Nejde pvp na serveru.

Technická podpora k herním serverům Minecraft a Tekkit
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TheGoldTiger
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Nejde pvp na serveru.

#1 Příspěvekod TheGoldTiger » 22 led 2014, 17:28

Server: 93.91.240.151:27714

Mám problém s povolením pvp na serveru. Kdy udělám region přes WorldGuard třeba /region claim pvp a potom nastavím vlajku /region flag pvp pvp allow stále se hráči nemůžou zabíjet a když dám /region info píše to Vlajky: PVP:Allow.
Zkusil jsem nastavit celý server na pvp=true jak jsem našel někde na internetu ale pořád mi nejde pvp.
Když letím a praštím do hráče objeví se okolo něho takové hvězdičky či co to je jako zásah ale když stojím na zemi neobjeví se nic.
Už opravdu nevím kde je problém.
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vojtamaniak
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Re: Nejde pvp na serveru.

#2 Příspěvekod vojtamaniak » 22 led 2014, 17:36

Dej sem seznam pluginů.

TheGoldTiger
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Re: Nejde pvp na serveru.

#3 Příspěvekod TheGoldTiger » 22 led 2014, 18:01

Pluginy jsou:
Spoiler: zobrazit
AuthMe
BlockDisguise.jar
ChatControl_4.3.6
ChestShop
Citizens
CreativeControl
DigitalClock
EssentialsChat
EssentialsProtect
EssentialsSpawn
Essentials
FakaHedaMinequery
GriefLog
HerobrineAI
HorseProtect
ItemSlotMachine_1.3.0
Jobs
LightVote
Lockette
Marriage
MobArena
NoCheatPlus
Paintballv1.2.5
PermissionsEx
Residence
ScoreboardStats
Shopkeepers
SimplePEX
Timeismoney
Vault
WorldEdit
WorldGuard
comz
iConomy
iSpawnerr
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Re: Nejde pvp na serveru.

#4 Příspěvekod nejento » 22 led 2014, 18:15

PvP by ještě mohlo ovlivňovat EssentialsProtect, CreativeControl, na 100% Residence a WorldGuard. Dej sem config Residencí.
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Re: Nejde pvp na serveru.

#5 Příspěvekod TheGoldTiger » 22 led 2014, 18:23

Config residencí:
Spoiler: zobrazit
#These are Global Settings for Residence.
Global:
# This loads the <language>.yml file in the Residence Language folder
# All Residence text comes from this file. (NOT DONE YET)
Language: Czech
# Wooden Hoe is the default selection tool for Residence.
# You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
SelectionToolId: 271
# This determins which tool you can use to see info on residences, default is String.
# Simply equip this tool and hit a location inside the residence and it will display the info for it.
InfoToolId: 287
# The interval, in milliseconds, between movement checks.
# Reducing this will increase the load on the server.
# Increasing this will allow players to move further in movement restricted zones before they are teleported out.
MoveCheckInterval: 500
# The interval, in minutes, between residence saves.
SaveInterval: 10
# The default group to use if Permissions fails to attach or your not using Permissions.
DefaultGroup: default
# Enable / Disable the Lease System.
UseLeaseSystem: false
# The interval, in minutes, between residence lease checks (if leases are enabled).
LeaseCheckInterval: 10
# Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
LeaseAutoRenew: true
# Whether or not to use the Permissions system in conjunction with this config.
EnablePermissions: true
# Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
LegacyPermissions: false
# Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
EnableEconomy: true
# Enables or disables the Rent System
EnableRentSystem: false
# The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
RentCheckInterval: 10
# Enable or disable residence chat channels.
ResidenceChatEnable: true
# Color of residence chat.
ResidenceChatColor: DARK_PURPLE
# Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
AdminOnlyCommands: false
# Setting this to true makes server OPs admins.
AdminOPs: true
# This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
# The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
MultiWorldPlugin: Multiverse-Core
# Setting this to true causes subzones to inherit flags from their parent zones.
ResidenceFlagsInherit: true
# Setting this to false will allow rented residences to be modified by the renting player.
PreventRentModify: true
# Setting this to false will cause residence to continue to load even if a error is detected in the save file.
StopOnSaveFault: true
# This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
# Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
ShowIntervalMessages: false
# Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
CustomContainers: []
CustomBothClick: []
CustomRightClick: []
# These are world flags that are applied when the player is NOT within a residence.
Flags:
Global: #these are default for all worlds unless specified below, they can be overridden per group
use: true
build: true
ignite: true
firespread: true
damage: true
creeper: true
tnt: true
pvp: true
WorldNameHere: #here you can set flags for individual worlds, these override Global
#build: true
# This gives permission to change certain flags to all groups, unless specifically denied to the group.
FlagPermission:
move: true
build: true
place: true
destroy: true
use: true
container: true
pvp: true
tp: true
ignite: true
firespread: true
bucket: true
flow: true
lavaflow: true
waterflow: true
creeper: true
tnt: true
monsters: true
animals: true
subzone: true
healing: true
piston: true
diode: true
lever: true
button: true
door: true
table: true
enchant: true
brew: true
bed: true
cake: true
note: true
trample: false
burn: true
explode: false
fireball: true
# These are default flags applied to all residences from any user group.
ResidenceDefault:
build: false
use: false
container: false
pvp: false
tnt: false
creeper: false
flow: false
piston: false
ignite: false
firespread: false
# These are default flags applied to the residence creator of any group.
CreatorDefault:
build: true
move: true
use: true
ignite: true
container: true
# These are default group flags applied to a residence made by a user of any group.
GroupDefault:
#default: #group name
#build: true

# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
Default: #group name
# Information about the Residence zone that the player can define.
#Uncomment the lines below to mirror this config to other groups.
#Mirror:
#- 'group1'
#- 'group2'
Residence:
# Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
CanCreate: true
# The maximum number of Residences a player can have.
MaxResidences: 6
# The maximum number of physical areas a residence can have.
MaxAreasPerResidence: 50
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 100
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 100
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 256
# The lowest altitude this group is allowed to protect.
MinHeight: 0
# The highest altitude this group is allowed to protect.
MaxHeight: 255
# The maximum recursive depth that subzones can go.
# A subzone within a subzone within the Residence zone would be a depth of 2.
# Set to 0 to disable subzones.
SubzoneDepth: 3
# Whether or not to allow teleporting to Residences.
CanTeleport: true
# Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
Unstuck: true
# Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
SelectCommandAccess: true
# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
ItemListAccess: true
# Options relating to enter and leave messages on the residence.
Messaging:
# Whether or not the player can change the Residence enter and leave messages.
CanChange: true
# The default enter message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultEnter: Welcome %player to %residence, owned by %owner.
# The default leave message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultLeave: Now leaving %residence.
# Options relating to the Lease system.
Lease:
# The maximum number of days to allow leases.
MaxDays: 16
# The number of days to add to the lease following a '/res lease renew' command.
RenewIncrement: 14
#Options related to the rent system
Rent:
#determines how many residences can be rented by players of this group at once
MaxRents: 3
#determines how many residences can be set for rent by players of this group at once
MaxRentables: 3
# Options relating to the Residence Economy.
Economy:
# Whether or not players in this group can buy other Residences that are for sale.
CanBuy: true
# Whether or not players in this group can sell their Residences.
CanSell: false
# Whether or not to ignore the Residence size/count limits when buying a residence.
IgnoreLimits: false
# The cost, per block, of making a new Residence or adding a area to it.
BuyCost: 0.005
# The cost, per block, of renewing a Residence lease (if the lease system is enabled).
RenewCost: 0.02
# Flags are checked in the order:
# 1: Player
# 2: Group
# 3: Owner
# 4: If all others are undefined, reverts to default value (usually true).
# Flag permissions default to false.
# These flags settings override the globals.
Flags:
# Specifically allow or deny this group from changing certain flags.
Permission:
#build: true
# Specifys the flags that are applied at residence creation for players of this group.
Default:
#build: true
# Specifys the flags that are applied at to the creator at residence creation.
CreatorDefault:
#build: true
# Specifys the flags that are applied to other groups for this residence, at creation.
GroupDefault:
#default: #group name
#build: false
#these flags are applied specifically to this group whenever they are outside a residence
#these flags will override the flags at the top, under the Global section.
World:
Global: #these flags will apply to all worlds
#build: false
WorldNameHere: #or you can apply them by each individual world
#build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
bekvon: default
player: default

ItemList: #this is where you can create blacklists / whitelists
DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
#type of the list, can be blacklist, whitelist, or ignorelist
Type: blacklist
#If you want, you can have this list only apply to one world, otherwise it applys to all worlds
#World: world
#You can also have the list apply only to one group, otherwise it applys for all groups
#Group: default
#this is the actual list of material names that this list allows or dissallows
#You can look up the material name by item ID in game by typing /res material <id>
#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
Items:
- 'BEDROCK'
- 'LAVA'
- 'WATER'
- 'STATIONARY_LAVA'
- 'STATIONARY_WATER'
- 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2
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Re: Nejde pvp na serveru.

#6 Příspěvekod nejento » 22 led 2014, 18:48

Do Code a Spoileru

Kód: Vybrat vše

[spoiler][code]TAKHLE[/code][/spoiler]
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Re: Nejde pvp na serveru.

#7 Příspěvekod TheGoldTiger » 22 led 2014, 18:50

Omlouvám se na code jsem zapomněl

Spoiler: zobrazit

Kód: Vybrat vše

#These are Global Settings for Residence.
Global:
# This loads the <language>.yml file in the Residence Language folder
# All Residence text comes from this file. (NOT DONE YET)
Language: Czech
# Wooden Hoe is the default selection tool for Residence.
# You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
SelectionToolId: 271
# This determins which tool you can use to see info on residences, default is String.
# Simply equip this tool and hit a location inside the residence and it will display the info for it.
InfoToolId: 287
# The interval, in milliseconds, between movement checks.
# Reducing this will increase the load on the server.
# Increasing this will allow players to move further in movement restricted zones before they are teleported out.
MoveCheckInterval: 500
# The interval, in minutes, between residence saves.
SaveInterval: 10
# The default group to use if Permissions fails to attach or your not using Permissions.
DefaultGroup: default
# Enable / Disable the Lease System.
UseLeaseSystem: false
# The interval, in minutes, between residence lease checks (if leases are enabled).
LeaseCheckInterval: 10
# Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
LeaseAutoRenew: true
# Whether or not to use the Permissions system in conjunction with this config.
EnablePermissions: true
# Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
LegacyPermissions: false
# Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
EnableEconomy: true
# Enables or disables the Rent System
EnableRentSystem: false
# The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
RentCheckInterval: 10
# Enable or disable residence chat channels.
ResidenceChatEnable: true
# Color of residence chat.
ResidenceChatColor: DARK_PURPLE
# Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
AdminOnlyCommands: false
# Setting this to true makes server OPs admins.
AdminOPs: true
# This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
# The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
MultiWorldPlugin: Multiverse-Core
# Setting this to true causes subzones to inherit flags from their parent zones.
ResidenceFlagsInherit: true
# Setting this to false will allow rented residences to be modified by the renting player.
PreventRentModify: true
# Setting this to false will cause residence to continue to load even if a error is detected in the save file.
StopOnSaveFault: true
# This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
# Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
ShowIntervalMessages: false
# Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
CustomContainers: []
CustomBothClick: []
CustomRightClick: []
# These are world flags that are applied when the player is NOT within a residence.
Flags:
Global: #these are default for all worlds unless specified below, they can be overridden per group
use: true
build: true
ignite: true
firespread: true
damage: true
creeper: true
tnt: true
pvp: true
WorldNameHere: #here you can set flags for individual worlds, these override Global
#build: true
# This gives permission to change certain flags to all groups, unless specifically denied to the group.
FlagPermission:
move: true
build: true
place: true
destroy: true
use: true
container: true
pvp: true
tp: true
ignite: true
firespread: true
bucket: true
flow: true
lavaflow: true
waterflow: true
creeper: true
tnt: true
monsters: true
animals: true
subzone: true
healing: true
piston: true
diode: true
lever: true
button: true
door: true
table: true
enchant: true
brew: true
bed: true
cake: true
note: true
trample: false
burn: true
explode: false
fireball: true
# These are default flags applied to all residences from any user group.
ResidenceDefault:
build: false
use: false
container: false
pvp: false
tnt: false
creeper: false
flow: false
piston: false
ignite: false
firespread: false
# These are default flags applied to the residence creator of any group.
CreatorDefault:
build: true
move: true
use: true
ignite: true
container: true
# These are default group flags applied to a residence made by a user of any group.
GroupDefault:
#default: #group name
#build: true

# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
Default: #group name
# Information about the Residence zone that the player can define.
#Uncomment the lines below to mirror this config to other groups.
#Mirror:
#- 'group1'
#- 'group2'
Residence:
# Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
CanCreate: true
# The maximum number of Residences a player can have.
MaxResidences: 6
# The maximum number of physical areas a residence can have.
MaxAreasPerResidence: 50
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 100
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 100
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 256
# The lowest altitude this group is allowed to protect.
MinHeight: 0
# The highest altitude this group is allowed to protect.
MaxHeight: 255
# The maximum recursive depth that subzones can go.
# A subzone within a subzone within the Residence zone would be a depth of 2.
# Set to 0 to disable subzones.
SubzoneDepth: 3
# Whether or not to allow teleporting to Residences.
CanTeleport: true
# Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
Unstuck: true
# Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
SelectCommandAccess: true
# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
ItemListAccess: true
# Options relating to enter and leave messages on the residence.
Messaging:
# Whether or not the player can change the Residence enter and leave messages.
CanChange: true
# The default enter message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultEnter: Welcome %player to %residence, owned by %owner.
# The default leave message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultLeave: Now leaving %residence.
# Options relating to the Lease system.
Lease:
# The maximum number of days to allow leases.
MaxDays: 16
# The number of days to add to the lease following a '/res lease renew' command.
RenewIncrement: 14
#Options related to the rent system
Rent:
#determines how many residences can be rented by players of this group at once
MaxRents: 3
#determines how many residences can be set for rent by players of this group at once
MaxRentables: 3
# Options relating to the Residence Economy.
Economy:
# Whether or not players in this group can buy other Residences that are for sale.
CanBuy: true
# Whether or not players in this group can sell their Residences.
CanSell: false
# Whether or not to ignore the Residence size/count limits when buying a residence.
IgnoreLimits: false
# The cost, per block, of making a new Residence or adding a area to it.
BuyCost: 0.005
# The cost, per block, of renewing a Residence lease (if the lease system is enabled).
RenewCost: 0.02
# Flags are checked in the order:
# 1: Player
# 2: Group
# 3: Owner
# 4: If all others are undefined, reverts to default value (usually true).
# Flag permissions default to false.
# These flags settings override the globals.
Flags:
# Specifically allow or deny this group from changing certain flags.
Permission:
#build: true
# Specifys the flags that are applied at residence creation for players of this group.
Default:
#build: true
# Specifys the flags that are applied at to the creator at residence creation.
CreatorDefault:
#build: true
# Specifys the flags that are applied to other groups for this residence, at creation.
GroupDefault:
#default: #group name
#build: false
#these flags are applied specifically to this group whenever they are outside a residence
#these flags will override the flags at the top, under the Global section.
World:
Global: #these flags will apply to all worlds
#build: false
WorldNameHere: #or you can apply them by each individual world
#build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
bekvon: default
player: default

ItemList: #this is where you can create blacklists / whitelists
DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
#type of the list, can be blacklist, whitelist, or ignorelist
Type: blacklist
#If you want, you can have this list only apply to one world, otherwise it applys to all worlds
#World: world
#You can also have the list apply only to one group, otherwise it applys for all groups
#Group: default
#this is the actual list of material names that this list allows or dissallows
#You can look up the material name by item ID in game by typing /res material <id>
#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
Items:
- 'BEDROCK'
- 'LAVA'
- 'WATER'
- 'STATIONARY_LAVA'
- 'STATIONARY_WATER'
- 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2
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Re: Nejde pvp na serveru.

#8 Příspěvekod nejento » 22 led 2014, 19:24

To Code tam je proto, aby se neztratily mezery. Pokud jsi poprvé Code nepoužil, mezery se ztratily. Pokud to tam dodáš potom, ty mezery se jen tak neukáží. Musíš to vzít opět z toho souboru, protože tam ty mezery jsou.

Očividně Residence by ten problém dělat neměly. Zkontroluj ty zbylé pluginy.
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Re: Nejde pvp na serveru.

#9 Příspěvekod TheGoldTiger » 22 led 2014, 20:43

Essentials config:
Spoiler: zobrazit

Kód: Vybrat vše

############################################################
# +------------------------------------------------------+ #
# |                       Notes                          | #
# +------------------------------------------------------+ #
############################################################

# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
# If you receive an error when Essentials loads, ensure that:
#   - No tabs are present: YAML only allows spaces
#   - Indents are correct: YAML hierarchy is based entirely on indentation
#   - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe)
#   - Text with symbols is enclosed in single or double quotation marks

# If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat

############################################################
# +------------------------------------------------------+ #
# |                 Essentials (Global)                  | #
# +------------------------------------------------------+ #
############################################################

# A color code between 0-9 or a-f. Set to 'none' to disable.
ops-name-color: '4'

# The character(s) to prefix all nicknames, so that you know they are not true usernames.
nickname-prefix: '~'

# The maximum length allowed in nicknames. The nickname prefix is included in this.
max-nick-length: 30

# Disable this if you have any other plugin, that modifies the displayname of a user.
change-displayname: true

# When this option is enabled, the (tab) player list will be updated with the displayname.
# The value of change-displayname (above) has to be true.
#change-playerlist: true

# When essentialschat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname.
# This setting is ignored if essentialschat.jar is used, and defaults to 'true'.
# The value of change-displayname (above) has to be true.
# Do not edit this setting unless you know what you are doing!
#add-prefix-suffix: false

# The delay, in seconds, required between /home, /tp, etc.
teleport-cooldown: 0

# The delay, in seconds, before a user actually teleports.  If the user moves or gets attacked in this timeframe, the teleport never occurs.
teleport-delay: 0

# The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command.
# This will also prevent the player attacking other players.
teleport-invulnerability: 4

# The delay, in seconds, required between /heal or /feed attempts.
heal-cooldown: 60

# What to prevent from /i /give.
# e.g item-spawn-blacklist: 46,11,10
item-spawn-blacklist:

# Set this to true if you want permission based item spawn rules.
# Note: The blacklist above will be ignored then.
# Example permissions (these go in your permissions manager):
#  - essentials.itemspawn.item-all
#  - essentials.itemspawn.item-[itemname]
#  - essentials.itemspawn.item-[itemid]
#  - essentials.give.item-all
#  - essentials.give.item-[itemname]
#  - essentials.give.item-[itemid]
#  - essentials.unlimited.item-all
#  - essentials.unlimited.item-[itemname]
#  - essentials.unlimited.item-[itemid]
#  - essentials.unlimited.item-bucket # Unlimited liquid placing
#
# For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive
permission-based-item-spawn: false

