FeatherBoard - řádkování

Technická podpora k herním serverům Minecraft a Tekkit
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jakub1000
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FeatherBoard - řádkování

#1 Příspěvekod jakub1000 » 08 dub 2015, 19:19

Server: IP: 93.91.250.130:27746

Čau, zakoupil jsem si plugin FeatherBoard. Chci se zeptat, jak odstraním řádkování. Viz obrázek.
Spoiler: zobrazit
Obrázek 1.png
Obrázek 1.png (121.27 KiB) Zobrazeno 3578 x


Config

Kód: Vybrat vše

# ------------------------------ #
#
#  FeatherBoard 1.9.0
#  Runs like a feather on your server
#  (c) Maxim Van de Wynckel
#
# ------------------------------ #

# Permissions: To use the action groups give them the permission
#              featherboard.group.<group>
#              Make sure to remove them from the other groups
#              when giving a new permission.

# Variables: These variables can be used in the TEXT section
#            of both the header as the footer.
#           
#            {PLAYER}       - Player name
#            {PLAYERNICK}   - Player nickname
#            {SERVER}       - Server name
#            {PLAYERCOUNT}  - Server player count
#            {BUNGEECOUNT}  - Bungee network player count
#            850+ more ... see spigot page

# Formatting: These are formatting tags allowing you to format the animations
#             or placeholders.
#
#             Substring: This allows you to split a word (even a placeholder) in parts
#               example: <substring begin=0 end=3>Hello World</substring> = Hel
#               usage: This can be used to split placeholders when creating a typewriter
#                      or to split the colors in a placeholder.
#
#             Scroll: This creates a scrolling animation of the text inside it. It accepts
#                     two arguments (the length and space between scrolls).
#               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
#
#             PLENTY MORE! See spigot page

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# GENERAL PLUGIN SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

## Config version (DO NOT EDIT)
config: 1

## Language file
lang: 'en'

## Debug mode
debug: false

## Log to file
log: false

## Update checking
update:
  check: false
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# PLUGIN SPECIFIC SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

# Tweaks to increase performance (Use at own risk)
tweaks:
  # This option does not send scoreboard remove packets
  # to the client on quit. This can increase performance on servers
  # where players quit a lot (hubs, ...)
  #
  # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  # /data folder
  #
  # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  keepScoreboardOnQuit: false
 

# Anti Flicker will use a new engine that will allow you to use fast animations
# without any flicker. This is an EXPERIMENTAL feature and it asked to post bugs
# and problems that only occur with this option enabled in a Spigot private message.
# Using this option shortens the maximum length for 1.8 servers to around 26~28 chars
# but this is an increase for 1.7 clients (that default only have 16 characters)
# IF YOU ARE HAVING PROBLEMS. TRY TO TURN THIS OFF FIRST
antiflicker: true

# A list of different scoreboards
boards:
  default:
    title: # The first element in the group will be title.
      # We will show the server name animated, with a glow effect every 20 sec
      text:
      *******
      *******
      # Interval the animation loops in ticks (20 ticks = 1 sec)
      # If you need waiting intervals look at the DELAY placeholder
      interval: 3
      # Do you want to randomize the animation frames?
      random: false
    header: # A header is recommended to make sure the scoreboard remains the same size
      text:
      - '&6――――――――――――――――――――――――――――'
      interval: 100
      random: false
    player-label: # You can add elements to the group and name them like you want
      # Lets make a static label
      text:
      - '&b&l> &e&lPlayer:'
      interval: 100 # The interval is not important since its just 1 static text.
      # Do you want to randomize the animation frames?
      random: false
    player: # Under the label we will show the actual player name
      text:
      - '<delay times=4>&f&o{PLAYER}</delay>'
      - '<delay times=1>&7x:&f{x} &7y:&f{y} &7z:&f{z}</delay>'
      interval: 100
      # Do you want to randomize the animation frames?
      random: false
    spacer-player: # This is a spacer an empty line
      text:
      - ''
      interval: 100
      # Do you want to randomize the animation frames?
      random: false
    news-label:
      text:
      - '&b&l> &e&lNews:'
      interval: 100
      # Do you want to randomize the animation frames?
      random: false
    news:
      # Lets create some animated news
      # News is something you need to write quick
      # and usually you don't want to spend ages on creating
      # some cool effect. That is why FeatherBoard features
      # several presets you can use.
      text:
      - '<scroll width=28>&cBreaking news! &7This server is now using one of the coolest plugins ever!</scroll>'
      interval: 1 # When using preset effects. The interval will apply to that effect
      # Do you want to randomize the animation frames?
      random: false
    spacer-news: # Another spacer (empty line)
      text:
      - ''
      interval: 100
      random: false
    moneytimesplayed-label: #Switch between site, times played and health
      text:
      - '&b&l> &e&lWeb:'
      interval: 100
      random: false
    moneytimesplayed: #Switch between site, times played and health
      text:
      - 'www.*******.cz'
      interval: 100
      random: false
    spacer-money: # Another spacer (empty line) again you don't need to call this 'spacer'
      text:
      interval: 100
      random: false
    server-label: # Server status label
      text:
      - '&b&l> &e&lRAM:'
      interval: 100
      random: false
    server: # Server status (ram and tps)
      text:
      - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
      interval: 1
      random: false
    footer: # A footer is recommended to make sure the scoreboard remains the same size
      text:
      - '&6――――――――――――――――――――――――――――'
      interval: 100
      random: false


Za rady děkuji !

