[problém] Plugin ClearLag

Technická podpora k herním serverům Minecraft a Tekkit
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JusticeLuke
Příspěvky: 50
Registrován: 23 čer 2014, 22:50
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[problém] Plugin ClearLag

#1 Příspěvekod JusticeLuke » 02 črc 2014, 22:55

93.91.250.141:27163 na serveru WL.

Ahoj, mám problém s pluginem ClearLag. Nějak mi to nefunguje maže mi to také itemy které nastavuji aby to nemazalo
přikládám config.
Spoiler: zobrazit

Kód: Vybrat vše

#--------------------------------------------------------------------#
#                   ClearLag Configuration File                      #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
#                                -                                   #
#        Here is a helpful tutorial on this configuration setup!     #
#   http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/  #
#--------------------------------------------------------------------#
#                     All possible mob names                         #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
  auto-update: true
  enable-signs: true
  config-version: 1
  disable-waterlife: true
  keep-spawn-in-memory: true
  enable-api: true
 
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
    - Itemframe
    - Painting
    - Wolf
    - Villager
    - Horse

#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
  force-update: false
 
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
  enabled: false
  check-radius: 8
  max-mobs: 5
 
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
  enabled: false
  limit: 6000
  create-new-chunks: true
 
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
  enabled: false
  zombie: 30
  skeleton: 30
  creeper: 20
 
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
  enabled: false
  interval: 10
  mobtimer: true
  itemtimer: true
  arrowtimer: true
  arrowkilltime: 15
  moblivetime: 600
  itemlivetime: 240
 
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
  enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
  max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
  interval: 30
#This is the radius around the player
  radius: 30
#This is the radius FROM the player (in blocks!)
  radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
  forcespawn: false
#4 = nighttime, what light level should mobs spawn in
  lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
  armor-chance: 30
  mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - zombie 5
    - skeleton 3
    - creeper
    - enderman
  animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - pig 4
    - sheep 1
    - cow 6
    - chicken 2
 
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
  enabled: false
  max: 2
  radius: 6
 
#This option reduces global dispenser rate
dispenser-reducer:
  enabled: false
  time: 100
 
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
  tnt-reducer: false
 
#This option reduces fire spread rate
firespread-reducer:
  enabled: false
  time: 2000
 
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
  enabled: false
  limit: 40
 
spawn-limiter:
  enabled: false
  interval: 15
  monsters: 300
  animals: 300
 
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
  enabled: false
  interval: 15
  tps-trigger: 14.0
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
 
#This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
   disable-build-wither: false
   mob-filter:
        - Villager
        - Wolf
        - Horse
 
#This takes care of mob spawners
mobspawner:
  enabled: false
  max-spawn: 4
 
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
  enabled: false
  radius: 6
 
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
  broadcast-message: '&4[&6ClearLag&4] &aSmazano +RemoveAmount Entit!'
  broadcast-warning: true
  enable-scheduler: true
  autoremoval-interval: 460
  warnings:
        - time:400 msg:&4[&8ClearLag&4] &cPozor! Ze zeme budou smazany entity za &7+remaining &csekund!
        - time:450 msg:&4[&8ClearLag&4] &cPozor! Ze zeme budou smazany entity za &7+remaining &csekund!
 
#What should be removed during an auto-removal
remove:
  world-filter:
    - world
  broadcast-removal: true
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 14
  # - 15
  # - 16
  # - 19
  # - 41
  # - 42
  # - 47
  # - 56
  # - 57
  # - 116
  # - 117
  # - 130
  # - 138
  # - 133
  # - 262
  # - 263
  # - 264
  # - 265
  # - 266
  # - 276
  # - 277
  # - 278
  # - 279
  # - 310
  # - 311
  # - 312
  # - 313
  # - 322:1
  # - 341
  # - 342
  # - 343
  # - 333
  # - 368
  # - 369
  # - 370
  # - 378
  # - 382
  # - 384
  # - 388
  # - 399
  # - 417
  # - 418
  # - 419
  mobs:
  # - cow
 