# Mob limit on the /spawnmob command per execution.
spawnmob-limit: 10

# Shall we notify users when using /lightning?
warn-on-smite: true

# motd and rules are now configured in the files motd.txt and rules.txt.

# When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority.
# Commands in this list, will tell Essentials to 'not give up' the command to other plugins.
# In this state, which plugin 'wins' appears to be almost random.
#
# If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias.
# To force essentials to take 'god' alias 'god' to 'egod'.
# See http://wiki.bukkit.org/Bukkit.yml#aliases for more information

overridden-commands:
#  - god
#  - info

# Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts.
# Commands should fallback to the vanilla versions if available.
# You should not have to disable commands used in other plugins, they will automatically get priority.
disabled-commands:
#  - nick
#  - clear

# These commands will be shown to players with socialSpy enabled.
# You can add commands from other plugins you may want to track or
# remove commands that are used for something you dont want to spy on.
socialspy-commands:
  - msg
  - w
  - r
  - mail
  - m
  - t
  - whisper
  - emsg
  - tell
  - er
  - reply
  - ereply
  - email
  - action
  - describe
  - eme
  - eaction
  - edescribe
  - etell
  - ewhisper
  - pm

# If you do not wish to use a permission system, you can define a list of 'player perms' below.
# This list has no effect if you are using a supported permissions system.
# If you are using an unsupported permissions system, simply delete this section.
# Whitelist the commands and permissions you wish to give players by default (everything else is op only).
# These are the permissions without the "essentials." part.
player-commands:
  - afk
  - afk.auto
  - back
  - back.ondeath
  - balance
  - balance.others
  - balancetop
  - build
  - chat.color
  - chat.format
  - chat.shout
  - chat.question
  - clearinventory
  - compass
  - depth
  - delhome
  - getpos
  - geoip.show
  - help
  - helpop
  - home
  - home.others
  - ignore
  - info
  - itemdb
  - kit
  - kits.tools
  - list
  - mail
  - mail.send
  - me
  - motd
  - msg
  - msg.color
  - nick
  - near
  - pay
  - ping
  - protect
  - r
  - rules
  - realname
  - seen
  - sell
  - sethome
  - setxmpp
  - signs.create.protection
  - signs.create.trade
  - signs.break.protection
  - signs.break.trade
  - signs.use.balance
  - signs.use.buy
  - signs.use.disposal
  - signs.use.enchant
  - signs.use.free
  - signs.use.gamemode
  - signs.use.heal
  - signs.use.info
  - signs.use.kit
  - signs.use.mail
  - signs.use.protection
  - signs.use.repair
  - signs.use.sell
  - signs.use.time
  - signs.use.trade
  - signs.use.warp
  - signs.use.weather
  - spawn
  - suicide
  - time
  - tpa
  - tpaccept
  - tpahere
  - tpdeny
  - warp
  - warp.list
  - world
  - worth
  - xmpp

# Note: All items MUST be followed by a quantity!
# All kit names should be lower case, and will be treated as lower in permissions/costs.
# Syntax: - itemID[:DataValue/Durability] Amount [Enchantment:Level].. [itemmeta:value]...
# For Item meta information visit http://wiki.ess3.net/wiki/Item_Meta
# 'delay' refers to the cooldown between how often you can use each kit, measured in seconds.
# For more information, visit http://wiki.ess3.net/wiki/Kits
kits:
  Hrac:
    delay: 60
    items:
      - 272 1
      - 273 1
      - 274 1
      - 275 1
  VIP:
    delay: 1800
    items:
      - 278 1 efficiency:1 durability:1 fortune:1 name:&4Gigadrill lore:The_drill_that_&npierces|the_heavens
      - 277 1 digspeed:3 name:Dwarf lore:Diggy|Diggy|Hole
      - 298 1 color:255,255,255 name:Top_Hat lore:Good_day,_Good_day
      - 279:780 1
  ExtraVip:
    delay: 1800
    items:
      - 397:3 1 player:Notch
  ExtraVip1:
    delay: 1800
    items:
      - 387 1 title:&4Book_&9o_&6Colors author:KHobbits lore:Ingame_color_codes book:Colors
  ExtraVip2:
    delay: 1800
    items:
      - 401 1 name:Angry_Creeper color:red fade:green type:creeper power:1
      - 401 1 name:StarryNight color:yellow,orange fade:blue type:star effect:trail,twinkle power:1
      - 401 2 name:SolarWind color:yellow,orange fade:red shape:large effect:twinkle color:yellow,orange fade:red shape:ball effect:trail color:red,purple fade:pink shape:star effect:trail power:1

# Essentials Sign Control
# See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these.
# To enable signs, remove # symbol. To disable all signs, comment/remove each sign.
# Essentials Colored sign support will be enabled when any sign types are enabled.
# Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given.

enabledSigns:
  #- color
  #- balance
  #- buy
  #- sell
  #- trade
  #- free
  #- disposal
  #- warp
  #- kit
  #- mail
  #- enchant
  #- gamemode
  #- heal
  #- info
  #- spawnmob
  #- repair
  #- time
  #- weather

# How many times per second can Essentials signs be interacted with per player.
# Values should be between 1-20, 20 being virtually no lag protection.
# Lower numbers will reduce the possibility of lag, but may annoy players.
sign-use-per-second: 4

# Backup runs a batch/bash command while saving is disabled.
backup:
  # Interval in minutes.
  interval: 30
  # Unless you add a valid backup command or script here, this feature will be useless.
  # Use 'save-all' to simply force regular world saving without backup.
  #command: 'rdiff-backup World1 backups/World1'

# Set this true to enable permission per warp.
per-warp-permission: false

# Sort output of /list command by groups.
# You can hide and merge the groups displayed in /list by defining the desired behaviour here.
# Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List
list:
    # To merge groups, list the groups you wish to merge
    #Staff: owner admin moderator
    Admins: owner admin
    # To limit groups, set a max user limit
    #builder: 20
    # To hide groups, set the group as hidden
    #default: hidden
    # Uncomment the line below to simply list all players with no grouping
    #Players: '*'

# More output to the console.
debug: false

# Set the locale for all messages.
# If you don't set this, the default locale of the server will be used.
# For example, to set language to English, set locale to en, to use the file "messages_en.properties".
# Don't forget to remove the # in front of the line.
# For more information, visit http://wiki.ess3.net/wiki/Locale
#locale: en

# Turn off god mode when people exit.
remove-god-on-disconnect: true

# Auto-AFK
# After this timeout in seconds, the user will be set as afk.
# This feature requires the player to have essentials.afk.auto node.
# Set to -1 for no timeout.
auto-afk: 600

# Auto-AFK Kick
# After this timeout in seconds, the user will be kicked from the server.
# essentials.afk.kickexempt node overrides this feature.
# Set to -1 for no timeout.
auto-afk-kick: 6000

