VYŘEŠENO

Technická podpora k herním serverům Minecraft a Tekkit
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pitilon@seznam.cz
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VYŘEŠENO

#1 Příspěvekod pitilon@seznam.cz » 08 říj 2015, 07:29

1.png
93.91.250.140:27830

Nevítě někdo, co je zde za chybu?

Kód: Vybrat vše

Confing: settings:
  auto-update: true
  enable-signs: true
  config-version: 7
  disable-waterlife: true
  keep-spawn-in-memory: true
  enable-api: true
 
#Meters your ram usage, if it goes above 'limit', run 'commands:'
# -- 'ram-limit:' is in MB, do not set it exactly to your max allocated ram amount
# -- 'interval:' is how often clearlag will check your ram usage
ram-meter:
  enabled: false
  interval: 20
  ram-limit: 5000
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg gc'
 
#This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
#I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
# -- 'limit-only-fly' ONLY limit players who are currently flying
# -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
# -- to another.  Going faster over chunks then that number will cancel their movement
player-speed-limiter:
  enabled: false
  chunk-to-chunk-time: 600
  limit-only-fly: false
 
#Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
#When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
# -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
# -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
mob-breeding-limiter:
  enabled: false
  max-mobs: 6
  check-radius: 15
 
#Should clearlag purge logs under /logs when the server starts?
# -- days-old means how many days old can the log be to be deleted
log-purger:
  enabled: false
  days-old: 3
 
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
    - Itemframe
    - Painting
    - Wolf
    - Villager
    - Horse
    - ARMOR_STAND

#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
  force-update: false
 
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
  enabled: true
  check-radius: 3
  max-mobs: 5
 
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
  enabled: false
  limit: 6000
  create-new-chunks: true
 
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
  enabled: false
  zombie: 30
  skeleton: 30
  creeper: 20
 
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
  enabled: false
  interval: 10
  mobtimer: true
  itemtimer: true
  arrowtimer: true
  arrowkilltime: 15
  moblivetime: 600
  itemlivetime: 240
 
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
  enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
  max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
  interval: 30
#This is the radius around the player
  radius: 30
#This is the radius FROM the player (in blocks!)
  radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
  forcespawn: false
#4 = nighttime, what light level should mobs spawn in
  lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
  armor-chance: 30
  mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - zombie 5
    - skeleton 3
    - creeper
    - enderman
  animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - pig 4
    - sheep 1
    - cow 6
    - chicken 2
 
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
  enabled: false
  max: 2
  radius: 6
 
#This option reduces global dispenser rate
dispenser-reducer:
  enabled: false
  time: 100
 
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
  tnt-reducer: true
 
#This option reduces fire spread rate
firespread-reducer:
  enabled: false
  time: 2000
 
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
  enabled: true
  limit: 200
 
spawn-limiter:
  enabled: false
  interval: 15
  monsters: 300
  animals: 300
 
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
  enabled: false
  interval: 15
  tps-trigger: 19.0
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg gc'
    - 'lagg unloadchunks'
 
#This is /lagg killmobs, put what you DON'T want removed!
# -- 'remove-named', when FALSE entities with custom names will NOT be removed
kill-mobs:
  disable-build-wither: false
  mob-filter:
   - Villager
   - Wolf
   - Horse
 
#This takes care of mob spawners
# -- max-spawn is the max entities that can be within the check-radius
# -- check-radius is x/z radius, y-radius is y radius (up/down)
mobspawner:
  enabled: false
  max-spawn: 4
  check-radius: 15
  y-radius: 30
 
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
  enabled: false
  radius: 6
 
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
  enabled: true
  broadcast-message: '&a&lVysavac &8&l➜ &7Vysano itemu
  broadcast-warning: true
  autoremoval-interval: 600
  warnings:
        - time:595 msg:&a&lVysavac &8&l➜ &4&lZa&f +remaining &4&lsekund vysaju vesechny itemy!
        - time:570 msg:&a&lVysavac &8&l➜ &c&lZa&7 +remaining &c&lsekund vysanju itemy!
 
