Reska a Fractions

Technická podpora k herním serverům Minecraft a Tekkit
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DartenCz1
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Registrován: 03 led 2014, 18:56
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Reska a Fractions

#1 Příspěvekod DartenCz1 » 03 led 2014, 19:08

Server: IP:93.91.250.110:27852

Dobrý den potrebujem pomoct s reskou .. Chcem ju nastavit len Pre VIP a ExtraVIP :)
A Frakciu taktiež .. aby ju nemohli používat hrááči .. ale len VIP a ExtraVIP :-)

Kód: Vybrat vše

#These are Global Settings for Residence.
Global:
    # This loads the <language>.yml file in the Residence Language folder
    # All Residence text comes from this file. (NOT DONE YET)
    Language: Czech
    # Wooden Axe is the default selection tool for Residence.
    # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
    SelectionToolId: 271
    # This determins which tool you can use to see info on residences, default is String.
    # Simply equip this tool and hit a location inside the residence and it will display the info for it.
    InfoToolId: 287
    # The interval, in milliseconds, between movement checks.
    # Reducing this will increase the load on the server.
    # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
    MoveCheckInterval: 500
    # The interval, in minutes, between residence saves.
    SaveInterval: 10
    # The default group to use if Permissions fails to attach or your not using Permissions.
    DefaultGroup: default
    # Enable / Disable the Lease System.
    UseLeaseSystem: false
    # The interval, in minutes, between residence lease checks (if leases are enabled).
    LeaseCheckInterval: 10
    # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
    LeaseAutoRenew: true
    # Whether or not to use the Permissions system in conjunction with this config.
    EnablePermissions: true
    # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
    LegacyPermissions: false
    # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
    EnableEconomy: true
    # Enables or disables the Rent System
    EnableRentSystem: false
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
    RentCheckInterval: 10
    # Enable or disable residence chat channels.
    ResidenceChatEnable: true
    # Color of residence chat.
    ResidenceChatColor: DARK_PURPLE
    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
    AdminOnlyCommands: false
    # Setting this to true makes server OPs admins.
    AdminOPs: false
    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
    MultiWorldPlugin: Multiverse-Core
    # Setting this to true causes subzones to inherit flags from their parent zones.
    ResidenceFlagsInherit: true
    # Setting this to false will allow rented residences to be modified by the renting player.
    PreventRentModify: true
    # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
    StopOnSaveFault: true
    # This is the residence name filter, that filters out invalid characters.  Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
    ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
    # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
    ShowIntervalMessages: false
    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
    CustomContainers: []
    CustomBothClick: []
    CustomRightClick: []
    # These are world flags that are applied when the player is NOT within a residence.
    Flags:
        Global: #these are default for all worlds unless specified below, they can be overridden per group
            use: true
            build: true
            ignite: true
            firespread: true
            damage: true
            creeper: true
            tnt: true
            pvp: true
        WorldNameHere: #here you can set flags for individual worlds, these override Global
            #build: true
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.
    FlagPermission:
        move: true
        build: true
        place: true
        destroy: true
        use: true
        container: true
        pvp: true
        tp: true
        ignite: true
        firespread: true
        bucket: true
        flow: true
        lavaflow: true
        waterflow: true
        creeper: true
        tnt: true
        monsters: true
        animals: true
        subzone: true
        healing: true
        piston: true
        diode: true
        lever: true
        button: true
        door: true
        table: true
        enchant: true
        brew: true
        bed: true
        cake: true
        note: true
        trample: false
        burn: true
        explode: false
        fireball: true
    # These are default flags applied to all residences from any user group.
    ResidenceDefault:
        build: false
        use: false
        container: false
        pvp: false
        tnt: false
        creeper: true
        flow: false
        piston: true
        ignite: false
        firespread: false
    # These are default flags applied to the residence creator of any group.
    CreatorDefault:
        build: true
        move: true
        use: true
        ignite: true
        container: true
     # These are default group flags applied to a residence made by a user of any group.
    GroupDefault:
        #default: #group name
            #build: true
   
# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
    Default: #group name
       # Information about the Residence zone that the player can define.
       #Uncomment the lines below to mirror this config to other groups.
       #Mirror:
         #- 'Default'
         #- 'group2'
       Residence:
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create.Default'
           CanCreate: true
           # The maximum number of Residences a player can have.
           MaxResidences: 1
           # The maximum number of physical areas a residence can have.
           MaxAreasPerResidence: 1
           # The maximum number of blocks a Residence can be, East to West (X).
           MaxEastWest: 1
           # The maximum number of blocks a Residence can be, North to South (Z).
           MaxNorthSouth: 1
           # The maximum number of blocks a Residence can be, High to Low (Y).
           MaxUpDown: 1
           # The lowest altitude this group is allowed to protect.
           MinHeight: 1
           # The highest altitude this group is allowed to protect.
           MaxHeight: 1
            # The maximum recursive depth that subzones can go.
            # A subzone within a subzone within the Residence zone would be a depth of 2.
            # Set to 0 to disable subzones.
           SubzoneDepth: 3
           # Whether or not to allow teleporting to Residences.
           CanTeleport: true
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
           Unstuck: true
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
           SelectCommandAccess: true
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
           ItemListAccess: true
       # Options relating to enter and leave messages on the residence.
       Messaging:
           # Whether or not the player can change the Residence enter and leave messages.
           CanChange: true
           # The default enter message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultEnter: Vitaj %player v rezidencii %residence, ktora patri hracovi %owner.
           # The default leave message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultLeave: Opustas rezidenciu %residence.
       # Options relating to the Lease system.
       Lease:
          # The maximum number of days to allow leases.
          MaxDays: 16
          # The number of days to add to the lease following a '/res lease renew' command.
          RenewIncrement: 14
       #Options related to the rent system
       Rent:
           #determines how many residences can be rented by players of this group at once
           MaxRents: 3
           #determines how many residences can be set for rent by players of this group at once
           MaxRentables: 3
       # Options relating to the Residence Economy.
       Economy:
          # Whether or not players in this group can buy other Residences that are for sale.
          CanBuy: true
          # Whether or not players in this group can sell their Residences.
          CanSell: false
          # Whether or not to ignore the Residence size/count limits when buying a residence.
          IgnoreLimits: false
          # The cost, per block, of making a new Residence or adding a area to it.
          BuyCost: 0.00
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
          RenewCost: 0.00
       # Flags are checked in the order:
       # 1: Player
       # 2: Group
       # 3: Owner
       # 4: If all others are undefined, reverts to default value (usually true).
       # Flag permissions default to false.
       # These flags settings override the globals.
       Flags:
          # Specifically allow or deny this group from changing certain flags.
          Permission:
               #build: true
          # Specifys the flags that are applied at residence creation for players of this group.
          Default:
              #build: true
          # Specifys the flags that are applied at to the creator at residence creation.
          CreatorDefault:
              #build: true
          # Specifys the flags that are applied to other groups for this residence, at creation.
          GroupDefault:
               #default: #group name
                   #build: false
          #these flags are applied specifically to this group whenever they are outside a residence
          #these flags will override the flags at the top, under the Global section.
          World:
                Global: #these flags will apply to all worlds
                     #build: false
                WorldNameHere: #or you can apply them by each individual world
                     #build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
    vip: #VIP
       # Information about the Residence zone that the player can define.
       #Uncomment the lines below to mirror this config to other groups.
       #Mirror:
         #- 'VIP'
         #- 'group2'
       Residence:
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create.vip'
           CanCreate: true
           # The maximum number of Residences a player can have.
           MaxResidences: 10
           # The maximum number of physical areas a residence can have.
           MaxAreasPerResidence: 50
           # The maximum number of blocks a Residence can be, East to West (X).
           MaxEastWest: 50
           # The maximum number of blocks a Residence can be, North to South (Z).
           MaxNorthSouth: 50
           # The maximum number of blocks a Residence can be, High to Low (Y).
           MaxUpDown: 256
           # The lowest altitude this group is allowed to protect.
           MinHeight: 0
           # The highest altitude this group is allowed to protect.
           MaxHeight: 255
            # The maximum recursive depth that subzones can go.
            # A subzone within a subzone within the Residence zone would be a depth of 2.
            # Set to 0 to disable subzones.
           SubzoneDepth: 3
           # Whether or not to allow teleporting to Residences.
           CanTeleport: true
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
           Unstuck: true
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
           SelectCommandAccess: true
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
           ItemListAccess: true
       # Options relating to enter and leave messages on the residence.
       Messaging:
           # Whether or not the player can change the Residence enter and leave messages.
           CanChange: true
           # The default enter message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultEnter: Vitaj %player v ViP rezidencii %residence, ktora patri hracovi %owner.
           # The default leave message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultLeave: Opustas ViP rezidenciu %residence.
       # Options relating to the Lease system.
       Lease:
          # The maximum number of days to allow leases.
          MaxDays: 16