#What should be removed during /lagg clear
command-remove:
  world-filter:
    - world
  broadcast-removal: false
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 14
  # - 15
  # - 16
  # - 19
  # - 41
  # - 42
  # - 47
  # - 56
  # - 57
  # - 116
  # - 117
  # - 130
  # - 138
  # - 133
  # - 262
  # - 263
  # - 264
  # - 265
  # - 266
  # - 276
  # - 277
  # - 278
  # - 279
  # - 310
  # - 311
  # - 312
  # - 313
  # - 322:1
  # - 341
  # - 342
  # - 343
  # - 333
  # - 368
  # - 369
  # - 370
  # - 378
  # - 382
  # - 384
  # - 388
  # - 399
  # - 417
  # - 418
  # - 419
  mobs:
  # - cow
   
check:
  world-filter:
    - world
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 14
  # - 15
  # - 16
  # - 19
  # - 41
  # - 42
  # - 47
  # - 56
  # - 57
  # - 116
  # - 117
  # - 130
  # - 138
  # - 133
  # - 262
  # - 263
  # - 264
  # - 265
  # - 266
  # - 276
  # - 277
  # - 278
  # - 279
  # - 310
  # - 311
  # - 312
  # - 313
  # - 322:1
  # - 341
  # - 342
  # - 343
  # - 333
  # - 368
  # - 369
  # - 370
  # - 378
  # - 382
  # - 384
  # - 388
  # - 399
  # - 417
  # - 418
  # - 419
  mobs:
    creature: true
    animals: true
    monster: true
   
limit:
  enable-limit: false
  max: 1000
  check-interval: 60
  broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  world-filter:
    - world
  broadcast-removal: true
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: true
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 14
  # - 15
  # - 16
  # - 19
  # - 41
  # - 42
  # - 47
  # - 56
  # - 57
  # - 116
  # - 117
  # - 130
  # - 138
  # - 133
  # - 262
  # - 263
  # - 264
  # - 265
  # - 266
  # - 276
  # - 277
  # - 278
  # - 279
  # - 310
  # - 311
  # - 312
  # - 313
  # - 322:1
  # - 341
  # - 342
  # - 343
  # - 333
  # - 368
  # - 369
  # - 370
  # - 378
  # - 382
  # - 384
  # - 388
  # - 399
  # - 417
  # - 418
  # - 419


První vada, když změním
world-filter:
- this_world
na - world "což teď mám nastavený viz. config, tak mi to nemaže na serveru vůbec nic, a pokud tam nechám - this_world tak to maže všechno. Nechápu. Díky za rady a pomoc.

Plugin:

Kód: Vybrat vše

http://dev.bukkit.org/bukkit-plugins/clearlagg/

Config setup official:

Kód: Vybrat vše

http://dev.bukkit.org/bukkit-plugins/clearlagg/pages/config-setup/
Naposledy upravil(a) JusticeLuke dne 03 črc 2014, 15:20, celkem upraveno 1 x.
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Uživatelský avatar
Frank_ACE
Příspěvky: 548
Registrován: 08 dub 2014, 21:10
Reputation: 0

Re: [problém] Plugin ClearLag

#2 Příspěvekod Frank_ACE » 03 črc 2014, 09:26

Dej to taky do code. Protoze takhle se straci formatovani a opravdu staci jenom jedna spatne umistnena mezera a nemusi to fungovat.

JusticeLuke
Příspěvky: 50
Registrován: 23 čer 2014, 22:50
Reputation: 0

Re: [problém] Plugin ClearLag

#3 Příspěvekod JusticeLuke » 03 črc 2014, 15:21

refresh :arrow:
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OneTime97
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Věk: 24
Registrován: 03 kvě 2014, 12:20
Reputation: 1
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Re: [problém] Plugin ClearLag

#4 Příspěvekod OneTime97 » 03 črc 2014, 15:27

Toto

Kód: Vybrat vše

item: true

Prepis na toto

Kód: Vybrat vše

item: false


Je to tam dole, bohuzel, nemuzu ti to skopirovat sem na tabletu, a tady to nejak blbne...

