ClearLag - ender signal

Technická podpora k herním serverům Minecraft a Tekkit
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JusticeLuke
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ClearLag - ender signal

#1 Příspěvekod JusticeLuke » 13 led 2016, 01:34

82.208.17.11:27719

Používám ClearLag pro mazání entit ze serveru, chtěl bych se s vámi poradit, nemohu zakázat mazání Zlatých enchant jablek ID "322:1" zkoušel jsem také "GOLDEN_APPLE:1"
Hlavně bych chtěl vyřešit Ender signal, když někdo vyhodí perlu tak clearlag jí smaže a hráče to neteleportuje, config mám tuším správně, chybu nevidím. Děkuji za vaše rady!

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#--------------------------------------------------------------------#
#                   ClearLag Configuration File                      #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
#                                -                                   #
#        Here is a helpful tutorial on this configuration setup!     #
#   http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/  #
#--------------------------------------------------------------------#
#                     All possible mob names                         #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
  auto-update: true
  enable-signs: true
  config-version: 7
  disable-waterlife: true
  keep-spawn-in-memory: true
  enable-api: true
 
#Meters your ram usage, if it goes above 'limit', run 'commands:'
# -- 'ram-limit:' is in MB, do not set it exactly to your max allocated ram amount
# -- 'interval:' is how often clearlag will check your ram usage
ram-meter:
  enabled: false
  interval: 20
  ram-limit: 5000
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg gc'
 
#This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
#I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
# -- 'limit-only-fly' ONLY limit players who are currently flying
# -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
# -- to another.  Going faster over chunks then that number will cancel their movement
player-speed-limiter:
  enabled: false
  chunk-to-chunk-time: 600
  limit-only-fly: false
 
#Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
#When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
# -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
# -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
mob-breeding-limiter:
  enabled: false
  max-mobs: 6
  check-radius: 15
 
#Should clearlag purge logs under /logs when the server starts?
# -- days-old means how many days old can the log be to be deleted
log-purger:
  enabled: false
  days-old: 3
 
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
    - Itemframe
    - Painting
    - Wolf
    - Villager
    - Horse
    - ARMOR_STAND

#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
  force-update: false
 
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
  enabled: false
  check-radius: 8
  max-mobs: 5
 
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
  enabled: false
  limit: 6000
  create-new-chunks: true
 
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
  enabled: false
  zombie: 30
  skeleton: 30
  creeper: 20
 
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
  enabled: false
  interval: 10
  mobtimer: true
  itemtimer: true
  arrowtimer: true
  arrowkilltime: 15
  moblivetime: 600
  itemlivetime: 240
 
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
  enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
  max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
  interval: 30
#This is the radius around the player
  radius: 30
#This is the radius FROM the player (in blocks!)
  radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
  forcespawn: false
#4 = nighttime, what light level should mobs spawn in
  lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
  armor-chance: 30
  mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - zombie 5
    - skeleton 3
    - creeper
    - enderman
  animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - pig 4
    - sheep 1
    - cow 6
    - chicken 2
 
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
  enabled: false
  max: 2
  radius: 6
 
#This option reduces global dispenser rate
dispenser-reducer:
  enabled: false
  time: 100
 
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
  tnt-reducer: false
 
#This option reduces fire spread rate
firespread-reducer:
  enabled: false
  time: 2000
 
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
  enabled: false
  limit: 40
 
spawn-limiter:
  enabled: false
  interval: 15
  monsters: 300
  animals: 300
 
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
  enabled: false
  interval: 15
  tps-trigger: 14.0
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
 
#This is /lagg killmobs, put what you DON'T want removed!
# -- 'remove-named', when FALSE entities with custom names will NOT be removed
kill-mobs:
  disable-build-wither: false
  mob-filter:
        - Villager
        - Wolf
        - Horse
 
#This takes care of mob spawners
# -- max-spawn is the max entities that can be within the check-radius
# -- check-radius is x/z radius, y-radius is y radius (up/down)
mobspawner:
  enabled: false
  max-spawn: 4
  check-radius: 15
  y-radius: 30
 
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
  enabled: false
  radius: 6
 
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
  enabled: true
  broadcast-message: '&4[&6ClearLag&4] &aSmazano +RemoveAmount Entit!'
  broadcast-warning: true
  autoremoval-interval: 900
  warnings:
        - time:840 msg:&4[&8ClearLag&4] &cPozor! Ze zeme budou smazany entity za &7+remaining &csekund!
        - time:890 msg:&4[&8ClearLag&4] &cPozor! Ze zeme budou smazany entity za &7+remaining &csekund!
 