          # The number of days to add to the lease following a '/res lease renew' command.
          RenewIncrement: 14
       #Options related to the rent system
       Rent:
           #determines how many residences can be rented by players of this group at once
           MaxRents: 3
           #determines how many residences can be set for rent by players of this group at once
           MaxRentables: 3
       # Options relating to the Residence Economy.
       Economy:
          # Whether or not players in this group can buy other Residences that are for sale.
          CanBuy: true
          # Whether or not players in this group can sell their Residences.
          CanSell: false
          # Whether or not to ignore the Residence size/count limits when buying a residence.
          IgnoreLimits: false
          # The cost, per block, of making a new Residence or adding a area to it.
          BuyCost: 0.00
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
          RenewCost: 0.00
       # Flags are checked in the order:
       # 1: Player
       # 2: Group
       # 3: Owner
       # 4: If all others are undefined, reverts to default value (usually true).
       # Flag permissions default to false.
       # These flags settings override the globals.
       Flags:
          # Specifically allow or deny this group from changing certain flags.
          Permission:
               #build: true
          # Specifys the flags that are applied at residence creation for players of this group.
          Default:
              #build: true
          # Specifys the flags that are applied at to the creator at residence creation.
          CreatorDefault:
              #build: true
          # Specifys the flags that are applied to other groups for this residence, at creation.
          GroupDefault:
               #default: #VIP
                   #build: false
          #these flags are applied specifically to this group whenever they are outside a residence
          #these flags will override the flags at the top, under the Global section.
          World:
                Global: #these flags will apply to all worlds
                     #build: false
                WorldNameHere: #or you can apply them by each individual world
                     #build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
    evip: #group name
       # Information about the Residence zone that the player can define.
       #Uncomment the lines below to mirror this config to other groups.
       #Mirror:
         #- 'group1'
         #- 'group2'
       Residence:
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
           CanCreate: true
           # The maximum number of Residences a player can have.
           MaxResidences: 20
           # The maximum number of physical areas a residence can have.
           MaxAreasPerResidence: 2
           # The maximum number of blocks a Residence can be, East to West (X).
           MaxEastWest: 100
           # The maximum number of blocks a Residence can be, North to South (Z).
           MaxNorthSouth: 100
           # The maximum number of blocks a Residence can be, High to Low (Y).
           MaxUpDown: 256
           # The lowest altitude this group is allowed to protect.
           MinHeight: 0
           # The highest altitude this group is allowed to protect.
           MaxHeight: 255
            # The maximum recursive depth that subzones can go.
            # A subzone within a subzone within the Residence zone would be a depth of 2.
            # Set to 0 to disable subzones.
           SubzoneDepth: 3
           # Whether or not to allow teleporting to Residences.
           CanTeleport: true
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
           Unstuck: true
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
           SelectCommandAccess: true
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
           ItemListAccess: true
       # Options relating to enter and leave messages on the residence.
       Messaging:
           # Whether or not the player can change the Residence enter and leave messages.
           CanChange: true
           # The default enter message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultEnter: Vitaj %player v Extra-ViP rezidencii %residence, ktora patri hracovi %owner.
           # The default leave message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultLeave: Opustas Extra-ViP rezidenciu %residence.
       # Options relating to the Lease system.
       Lease:
          # The maximum number of days to allow leases.
          MaxDays: 16
          # The number of days to add to the lease following a '/res lease renew' command.
          RenewIncrement: 14
       #Options related to the rent system
       Rent:
           #determines how many residences can be rented by players of this group at once
           MaxRents: 3
           #determines how many residences can be set for rent by players of this group at once
           MaxRentables: 3
       # Options relating to the Residence Economy.
       Economy:
          # Whether or not players in this group can buy other Residences that are for sale.
          CanBuy: true
          # Whether or not players in this group can sell their Residences.
          CanSell: false
          # Whether or not to ignore the Residence size/count limits when buying a residence.
          IgnoreLimits: false
          # The cost, per block, of making a new Residence or adding a area to it.
          BuyCost: 0.00
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
          RenewCost: 0.00
       # Flags are checked in the order:
       # 1: Player
       # 2: Group
       # 3: Owner
       # 4: If all others are undefined, reverts to default value (usually true).
       # Flag permissions default to false.
       # These flags settings override the globals.
       Flags:
          # Specifically allow or deny this group from changing certain flags.
          Permission:
               #build: true
          # Specifys the flags that are applied at residence creation for players of this group.
          Default:
              #build: true
          # Specifys the flags that are applied at to the creator at residence creation.
          CreatorDefault:
              #build: true
          # Specifys the flags that are applied to other groups for this residence, at creation.
          GroupDefault:
               #default: #group name
                   #build: false
          #these flags are applied specifically to this group whenever they are outside a residence
          #these flags will override the flags at the top, under the Global section.
          World:
                Global: #these flags will apply to all worlds
                     #build: false
                WorldNameHere: #or you can apply them by each individual world
                     #build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
     bekvon: default
     player: default