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DenOwq
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Re: FeatherBoard - řádkování

#2 Příspěvekod DenOwq » 08 dub 2015, 21:22

Není to limitace, ale je pravda že to nejde, a na víc takto to je přehlednější.
Muhahha.

jakub1000
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Re: FeatherBoard - řádkování

#3 Příspěvekod jakub1000 » 09 dub 2015, 14:07

Aha, a jak v tomto pluginu nastavím nejbohatší hráče ? Viz. obrázek : http://www.spigotmc.org/resources/featherboard.2691/
Jdou v tomto pluginu také největší zabijáci ?
Jde tam dát, kolik je lidí na server, kolik má hráč peněz a kolik zabil hráčů a mobů ?
Děkuji za odpověď.

Smexhy
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Re: FeatherBoard - řádkování

#4 Příspěvekod Smexhy » 12 dub 2015, 21:47

Musíš mať k nemu zakúpený LeaderHeads plugin ako je napísané pod obrázkom.

jakub1000
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Re: FeatherBoard - řádkování

#5 Příspěvekod jakub1000 » 30 dub 2015, 21:50

Ten plugin již mám zakoupený. Jak udělám tedy největší zabijáky a nejbohatší hráče ?
Jde tam dát, kolik je lidí na server, kolik má hráč peněz a kolik zabil hráčů a mobů ?

Smexhy
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Re: FeatherBoard - řádkování

#6 Příspěvekod Smexhy » 01 kvě 2015, 07:00

Ide tam dať všetko...doslova

Kód: Vybrat vše

LeaderHeads plugin (www.spigotmc.org/resources/leaderheads-demo-server.2079/)

{leaderheads_score:flat-swr-kills#*} **
LeaderHeads top score of type flat-swr-kills (example: {leaderheads_score:flat-swr-kills#1} )

{leaderheads_players:f-balance#*} **
LeaderHeads top players of type f-balance (example: {leaderheads_players:f-balance#1} )

{leaderheads_score:ks-kills#*} **
LeaderHeads top score of type ks-kills (example: {leaderheads_score:ks-kills#1} )

{leaderheads_score:uv-total#*} **
LeaderHeads top score of type uv-total (example: {leaderheads_score:uv-total#1} )

{leaderheads_score:f-members#*} **
LeaderHeads top score of type f-members (example: {leaderheads_score:f-members#1} )

{leaderheads_score:flat-ws-deaths#*} **
LeaderHeads top score of type flat-ws-deaths (example: {leaderheads_score:flat-ws-deaths#1} )

{leaderheads_score:balance#*} **
LeaderHeads top score of type balance (example: {leaderheads_score:balance#1} )

{leaderheads_players:sbs-mobkills#*} **
LeaderHeads top players of type sbs-mobkills (example: {leaderheads_players:sbs-mobkills#1} )

{leaderheads_score:ai-level#*} **
LeaderHeads top score of type ai-level (example: {leaderheads_score:ai-level#1} )

{leaderheads_score:flat-sw-score#*} **
LeaderHeads top score of type flat-sw-score (example: {leaderheads_score:flat-sw-score#1} )

{leaderheads_players:sql-swr-played#*} **
LeaderHeads top players of type sql-swr-played (example: {leaderheads_players:sql-swr-played#1} )

{leaderheads_score:flat-swr-score#*} **
LeaderHeads top score of type flat-swr-score (example: {leaderheads_score:flat-swr-score#1} )

{leaderheads_players:uv-monthly#*} **
LeaderHeads top players of type uv-monthly (example: {leaderheads_players:uv-monthly#1} )

{leaderheads_players:uf-balance#*} **
LeaderHeads top players of type uf-balance (example: {leaderheads_players:uf-balance#1} )

{leaderheads_players:sc-ratio#*} **
LeaderHeads top players of type sc-ratio (example: {leaderheads_players:sc-ratio#1} )

{leaderheads_score:quests-points#*} **
LeaderHeads top score of type quests-points (example: {leaderheads_score:quests-points#1} )

{leaderheads_players:gal-votes#*} **
LeaderHeads top players of type gal-votes (example: {leaderheads_players:gal-votes#1} )

{leaderheads_score:flat-sw-kills#*} **
LeaderHeads top score of type flat-sw-kills (example: {leaderheads_score:flat-sw-kills#1} )

