Nolagg

Technická podpora k herním serverům Minecraft a Tekkit
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freeZy
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Registrován: 21 srp 2013, 17:31
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Nolagg

#1 Příspěvekod freeZy » 20 zář 2013, 16:36

93.91.250.122:27961

Dobry den prosim vas napisete mi ako nastavit NoLagg tak aby ziadne ine funkcie nerobil iba znizoval lagy mam world guard takze okrem buchani tnt atd.
Config:
Spoiler: zobrazit

Kód: Vybrat vše

#> This is the configuration of NoLagg, in here you can enable or disable features as you please
#> For more information, you can visit the following websites:
#> http://dev.bukkit.org/server-mods/nolagg/
#> http://forums.bukkit.org/threads/nolagg.36986/

# Manages chunk loading and sending to clients using various new settings, also fixes chunk unload problems
chunks:
  # Whether Chunks should be loaded on startup
  enabled: true
  # The minimum chunk sending rate (chunks/tick)
  minRate: 0.25
  # The maximum chunk sending rate (chunks/tick)
  maxRate: 1.5
  # If you use a plugin that depends on the net server handler for packets, disable this
  # For example, Raw Critics' Ore Obfuscation does not function with this enabled.
  # Orebfuscator is supported and works with this enabled.
  bufferedLoader:
    # Whether or not to use the buffered packet loader to reduce new memory allocation
    enabled: true
    # The amount of threads to use to compress the chunk packets (increase if it can't keep up)
    threadCount: 2
  # Sets whether the dynamic view distance should be enforced
  # If you use maxTPS, set this to false, or it will conflict!
  useDynamicView: true
  # Sets multiple view distances for different amounts of loaded chunks (chunk_count: view_chunks)
  # To disable, remove all chunk: view nodes. The view is smoothed out between nodes
  # The dynamic view distance will never be higher than the server view distance!
  dynamicView:
  - 0 = 13
  - 5000 = 13
  - 10000 = 13
  - 60000 = 13
  # Sets in what order chunks are sent to the client
  # Available modes: SLOPE and SPIRAL
  sendOrder: SLOPE

# Can examine server tick rate performance
examine:
  # Whether Examine should be loaded on startup
  enabled: true
 
  # The maximum time in ticks a generated examine report can be
  # It can be increased, but the generated file might be too large for the viewer to handle
  maxExamineTime: 72000
 
  # The folder in which the .exam files are saved
  exportFolder: plugins
 
  # Sets options for automatic examining triggered by a change in tick rate
  tickRateTrigger:
    # Whether Tick Rate Triggered examining is enabled
    enabled: false
    # The ticks-per-second threshold below which measurement is started
    minTPS: 10.0
    # The amount of ticks (not seconds!) the TPS must be below minTPS before measurement is started
    minLagDuration: 10
    # The tick duration of a single Examine report that is created by the trigger
    measurementDuration: 500
    # The minimum interval in seconds between two triggered examine reports
    # This is used to avoid generating too many reports during persistent tick rate issues
    measurementInterval: 900

# Can monitor and log server and player performance statistics
monitor:
  # Whether Monitor should be loaded on startup
  enabled: true
  # The interval at which new performance snapshots are generated
  monitorInterval: 40
  # Whether or not to start logging server performance on startup
  startLoggingOnStartup: false
 
  # The server notifies players (with a permission) when the tick rate drops below the threshold
  lagNotifier:
    # Enable or disable this feature
    enabled: false
    # The interval in miliseconds to send this message (1000 ms = 1 second)
    interval: 10000
    # The tick rate at which it starts broadcasting
    threshold: 15.0
    # The message to send to these players
    message: '&cThe server can''t keep up!'