ItemList: #this is where you can create blacklists / whitelists
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
        #type of the list, can be blacklist, whitelist, or ignorelist
        Type: blacklist
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
        #World: world
        #You can also have the list apply only to one group, otherwise it applys for all groups
        #Group: default
        #this is the actual list of material names that this list allows or dissallows
        #You can look up the material name by item ID in game by typing /res material <id>
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
        Items:
           - 'BEDROCK'
           - 'LAVA'
           - 'WATER'
           - 'STATIONARY_LAVA'
           - 'STATIONARY_WATER'
           - 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2

A v tích Frakciach vobec netuším .. Ale Hrááčy aby sa mohli pripojit do frakcie .. a odpojit .. a VIP a ExtraVIP aby ich mohli zakladat ..
Ďakujem
Naposledy upravil(a) DartenCz1 dne 03 led 2014, 20:48, celkem upraveno 1 x.

marty_
Příspěvky: 1191
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Registrován: 27 srp 2012, 10:10
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Re: Reska a Fractions

#2 Příspěvekod marty_ » 03 led 2014, 20:15

config misto do CODE jsi dal do U :-) pls oprav si to at je to citelny a hlavne naformatovany :-)
Všechny své servery jsem sloučil pomocí BungeeCordu na jediny multiserver play.hero-craft.cz a jsem maximálně spokojenej :)
Jsou to tyto:
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DartenCz1
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Re: Reska a Fractions

#3 Příspěvekod DartenCz1 » 03 led 2014, 21:06

srry už som to opravil :-)

kiipe
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Re: Reska a Fractions

#4 Příspěvekod kiipe » 03 led 2014, 22:00

Takže Resku chceš jen pro VIP, ExtraVIP hráče ? a Frakce aby mohly vytvářet taky jen VIP a EVIP? ...
Do permissions k hráčům dej - -factions.create nebo jestli celé tak - -factions.*
A resku taky permissions - -residence.create nebo jestli celé tak - -residence.*

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nejento
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Re: Reska a Fractions

#5 Příspěvekod nejento » 03 led 2014, 22:07

Pokud chceš Residenci nastavit jenom pro určité skupiny, tak dej permission residence.create jenom těm skupinám.
S frakcemi to samý. Najdi si permissiony k frakcím, najdi si "create" a přiřaď permission jenom těm, kteří je budou moci používat.
Stačí trochu hledat a naučit se s permissiony. Nic víc.
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DartenCz1
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Re: Reska a Fractions

#6 Příspěvekod DartenCz1 » 03 led 2014, 22:13

Aha díky :)
Takže config k reske mám dobre ??

kiipe
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Re: Reska a Fractions

#7 Příspěvekod kiipe » 03 led 2014, 23:00

nejento píše:Pokud chceš Residenci nastavit jenom pro určité skupiny, tak dej permission residence.create jenom těm skupinám.
S frakcemi to samý. Najdi si permissiony k frakcím, najdi si "create" a přiřaď permission jenom těm, kteří je budou moci používat.
Stačí trochu hledat a naučit se s permissiony. Nic víc.

Vždit jsem mu na to odpovědel :D ! ;) ? ne ?

DartenCz1
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Re: Reska a Fractions

#8 Příspěvekod DartenCz1 » 04 led 2014, 00:08

Ale to pre Fractions vobec sa v tom nevyznám ..
Stím potrebujem pomoct ..
Jak to mám spravit preto VIP a ExtraVIP ?