# Set this to true, if you want to freeze the player, if he is afk.
# Other players or monsters can't push him out of afk mode then.
# This will also enable temporary god mode for the afk player.
# The player has to use the command /afk to leave the afk mode.
freeze-afk-players: true

# When the player is afk, should he be able to pickup items?
# Enable this, when you don't want people idling in mob traps.
disable-item-pickup-while-afk: false

# This setting controls if a player is marked as active on interaction.
# When this setting is false, you will need to manually un-AFK using the /afk command.
cancel-afk-on-interact: true

# Should we automatically remove afk status when the player moves?
# Player will be removed from AFK on chat/command regardless of this setting.
# Disable this to reduce server lag.
cancel-afk-on-move: true

# You can disable the death messages of Minecraft here.
death-messages: true

# Add worlds to this list, if you want to automatically disable god mode there.
no-god-in-worlds:
#  - world_nether

# Set to true to enable per-world permissions for teleporting between worlds with essentials commands.
# This applies to /world, /back, /tp[a|o][here|all], but not warps.
# Give someone permission to teleport to a world with essentials.worlds.<worldname>
# This does not affect the /home command, there is a separate toggle below for this.
world-teleport-permissions: false

# The number of items given if the quantity parameter is left out in /item or /give.
# If this number is below 1, the maximum stack size size is given. If over-sized stacks.
# are not enabled, any number higher than the maximum stack size results in more than one stack.
default-stack-size: -1

# Over-sized stacks are stacks that ignore the normal max stack size.
# They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission.
# How many items should be in an over-sized stack?
oversized-stacksize: 64

# Allow repair of enchanted weapons and armor.
# If you set this to false, you can still allow it for certain players using the permission.
# essentials.repair.enchanted
repair-enchanted: true

# Allow 'unsafe' enchantments in kits and item spawning.
# Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins.
unsafe-enchantments: false

#Do you want essentials to keep track of previous location for /back in the teleport listener?
#If you set this to true any plugin that uses teleport will have the previous location registered.
register-back-in-listener: false

#Delay to wait before people can cause attack damage after logging in.
login-attack-delay: 5

#Set the max fly speed, values range from 0.1 to 1.0
max-fly-speed: 0.8

#Set the max walk speed, values range from 0.1 to 1.0
max-walk-speed: 0.8

#Set the maximum amount of mail that can be sent within a minute.
mails-per-minute: 10

# Set the maximum time /tempban can be used for in seconds.
# Set to -1 to disable, and essentials.tempban.unlimited can be used to override.
max-tempban-time: -1

############################################################
# +------------------------------------------------------+ #
# |                   EssentialsHome                     | #
# +------------------------------------------------------+ #
############################################################

# Allows people to set their bed at daytime.
update-bed-at-daytime: true

# Set to true to enable per-world permissions for using homes to teleport between worlds.
# This applies to the /home only.
# Give someone permission to teleport to a world with essentials.worlds.<worldname>
world-home-permissions: false

# Allow players to have multiple homes.
# Players need essentials.sethome.multiple before they can have more than 1 home, defaults to 'default' below.
# Define different amounts of multiple homes for different permissions, e.g. essentials.sethome.multiple.vip
# People with essentials.sethome.multiple.unlimited are not limited by these numbers.
# For more information, visit http://wiki.ess3.net/wiki/Multihome
sethome-multiple:
  default: 3
  # essentials.sethome.multiple.vip
  vip: 5
  # essentials.sethome.multiple.staff
  ExtraVIP: 10

# Set timeout in seconds for players to accept tpa before request is cancelled.
# Set to 0 for no timeout.
tpa-accept-cancellation: 120

############################################################
# +------------------------------------------------------+ #
# |                   EssentialsEco                      | #
# +------------------------------------------------------+ #
############################################################

# For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy

# Defines the balance with which new players begin.  Defaults to 0.
starting-balance: 0

# worth-# defines the value of an item when it is sold to the server via /sell.
# These are now defined in worth.yml

# Defines the cost to use the given commands PER USE.
# Some commands like /repair have sub-costs, check the wiki for more information.
command-costs:
  # /example costs $1000 PER USE
  #example: 1000
  # /kit tools costs $1500 PER USE
  #kit-tools: 1500

# Set this to a currency symbol you want to use.
currency-symbol: '$'

# Set the maximum amount of money a player can have.
# The amount is always limited to 10 trillion because of the limitations of a java double.
max-money: 1000000000000000000

# Set the minimum amount of money a player can have (must be above the negative of max-money).
# Setting this to 0, will disable overdrafts/loans completely.  Users need 'essentials.eco.loan' perm to go below 0.
min-money: -10000

# Enable this to log all interactions with trade/buy/sell signs and sell command.
economy-log-enabled: false

############################################################
# +------------------------------------------------------+ #
# |                   EssentialsHelp                     | #
# +------------------------------------------------------+ #
############################################################

# Show other plugins commands in help.
non-ess-in-help: true

# Hide plugins which do not give a permission.
# You can override a true value here for a single plugin by adding a permission to a user/group.
# The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless.
# You can use negative permissions to remove access to just a single plugins help if the following is enabled.
hide-permissionless-help: true

############################################################
# +------------------------------------------------------+ #
# |                   EssentialsChat                     | #
# +------------------------------------------------------+ #
############################################################

chat:

  # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks.  Set to 0 to make all chat global.
  # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
  # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
  # Users with essentials.chat.question can override this by prefixing text with a question mark (?)
  # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
  radius: 0

  # Chat formatting can be done in two ways, you can either define a standard format for all chat.
  # Or you can give a group specific chat format, to give some extra variation.
  # If set to the default chat format which "should" be compatible with ichat.
  # For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting

  format: '<{DISPLAYNAME}> {MESSAGE}'
  #format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}'

  group-formats:
  #  Default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}'
  #  Admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}'

  # If you are using group formats make sure to remove the '#' to allow the setting to be read.

############################################################
# +------------------------------------------------------+ #
# |                 EssentialsProtect                    | #
# +------------------------------------------------------+ #
############################################################

protect:

  # General physics/behavior modifications.
  prevent:
    lava-flow: false
    water-flow: false
    water-bucket-flow: false
    fire-spread: true
    lava-fire-spread: true
    flint-fire: false
    lightning-fire-spread: true
    portal-creation: false
    tnt-explosion: true
    tnt-playerdamage: false
    tnt-minecart-explosion: false
    tnt-minecart-playerdamage: false
    fireball-explosion: false
    fireball-fire: false
    fireball-playerdamage: false
    witherskull-explosion: false
    witherskull-playerdamage: false
    wither-spawnexplosion: false
    wither-blockreplace: false
    creeper-explosion: false
    creeper-playerdamage: false
    creeper-blockdamage: false
    enderdragon-blockdamage: true
    enderman-pickup: false
    villager-death: false
    # Monsters won't follow players.
    # permission essentials.protect.entitytarget.bypass disables this.
    entitytarget: false
    # Prevent the spawning of creatures.
    spawn:
      creeper: false
      skeleton: false
      spider: false
      giant: false
      zombie: false
      slime: false
      ghast: false
      pig_zombie: false
      enderman: false
      cave_spider: false
      silverfish: false
      blaze: false
      magma_cube: false
      ender_dragon: false
      pig: false
      sheep: false
      cow: false
      chicken: false
      squid: false
      wolf: false
      mushroom_cow: false
      snowman: false
      ocelot: false
      iron_golem: false
      villager: false
      wither: false
      bat: false
      witch: false
      horse: false

  # Maximum height the creeper should explode. -1 allows them to explode everywhere.
  # Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
  creeper:
    max-height: -1

  # Disable various default physics and behaviors.
  disable:
    # Should fall damage be disabled?
    fall: false

    # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
    # They will be unable to attack users without that same permission node.
    pvp: true

    # Should drowning damage be disabled?
    # (Split into two behaviors; generally, you want both set to the same value.)
    drown: false
    suffocate: false

    # Should damage via lava be disabled?  Items that fall into lava will still burn to a crisp. ;)
    lavadmg: false

    # Should arrow damage be disabled?
    projectiles: false

    # This will disable damage from touching cacti.
    contactdmg: false

    # Burn, baby, burn!  Should fire damage be disabled?
    firedmg: false

    # Should the damage after hit by a lightning be disabled?
    lightning: false

    # Should Wither damage be disabled?
    wither: false

    # Disable weather options?
    weather:
      storm: false
      thunder: false
      lightning: false

############################################################
# +------------------------------------------------------+ #
# |                EssentialsAntiBuild                   | #
# +------------------------------------------------------+ #
############################################################

  # Disable various default physics and behaviors
  # For more information, visit http://wiki.ess3.net/wiki/AntiBuild

    # Should people with build: false in permissions be allowed to build?
    # Set true to disable building for those people.
    # Setting to false means EssentialsAntiBuild will never prevent you from building.
    build: true

    # Should people with build: false in permissions be allowed to use items?
    # Set true to disable using for those people.
    # Setting to false means EssentialsAntiBuild will never prevent you from using.
    use: true

    # Should we tell people they are not allowed to build?
    warn-on-build-disallow: true

  # For which block types would you like to be alerted?
  # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time.
  # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket
  alert:
    on-placement: 10,11,46,327
    on-use: 327
    on-break:

  blacklist:

    # Which blocks should people be prevented from placing?
    placement: 10,11,46,327

    # Which items should people be prevented from using?
    usage: 327

    # Which blocks should people be prevented from breaking?
    break:

    # Which blocks should not be pushed by pistons?
    piston:

    # Which blocks should not be dispensed by dispensers
    dispenser:

############################################################
# +------------------------------------------------------+ #
# |            Essentials Spawn / New Players            | #
# +------------------------------------------------------+ #
############################################################

newbies:
  # Should we announce to the server when someone logs in for the first time?
  # If so, use this format, replacing {DISPLAYNAME} with the player name.
  # If not, set to ''
  #announce-format: ''
  announce-format: '&dWelcome {DISPLAYNAME}&d to the server!'

  # When we spawn for the first time, which spawnpoint do we use?
  # Set to "none" if you want to use the spawn point of the world.
  spawnpoint: newbies

  # Do we want to give users anything on first join? Set to '' to disable
  # This kit will be given regardless of cost, and permissions.
  #kit: ''
  kit: tools

# Set this to lowest, if you want Multiverse to handle the respawning.
# Set this to high, if you want EssentialsSpawn to handle the respawning.
# Set this to highest, if you want to force EssentialsSpawn to handle the respawning.
respawn-listener-priority: high

# When users die, should they respawn at their first home or bed, instead of the spawnpoint?
respawn-at-home: false

# End of File <-- No seriously, you're done with configuration.


CreativeControl:

Spoiler: zobrazit

Kód: Vybrat vše

World:
  ## GameMode, the main gamemode of this world, options are SURVIVAL, CREATIVE or ADVENTURE.
  GameMode: SURVIVAL
  ## Exclude, if true, this plugin will ignore this world, it means that any protections will be effective in this world.
  Exclude: false
  ## ChangeGameMode, if true, this plugin will handle the gamemode per world, the option GameMode will be used.
  ChangeGameMode: false

BlackList:
  ## Commands, list here all commands to disallow creative players to use.
  Commands: /buy, /sell, /logout
  ## SurvivalCommands, list here, all commands to disallow survival players to use.
  SurvivalCommands: []
  ## BlockPlace, list here, all block ids that creative players will be unable to place.
  BlockPlace: 8, 9, 10, 11, 46, 51, 52, 79:0
  ## BlockBreak, list here, all block ids that creative players will be unable to break.
  BlockBreak: []
  ## ItemUse, list here, all block/item ids that creative players will be unable to use, this means right and left click.
  ItemUse: 259, 326, 327, 384, 385, 389:0, 420, 421, 329
  ## ItemInteract, list here, all block/item ids that creative players will be unable to interact with, this means right click only.
  ItemInteract: 23, 54:0, 58, 61, 62, 84, 116:0, 117, 130, 145
  ## Inventory, list here, all block/item ids that will be automatically removed from creative players inventories.
  Inventory: [8, 9, 10, 11, 327]
  ## SignText, list here, the line of all signs that creative players will be unable to interact with.
  ## Obs: DONT INCLUDE [] or color codes, and use _ for spaces. This option does not work well, is recomended to use the permission system.
  SignText: buy, sell, trade

## To any option in "MiscProtection" Works, Events.MiscProtection has to be "true" in settings.yml.
MiscProtection:
  ## NoTNTExplosion, if true, TNT placed by creative players will not explode.
  NoTNTExplosion: true
  ## IceMelt, if true, ICE placed by creative players will not melt [CPU++]
  IceMelt: false
  ## LiquidControl, if true, liquids placed by creative players will not flow [CPU++] [BUGGY]
  LiquidControl: false
  ## Fire, if true, blocks placed by creative players will not burn. [CPU+]
  Fire: true