# Buffers items in chunks to prevent lag-outs because of lots of items
itembuffer:
  # Whether ItemBuffer should be loaded on startup
  enabled: true
  # The maximum amount of items allowed per chunk
  maxItemsPerChunk: 80

# Stacks nearby items to counter item-drop spammers and reduce item count on the server
itemstacker:
  # Whether ItemStacker should be loaded on startup
  enabled: true
  # The block radius to look for other items when stacking
  # You can set it for multiple worlds
  radius:
    default: 1.0
  # The amount of (physical) items needed to form one stack
  threshold: 2
  # The interval in ticks at which item stacking is performed (1 tick = 1/20 sec)
  interval: 20
 
  # The item types (materials) to ignore during item stacking, buffering and spawn limits
  # Use 'orb' to ignore experience orbs
  ignoredItemTypes:
  - DIAMOND_PICKAXE
  - WOODEN_HOE

# Attempts to fix block and sky lighting bugs in worlds
lighting:
  # Whether Lighting should be loaded on startup
  enabled: true
  # The minimum amount of memory (in MB) allowed while processing
  # If the remaining free memory drops below this value, measures are taken to reduce it
  # Memory will be Garbage Collected and all worlds will be saved to free memory
  minFreeMemory: 100

# Keeps entity counts below multiple configured thresholds
spawnlimiter:
  # Whether SpawnLimiter should be loaded on startup
  enabled: false

# Replaces explosion creation with a faster version and buffers TNT ignites to prevent TNT server crashes
tnt:
  # Whether TNT should be loaded on startup
  enabled: true
  # The interval (in ticks) at which TNT is detonated by explosions
  detonationInterval: 1
  # How many TNT is detonated by explosions per interval
  detonationRate: 10
  # The amount of explosion packets to send to the clients per tick
  explosionRate: 5
  # If TNT explosions can change non-TNT blocks
  changeBlocks: true
  # The explosion crater size factor
  explosionRadiusFactor: 1.0

# Alters the way worlds are saved to reduce disk usage and to force proper saves
saving:
  # Whether Saving should be loaded on startup
  enabled: true
  # The tick interval at which the server saves automatically (20 ticks = 1 second)
  autoSaveInterval: 400
  # Whether player data of all players is routinely saved next to the chunks
  # This may result in performance issues or even thread locking on some servers
  # Enabling it should not be a problem for small-player-count servers
  savePlayers: false
  # The amount of chunks saved every tick when autosaving
  # If saving causes severe tick lag, lower it, if it takes too long, increase it
  autoSaveBatchSize: 20
  # Whether NoLagg will attempt to write all world data to the region files at a set interval
  # This is done on another thread, so don't worry about the main thread lagging while this happens
  writeDataEnabled: true
  # The tick interval at which the server actually writes the chunk data to file (20 ticks = 1 second)
  writeDataInterval: 12000

# Common features such as the clear and garbage collect commands
common:
  # Whether Common should be loaded on startup
  enabled: true
 
  # Several shortcuts you can use for the /nolagg clear(all) command
  clearShortcuts:
    enemies:
    - monster
    notneutral:
    - monster
    - item
    - tnt
    - egg
    - arrow
    # The entity types removed when using /lag clear all
    all:
    - items
    - mobs
    - fallingblocks
    - tnt
    - xporb
    - minecart
    - boat
    # The entity types removed when using /lag clear without arguments
    default:
    - items
    - tnt
    - xporb

# Notifies the current stack trace of the main thread when the server freezes
threadlocknotifier:
  # Whether ThreadLockNotifier should be loaded on startup
  enabled: true

# Notifies when a main-thread only event is called from another thread to detect instabilities it may cause
threadcheck:
  # Whether ThreadCheck should be loaded on startup
  enabled: true

# Patches certain classes and functions from CraftBukkt
patches:
  # Whether Patches should be loaded on startup
  enabled: true
 
  # Sets whether to automatically fix the player head rotation when spawning
  # This is done by sending additional rotation information after spawning the player at the client
  headRotationOnSpawn: true
 