{leaderheads_players:f-members#*} **
LeaderHeads top players of type f-members (example: {leaderheads_players:f-members#1} )

{leaderheads_players:sql-ws-deaths#*} **
LeaderHeads top players of type sql-ws-deaths (example: {leaderheads_players:sql-ws-deaths#1} )

{leaderheads_score:sql-sw-deaths#*} **
LeaderHeads top score of type sql-sw-deaths (example: {leaderheads_score:sql-sw-deaths#1} )

{leaderheads_players:ks-kills#*} **
LeaderHeads top players of type ks-kills (example: {leaderheads_players:ks-kills#1} )

{leaderheads_score:sc-deaths#*} **
LeaderHeads top score of type sc-deaths (example: {leaderheads_score:sc-deaths#1} )

{leaderheads_score:uv-monthly#*} **
LeaderHeads top score of type uv-monthly (example: {leaderheads_score:uv-monthly#1} )

{leaderheads_players:flat-sw-deaths#*} **
LeaderHeads top players of type flat-sw-deaths (example: {leaderheads_players:flat-sw-deaths#1} )

{leaderheads_players:flat-swr-played#*} **
LeaderHeads top players of type flat-swr-played (example: {leaderheads_players:flat-swr-played#1} )

{leaderheads_players:sql-sw-deaths#*} **
LeaderHeads top players of type sql-sw-deaths (example: {leaderheads_players:sql-sw-deaths#1} )

{leaderheads_score:flat-swr-deaths#*} **
LeaderHeads top score of type flat-swr-deaths (example: {leaderheads_score:flat-swr-deaths#1} )

{leaderheads_score:cr-wins#*} **
LeaderHeads top score of type cr-wins (example: {leaderheads_score:cr-wins#1} )

{leaderheads_players:sql-sw-score#*} **
LeaderHeads top players of type sql-sw-score (example: {leaderheads_players:sql-sw-score#1} )

{leaderheads_score:usb-level#*} **
LeaderHeads top score of type usb-level (example: {leaderheads_score:usb-level#1} )

{leaderheads_players:flat-ws-score#*} **
LeaderHeads top players of type flat-ws-score (example: {leaderheads_players:flat-ws-score#1} )

{leaderheads_score:uf-members#*} **
LeaderHeads top score of type uf-members (example: {leaderheads_score:uf-members#1} )

{leaderheads_score:flat-ws-score#*} **
LeaderHeads top score of type flat-ws-score (example: {leaderheads_score:flat-ws-score#1} )

{leaderheads_score:gal-votes#*} **
LeaderHeads top score of type gal-votes (example: {leaderheads_score:gal-votes#1} )

{leaderheads_score:flat-swr-blocks#*} **
LeaderHeads top score of type flat-swr-blocks (example: {leaderheads_score:flat-swr-blocks#1} )

{leaderheads_players:flat-swr-kills#*} **
LeaderHeads top players of type flat-swr-kills (example: {leaderheads_players:flat-swr-kills#1} )

{leaderheads_score:sql-ws-played#*} **
LeaderHeads top score of type sql-ws-played (example: {leaderheads_score:sql-ws-played#1} )

{leaderheads_score:iwlevel#*} **
LeaderHeads top score of type iwlevel (example: {leaderheads_score:iwlevel#1} )

{leaderheads_players:flat-swr-blocks#*} **
LeaderHeads top players of type flat-swr-blocks (example: {leaderheads_players:flat-swr-blocks#1} )

{leaderheads_score:sql-ws-wins#*} **
LeaderHeads top score of type sql-ws-wins (example: {leaderheads_score:sql-ws-wins#1} )

{leaderheads_players:sql-sw-wins#*} **
LeaderHeads top players of type sql-sw-wins (example: {leaderheads_players:sql-sw-wins#1} )

{leaderheads_players:sql-swr-kills#*} **
LeaderHeads top players of type sql-swr-kills (example: {leaderheads_players:sql-swr-kills#1} )

{leaderheads_score:rv-votes#*} **
LeaderHeads top score of type rv-votes (example: {leaderheads_score:rv-votes#1} )

{leaderheads_players:sql-swr-score#*} **
LeaderHeads top players of type sql-swr-score (example: {leaderheads_players:sql-swr-score#1} )

{leaderheads_score:f-chunks#*} **
LeaderHeads top score of type f-chunks (example: {leaderheads_score:f-chunks#1} )

{leaderheads_players:uf-members#*} **
LeaderHeads top players of type uf-members (example: {leaderheads_players:uf-members#1} )

{leaderheads_score:sql-sw-kills#*} **
LeaderHeads top score of type sql-sw-kills (example: {leaderheads_score:sql-sw-kills#1} )

{leaderheads_players:usb-level#*} **
LeaderHeads top players of type usb-level (example: {leaderheads_players:usb-level#1} )