Kód: Vybrat vše

{
  "enabled": true,
  "factionIdNone": "66daa4ec-f4b5-469c-b144-d913d71e7c61",
  "factionIdSafezone": "71c33b49-0285-477b-a0bf-0311fcc64713",
  "factionIdWarzone": "f127172c-3f4c-4e88-ad54-33e15023f037",
  "defaultPlayerFactionId": "66daa4ec-f4b5-469c-b144-d913d71e7c61",
  "defaultPlayerRole": "RECRUIT",
  "defaultPlayerPower": 0.0,
  "defaultFactionOpen": false,
  "defaultFactionFlags": {
    "PERMANENT": false,
    "PEACEFUL": false,
    "INFPOWER": false,
    "POWERLOSS": true,
    "PVP": true,
    "FRIENDLYFIRE": false,
    "MONSTERS": true,
    "EXPLOSIONS": true,
    "OFFLINE_EXPLOSIONS": false,
    "FIRESPREAD": true,
    "ENDERGRIEF": false
  },
  "defaultFactionPerms": {
    "BUILD": [
      "LEADER",
      "OFFICER",
      "MEMBER",
      "ALLY"
    ],
    "PAINBUILD": [],
    "DOOR": [
      "LEADER",
      "OFFICER",
      "MEMBER",
      "RECRUIT",
      "ALLY"
    ],
    "BUTTON": [
      "LEADER",
      "OFFICER",
      "MEMBER",
      "RECRUIT",
      "ALLY"
    ],
    "LEVER": [
      "LEADER",
      "OFFICER",
      "MEMBER",
      "RECRUIT",
      "ALLY"
    ],
    "CONTAINER": [
      "LEADER",
      "OFFICER",
      "MEMBER"
    ],
    "INVITE": [
      "LEADER",
      "OFFICER"
    ],
    "KICK": [
      "LEADER",
      "OFFICER"
    ],
    "SETHOME": [
      "LEADER",
      "OFFICER"
    ],
    "WITHDRAW": [
      "LEADER",
      "OFFICER"
    ],
    "TERRITORY": [
      "LEADER",
      "OFFICER"
    ],
    "ACCESS": [
      "LEADER",
      "OFFICER"
    ],
    "DISBAND": [
      "LEADER"
    ],
    "PERMS": [
      "LEADER"
    ]
  },
  "powerMax": 10.0,
  "powerMin": 0.0,
  "powerPerHour": 2.0,
  "powerPerDeath": -2.0,
  "canLeaveWithNegativePower": true,
  "factionMemberLimit": 0,
  "factionPowerMax": 0.0,
  "factionNameLengthMin": 3,
  "factionNameLengthMax": 16,
  "factionNameForceUpperCase": false,
  "claimsMustBeConnected": true,
  "claimingFromOthersAllowed": true,
  "claimsCanBeUnconnectedIfOwnedByOtherFaction": false,
  "claimsRequireMinFactionMembers": 1,
  "claimedLandsMax": 0,
  "homesEnabled": true,
  "homesMustBeInClaimedTerritory": true,
  "homesTeleportCommandEnabled": true,
  "homesTeleportAllowedFromEnemyTerritory": true,
  "homesTeleportAllowedFromDifferentWorld": true,
  "homesTeleportAllowedEnemyDistance": 32.0,
  "homesTeleportIgnoreEnemiesIfInOwnTerritory": true,
  "homesTeleportToOnDeathActive": false,
  "homesTeleportToOnDeathPriority": "NORMAL",
  "permanentFactionsDisableLeaderPromotion": false,
  "actionDeniedPainAmount": 2.0,
  "disablePVPForFactionlessPlayers": false,
  "enablePVPAgainstFactionlessInAttackersLand": false,
  "territoryShieldFactor": 0.3,
  "denyCommandsPermanentFactionMember": [],
  "denyCommandsTerritoryRelation": {
    "ENEMY": [
      "home",
      "sethome",
      "tpahere",
      "tpaccept",
      "tpa",
      "warp",
      "warps",
      "spawn",
      "wtp",
      "uspawn",
      "utp",
      "mspawn",
      "mtp",
      "fspawn",
      "ftp",
      "jspawn",
      "jtp"
    ],
    "NEUTRAL": [],
    "TRUCE": [],
    "ALLY": [],
    "MEMBER": []
  },
  "lwcRemoveOnChange": {
    "BUY": false,
    "SELL": false,
    "CONQUER": false,
    "PILLAGE": false
  },
  "econEnabled": false,
  "econLandReward": 0.0,
  "econUniverseAccount": "",
  "econChunkCost": {
    "BUY": 30.0,
    "SELL": -20.0,
    "CONQUER": -10.0,
    "PILLAGE": -10.0
  },
  "econCostCreate": 200.0,
  "econCostSethome": 0.0,
  "econCostJoin": 0.0,
  "econCostLeave": 0.0,
  "econCostKick": 0.0,
  "econCostInvite": 0.0,
  "econCostDeinvite": 0.0,
  "econCostHome": 0.0,
  "econCostName": 0.0,
  "econCostDescription": 0.0,
  "econCostTitle": 0.0,
  "econCostOpen": 0.0,
  "econRelCost": {
    "ENEMY": 0.0,
    "ALLY": 0.0,
    "TRUCE": 0.0,
    "NEUTRAL": 0.0
  },
  "bankEnabled": true,
  "bankFactionPaysCosts": true,
  "bankFactionPaysLandCosts": true
}