  # Sets whether to fix up the vehicle (minecart) and mob spawn positions when spawning, avoiding glitched positions
  # In-depth: Minecraft server contains a bug in the EntityTrackerEntry which results in spawn packets sent with 'too new' positions
  # This 'too new' position is then further updated with relative updates, resulting in entities spawning with a slight offset
  # In the case of minecarts, you see minecarts spawned moving next to the rails, floating. This is fixed
  entitySpawnFix: true



-- 20 zář 2013, 16:36 --

freeZy píše:93.91.250.122:27961

Dobry den prosim vas napisete mi ako nastavit NoLagg tak aby ziadne ine funkcie nerobil iba znizoval lagy mam world guard takze okrem buchani tnt atd.
Config:
Spoiler: zobrazit

Kód: Vybrat vše

#> This is the configuration of NoLagg, in here you can enable or disable features as you please
#> For more information, you can visit the following websites:
#> http://dev.bukkit.org/server-mods/nolagg/
#> http://forums.bukkit.org/threads/nolagg.36986/

# Manages chunk loading and sending to clients using various new settings, also fixes chunk unload problems
chunks:
  # Whether Chunks should be loaded on startup
  enabled: true
  # The minimum chunk sending rate (chunks/tick)
  minRate: 0.25
  # The maximum chunk sending rate (chunks/tick)
  maxRate: 1.5
  # If you use a plugin that depends on the net server handler for packets, disable this
  # For example, Raw Critics' Ore Obfuscation does not function with this enabled.
  # Orebfuscator is supported and works with this enabled.
  bufferedLoader:
    # Whether or not to use the buffered packet loader to reduce new memory allocation
    enabled: true
    # The amount of threads to use to compress the chunk packets (increase if it can't keep up)
    threadCount: 2
  # Sets whether the dynamic view distance should be enforced
  # If you use maxTPS, set this to false, or it will conflict!
  useDynamicView: true
  # Sets multiple view distances for different amounts of loaded chunks (chunk_count: view_chunks)
  # To disable, remove all chunk: view nodes. The view is smoothed out between nodes
  # The dynamic view distance will never be higher than the server view distance!
  dynamicView:
  - 0 = 13
  - 5000 = 13
  - 10000 = 13
  - 60000 = 13
  # Sets in what order chunks are sent to the client
  # Available modes: SLOPE and SPIRAL
  sendOrder: SLOPE

# Can examine server tick rate performance
examine:
  # Whether Examine should be loaded on startup
  enabled: true
 
  # The maximum time in ticks a generated examine report can be
  # It can be increased, but the generated file might be too large for the viewer to handle
  maxExamineTime: 72000
 
  # The folder in which the .exam files are saved
  exportFolder: plugins
 
  # Sets options for automatic examining triggered by a change in tick rate
  tickRateTrigger:
    # Whether Tick Rate Triggered examining is enabled
    enabled: false
    # The ticks-per-second threshold below which measurement is started
    minTPS: 10.0
    # The amount of ticks (not seconds!) the TPS must be below minTPS before measurement is started
    minLagDuration: 10
    # The tick duration of a single Examine report that is created by the trigger
    measurementDuration: 500
    # The minimum interval in seconds between two triggered examine reports
    # This is used to avoid generating too many reports during persistent tick rate issues
    measurementInterval: 900

# Can monitor and log server and player performance statistics
monitor:
  # Whether Monitor should be loaded on startup
  enabled: true
  # The interval at which new performance snapshots are generated
  monitorInterval: 40
  # Whether or not to start logging server performance on startup
  startLoggingOnStartup: false
 
  # The server notifies players (with a permission) when the tick rate drops below the threshold
  lagNotifier:
    # Enable or disable this feature
    enabled: false
    # The interval in miliseconds to send this message (1000 ms = 1 second)
    interval: 10000
    # The tick rate at which it starts broadcasting
    threshold: 15.0
    # The message to send to these players
    message: '&cThe server can''t keep up!'

