Dobry den prosim vas napisete mi ako nastavit NoLagg tak aby ziadne ine funkcie nerobil iba znizoval lagy mam world guard takze okrem buchani tnt atd.
Config:
Spoiler: zobrazit
Kód: Vybrat vše
#> This is the configuration of NoLagg, in here you can enable or disable features as you please
#> For more information, you can visit the following websites:
#> http://dev.bukkit.org/server-mods/nolagg/
#> http://forums.bukkit.org/threads/nolagg.36986/
# Manages chunk loading and sending to clients using various new settings, also fixes chunk unload problems
chunks:
# Whether Chunks should be loaded on startup
enabled: true
# The minimum chunk sending rate (chunks/tick)
minRate: 0.25
# The maximum chunk sending rate (chunks/tick)
maxRate: 1.5
# If you use a plugin that depends on the net server handler for packets, disable this
# For example, Raw Critics' Ore Obfuscation does not function with this enabled.
# Orebfuscator is supported and works with this enabled.
bufferedLoader:
# Whether or not to use the buffered packet loader to reduce new memory allocation
enabled: true
# The amount of threads to use to compress the chunk packets (increase if it can't keep up)
threadCount: 2
# Sets whether the dynamic view distance should be enforced
# If you use maxTPS, set this to false, or it will conflict!
useDynamicView: true
# Sets multiple view distances for different amounts of loaded chunks (chunk_count: view_chunks)
# To disable, remove all chunk: view nodes. The view is smoothed out between nodes
# The dynamic view distance will never be higher than the server view distance!
dynamicView:
- 0 = 13
- 5000 = 13
- 10000 = 13
- 60000 = 13
# Sets in what order chunks are sent to the client
# Available modes: SLOPE and SPIRAL
sendOrder: SLOPE
# Can examine server tick rate performance
examine:
# Whether Examine should be loaded on startup
enabled: true
# The maximum time in ticks a generated examine report can be
# It can be increased, but the generated file might be too large for the viewer to handle
maxExamineTime: 72000
# The folder in which the .exam files are saved
exportFolder: plugins
# Sets options for automatic examining triggered by a change in tick rate
tickRateTrigger:
# Whether Tick Rate Triggered examining is enabled
enabled: false
# The ticks-per-second threshold below which measurement is started
minTPS: 10.0
# The amount of ticks (not seconds!) the TPS must be below minTPS before measurement is started
minLagDuration: 10
# The tick duration of a single Examine report that is created by the trigger
measurementDuration: 500
# The minimum interval in seconds between two triggered examine reports
# This is used to avoid generating too many reports during persistent tick rate issues
measurementInterval: 900
# Can monitor and log server and player performance statistics
monitor:
# Whether Monitor should be loaded on startup
enabled: true
# The interval at which new performance snapshots are generated
monitorInterval: 40
# Whether or not to start logging server performance on startup
startLoggingOnStartup: false
# The server notifies players (with a permission) when the tick rate drops below the threshold
lagNotifier:
# Enable or disable this feature
enabled: false
# The interval in miliseconds to send this message (1000 ms = 1 second)
interval: 10000
# The tick rate at which it starts broadcasting
threshold: 15.0
# The message to send to these players
message: '&cThe server can''t keep up!'
# Buffers items in chunks to prevent lag-outs because of lots of items
itembuffer:
# Whether ItemBuffer should be loaded on startup
enabled: true
# The maximum amount of items allowed per chunk
maxItemsPerChunk: 80
# Stacks nearby items to counter item-drop spammers and reduce item count on the server
itemstacker:
# Whether ItemStacker should be loaded on startup
enabled: true
# The block radius to look for other items when stacking
# You can set it for multiple worlds
radius:
default: 1.0
# The amount of (physical) items needed to form one stack
threshold: 2
# The interval in ticks at which item stacking is performed (1 tick = 1/20 sec)
interval: 20
# The item types (materials) to ignore during item stacking, buffering and spawn limits
# Use 'orb' to ignore experience orbs
ignoredItemTypes:
- DIAMOND_PICKAXE
- WOODEN_HOE
# Attempts to fix block and sky lighting bugs in worlds
lighting:
# Whether Lighting should be loaded on startup
enabled: true
# The minimum amount of memory (in MB) allowed while processing
# If the remaining free memory drops below this value, measures are taken to reduce it
# Memory will be Garbage Collected and all worlds will be saved to free memory
minFreeMemory: 100
# Keeps entity counts below multiple configured thresholds
spawnlimiter:
# Whether SpawnLimiter should be loaded on startup
enabled: false
# Replaces explosion creation with a faster version and buffers TNT ignites to prevent TNT server crashes
tnt:
# Whether TNT should be loaded on startup
enabled: true