vojtamaniak
Příspěvky: 3512
Věk: 26
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Reputation: 11

Re: Reska a Fractions

#9 Příspěvekod vojtamaniak » 04 led 2014, 09:44

Stačí jim přidat v permissions pluginu (PermissionsEx, GroupManager) ty permissiony napsané výše.

DartenCz1
Příspěvky: 5
Registrován: 03 led 2014, 18:56
Reputation: 0

Re: Reska a Fractions

#10 Příspěvekod DartenCz1 » 04 led 2014, 14:01

Ako ja necháápem vobec :)

Moj permissionEx ..

Kód: Vybrat vše

groups:
  Default:
    default: true
    permissions:
    - admincmd.tp.home
    - admincmd.spawn.tp
    - admincmd.warp.tp
    - admincmd.player.list
    - admincmd.player.ip
    - admincmd.player.whois
    - admincmd.server.rules
    - usb.island.*
    - usb.party.*
    - admincmd.spawn.tp
    - admincmd.tp.spawn
    - admincmd.spawn
    - ezwarp.spawn
    - modifyworld.*
    - ezwarp.spawn
    - easywarp.command.warp
    - admincmd.kit.Hrac
    - admincmd.kits.Hrac
    - factions.join
    - factions.leave
    - factions.home
    prefix: '&e[Hrac]&f'
    options:
      build: true
      rank: '1000'
  ExtraVIP:
    permissions:
    - admincmd.time.set
    - admincmd.time.day
    - admincmd.item.repair
    - admincmd.player.list
    - admincmd.player.loc
    - admincmd.player.heal
    - admincmd.player.clear
    - admincmd.player.msg
    - admincmd.player.ip
    - admincmd.player.afk
    - admincmd.player.god
    - admincmd.player.feed
    - admincmd.player.whois
    - admincmd.tp.back
    - admincmd.tp.players
    - admincmd.tp.to
    - admincmd.tp.home
    - admincmd.weather.clear
    - admincmd.warp.tp
    - admincmd.warp.create
    - admincmd.warp.tp.other
    - admincmd.mob.kill
    - creativegates.use
    - creativegates.*
    - admincmd.mob.kill
    - admincmd.weather.storm
    - admincmd.weather.rain
    - admincmd.weather.freeze
    - admincmd.weather.thor
    - admincmd.weather.thor.other
    - admincmd.weather.strike
    - admincmd.weather.strike.other
    - admincmd.player.gamemode
    - admincmd.player.god
    - admincmd.player.mute
    - usb.island.*
    - usb.party.*
    - admincmd.spawn.tp
    - admincmd.tp.spawn
    - ezwarp.spawn
    - residence.create
    - easywarp.command.warp
    - easywarp.command.setwarp
    - admincmd.kit.ExtraVIP
    - admincmd.kits.ExtraVIP
    - factions.create
    - factions.name
    - factions.player
    - factions.unclaim
    - factions.officer
    - factions.sethome
    - factions.title
    - factions.money
    - factions.map
    - factions.leave
    - factions.kick
    - factions.join
    - factions.join.any
    - factions.invite
    - factions.home
    - factions.create
    - factions.claim
    - factions.description
    - admincmd.player.fly.allowed
    - residence.create
    - residence.create.extravip
    - residence.extravip
    inheritance:
    - default
    prefix: '&2[ExtraVIP]&2'
    suffix: '&3'
    options:
      residence: evip
      build: true
      rank: '150'
  VIP:
    permissions:
    - admincmd.time.set
    - admincmd.time.day
    - admincmd.item.repair
    - admincmd.player.list
    - admincmd.player.loc
    - admincmd.player.heal
    - admincmd.player.clear
    - admincmd.player.msg
    - admincmd.player.ip
    - admincmd.player.afk
    - admincmd.player.god
    - admincmd.player.feed
    - admincmd.player.whois
    - admincmd.tp.back
    - admincmd.tp.players
    - admincmd.tp.to
    - admincmd.tp.home
    - admincmd.weather.clear