# Buffers items in chunks to prevent lag-outs because of lots of items
itembuffer:
  # Whether ItemBuffer should be loaded on startup
  enabled: true
  # The maximum amount of items allowed per chunk
  maxItemsPerChunk: 80

# Stacks nearby items to counter item-drop spammers and reduce item count on the server
itemstacker:
  # Whether ItemStacker should be loaded on startup
  enabled: true
  # The block radius to look for other items when stacking
  # You can set it for multiple worlds
  radius:
    default: 1.0
  # The amount of (physical) items needed to form one stack
  threshold: 2
  # The interval in ticks at which item stacking is performed (1 tick = 1/20 sec)
  interval: 20
 
  # The item types (materials) to ignore during item stacking, buffering and spawn limits
  # Use 'orb' to ignore experience orbs
  ignoredItemTypes:
  - DIAMOND_PICKAXE
  - WOODEN_HOE

# Attempts to fix block and sky lighting bugs in worlds
lighting:
  # Whether Lighting should be loaded on startup
  enabled: true
  # The minimum amount of memory (in MB) allowed while processing
  # If the remaining free memory drops below this value, measures are taken to reduce it
  # Memory will be Garbage Collected and all worlds will be saved to free memory
  minFreeMemory: 100

# Keeps entity counts below multiple configured thresholds
spawnlimiter:
  # Whether SpawnLimiter should be loaded on startup
  enabled: false

# Replaces explosion creation with a faster version and buffers TNT ignites to prevent TNT server crashes
tnt:
  # Whether TNT should be loaded on startup
  enabled: true
  # The interval (in ticks) at which TNT is detonated by explosions
  detonationInterval: 1
  # How many TNT is detonated by explosions per interval
  detonationRate: 10
  # The amount of explosion packets to send to the clients per tick
  explosionRate: 5
  # If TNT explosions can change non-TNT blocks
  changeBlocks: true
  # The explosion crater size factor
  explosionRadiusFactor: 1.0

# Alters the way worlds are saved to reduce disk usage and to force proper saves
saving:
  # Whether Saving should be loaded on startup
  enabled: true
  # The tick interval at which the server saves automatically (20 ticks = 1 second)
  autoSaveInterval: 400
  # Whether player data of all players is routinely saved next to the chunks
  # This may result in performance issues or even thread locking on some servers
  # Enabling it should not be a problem for small-player-count servers
  savePlayers: false
  # The amount of chunks saved every tick when autosaving
  # If saving causes severe tick lag, lower it, if it takes too long, increase it
  autoSaveBatchSize: 20
  # Whether NoLagg will attempt to write all world data to the region files at a set interval
  # This is done on another thread, so don't worry about the main thread lagging while this happens
  writeDataEnabled: true
  # The tick interval at which the server actually writes the chunk data to file (20 ticks = 1 second)
  writeDataInterval: 12000

# Common features such as the clear and garbage collect commands
common:
  # Whether Common should be loaded on startup
  enabled: true
 
  # Several shortcuts you can use for the /nolagg clear(all) command
  clearShortcuts:
    enemies:
    - monster
    notneutral:
    - monster
    - item
    - tnt
    - egg
    - arrow
    # The entity types removed when using /lag clear all
    all:
    - items
    - mobs
    - fallingblocks
    - tnt
    - xporb
    - minecart
    - boat
    # The entity types removed when using /lag clear without arguments
    default:
    - items
    - tnt
    - xporb

# Notifies the current stack trace of the main thread when the server freezes
threadlocknotifier:
  # Whether ThreadLockNotifier should be loaded on startup
  enabled: true

# Notifies when a main-thread only event is called from another thread to detect instabilities it may cause
threadcheck:
  # Whether ThreadCheck should be loaded on startup
  enabled: true

# Patches certain classes and functions from CraftBukkt
patches:
  # Whether Patches should be loaded on startup
  enabled: true
 