{leaderheads_players:battlelevel#*} **
LeaderHeads top players of type battlelevel (example: {leaderheads_players:battlelevel#1} )

{leaderheads_players:uf-power#*} **
LeaderHeads top players of type uf-power (example: {leaderheads_players:uf-power#1} )

{leaderheads_score:sbs-mobkills#*} **
LeaderHeads top score of type sbs-mobkills (example: {leaderheads_score:sbs-mobkills#1} )

{leaderheads_score:sql-swr-played#*} **
LeaderHeads top score of type sql-swr-played (example: {leaderheads_score:sql-swr-played#1} )

{leaderheads_players:flat-sw-kills#*} **
LeaderHeads top players of type flat-sw-kills (example: {leaderheads_players:flat-sw-kills#1} )

{leaderheads_score:asb-level#*} **
LeaderHeads top score of type asb-level (example: {leaderheads_score:asb-level#1} )

{leaderheads_score:f-power#*} **
LeaderHeads top score of type f-power (example: {leaderheads_score:f-power#1} )

{leaderheads_players:flat-ws-kills#*} **
LeaderHeads top players of type flat-ws-kills (example: {leaderheads_players:flat-ws-kills#1} )

{leaderheads_score:flat-ws-kills#*} **
LeaderHeads top score of type flat-ws-kills (example: {leaderheads_score:flat-ws-kills#1} )

{leaderheads_players:uv-total#*} **
LeaderHeads top players of type uv-total (example: {leaderheads_players:uv-total#1} )

{leaderheads_players:sql-sw-played#*} **
LeaderHeads top players of type sql-sw-played (example: {leaderheads_players:sql-sw-played#1} )

{leaderheads_score:sql-sw-played#*} **
LeaderHeads top score of type sql-sw-played (example: {leaderheads_score:sql-sw-played#1} )

{leaderheads_score:f-balance#*} **
LeaderHeads top score of type f-balance (example: {leaderheads_score:f-balance#1} )

{leaderheads_players:ai-level#*} **
LeaderHeads top players of type ai-level (example: {leaderheads_players:ai-level#1} )

{leaderheads_players:flat-sw-wins#*} **
LeaderHeads top players of type flat-sw-wins (example: {leaderheads_players:flat-sw-wins#1} )

{leaderheads_score:sql-ws-kills#*} **
LeaderHeads top score of type sql-ws-kills (example: {leaderheads_score:sql-ws-kills#1} )

{leaderheads_players:sql-swr-wins#*} **
LeaderHeads top players of type sql-swr-wins (example: {leaderheads_players:sql-swr-wins#1} )

{leaderheads_score:sql-swr-score#*} **
LeaderHeads top score of type sql-swr-score (example: {leaderheads_score:sql-swr-score#1} )

{leaderheads_players:sql-ws-wins#*} **
LeaderHeads top players of type sql-ws-wins (example: {leaderheads_players:sql-ws-wins#1} )

{leaderheads_score:sql-ws-score#*} **
LeaderHeads top score of type sql-ws-score (example: {leaderheads_score:sql-ws-score#1} )

{leaderheads_players:sbs-kills#*} **
LeaderHeads top players of type sbs-kills (example: {leaderheads_players:sbs-kills#1} )

{leaderheads_players:ks-ratio#*} **
LeaderHeads top players of type ks-ratio (example: {leaderheads_players:ks-ratio#1} )

{leaderheads_score:battlelevel#*} **
LeaderHeads top score of type battlelevel (example: {leaderheads_score:battlelevel#1} )

{leaderheads_score:flat-ws-wins#*} **
LeaderHeads top score of type flat-ws-wins (example: {leaderheads_score:flat-ws-wins#1} )

{leaderheads_players:sql-swr-deaths#*} **
LeaderHeads top players of type sql-swr-deaths (example: {leaderheads_players:sql-swr-deaths#1} )

{leaderheads_score:flat-swr-wins#*} **
LeaderHeads top score of type flat-swr-wins (example: {leaderheads_score:flat-swr-wins#1} )

{leaderheads_score:ks-deaths#*} **
LeaderHeads top score of type ks-deaths (example: {leaderheads_score:ks-deaths#1} )

{leaderheads_players:mcmmo-power#*} **
LeaderHeads top players of type mcmmo-power (example: {leaderheads_players:mcmmo-power#1} )

{leaderheads_score:battlescore#*} **
LeaderHeads top score of type battlescore (example: {leaderheads_score:battlescore#1} )

{leaderheads_score:sbs-kills#*} **
LeaderHeads top score of type sbs-kills (example: {leaderheads_score:sbs-kills#1} )

{leaderheads_players:rv-votes#*} **
LeaderHeads top players of type rv-votes (example: {leaderheads_players:rv-votes#1} )