#What should be removed during an auto-removal
remove:
  world-filter:
    - this_world
  broadcast-removal: true
  boat: false
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: false
  primed-tnt: true
  arrow: false
  snowball: false
  fireball: false
  ender-signal: false
  item-filter:
  - 14
  - 15
  - 16
  - 19
  - 41
  - 42
  - 47
  - 56
  - 57
  - 116
  - 117
  - 130
  - 138
  - 133
  - 262
  - 263
  - 264
  - 265
  - 266
  - 276
  - 277
  - 278
  - 279
  - 310
  - 311
  - 312
  - 313
  - 322:1
  - 329
  - 341
  - 342
  - 343
  - 344
  - 333
  - 368
  - 369
  - 370
  - 378
  - 382
  - 384
  - 388
  - 399
  - 417
  - 418
  - 419
  remove-mobs:
  # - cow
 
#What should be removed during /lagg clear
command-remove:
  world-filter:
    - this_world
  broadcast-removal: false
  boat: false
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: false
  primed-tnt: true
  arrow: false
  snowball: false
  fireball: false
  ender-signal: false
  item-filter:
  - 14
  - 15
  - 16
  - 19
  - 41
  - 42
  - 47
  - 56
  - 57
  - 116
  - 117
  - 130
  - 138
  - 133
  - 262
  - 263
  - 264
  - 265
  - 266
  - 276
  - 277
  - 278
  - 279
  - 310
  - 311
  - 312
  - 313
  - 322:1
  - 329
  - 341
  - 342
  - 343
  - 344
  - 333
  - 368
  - 369
  - 370
  - 378
  - 382
  - 384
  - 388
  - 399
  - 417
  - 418
  - 419
  remove-mobs:
  # - cow
   
check:
  world-filter:
    - this_world
  boat: false
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: false
  primed-tnt: true
  arrow: false
  snowball: false
  fireball: false
  ender-signal: false
  item-filter:
  - 14
  - 15
  - 16
  - 19
  - 41
  - 42
  - 47
  - 56
  - 57
  - 116
  - 117
  - 130
  - 138
  - 133
  - 262
  - 263
  - 264
  - 265
  - 266
  - 276
  - 277
  - 278
  - 279
  - 310
  - 311
  - 312
  - 313
  - 322:1
  - 341
  - 342
  - 343
  - 333
  - 344
  - 368
  - 369
  - 370
  - 378
  - 382
  - 384
  - 388
  - 399
  - 417
  - 418
  - 419
  mobs:
    creature: true
    animals: true
    monster: true
   
limit:
  enable-limit: false
  max: 1000
  check-interval: 60
  broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  world-filter:
    - this_world
  broadcast-removal: true
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: false
  primed-tnt: true
  arrow: false
  snowball: false
  fireball: false
  ender-signal: false
  item-filter:
  - 14
  - 15
  - 16
  - 19
  - 41
  - 42
  - 47
  - 56
  - 57
  - 116
  - 117
  - 130
  - 138
  - 133
  - 262
  - 263
  - 264
  - 265
  - 266
  - 276
  - 277
  - 278
  - 279
  - 310
  - 311
  - 312
  - 313
  - 322:1
  - 341
  - 342
  - 343
  - 333
  - 344
  - 368
  - 369
  - 370
  - 378
  - 382
  - 384
  - 388
  - 399
  - 417
  - 418
  - 419


-- 13 led 2016, 00:48 --

Ok tak teď jsem to opravil, Ender signal to už nemaže Ale nevím jak na ty zlatý jablíčka :D
Hledáš PvP minecraft server? Frakce, Ekonomika + Classy! a plno dalšího!
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Hanakocz
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Re: ClearLag - ender signal

#2 Příspěvekod Hanakocz » 13 led 2016, 02:09

ClearLag je zbytečnost zatěžující server navíc a prudící hráče xD
Zkus třeba opravdové ID toho itemu... minecraft:golden_apple
Industry 2.0 -> 1.7.10 GregTech6 server. Pro připojení stačí napsat.
Člen ligy pro aktualizaci serverů na novější verze a rozšíření modovaného MC.
Discord FH : http://discord.fakaheda.eu/ (sem psát pokud chcete poradit s MC mody akutně)

JusticeLuke
Příspěvky: 50
Registrován: 23 čer 2014, 22:50
Reputation: 0

Re: ClearLag - ender signal

#3 Příspěvekod JusticeLuke » 23 led 2016, 15:44

vyřešeno
Hledáš PvP minecraft server? Frakce, Ekonomika + Classy! a plno dalšího!
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