#What should be removed during an auto-removal
remove:
  world-filter:
  broadcast-removal: true
  boat: false
  falling-block: true
  experienceOrb: true
  painting: false
  projectile: true
  item: true
  itemframe: false
  minecart: false
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  - 264
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266
  remove-mobs:
  - zombie
  - creeper
  - blaze
  - wither
  - slime
  - spider
  # - cow
 
#What should be removed during /lagg clear
command-remove:
  world-filter:
  broadcast-removal: false
  boat: true
  falling-block: true
  experienceOrb: true
  painting: false
  projectile: true
  item: true
  itemframe: false
  minecart: false
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266
  remove-mobs:
  - zombie
  - creeper
  - blaze
  - wither
  - slime
  - spider
  # - cow
   
check:
  world-filter:
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266
  mobs:
    creature: true
    animals: true
    monster: true
   
limit:
  enable-limit: true
  max: 1500
  check-interval: 60
  broadcast-message: '&a&l[Vysavac] &c&lByl dosazen limit&a, vysano itemu(entit)
  world-filter:
  broadcast-removal: true
  boat: false
  falling-block: true
  experienceOrb: true
  painting: false
  projectile: true
  item: true
  itemframe: false
  minecart: false
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266
Naposledy upravil(a) pitilon@seznam.cz dne 10 říj 2015, 12:56, celkem upraveno 2 x.
Obrázek
Ať už si lidé myslí cokoli cokoli dělají nebo říkají neberte osobně. Názory druhých odpovídají tomu čemu tito lidé věří a proto ať si o vás myslí cokoli ve skutečnosti se vás to netýká. Vždy to vypovídá jen a jen o nich.
Není hanba být zabit cheaterem, ale cheatovat a být zabit.
Nejsem nerozumný. Jen nemám ten samý rozum jako vy.

Obrázek
FH Discord: http://discord.fakaheda.eu/

marty_
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Re: Clearlag

#2 Příspěvekod marty_ » 08 říj 2015, 07:43

uz ses tu hodne dlouho abys vedel ze configy se davaji do code..
tak sup sup do code :-)
a protoze to v code nemas tak vez jen ze prvni chyba je v radku 311 pozice 23 :-)
Všechny své servery jsem sloučil pomocí BungeeCordu na jediny multiserver play.hero-craft.cz a jsem maximálně spokojenej :)
Jsou to tyto:
Lobby (1.11), Creativ(1.12), Skyblock(1.12), Planet(1.12), Games(1.9.4), Hranice(1.11), Classic(1.12), , Seniorcraft (1.12), a dalsi pripravuji... (aktualne RPG 1.12)

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pitilon@seznam.cz
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Registrován: 16 lis 2014, 06:32
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Re: Clearlag

#3 Příspěvekod pitilon@seznam.cz » 08 říj 2015, 08:03

Do code jsem to dal, a na řádku 311 je jen: broadcast-message: '&a&l[Vysavac] &c&lByl dosazen limit&a, vysano itemu(entit)
Obrázek
Ať už si lidé myslí cokoli cokoli dělají nebo říkají neberte osobně. Názory druhých odpovídají tomu čemu tito lidé věří a proto ať si o vás myslí cokoli ve skutečnosti se vás to netýká. Vždy to vypovídá jen a jen o nich.
Není hanba být zabit cheaterem, ale cheatovat a být zabit.
Nejsem nerozumný. Jen nemám ten samý rozum jako vy.

Obrázek
FH Discord: http://discord.fakaheda.eu/

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DanielL
Příspěvky: 28
Registrován: 25 črc 2015, 20:17
Reputation: 0

Re: Clearlag

#4 Příspěvekod DanielL » 08 říj 2015, 08:56

Nedal jsi na konec uvozovku jako je na zacatku toho textu.
Jo.

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pitilon@seznam.cz
Příspěvky: 3999
Registrován: 16 lis 2014, 06:32
Reputation: 57
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Re: Clearlag

#5 Příspěvekod pitilon@seznam.cz » 08 říj 2015, 15:31

Na řádek 311 jsem na konec dodal ' a nadále..
Obrázek
Ať už si lidé myslí cokoli cokoli dělají nebo říkají neberte osobně. Názory druhých odpovídají tomu čemu tito lidé věří a proto ať si o vás myslí cokoli ve skutečnosti se vás to netýká. Vždy to vypovídá jen a jen o nich.
Není hanba být zabit cheaterem, ale cheatovat a být zabit.
Nejsem nerozumný. Jen nemám ten samý rozum jako vy.