{leaderheads_players:f-chunks#*} **
LeaderHeads top players of type f-chunks (example: {leaderheads_players:f-chunks#1} )

{leaderheads_score:ks-ratio#*} **
LeaderHeads top score of type ks-ratio (example: {leaderheads_score:ks-ratio#1} )

{leaderheads_players:flat-ws-played#*} **
LeaderHeads top players of type flat-ws-played (example: {leaderheads_players:flat-ws-played#1} )

{leaderheads_score:sbs-killstreak#*} **
LeaderHeads top score of type sbs-killstreak (example: {leaderheads_score:sbs-killstreak#1} )

{leaderheads_score:sql-ws-deaths#*} **
LeaderHeads top score of type sql-ws-deaths (example: {leaderheads_score:sql-ws-deaths#1} )

{leaderheads_score:sql-sw-score#*} **
LeaderHeads top score of type sql-sw-score (example: {leaderheads_score:sql-sw-score#1} )

{leaderheads_score:sql-sw-wins#*} **
LeaderHeads top score of type sql-sw-wins (example: {leaderheads_score:sql-sw-wins#1} )

{leaderheads_score:flat-swr-played#*} **
LeaderHeads top score of type flat-swr-played (example: {leaderheads_score:flat-swr-played#1} )

{leaderheads_players:flat-swr-deaths#*} **
LeaderHeads top players of type flat-swr-deaths (example: {leaderheads_players:flat-swr-deaths#1} )

{leaderheads_score:flat-ws-played#*} **
LeaderHeads top score of type flat-ws-played (example: {leaderheads_score:flat-ws-played#1} )

{leaderheads_score:playerpoints#*} **
LeaderHeads top score of type playerpoints (example: {leaderheads_score:playerpoints#1} )

{leaderheads_players:sql-swr-blocks#*} **
LeaderHeads top players of type sql-swr-blocks (example: {leaderheads_players:sql-swr-blocks#1} )

{leaderheads_players:ks-deaths#*} **
LeaderHeads top players of type ks-deaths (example: {leaderheads_players:ks-deaths#1} )

{leaderheads_score:ez-blocks#*} **
LeaderHeads top score of type ez-blocks (example: {leaderheads_score:ez-blocks#1} )

{leaderheads_players:sql-ws-played#*} **
LeaderHeads top players of type sql-ws-played (example: {leaderheads_players:sql-ws-played#1} )

{leaderheads_players:uf-chunks#*} **
LeaderHeads top players of type uf-chunks (example: {leaderheads_players:uf-chunks#1} )

{leaderheads_score:ks-streak#*} **
LeaderHeads top score of type ks-streak (example: {leaderheads_score:ks-streak#1} )

{leaderheads_score:sql-swr-blocks#*} **
LeaderHeads top score of type sql-swr-blocks (example: {leaderheads_score:sql-swr-blocks#1} )

{leaderheads_score:sql-swr-kills#*} **
LeaderHeads top score of type sql-swr-kills (example: {leaderheads_score:sql-swr-kills#1} )

{leaderheads_players:balance#*} **
LeaderHeads top players of type balance (example: {leaderheads_players:balance#1} )

{leaderheads_players:battlescore#*} **
LeaderHeads top players of type battlescore (example: {leaderheads_players:battlescore#1} )

{leaderheads_players:asb-level#*} **
LeaderHeads top players of type asb-level (example: {leaderheads_players:asb-level#1} )

{leaderheads_score:sql-swr-deaths#*} **
LeaderHeads top score of type sql-swr-deaths (example: {leaderheads_score:sql-swr-deaths#1} )

{leaderheads_score:uf-chunks#*} **
LeaderHeads top score of type uf-chunks (example: {leaderheads_score:uf-chunks#1} )

{leaderheads_players:playerpoints#*} **
LeaderHeads top players of type playerpoints (example: {leaderheads_players:playerpoints#1} )

{leaderheads_players:sc-deaths#*} **
LeaderHeads top players of type sc-deaths (example: {leaderheads_players:sc-deaths#1} )

{leaderheads_players:flat-swr-score#*} **
LeaderHeads top players of type flat-swr-score (example: {leaderheads_players:flat-swr-score#1} )

{leaderheads_players:flat-swr-wins#*} **
LeaderHeads top players of type flat-swr-wins (example: {leaderheads_players:flat-swr-wins#1} )

{leaderheads_players:sc-members#*} **
LeaderHeads top players of type sc-members (example: {leaderheads_players:sc-members#1} )

{leaderheads_players:sql-ws-score#*} **
LeaderHeads top players of type sql-ws-score (example: {leaderheads_players:sql-ws-score#1} )

{leaderheads_score:flat-sw-deaths#*} **
LeaderHeads top score of type flat-sw-deaths (example: {leaderheads_score:flat-sw-deaths#1} )

{leaderheads_players:flat-sw-score#*} **
LeaderHeads top players of type flat-sw-score (example: {leaderheads_players:flat-sw-score#1} )