  # Sets whether to automatically fix the player head rotation when spawning
  # This is done by sending additional rotation information after spawning the player at the client
  headRotationOnSpawn: true
 
  # Sets whether to fix up the vehicle (minecart) and mob spawn positions when spawning, avoiding glitched positions
  # In-depth: Minecraft server contains a bug in the EntityTrackerEntry which results in spawn packets sent with 'too new' positions
  # This 'too new' position is then further updated with relative updates, resulting in entities spawning with a slight offset
  # In the case of minecarts, you see minecarts spawned moving next to the rails, floating. This is fixed
  entitySpawnFix: true


Dakujem Karma

Uživatelský avatar
Brky
Příspěvky: 544
Registrován: 15 led 2012, 11:17
Reputation: 0

Re: Nolagg

#2 Příspěvekod Brky » 23 zář 2013, 14:43

Být tebou, nechám to takto.. Vše co by tam mělo zajišťovat nelagování tam je.
[b]Pokud ti někdo pomohl, dej mu KARMU :)[/b

freeZy
Příspěvky: 135
Věk: 30
Registrován: 21 srp 2013, 17:31
Reputation: 0

Re: Nolagg

#3 Příspěvekod freeZy » 23 zář 2013, 18:49

A zmensuje to lagy na 100% lebo mne sa to nezda...? Akym sposobom a dam karmu Dik

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Arcas
Příspěvky: 1406
Věk: 27
Registrován: 13 bře 2012, 19:15
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Re: Nolagg

#4 Příspěvekod Arcas » 23 zář 2013, 19:08

Být tebou, nolagg ani nedávám na server - bohužel má přesně opačné účinky => dělá lagy. Jediné, k čemu se hodí je NoLagg Examine.
Čeština a jiné jazyky jsou Freeware, ale ne Opensource!!! To znamená, že s nimi můžete nakládat jak chcete, ale nesmíte je upravovat...

// no comment

Uranus-Portal.com
Obrázek

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Brky
Příspěvky: 544
Registrován: 15 led 2012, 11:17
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Re: Nolagg

#5 Příspěvekod Brky » 24 zář 2013, 08:55

Arcasi, dovolím si nesouhlasit.. Zmenšuje lagy.. Bohužel, pokud blbne tak ty lagy jsou větší.. Ale když to umíš nastavit, je to skvělý plugin.
[b]Pokud ti někdo pomohl, dej mu KARMU :)[/b

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Arcas
Příspěvky: 1406
Věk: 27
Registrován: 13 bře 2012, 19:15
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Re: Nolagg

#6 Příspěvekod Arcas » 24 zář 2013, 09:15

No a protože s tím nastavením má většina lidí problém, tak je radši od něho odrazuji. Často si totiž myslí, že práce pluginmastera je nahodit na server .jar soubor a tím to hasne - vše nastaveno...
Čeština a jiné jazyky jsou Freeware, ale ne Opensource!!! To znamená, že s nimi můžete nakládat jak chcete, ale nesmíte je upravovat...

// no comment

Uranus-Portal.com
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Brky
Příspěvky: 544
Registrován: 15 led 2012, 11:17
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Re: Nolagg

#7 Příspěvekod Brky » 24 zář 2013, 12:50

To je bohužel pravda..
[b]Pokud ti někdo pomohl, dej mu KARMU :)[/b

freeZy
Příspěvky: 135
Věk: 30
Registrován: 21 srp 2013, 17:31
Reputation: 0

Re: Nolagg

#8 Příspěvekod freeZy » 25 zář 2013, 09:07

Brky, hore je config prosim ta pomohol by si mi to nastavit?
Dakujem
KARMA+

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Brky
Příspěvky: 544
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Re: Nolagg

#9 Příspěvekod Brky » 26 zář 2013, 08:27

Kód: Vybrat vše

#> This is the configuration of NoLagg, in here you can enable or disable features as you please
#> For more information, you can visit the following websites:
#> http://dev.bukkit.org/server-mods/nolagg/
#> http://forums.bukkit.org/threads/nolagg.36986/

