:
- item:count:chance
Overwrite?: false
Cow:
drops:
- item:count:chance
Overwrite?: false
EnderDragon:
drops:
- item:count:chance
Overwrite?: false
Ghast:
drops:
- item:count:chance
Overwrite?: false
Giant:
drops:
- item:count:chance
Overwrite?: false
Horse:
drops:
- item:count:chance
Overwrite?: false
IronGolem:
drops:
- item:count:chance
Overwrite?: false
MagmaCube:
drops:
- item:count:chance
Overwrite?: false
MushroomCow:
drops:
- item:count:chance
Overwrite?: false
Ocelot:
drops:
- item:count:chance
Overwrite?: false
Pig:
drops:
- item:count:chance
Overwrite?: false
PigZombie:
drops:
- item:count:chance
Overwrite?: false
Sheep:
drops:
- item:count:chance
Overwrite?: false
Silverfish:
drops:
- item:count:chance
Overwrite?: false
Slime:
drops:
- item:count:chance
Overwrite?: false
Squid:
drops:
- item:count:chance
Overwrite?: false
Villager:
drops:
- item:count:chance
Overwrite?: false
Wither:
drops:
- item:count:chance
- item:count:chance
Overwrite?: false
WitherSkeleton:
drops:
- item:count:chance
- item:count:chance
Overwrite?: false
Wolf:
drops:
- item:count:chance
Overwrite?: false
Spawn Block Blacklist:
- block
Ať už si lidé myslí cokoli cokoli dělají nebo říkají neberte osobně. Názory druhých odpovídají tomu čemu tito lidé věří a proto ať si o vás myslí cokoli ve skutečnosti se vás to netýká. Vždy to vypovídá jen a jen o nich.
Není hanba být zabit cheaterem, ale cheatovat a být zabit.
Nejsem nerozumný. Jen nemám ten samý rozum jako vy.

FH Discord: http://discord.fakaheda.eu/
- Hanakocz
- Příspěvky: 3228
- Věk: 34
- Registrován: 25 črc 2013, 20:53
- Reputation: 7
- Kontaktovat uživatele:
Re: Plugin
nahoře:
pak:
doporučuju listí, protože zmizí časem a není všude hlína. Ale klidně dej bedrock xD
Pak u mobů to musíš zapnout taky, tady je example zombie, kterýho tam nakopči. Jinak u skeletonů, creeperů atd taky musíš zapnout zvlášť to nerdpoling/bridging
List bloků na zničení můžeš mít jakkoliv dlouhej, přidat tam cokoliv. Je to BLOCK:SEKUNDYNAZNICENI...list je jen u zombie, zbytek to používá asi stejně nebo se neprohrabává
Kód: Vybrat vše
Enable Zombies attacking walls?: truepak:
Kód: Vybrat vše
Enable monsters nerdpoling? (Building straight up): true
Enable monsters airbridging? (Building across gaps): truedoporučuju listí, protože zmizí časem a není všude hlína. Ale klidně dej bedrock xD
Kód: Vybrat vše
Block to use for monsters building: LEAVESPak u mobů to musíš zapnout taky, tady je example zombie, kterýho tam nakopči. Jinak u skeletonů, creeperů atd taky musíš zapnout zvlášť to nerdpoling/bridging
List bloků na zničení můžeš mít jakkoliv dlouhej, přidat tam cokoliv. Je to BLOCK:SEKUNDYNAZNICENI...list je jen u zombie, zbytek to používá asi stejně nebo se neprohrabává
Kód: Vybrat vše
Zombie:
true damage (completely ignores armor): 10
explode on death: true
death explosion causes fire?: true
death explosion radius: 5.0
spawn new mob on death: true
death spawn type: Zombie
death spawn count: 2
death spawn chance: 100.0
Immunities:
cactus: true
drowning: true
attacks: true
explosions: true
falling: true
fire: true
lava: true
projectiles: true
can nerdpole up: true
can make air bridges across: true
on hit potion effects:
- EFFECT:durationticks(integer):amplifier(integer):chance(double)
- 'Example: CONFUSION:10:1:56.7'
Use the new zombie destruction method, with block hp?: true
Attackable blocks:
- DIRT:5
- STONE:10
Mass aggro run speed: 1.0Industry 2.0 -> 1.7.10 GregTech6 server. Pro připojení stačí napsat.
Člen ligy pro aktualizaci serverů na novější verze a rozšíření modovaného MC.
Discord FH : http://discord.fakaheda.eu/ (sem psát pokud chcete poradit s MC mody akutně)
Člen ligy pro aktualizaci serverů na novější verze a rozšíření modovaného MC.
Discord FH : http://discord.fakaheda.eu/ (sem psát pokud chcete poradit s MC mody akutně)
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