{leaderheads_players:f-power#*} **
LeaderHeads top players of type f-power (example: {leaderheads_players:f-power#1} )

{leaderheads_players:flat-ws-deaths#*} **
LeaderHeads top players of type flat-ws-deaths (example: {leaderheads_players:flat-ws-deaths#1} )

{leaderheads_players:quests-points#*} **
LeaderHeads top players of type quests-points (example: {leaderheads_players:quests-points#1} )

{leaderheads_players:ks-streak#*} **
LeaderHeads top players of type ks-streak (example: {leaderheads_players:ks-streak#1} )

{leaderheads_players:sbs-killstreak#*} **
LeaderHeads top players of type sbs-killstreak (example: {leaderheads_players:sbs-killstreak#1} )

{leaderheads_players:ez-blocks#*} **
LeaderHeads top players of type ez-blocks (example: {leaderheads_players:ez-blocks#1} )

{leaderheads_players:cr-wins#*} **
LeaderHeads top players of type cr-wins (example: {leaderheads_players:cr-wins#1} )

{leaderheads_players:sql-sw-kills#*} **
LeaderHeads top players of type sql-sw-kills (example: {leaderheads_players:sql-sw-kills#1} )

{leaderheads_players:flat-sw-played#*} **
LeaderHeads top players of type flat-sw-played (example: {leaderheads_players:flat-sw-played#1} )

{leaderheads_score:mcmmo-power#*} **
LeaderHeads top score of type mcmmo-power (example: {leaderheads_score:mcmmo-power#1} )

{leaderheads_players:sbs-deaths#*} **
LeaderHeads top players of type sbs-deaths (example: {leaderheads_players:sbs-deaths#1} )

{leaderheads_score:uf-balance#*} **
LeaderHeads top score of type uf-balance (example: {leaderheads_score:uf-balance#1} )

{leaderheads_score:sql-swr-wins#*} **
LeaderHeads top score of type sql-swr-wins (example: {leaderheads_score:sql-swr-wins#1} )

{leaderheads_players:iwlevel#*} **
LeaderHeads top players of type iwlevel (example: {leaderheads_players:iwlevel#1} )

{leaderheads_score:sc-members#*} **
LeaderHeads top score of type sc-members (example: {leaderheads_score:sc-members#1} )

{leaderheads_score:uf-power#*} **
LeaderHeads top score of type uf-power (example: {leaderheads_score:uf-power#1} )

{leaderheads_score:flat-sw-played#*} **
LeaderHeads top score of type flat-sw-played (example: {leaderheads_score:flat-sw-played#1} )

{leaderheads_score:sc-ratio#*} **
LeaderHeads top score of type sc-ratio (example: {leaderheads_score:sc-ratio#1} )

{leaderheads_score:sbs-deaths#*} **
LeaderHeads top score of type sbs-deaths (example: {leaderheads_score:sbs-deaths#1} )

{leaderheads_players:sql-ws-kills#*} **
LeaderHeads top players of type sql-ws-kills (example: {leaderheads_players:sql-ws-kills#1} )

{leaderheads_players:flat-ws-wins#*} **
LeaderHeads top players of type flat-ws-wins (example: {leaderheads_players:flat-ws-wins#1} )

{leaderheads_score:flat-sw-wins#*} **
LeaderHeads top score of type flat-sw-wins (example: {leaderheads_score:flat-sw-wins#1} )

jakub1000
Příspěvky: 907
Věk: 24
Registrován: 15 led 2013, 18:01
Reputation: 0
Kontaktovat uživatele:

Re: FeatherBoard - řádkování

#7 Příspěvekod jakub1000 » 01 kvě 2015, 11:21

Tohle znám, ale jak to tam vložím ?
Zde config, jak tam vložím počet hráčů na serveru, počet zabitých hráčů a mobů a počet peněz ?

Kód: Vybrat vše

# ------------------------------ #
#
#  FeatherBoard 1.9.0
#  Runs like a feather on your server
#  (c) Maxim Van de Wynckel
#
# ------------------------------ #

# Permissions: To use the action groups give them the permission
#              featherboard.group.<group>
#              Make sure to remove them from the other groups
#              when giving a new permission.