# Manages chunk loading and sending to clients using various new settings, also fixes chunk unload problems
chunks:
  # Whether Chunks should be loaded on startup
  enabled: true
  # The minimum chunk sending rate (chunks/tick)
  minRate: 0.25
  # The maximum chunk sending rate (chunks/tick)
  maxRate: 1.5
  # If you use a plugin that depends on the net server handler for packets, disable this
  # For example, Raw Critics' Ore Obfuscation does not function with this enabled.
  # Orebfuscator is supported and works with this enabled.
  bufferedLoader:
    # Whether or not to use the buffered packet loader to reduce new memory allocation
    enabled: true
    # The amount of threads to use to compress the chunk packets (increase if it can't keep up)
    threadCount: 2
  # Sets whether the dynamic view distance should be enforced
  # If you use maxTPS, set this to false, or it will conflict!
  useDynamicView: true
  # Sets multiple view distances for different amounts of loaded chunks (chunk_count: view_chunks)
  # To disable, remove all chunk: view nodes. The view is smoothed out between nodes
  # The dynamic view distance will never be higher than the server view distance!
  dynamicView:
  - 0 = 13
  - 5000 = 13
  - 10000 = 13
  - 60000 = 13
  # Sets in what order chunks are sent to the client
  # Available modes: SLOPE and SPIRAL
  sendOrder: SLOPE

# Can examine server tick rate performance
examine:
  # Whether Examine should be loaded on startup
  enabled: true
 
  # The maximum time in ticks a generated examine report can be
  # It can be increased, but the generated file might be too large for the viewer to handle
  maxExamineTime: 72000
 
  # The folder in which the .exam files are saved
  exportFolder: plugins
 
  # Sets options for automatic examining triggered by a change in tick rate
  tickRateTrigger:
    # Whether Tick Rate Triggered examining is enabled
    enabled: false
    # The ticks-per-second threshold below which measurement is started
    minTPS: 10.0
    # The amount of ticks (not seconds!) the TPS must be below minTPS before measurement is started
    minLagDuration: 10
    # The tick duration of a single Examine report that is created by the trigger
    measurementDuration: 500
    # The minimum interval in seconds between two triggered examine reports
    # This is used to avoid generating too many reports during persistent tick rate issues
    measurementInterval: 900

# Can monitor and log server and player performance statistics
monitor:
  # Whether Monitor should be loaded on startup
  enabled: true
  # The interval at which new performance snapshots are generated
  monitorInterval: 40
  # Whether or not to start logging server performance on startup
  startLoggingOnStartup: false
 
  # The server notifies players (with a permission) when the tick rate drops below the threshold
  lagNotifier:
    # Enable or disable this feature
    enabled: false
    # The interval in miliseconds to send this message (1000 ms = 1 second)
    interval: 10000
    # The tick rate at which it starts broadcasting
    threshold: 15.0
    # The message to send to these players
    message: '&cServer spadnul'

# Buffers items in chunks to prevent lag-outs because of lots of items
itembuffer:
  # Whether ItemBuffer should be loaded on startup
  enabled: true
  # The maximum amount of items allowed per chunk
  maxItemsPerChunk: 80

# Stacks nearby items to counter item-drop spammers and reduce item count on the server
itemstacker:
  # Whether ItemStacker should be loaded on startup
  enabled: true
  # The block radius to look for other items when stacking
  # You can set it for multiple worlds
  radius:
    default: 1.0
  # The amount of (physical) items needed to form one stack
  threshold: 2
  # The interval in ticks at which item stacking is performed (1 tick = 1/20 sec)
  interval: 20
 
  # The item types (materials) to ignore during item stacking, buffering and spawn limits
  # Use 'orb' to ignore experience orbs
  ignoredItemTypes:
  - DIAMOND_PICKAXE
  - WOODEN_HOE