    - admincmd.warp.tp
    - admincmd.warp.create
    - admincmd.warp.tp.other
    - admincmd.mob.kill
    - creativegates.use
    - usb.island.*
    - usb.party.*
    - admincmd.spawn.tp
    - admincmd.tp.spawn
    - ezwarp.spawn
    - easywarp.command.warp
    - easywarp.command.setwarp
    - admincmd.kit.VIP
    - admincmd.kits.VIP
    - factions.create
    - factions.name
    - factions.player
    - factions.unclaim
    - factions.officer
    - factions.sethome
    - factions.title
    - factions.money
    - factions.map
    - factions.leave
    - factions.kick
    - factions.join
    - factions.join.any
    - factions.invite
    - factions.home
    - factions.create
    - factions.claim
    - factions.description
    - admincmd.player.fly.allowed
    - admincmd.player.fly
    - residence.create.vip
    - residence.vip
    - residence.create
    inheritance:
    - builder
    prefix: '&5[VIP]&6'
    suffix: '&2'
    options:
      residence: vip
      build: true
      rank: '200'
  Admin:
    permissions:
    - admincmd.player.heal
    - admincmd.player.list
    - admincmd.player.loc
    - admincmd.time.pause
    - admincmd.player.kick
    - admincmd.player.msg
    - admincmd.player.ip
    - admincmd.player.ip.other
    - admincmd.player.mute
    - admincmd.player.afk
    - admincmd.player.fly
    - admincmd.player.whois
    - admincmd.player.gamemode
    - admincmd.player.feed
    - admincmd.tp.to
    - admincmd.tp.home
    - admincmd.tp.back
    - admincmd.tp.players
    - admincmd.weather.clear
    - admincmd.weather.storm
    - admincmd.weather.rain
    - admincmd.weather.freeze
    - admincmd.weather.thor
    - admincmd.weather.thor.other
    - admincmd.weather.strike
    - admincmd.weather.strike.other
    - admincmd.warp.tp
    - admincmd.warp.create
    - admincmd.warp.tp.other
    - admincmd.warp.tp.all
    - admincmd.mob.spawn
    - admincmd.mob.spawn.other
    - admincmd.mob.kill
    - admincmd.mob.limit
    - admincmd.mob.spawner
    - admincmd.spawn.tp
    - admincmd.admin.home
    - admincmd.player.ban
    - admincmd.player.whois
    - admincmd.item.repair
    - usb.island.*
    - usb.party.*
    - admincmd.spawn.tp
    - admincmd.tp.spawn
    - residence.create
    - ezwarp.spawn
    - easywarp.command.warp
    inheritance:
    - moderator
    prefix: '&c[Admin]&7'
    suffix: '&2'
    options:
      build: true
      rank: '100'
  Owner:
    permissions:
    - '*'
    - usb.island.*
    - admincmd.*
    - admincmd.item.noblacklist
    - admincmd.item.infinity
    - admincmd.item.nodelay
    - admincmd.invisible.notatarget
    - admincmd.invisible.cansee
    - admincmd.player.bypass
    - admincmd.player.noreset
    - admincmd.player.noafkkick
    - admincmd.admin.home
    - admincmd.spec.notprequest
    - admincmd.server.lockdown
    - admincmd.immunityLvl.samelvl
    - residence.create
    - residence.*
    - factions.*
    - residence.*
    inheritance:
    - admin
    prefix: '&3[&9Majitel&3]&6'
    suffix: '&9'
    options:
      build: true
      rank: '0'
users:
  DartenCZ:
    group:
    - Owner
  MegaMico:
    group:
    - Hrac
    options:
      group: Hrac
  Game1910:
    group:
    - VIP
  Zdenek131:
    group:
    - ExtraVIP
  paco987654:
    group:
    - VIP


Starší fractions som robil od ruky :) len tomu to nechápem že sa vytvoria 6 zložiek .. od Fractions .. a ja ani nwm kde mám začat .. ako čo spravit ..


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