# Variables: These variables can be used in the TEXT section
#            of both the header as the footer.
#           
#            {PLAYER}       - Player name
#            {PLAYERNICK}   - Player nickname
#            {SERVER}       - Server name
#            {PLAYERCOUNT}  - Server player count
#            {BUNGEECOUNT}  - Bungee network player count
#            850+ more ... see spigot page

# Formatting: These are formatting tags allowing you to format the animations
#             or placeholders.
#
#             Substring: This allows you to split a word (even a placeholder) in parts
#               example: <substring begin=0 end=3>Hello World</substring> = Hel
#               usage: This can be used to split placeholders when creating a typewriter
#                      or to split the colors in a placeholder.
#
#             Scroll: This creates a scrolling animation of the text inside it. It accepts
#                     two arguments (the length and space between scrolls).
#               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
#
#             PLENTY MORE! See spigot page

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# GENERAL PLUGIN SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

## Config version (DO NOT EDIT)
config: 1

## Language file
lang: 'en'

## Debug mode
debug: false

## Log to file
log: false

## Update checking
update:
  check: false
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# PLUGIN SPECIFIC SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

# Tweaks to increase performance (Use at own risk)
tweaks:
  # This option does not send scoreboard remove packets
  # to the client on quit. This can increase performance on servers
  # where players quit a lot (hubs, ...)
  #
  # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  # /data folder
  #
  # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  keepScoreboardOnQuit: false
 

# Anti Flicker will use a new engine that will allow you to use fast animations
# without any flicker. This is an EXPERIMENTAL feature and it asked to post bugs
# and problems that only occur with this option enabled in a Spigot private message.
# Using this option shortens the maximum length for 1.8 servers to around 26~28 chars
# but this is an increase for 1.7 clients (that default only have 16 characters)
# IF YOU ARE HAVING PROBLEMS. TRY TO TURN THIS OFF FIRST
antiflicker: true

# A list of different scoreboards
boards:
  default:
    title: # The first element in the group will be title.
      # We will show the server name animated, with a glow effect every 20 sec
      text:
      - ' <delay times=20>&f&l******</delay> '
      - *********
      # Interval the animation loops in ticks (20 ticks = 1 sec)
      # If you need waiting intervals look at the DELAY placeholder
      interval: 3
      # Do you want to randomize the animation frames?
      random: false
    header: # A header is recommended to make sure the scoreboard remains the same size
      text:
      - '&6~~~~~~~~~~~~~~~~~~~~~'
      interval: 100
      random: false
    player-label: # You can add elements to the group and name them like you want
      # Lets make a static label
      text:
      - '&b&l> &e&lPlayer:'
      interval: 100 # The interval is not important since its just 1 static text.
      # Do you want to randomize the animation frames?
      random: false
    player: # Under the label we will show the actual player name
      text:
      - '<delay times=4>&f&o{PLAYER}</delay>'
      - '<delay times=1>&7x:&f{x} &7y:&f{y} &7z:&f{z}</delay>'
      interval: 100
      # Do you want to randomize the animation frames?
      random: false
    spacer-player: # This is a spacer an empty line
      text:
      - ''
      interval: 100
      # Do you want to randomize the animation frames?
      random: false
    news-label:
      text:
      - '&b&l> &e&lNews:'
      interval: 100
      # Do you want to randomize the animation frames?
      random: false
    news:
      # Lets create some animated news
      # News is something you need to write quick
      # and usually you don't want to spend ages on creating
      # some cool effect. That is why FeatherBoard features
      # several presets you can use.
      text:
      - '<scroll width=28>&cBreaking news! &7This server is now using one of the coolest plugins ever!</scroll>'
      interval: 1 # When using preset effects. The interval will apply to that effect
      # Do you want to randomize the animation frames?
      random: false
    spacer-news: # Another spacer (empty line)
      text:
      - ''
      interval: 100
      random: false
    moneytimesplayed-label: #Switch between site, times played and health
      text:
      - '&b&l> &e&lSite:'
      - '&b&l> &e&lPlayed:'
      - '&b&l> &e&lHealth:'
      interval: 100
      random: false
    moneytimesplayed: #Switch between site, times played and health
      text:
      - 'www.mvdw-sofware.com'
      - '{stat_timesplayed}'
      - '{healthbar}'
      interval: 100
      random: false
    spacer-money: # Another spacer (empty line) again you don't need to call this 'spacer'
      text:
      - ''
      interval: 100
      random: false
    server-label: # Server status label
      text:
      - '&b&l> &e&lServer Status:'
      interval: 100
      random: false
    server: # Server status (ram and tps)
      text:
      - '<repeat times=200>{usedram} &7MB &8&l/ &f{totalram} &7MB</repeat>' #Refresh the ram 200 times
      - '<repeat times=100>{tps_rounded} &7TPS &7&o(Avg {avgtps_rounded})</repeat>' #Refresh the tps 100 times
      interval: 1
      random: false
    footer: # A footer is recommended to make sure the scoreboard remains the same size
      text:
      - '&6~~~~~~~~~~~~~~~~~~~~~'
      interval: 100
      random: false


-- 16 kvě 2015, 08:38 --

Už jsem to pochopil, ale mám další problém
Chci vložit do tabulky peníze hráčů.
Ale stále mi to hází do tabulky {money}
Verze server 1.7.2. Vlasním iConomy a Vault plugin.

config.yml

Kód: Vybrat vše

# ------------------------------ #
#
#  FeatherBoard 1.9.0
#  Runs like a feather on your server
#  (c) Maxim Van de Wynckel
#
# ------------------------------ #

# Permissions: To use the action groups give them the permission
#              featherboard.group.<group>
#              Make sure to remove them from the other groups
#              when giving a new permission.