//EDIT- proste vsehny item prepis na false-OneTime97
Každodenní stream od 19:00
https://www.twitch.tv/thief97
Sledujte mě na FB
https://www.twitch.tv/thief97

JusticeLuke
Příspěvky: 50
Registrován: 23 čer 2014, 22:50
Reputation: 0

Re: [problém] Plugin ClearLag

#5 Příspěvekod JusticeLuke » 03 črc 2014, 18:06

Když dám všude ten
item na false, tak to nemaže nic...

->
Spoiler: zobrazit

Kód: Vybrat vše

#--------------------------------------------------------------------#
#                   ClearLag Configuration File                      #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
#                                -                                   #
#        Here is a helpful tutorial on this configuration setup!     #
#   http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/  #
#--------------------------------------------------------------------#
#                     All possible mob names                         #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
  auto-update: true
  enable-signs: true
  config-version: 1
  disable-waterlife: true
  keep-spawn-in-memory: true
  enable-api: true
 
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
    - Itemframe
    - Painting
    - Wolf
    - Villager
    - Horse

#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
  force-update: false
 
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
  enabled: false
  check-radius: 8
  max-mobs: 5
 
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
  enabled: false
  limit: 6000
  create-new-chunks: true
 
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
  enabled: false
  zombie: 30
  skeleton: 30
  creeper: 20
 
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
  enabled: false
  interval: 10
  mobtimer: true
  itemtimer: true
  arrowtimer: true
  arrowkilltime: 15
  moblivetime: 600
  itemlivetime: 240
 
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
  enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
  max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
  interval: 30
#This is the radius around the player
  radius: 30
#This is the radius FROM the player (in blocks!)
  radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
  mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
  forcespawn: false
#4 = nighttime, what light level should mobs spawn in
  lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
  armor-chance: 30
  mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - zombie 5
    - skeleton 3
    - creeper
    - enderman
  animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
    - pig 4
    - sheep 1
    - cow 6
    - chicken 2
 
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
  enabled: false
  max: 2
  radius: 6
 
#This option reduces global dispenser rate
dispenser-reducer:
  enabled: false
  time: 100
 
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
  tnt-reducer: false
 
#This option reduces fire spread rate
firespread-reducer:
  enabled: false
  time: 2000
 
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
  enabled: false
  limit: 40
 
spawn-limiter:
  enabled: false
  interval: 15
  monsters: 300
  animals: 300
 
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
  enabled: false
  interval: 15
  tps-trigger: 14.0
  commands:
    - 'lagg killmobs'
    - 'lagg clear'
 
#This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
   disable-build-wither: false
   mob-filter:
        - Villager
        - Wolf
        - Horse
 
#This takes care of mob spawners
mobspawner:
  enabled: false
  max-spawn: 4
 
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
  enabled: false
  radius: 6
 
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
  broadcast-message: '&4[&6ClearLag&4] &aSmazano +RemoveAmount Entit!'
  broadcast-warning: true
  enable-scheduler: true
  autoremoval-interval: 460
  warnings:
        - time:400 msg:&4[&8ClearLag&4] &cPozor! Ze zeme budou smazany entity za &7+remaining &csekund!
        - time:450 msg:&4[&8ClearLag&4] &cPozor! Ze zeme budou smazany entity za &7+remaining &csekund!
 