# Attempts to fix block and sky lighting bugs in worlds
lighting:
  # Whether Lighting should be loaded on startup
  enabled: true
  # The minimum amount of memory (in MB) allowed while processing
  # If the remaining free memory drops below this value, measures are taken to reduce it
  # Memory will be Garbage Collected and all worlds will be saved to free memory
  minFreeMemory: 100

# Keeps entity counts below multiple configured thresholds
spawnlimiter:
  # Whether SpawnLimiter should be loaded on startup
  enabled: true

# Replaces explosion creation with a faster version and buffers TNT ignites to prevent TNT server crashes
tnt:
  # Whether TNT should be loaded on startup
  enabled: true
  # The interval (in ticks) at which TNT is detonated by explosions
  detonationInterval: 1
  # How many TNT is detonated by explosions per interval
  detonationRate: 10
  # The amount of explosion packets to send to the clients per tick
  explosionRate: 5
  # If TNT explosions can change non-TNT blocks
  changeBlocks: true
  # The explosion crater size factor
  explosionRadiusFactor: 1.0

# Alters the way worlds are saved to reduce disk usage and to force proper saves
saving:
  # Whether Saving should be loaded on startup
  enabled: false
  # The tick interval at which the server saves automatically (20 ticks = 1 second)
  autoSaveInterval: 400
  # Whether player data of all players is routinely saved next to the chunks
  # This may result in performance issues or even thread locking on some servers
  # Enabling it should not be a problem for small-player-count servers
  savePlayers: false
  # The amount of chunks saved every tick when autosaving
  # If saving causes severe tick lag, lower it, if it takes too long, increase it
  autoSaveBatchSize: 20
  # Whether NoLagg will attempt to write all world data to the region files at a set interval
  # This is done on another thread, so don't worry about the main thread lagging while this happens
  writeDataEnabled: true
  # The tick interval at which the server actually writes the chunk data to file (20 ticks = 1 second)
  writeDataInterval: 12000

# Common features such as the clear and garbage collect commands
common:
  # Whether Common should be loaded on startup
  enabled: false
 
  # Several shortcuts you can use for the /nolagg clear(all) command
  clearShortcuts:
    enemies:
    - monster
    notneutral:
    - monster
    - item
    - tnt
    - egg
    - arrow
    # The entity types removed when using /lag clear all
    all:
    - items
    - mobs
    - fallingblocks
    - tnt
    - xporb
    - minecart
    - boat
    # The entity types removed when using /lag clear without arguments
    default:
    - items
    - tnt
    - xporb

# Notifies the current stack trace of the main thread when the server freezes
threadlocknotifier:
  # Whether ThreadLockNotifier should be loaded on startup
  enabled: true

# Notifies when a main-thread only event is called from another thread to detect instabilities it may cause
threadcheck:
  # Whether ThreadCheck should be loaded on startup
  enabled: false

# Patches certain classes and functions from CraftBukkt
patches:
  # Whether Patches should be loaded on startup
  enabled: false
 
  # Sets whether to automatically fix the player head rotation when spawning
  # This is done by sending additional rotation information after spawning the player at the client
  headRotationOnSpawn: true
 
  # Sets whether to fix up the vehicle (minecart) and mob spawn positions when spawning, avoiding glitched positions
  # In-depth: Minecraft server contains a bug in the EntityTrackerEntry which results in spawn packets sent with 'too new' positions
  # This 'too new' position is then further updated with relative updates, resulting in entities spawning with a slight offset
  # In the case of minecarts, you see minecarts spawned moving next to the rails, floating. This is fixed
  entitySpawnFix: true
[b]Pokud ti někdo pomohl, dej mu KARMU :)[/b

freeZy
Příspěvky: 135
Věk: 30
Registrován: 21 srp 2013, 17:31
Reputation: 0

Re: Nolagg

#10 Příspěvekod freeZy » 26 zář 2013, 13:32

Upravil si tam nieco ? :D


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