# Variables: These variables can be used in the TEXT section
#            of both the header as the footer.
#           
#            {PLAYER}       - Player name
#            {PLAYERNICK}   - Player nickname
#            {SERVER}       - Server name
#            {PLAYERCOUNT}  - Server player count
#            {BUNGEECOUNT}  - Bungee network player count
#            850+ more ... see spigot page

# Formatting: These are formatting tags allowing you to format the animations
#             or placeholders.
#
#             Substring: This allows you to split a word (even a placeholder) in parts
#               example: <substring begin=0 end=3>Hello World</substring> = Hel
#               usage: This can be used to split placeholders when creating a typewriter
#                      or to split the colors in a placeholder.
#
#             Scroll: This creates a scrolling animation of the text inside it. It accepts
#                     two arguments (the length and space between scrolls).
#               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
#
#             PLENTY MORE! See spigot page

#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# GENERAL PLUGIN SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

## Config version (DO NOT EDIT)
config: 1

## Language file
lang: 'en'

## Debug mode
debug: false

## Log to file
log: false

## Update checking
update:
  check: false
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
# PLUGIN SPECIFIC SETTINGS
#~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#

# Tweaks to increase performance (Use at own risk)
tweaks:
  # This option does not send scoreboard remove packets
  # to the client on quit. This can increase performance on servers
  # where players quit a lot (hubs, ...)
  #
  # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  # /data folder
  #
  # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  keepScoreboardOnQuit: false
 

# Anti Flicker will use a new engine that will allow you to use fast animations
# without any flicker. This is an EXPERIMENTAL feature and it asked to post bugs
# and problems that only occur with this option enabled in a Spigot private message.
# Using this option shortens the maximum length for 1.8 servers to around 26~28 chars
# but this is an increase for 1.7 clients (that default only have 16 characters)
# IF YOU ARE HAVING PROBLEMS. TRY TO TURN THIS OFF FIRST
antiflicker: true

# A list of different scoreboards
boards:
  default:
    title: # The first element in the group will be title.
      # We will show the server name animated, with a glow effect every 20 sec
      text:
      - ' ******
      # Interval the animation loops in ticks (20 ticks = 1 sec)
      # If you need waiting intervals look at the DELAY placeholder
      interval: 3
      # Do you want to randomize the animation frames?
      random: false
    header: # A header is recommended to make sure the scoreboard remains the same size
      text:
      - '&6~~~~~~~~~~~~~~~~~~~~~'
      interval: 100
      random: false
    player-label: # You can add elements to the group and name them like you want
      # Lets make a static label
      text:
      - '&b&l> &e&lHraci:'
      interval: 100 # The interval is not important since its just 1 static text.
      # Do you want to randomize the animation frames?
      random: false
    player: # Under the label we will show the actual player name
      text:
      - '{onlineplayers}/{maxplayers}'
      interval: 100
      # Do you want to randomize the animation frames?
      random: false
    spacer-player: # This is a spacer an empty line
      text:
      - ''
      interval: 100
      # Do you want to randomize the animation frames?
      random: false
    news-label:
      text:
      - '&b&l> &e&lPenez:'
      interval: 100
      # Do you want to randomize the animation frames?
      random: false
    news:
      # Lets create some animated news
      # News is something you need to write quick
      # and usually you don't want to spend ages on creating
      # some cool effect. That is why FeatherBoard features
      # several presets you can use.
      text:
      - '{money}'
      interval: 1 # When using preset effects. The interval will apply to that effect
      # Do you want to randomize the animation frames?
      random: false
    spacer-news: # Another spacer (empty line)
      text:
      - ''
      interval: 100
      random: false
    moneytimesplayed-label: #Switch between site, times played and health
      text:
      - '&b&l> &e&lZabito hracu:'
      - '&b&l> &e&lZabito mobu:'
      - '&b&l> &e&lUmrti:'
      interval: 100
      random: false
    moneytimesplayed: #Switch between site, times played and health
      text:
      - '{stat_pkills}'
      - '{stat_mkills}'
      - '{stat_deaths}'
      interval: 100
      random: false
    spacer-money: # Another spacer (empty line) again you don't need to call this 'spacer'
      text:
      - ''
      interval: 100
      random: false
    server-label: # Server status label
      text:
      - '&b&l> &e&lNahrano minut'
      interval: 100
      random: false
    server: # Server status (ram and tps)
      text:
      - '{stat_timesplayed}'
      interval: 100
      random: false
    footer: # A footer is recommended to make sure the scoreboard remains the same size
      text:
      - '&6~~~~~~~~~~~~~~~~~~~~~'
      interval: 100
      random: false


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