BlockProtection:
  ## WaterFlow, if true, creative blocks will be protected against water (eg torches)
  WaterFlow: false
  ## WorldEdit, if true, blocks created by WorldEdit will not drop when breaked.
  WorldEdit: false
  ## OwnBlocks, if true, blocks placed by creative players will have a ownship system, only the owner or properly allowed people will be able to break it. The block still protected with NoDrop.
  OwnBlocks: false
  ## NoDrop, if true, blocks placed by creative players will not drop when breaked
  NoDrop: true
  ## Explosions, if true, creative blocks will be protected against explosions. [REQUIRE NoDrop or OwnBlocks Activated]
  Explosions: false
  ## CreativeOnly, if true, only creative players area ble to break creative blocks. [REQUIRE NoDrop or OwnBlocks Activated]
  CreativeOnly: false
  ## Pistons, if true, blocks placed by creative players will not be pushed/pulled by pistons [REQUIRE NoDrop or OwnBlocks Activated]
  Pistons: false
  ## Physics, if true, blocks placed by creative players will not fall in some cases, it is buggy, bukkit does not have an api method for that yet. [REQUIRE NoDrop or OwnBlocks Activated]
  Physics: false
  ## BlockAgainst, if true, the OwnBlock system will check if the block against the block placed is protected.
  BlockAgainst: false
  ## CheckAttached, if true, attached blocks like torches will be protected by the NoDrop or OwnBlocks system.
  CheckAttached: false
  ## inverted, if true, the exclude list will work as a include list, so, the block will only be protected if its id is listed here.
  inverted: false
  ## exclude, list here, all block ids to be ignored by the NoDrop/OwnBlocks system, more blocks you list here, better will be the performance.
  exclude: 0, 8, 9, 10, 11
  ## BlockPerMinute, set the amount of blocks a player can place per minute
  BlockPerMinute: -1

Preventions:
  ##ItemDrop, if true, creative players will be unable to drop items
  ItemDrop: true
  ##ItemPickup, if true, creative players will be unable to pickup items
  ItemPickup: true
  ## PvP, if true, creative players will be unable to attack other players
  PvP: false
  ## Mobs, if true, creative players will be unable to attack mobs
  Mobs: true
  ## Eggs, if true, creative players will be unable to use Monster and Chicken eggs.
  Eggs: false
  ## Target, if true, creative players will not be target by mobs [CPU+]
  Target: false
  ## MobsDrop, if true, when a creative player kills a mob, no drop or exp will be given.
  MobsDrop: true
  ## IronGolem, if true, prevent creative players from creating Iron Golems
  IronGolem: true
  ## SnowGolem, if true, prevent creative players from creating Snow Golems
  SnowGolem: true
  ## Wither, if true, prevent creative players from creating Wither
  Wither: true
  ## ClearDrops, if true, when a creative player die, the drops will be removed
  ClearDrops: true
  ## Enchantments, if true, creative players will be unable to enchant items.
  Enchantments: true
  ## MineCartStorage, if true, creative players will be unable to use chest/furnaces in minecarts
  MineCartStorage: true
  ## BreakBedRock, if true, creative players will be unable to break the 'bottom' of the world
  BreakBedRock: true
  ## InvInteract, if true, creative players will be unable to interact with any type of inventory but the creative and creative quickbar.
  InvInteract: true
  ## Bonemeal, if true, creative players will be unable to use Bone meal on tress, there is no api methods for that yet, might be a litle buggy.
  Bonemeal: true
  ## InteractVillagers, if true, creative players will be unable to interact with villagers.
  InteractVillagers: true
  ## PotionSplash, if true, creative players will be unable to use potions
  PotionSplash: true
  ## ItemFrame, if true, creative players will be unable to use itemframes
  ItemFrame: true
  ## VehicleDrop, if trus, this plugin will try to prevent minecarts and boats created by creative player to drop!
  VehicleDrop: true
  ## VehicleLimit, set a limit of how much vehicles a creative player can create without destroying the old one.
  VehicleLimit: -1
  ## StackLimit, set the limit of amount per item that a creative player can have.
  StackLimit: 1
  ## InventoryOpen, if true, creative players will be unable to open any inventory apart from the creative inventory.
  InventoryOpen: false
  ## RemoveFlyOnPvp, if true, if the player hits someone with fly, he'll lost the fly mode
  RemoveFlyOnPvP: false
  ## NoCreativeOnPvP, if true, if the player hits someone with creative, he'll lost the creative mode
  NoCreativeOnPvP: false

# End of the file -->


WorldGuard:
Spoiler: zobrazit

Kód: Vybrat vše

#
# WorldGuard's main configuration file
#
# This is the global configuration file. Anything placed into here will
# be applied to all worlds. However, each world has its own configuration
# file to allow you to replace most settings in here for that world only.
#
# About editing this file:
# - DO NOT USE TABS. You MUST use spaces or Bukkit will complain. If
#   you use an editor like Notepad++ (recommended for Windows users), you
#   must configure it to "replace tabs with spaces." In Notepad++, this can
#   be changed in Settings > Preferences > Language Menu.
# - Don't get rid of the indents. They are indented so some entries are
#   in categories (like "enforce-single-session" is in the "protection"
#   category.
# - If you want to check the format of this file before putting it
#   into WorldGuard, paste it into http://yaml-online-parser.appspot.com/
#   and see if it gives "ERROR:".
# - Lines starting with # are comments and so they are ignored.
#