Obrázek
FH Discord: http://discord.fakaheda.eu/

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AAAuto
Příspěvky: 385
Registrován: 26 pro 2014, 20:35
Reputation: 0

Re: Clearlag

#6 Příspěvekod AAAuto » 10 říj 2015, 09:02

Čo ti bráni config resetovať a vypísať ho znova ? ClearLag nemá toho veľa v configu aby si sa zodral prepisovaním ...
„Nikdy nehovor, že sa niečo urobiť nedá, pretože vždy sa nájde nejaký blbec, ktorý nevie že sa to nedá a urobí."

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Ju3eN
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Re: Clearlag

#7 Příspěvekod Ju3eN » 10 říj 2015, 10:42

Kód: Vybrat vše

Config: settings:
  auto-update: true
  enable-signs: true
  config-version: 7
  disable-waterlife: true
  keep-spawn-in-memory: true
  enable-api: true
 
#Meters your ram usage, if it goes above 'limit', run 'commands:'
# -- 'ram-limit:' is in MB, do not set it exactly to your max allocated ram amount
# -- 'interval:' is how often clearlag will check your ram usage
ram-meter:
  enabled: false
  interval: 20
  ram-limit: 5000
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg gc'
 
#This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
#I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
# -- 'limit-only-fly' ONLY limit players who are currently flying
# -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
# -- to another.  Going faster over chunks then that number will cancel their movement
player-speed-limiter:
  enabled: false
  chunk-to-chunk-time: 600
  limit-only-fly: false
 
#Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
#When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
# -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
# -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
mob-breeding-limiter:
  enabled: false
  max-mobs: 6
  check-radius: 15
 
#Should clearlag purge logs under /logs when the server starts?
# -- days-old means how many days old can the log be to be deleted
log-purger:
  enabled: false
  days-old: 3
 
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
    - Itemframe
    - Painting
    - Wolf
    - Villager
    - Horse
    - ARMOR_STAND

#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
  force-update: false
 
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
  enabled: true
  check-radius: 3
  max-mobs: 5
 
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
  enabled: false
  limit: 6000
  create-new-chunks: true
 
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
  enabled: false
  zombie: 30
  skeleton: 30
  creeper: 20
 
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
  enabled: false
  interval: 10
  mobtimer: true
  itemtimer: true
  arrowtimer: true
  arrowkilltime: 15
  moblivetime: 600
  itemlivetime: 240
 
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
  enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
  max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
  interval: 30
#This is the radius around the player
  radius: 30
#This is the radius FROM the player (in blocks!)
  radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
  forcespawn: false
#4 = nighttime, what light level should mobs spawn in
  lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
  armor-chance: 30
  mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - zombie 5
    - skeleton 3
    - creeper
    - enderman
  animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - pig 4
    - sheep 1
    - cow 6
    - chicken 2
 
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
  enabled: false
  max: 2
  radius: 6
 
#This option reduces global dispenser rate
dispenser-reducer:
  enabled: false
  time: 100
 
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
  tnt-reducer: true
 
#This option reduces fire spread rate
firespread-reducer:
  enabled: false
  time: 2000
 
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
  enabled: true
  limit: 200
 
spawn-limiter:
  enabled: false
  interval: 15
  monsters: 300
  animals: 300
 
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
  enabled: false
  interval: 15
  tps-trigger: 19.0
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg gc'
    - 'lagg unloadchunks'
 
#This is /lagg killmobs, put what you DON'T want removed!
# -- 'remove-named', when FALSE entities with custom names will NOT be removed
kill-mobs:
  disable-build-wither: false
  mob-filter:
   - Villager
   - Wolf
   - Horse
 
#This takes care of mob spawners
# -- max-spawn is the max entities that can be within the check-radius
# -- check-radius is x/z radius, y-radius is y radius (up/down)
mobspawner:
  enabled: false
  max-spawn: 4
  check-radius: 15
  y-radius: 30
 
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
  enabled: false
  radius: 6
 
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
  enabled: true
  broadcast-message: '&a&lVysavac &8&l➜ &7Vysano itemu
  broadcast-warning: true
  autoremoval-interval: 600
  warnings:
        - time:595 msg:&a&lVysavac &8&l➜ &4&lZa&f +remaining &4&lsekund vysaju vesechny itemy!'
        - time:570 msg:&a&lVysavac &8&l➜ &c&lZa&7 +remaining &c&lsekund vysanju itemy!'
 