#What should be removed during an auto-removal
remove:
  world-filter:
    - this_world
  broadcast-removal: true
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: false
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 14
  # - 15
  # - 16
  # - 19
  # - 41
  # - 42
  # - 47
  # - 56
  # - 57
  # - 116
  # - 117
  # - 130
  # - 138
  # - 133
  # - 262
  # - 263
  # - 264
  # - 265
  # - 266
  # - 276
  # - 277
  # - 278
  # - 279
  # - 310
  # - 311
  # - 312
  # - 313
  # - 322:1
  # - 341
  # - 342
  # - 343
  # - 333
  # - 368
  # - 369
  # - 370
  # - 378
  # - 382
  # - 384
  # - 388
  # - 399
  # - 417
  # - 418
  # - 419
  mobs:
  # - cow
 
#What should be removed during /lagg clear
command-remove:
  world-filter:
    - this_world
  broadcast-removal: false
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: false
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 14
  # - 15
  # - 16
  # - 19
  # - 41
  # - 42
  # - 47
  # - 56
  # - 57
  # - 116
  # - 117
  # - 130
  # - 138
  # - 133
  # - 262
  # - 263
  # - 264
  # - 265
  # - 266
  # - 276
  # - 277
  # - 278
  # - 279
  # - 310
  # - 311
  # - 312
  # - 313
  # - 322:1
  # - 341
  # - 342
  # - 343
  # - 333
  # - 368
  # - 369
  # - 370
  # - 378
  # - 382
  # - 384
  # - 388
  # - 399
  # - 417
  # - 418
  # - 419
  mobs:
  # - cow
   
check:
  world-filter:
    - this_world
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: false
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 14
  # - 15
  # - 16
  # - 19
  # - 41
  # - 42
  # - 47
  # - 56
  # - 57
  # - 116
  # - 117
  # - 130
  # - 138
  # - 133
  # - 262
  # - 263
  # - 264
  # - 265
  # - 266
  # - 276
  # - 277
  # - 278
  # - 279
  # - 310
  # - 311
  # - 312
  # - 313
  # - 322:1
  # - 341
  # - 342
  # - 343
  # - 333
  # - 368
  # - 369
  # - 370
  # - 378
  # - 382
  # - 384
  # - 388
  # - 399
  # - 417
  # - 418
  # - 419
  mobs:
    creature: true
    animals: true
    monster: true
   
limit:
  enable-limit: false
  max: 1000
  check-interval: 60
  broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
  world-filter:
    - this_world
  broadcast-removal: true
  boat: true
  falling-block: true
  experienceOrb: true
  painting: true
  projectile: true
  item: false
  itemframe: false
  minecart: true
  primed-tnt: true
  arrow: true
  snowball: true
  fireball: true
  ender-signal: true
  item-filter:
  # - 14
  # - 15
  # - 16
  # - 19
  # - 41
  # - 42
  # - 47
  # - 56
  # - 57
  # - 116
  # - 117
  # - 130
  # - 138
  # - 133
  # - 262
  # - 263
  # - 264
  # - 265
  # - 266
  # - 276
  # - 277
  # - 278
  # - 279
  # - 310
  # - 311
  # - 312
  # - 313
  # - 322:1
  # - 341
  # - 342
  # - 343
  # - 333
  # - 368
  # - 369
  # - 370
  # - 378
  # - 382
  # - 384
  # - 388
  # - 399
  # - 417
  # - 418
  # - 419
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Tobacc
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Věk: 27
Registrován: 26 čer 2014, 17:44
Reputation: 0
Bydliště: Praha
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Re: [problém] Plugin ClearLag

#6 Příspěvekod Tobacc » 03 črc 2014, 20:49

Nevím, jestli jseš to ty, komu jsem to psal, ale před každým itemem, který máš v tom "listu", smaž znak #, ten to právě pluginu zakazuje to zakázání mazat to :-D

JusticeLuke
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Re: [problém] Plugin ClearLag

#7 Příspěvekod JusticeLuke » 03 črc 2014, 21:10

Ne, určitě jsi mi to nepsal. A díky moc funguje to! :)

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Tobacc
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Re: [problém] Plugin ClearLag

#8 Příspěvekod Tobacc » 03 črc 2014, 21:14

Psal jsem ti to do "Návodů", jinak není zač a ať ti plugin dobře slouží :-)


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