regions:
    use-scheduler: true
    use-creature-spawn-event: true
    sql:
        use: false
        dsn: jdbc:mysql://localhost/worldguard
        username: worldguard
        password: worldguard
    enable: true
    invincibility-removes-mobs: false
    high-frequency-flags: false
    wand: 334
    max-claim-volume: 30000
    claim-only-inside-existing-regions: false
    max-region-count-per-player:
        default: 7
auto-invincible: false
use-player-move-event: true
use-player-teleports: true
security:
    deop-everyone-on-join: false
    block-in-game-op-command: false
host-keys: {}
summary-on-start: true
op-permissions: true
protection:
    item-durability: true
    remove-infinite-stacks: false
    disable-xp-orb-drops: false
    disable-obsidian-generators: false
gameplay:
    block-potions: []
    block-potions-overly-reliably: false
simulation:
    sponge:
        enable: true
        radius: 3
        redstone: false
default:
    pumpkin-scuba: false
    disable-health-regain: false
physics:
    no-physics-gravel: false
    no-physics-sand: false
    vine-like-rope-ladders: false
    allow-portal-anywhere: false
    disable-water-damage-blocks: []
ignition:
    block-tnt: false
    block-tnt-block-damage: false
    block-lighter: false
fire:
    disable-lava-fire-spread: true
    disable-all-fire-spread: false
    disable-fire-spread-blocks: []
    lava-spread-blocks: []
mobs:
    block-creeper-explosions: false
    block-creeper-block-damage: false
    block-wither-explosions: false
    block-wither-block-damage: false
    block-wither-skull-explosions: false
    block-wither-skull-block-damage: false
    block-enderdragon-block-damage: false
    block-enderdragon-portal-creation: false
    block-fireball-explosions: false
    block-fireball-block-damage: false
    anti-wolf-dumbness: false
    disable-enderman-griefing: false
    disable-snowman-trails: false
    block-painting-destroy: false
    block-item-frame-destroy: false
    block-plugin-spawning: true
    block-above-ground-slimes: false
    block-other-explosions: false
    block-zombie-door-destruction: false
    block-creature-spawn: []
player-damage:
    disable-fall-damage: false
    disable-lava-damage: false
    disable-fire-damage: false
    disable-lightning-damage: false
    disable-drowning-damage: false
    disable-suffocation-damage: false
    disable-contact-damage: false
    teleport-on-suffocation: false
    disable-void-damage: false
    teleport-on-void-falling: false
    disable-explosion-damage: false
    disable-mob-damage: false
    disable-death-messages: false
chest-protection:
    enable: false
    disable-off-check: false
crops:
    disable-creature-trampling: false
    disable-player-trampling: false
weather:
    prevent-lightning-strike-blocks: []
    disable-lightning-strike-fire: false
    disable-thunderstorm: false
    disable-weather: false
    disable-pig-zombification: false
    disable-powered-creepers: false
    always-raining: false
    always-thundering: false
dynamics:
    disable-mushroom-spread: false
    disable-ice-melting: false
    disable-snow-melting: false
    disable-snow-formation: false
    disable-ice-formation: false
    disable-leaf-decay: false
    disable-grass-growth: false
    disable-mycelium-spread: false
    disable-vine-growth: false
blacklist:
    use-as-whitelist: false
    logging:
        console:
            enable: true
        database:
            enable: false
            dsn: jdbc:mysql://localhost:3306/minecraft
            user: root
            pass: ''
            table: blacklist_events
        file:
            enable: false
            path: worldguard/logs/%Y-%m-%d.log
            open-files: 10


Jestli je ještě něco potřeba doplním.

-- 22 led 2014, 21:02 --

Ještě settigns v CreativeControl:

Spoiler: zobrazit

Kód: Vybrat vše

Database:
  ## MySQL, the database type, can be SQLite, MySQL or H2
  Type: SQLite
  ## host, the MySQL host name
  host: localhost
  ## port, the MySQL port
  port: 3306
  ## user, the MySQL user name
  user: root
  ## pass, the MySQL password, '' if none.
  pass: 123
  ## database, the MySQL database to be used by this plugin
  database: minecraft
  ## prefix, the prefix used to create the tables in the sql database
  prefix: crcr_

## This section will define which group the player will be added when he changes his gamemode.
Permissions:
  ## ChangeGroups, if true, creative players will be added to the 'CreativeGroup'
  ChangeGroups: false
  ## CreativeGroup, the group that the player will be put on when changing to creative
  CreativeGroup: MembersCreative
  ## KeepCurrentGroup, if true, the player will not lose his current group, the creative group will just be added to its current groups.
  KeepCurrentGroup: true
  ## OpHasPerm, if true, ops will have all the permissions and will not be checked by your permissions plugin
  OpHasPerm: false

Queue:
  ## Threads, the number of threads to be use to process the database
  Threads: 2
  ## Speed, the speed of the queue, if your server is taking too long to shutdown, increase this option.
  Speed: 0.1

Cache:
  ## MaxCapacity, the maximum cache capacity, higher this value is, better will be the performance, but also the memory usage will increase.
  MaxCapacity: 15000
  ## PreCache, the amount of items to be cached on startup, if you have a big database, this may increase the load time.
  PreCache: 10000

Configurations:
  ## Single, if true, only the world.yml file will be used, other ones will be ignored.
  Single: false
  ## Conflict, if true, if required, some functions of this plugin will be automatically disabled to avoid conflict.
  Conflict: true
  ## FriendSystem, if true, the friend system will be enabled, this may take a bit of resources, just a bit.
  FriendSystem: false

Updater:
  ## Check for updates?
  Enabled: true

Selection:
  ## UseWorldEdit, if true, worldedit will be used to make selections. Otherwise the tool defined below will be used.
  UseWorldEdit: true
  ## The Item ID used to select regions, if UseWorldEdit is false
  Tool: 369

Events:
  ## Use PlayerMoveEvent? This may take a lot of resources on large servers, but is required to Creative/Survival regions work.
  PlayerMove: false
  ## Enable MiscProtections? Not recommended to use, I'll probably remove it on future releases.
  MiscProtection: false

PlayerData:
  ## Inventory, if true, players will have an inventory to survival, other to creative an other to adventurer
  Inventory: true
  ## Status, if true, will save the player survival status [e.g Health, Food, etc]
  Status: true
  ## Teleport, if true, the player will be teleported to the floor on login if needed
  Teleport: false
  ## SetSurvival, if true, the player will be set to survival on login (ATTENTTION: THIS MAY GLITCH WITH AUTH PLUGINS)
  SetSurvival: false
  ## FallGlith, if true, if the player is falling and right before hitting the ground he change its gamemode to survival he wont take damage
  FallGlitch: false
  ## HideInventory, if true, the player inventory will be hidden until login using an auth plugin
  HideInventory: false

## This section will define the armor to set on every creative player, for advanced options, while wearing the armor type /cc set armor.
CreativeArmor:
  ## Helmet, the player helmet
  Helmet: 0
  ## Chestplate, the player chestplate
  Chestplate: 0
  ## Leggings, the player leggings
  Leggings: 0
  ## Boots, the player boots
  Boots: 0

Communicator:
  ## Quiet, if true, any messages will be displayed
  Quiet: false

Debug:
  ## Console, if true, debug messages will be displayed in the console
  Console: false
  ## Stack, if true, common errors will be printed by full [leave it true C:]
  Stack: true

# End of the file -->


-- 22 led 2014, 21:51 --

Tak teda nevím čím to bylo předtím restart nepomohl ale spadl server a nahazoval se asi 3 minuty a teď to jde. Děkuji za ochotu pomoct. :)
Obrázek


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