#What should be removed during an auto-removal
remove:
  world-filter:
  broadcast-removal: true
  boat: false
  falling-block: true
  experienceOrb: true
  painting: false
  projectile: true
  item: true
  itemframe: false
  minecart: false
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  - 264
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266
  remove-mobs:
  - zombie
  - creeper
  - blaze
  - wither
  - slime
  - spider
  # - cow
 
#What should be removed during /lagg clear
command-remove:
  world-filter:
  broadcast-removal: false
  boat: true
  falling-block: true
  experienceOrb: true
  painting: false
  projectile: true
  item: true
  itemframe: false
  minecart: false
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266
  remove-mobs:
  - zombie
  - creeper
  - blaze
  - wither
  - slime
  - spider
  # - cow
   
check:
  world-filter:
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266
  mobs:
    creature: true
    animals: true
    monster: true
   
limit:
  enable-limit: true
  max: 1500
  check-interval: 60
  broadcast-message: '&a&l[Vysavac] &c&lByl dosazen limit&a, vysano itemu +RemoveAmount'
  world-filter:
  broadcast-removal: true
  boat: false
  falling-block: true
  experienceOrb: true
  painting: false
  projectile: true
  item: true
  itemframe: false
  minecart: false
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266


Skús tam dať toto

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pitilon@seznam.cz
Příspěvky: 3999
Registrován: 16 lis 2014, 06:32
Reputation: 57
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Re: Clearlag

#8 Příspěvekod pitilon@seznam.cz » 10 říj 2015, 10:55

syntax error on line 213, col 8: ` - time:570 msg:&a&lVysavac &8&l➜ &c&lZa&7 +remaining &c&lsekund vysanju itemy!'
'

Tohle mi to píše přímo v tom souboru, i po tom, co jsem to upravil
Obrázek
Ať už si lidé myslí cokoli cokoli dělají nebo říkají neberte osobně. Názory druhých odpovídají tomu čemu tito lidé věří a proto ať si o vás myslí cokoli ve skutečnosti se vás to netýká. Vždy to vypovídá jen a jen o nich.
Není hanba být zabit cheaterem, ale cheatovat a být zabit.
Nejsem nerozumný. Jen nemám ten samý rozum jako vy.

Obrázek
FH Discord: http://discord.fakaheda.eu/

Uživatelský avatar
AAAuto
Příspěvky: 385
Registrován: 26 pro 2014, 20:35
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Re: Clearlag

#9 Příspěvekod AAAuto » 10 říj 2015, 12:35

Skús toto :

Kód: Vybrat vše

#--------------------------------------------------------------------#
#        Upravil a skonstruoval developer configu Clark447           #
#--------------------------------------------------------------------#
settings:
  auto-update: true
  enable-signs: true
  config-version: 7
  disable-waterlife: true
  keep-spawn-in-memory: true
  enable-api: true
 
#Meters your ram usage, if it goes above 'limit', run 'commands:'
# -- 'ram-limit:' is in MB, do not set it exactly to your max allocated ram amount
# -- 'interval:' is how often clearlag will check your ram usage
ram-meter:
  enabled: false
  interval: 20
  ram-limit: 5000
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
    - 'lagg gc'
 
#This limits how fast a user can move from chunk-to-chunk and will prevent users from overloading your server
#I HIGHLY recommend you use this on servers with increased player-speeds/or fly enabled
# -- 'limit-only-fly' ONLY limit players who are currently flying
# -- 'chunk-to-chunk-time' is in milliseconds. It's the time users are allowed to move from one chunk
# -- to another.  Going faster over chunks then that number will cancel their movement
player-speed-limiter:
  enabled: false
  chunk-to-chunk-time: 600
  limit-only-fly: false
 
#Should mobs be nerfed to prevent over-breeding to reduce CPU usage (And possibly raise TPS)
#When mobs are stuck too close, collisions are extremely intensive putting a pretty mean load on the server
# -- 'max-mobs' means how many bably/adult animals are allowed within the 'check-radius'
# -- 'check-radius' is the radius of what clearlag will check for 'max-mobs'
mob-breeding-limiter:
  enabled: false
  max-mobs: 6
  check-radius: 15
 
#Should clearlag purge logs under /logs when the server starts?
# -- days-old means how many days old can the log be to be deleted
log-purger:
  enabled: false
  days-old: 3
 
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
    - Itemframe
    - Painting
    - Wolf
    - Villager
    - Horse
    - ARMOR_STAND

#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
  force-update: false
 
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
  enabled: false
  check-radius: 8
  max-mobs: 5
 
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
  enabled: false
  limit: 6000
  create-new-chunks: true
 
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
  enabled: false
  zombie: 30
  skeleton: 30
  creeper: 20
 
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
  enabled: false
  interval: 10
  mobtimer: true
  itemtimer: true
  arrowtimer: true
  arrowkilltime: 15
  moblivetime: 600
  itemlivetime: 240
 
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
  enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
  max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
  interval: 30
#This is the radius around the player
  radius: 30
#This is the radius FROM the player (in blocks!)
  radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
  forcespawn: false
#4 = nighttime, what light level should mobs spawn in
  lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
  armor-chance: 30
  mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - zombie 5
    - skeleton 3
    - creeper
    - enderman
  animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - pig 4
    - sheep 1
    - cow 6
    - chicken 2
 
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
  enabled: false
  max: 2
  radius: 6
 
#This option reduces global dispenser rate
dispenser-reducer:
  enabled: false
  time: 100
 
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
  tnt-reducer: false
 
#This option reduces fire spread rate
firespread-reducer:
  enabled: false
  time: 2000
 
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
  enabled: false
  limit: 40
 
spawn-limiter:
  enabled: false
  interval: 15
  monsters: 300
  animals: 300
 
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
  enabled: false
  interval: 15
  tps-trigger: 14.0
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
 
#This is /lagg killmobs, put what you DON'T want removed!
# -- 'remove-named', when FALSE entities with custom names will NOT be removed
kill-mobs:
   disable-build-wither: false
   mob-filter:
   - Villager
   - Wolf
   - ARMOR_STAND
   - Horse
 
#This takes care of mob spawners
# -- max-spawn is the max entities that can be within the check-radius
# -- check-radius is x/z radius, y-radius is y radius (up/down)
mobspawner:
  enabled: false
  max-spawn: 4
  check-radius: 15
  y-radius: 30
 
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
  enabled: false
  radius: 6
 
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
  enabled: true
  broadcast-message: '&a&lVysavac &8&l> &7Vysano +RemoveAmount itemu!'
  broadcast-warning: true
  autoremoval-interval: 460
  warnings:
        - 'time:595 msg:&a&lVysavac &8&l> &4&lZa&f +remaining &4&lsekund vysaju vesechny itemy!'
        - 'time:570 msg:&a&lVysavac &8&l> &c&lZa&7 +remaining &c&lsekund vysaju itemy!'
 
#What should be removed during an auto-removal
remove:
  world-filter:
    - this_world
  broadcast-removal: true
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266
  remove-mobs:
  # - cow
 
#What should be removed during /lagg clear
command-remove:
  world-filter:
    - this_world
  broadcast-removal: false
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266
  remove-mobs:
  # - cow
   
check:
  world-filter:
    - this_world
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266
  mobs:
    creature: true
    animals: true
    monster: true
   
limit:
  enable-limit: false
  max: 1000
  check-interval: 60
  broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  world-filter:
    - this_world
  broadcast-removal: true
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 264
  # - 265
  # - 311
  # - 312
  # - 266
„Nikdy nehovor, že sa niečo urobiť nedá, pretože vždy sa nájde nejaký blbec, ktorý nevie že sa to nedá a urobí."

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pitilon@seznam.cz
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Registrován: 16 lis 2014, 06:32
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Re: Clearlag

#10 Příspěvekod pitilon@seznam.cz » 10 říj 2015, 12:55

Díky, funguje, jen jsem si dal dal ty svoje šipky, a upravil tu poslední zprávu (K+)
Obrázek
Ať už si lidé myslí cokoli cokoli dělají nebo říkají neberte osobně. Názory druhých odpovídají tomu čemu tito lidé věří a proto ať si o vás myslí cokoli ve skutečnosti se vás to netýká. Vždy to vypovídá jen a jen o nich.
Není hanba být zabit cheaterem, ale cheatovat a být zabit.
Nejsem nerozumný. Jen nemám ten samý rozum jako vy.

Obrázek
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