# The interval (in ticks) at which TNT is detonated by explosions
detonationInterval: 1
# How many TNT is detonated by explosions per interval
detonationRate: 10
# The amount of explosion packets to send to the clients per tick
explosionRate: 5
# If TNT explosions can change non-TNT blocks
changeBlocks: true
# The explosion crater size factor
explosionRadiusFactor: 1.0
# Alters the way worlds are saved to reduce disk usage and to force proper saves
saving:
# Whether Saving should be loaded on startup
enabled: true
# The tick interval at which the server saves automatically (20 ticks = 1 second)
autoSaveInterval: 400
# Whether player data of all players is routinely saved next to the chunks
# This may result in performance issues or even thread locking on some servers
# Enabling it should not be a problem for small-player-count servers
savePlayers: false
# The amount of chunks saved every tick when autosaving
# If saving causes severe tick lag, lower it, if it takes too long, increase it
autoSaveBatchSize: 20
# Whether NoLagg will attempt to write all world data to the region files at a set interval
# This is done on another thread, so don't worry about the main thread lagging while this happens
writeDataEnabled: true
# The tick interval at which the server actually writes the chunk data to file (20 ticks = 1 second)
writeDataInterval: 12000
# Common features such as the clear and garbage collect commands
common:
# Whether Common should be loaded on startup
enabled: true
# Several shortcuts you can use for the /nolagg clear(all) command
clearShortcuts:
enemies:
- monster
notneutral:
- monster
- item
- tnt
- egg
- arrow
# The entity types removed when using /lag clear all
all:
- items
- mobs
- fallingblocks
- tnt
- xporb
- minecart
- boat
# The entity types removed when using /lag clear without arguments
default:
- items
- tnt
- xporb
# Notifies the current stack trace of the main thread when the server freezes
threadlocknotifier:
# Whether ThreadLockNotifier should be loaded on startup
enabled: true
# Notifies when a main-thread only event is called from another thread to detect instabilities it may cause
threadcheck:
# Whether ThreadCheck should be loaded on startup
enabled: true
# Patches certain classes and functions from CraftBukkt
patches:
# Whether Patches should be loaded on startup
enabled: true
# Sets whether to automatically fix the player head rotation when spawning
# This is done by sending additional rotation information after spawning the player at the client
headRotationOnSpawn: true
# Sets whether to fix up the vehicle (minecart) and mob spawn positions when spawning, avoiding glitched positions
# In-depth: Minecraft server contains a bug in the EntityTrackerEntry which results in spawn packets sent with 'too new' positions
# This 'too new' position is then further updated with relative updates, resulting in entities spawning with a slight offset
# In the case of minecarts, you see minecarts spawned moving next to the rails, floating. This is fixed
entitySpawnFix: true
-- 20 zář 2013, 16:36 --
freeZy píše:93.91.250.122:27961
Dobry den prosim vas napisete mi ako nastavit NoLagg tak aby ziadne ine funkcie nerobil iba znizoval lagy mam world guard takze okrem buchani tnt atd.
Config:Spoiler: zobrazitKód: Vybrat vše
#> This is the configuration of NoLagg, in here you can enable or disable features as you please
#> For more information, you can visit the following websites:
#> http://dev.bukkit.org/server-mods/nolagg/
#> http://forums.bukkit.org/threads/nolagg.36986/
# Manages chunk loading and sending to clients using various new settings, also fixes chunk unload problems
chunks:
# Whether Chunks should be loaded on startup
enabled: true
# The minimum chunk sending rate (chunks/tick)
minRate: 0.25
# The maximum chunk sending rate (chunks/tick)
maxRate: 1.5
# If you use a plugin that depends on the net server handler for packets, disable this
# For example, Raw Critics' Ore Obfuscation does not function with this enabled.
# Orebfuscator is supported and works with this enabled.
bufferedLoader:
# Whether or not to use the buffered packet loader to reduce new memory allocation
enabled: true
# The amount of threads to use to compress the chunk packets (increase if it can't keep up)
threadCount: 2
# Sets whether the dynamic view distance should be enforced
# If you use maxTPS, set this to false, or it will conflict!
useDynamicView: true
# Sets multiple view distances for different amounts of loaded chunks (chunk_count: view_chunks)
# To disable, remove all chunk: view nodes. The view is smoothed out between nodes
# The dynamic view distance will never be higher than the server view distance!
dynamicView:
- 0 = 13
- 5000 = 13
- 10000 = 13
- 60000 = 13
# Sets in what order chunks are sent to the client
# Available modes: SLOPE and SPIRAL
sendOrder: SLOPE
# Can examine server tick rate performance
examine:
# Whether Examine should be loaded on startup
enabled: true
# The maximum time in ticks a generated examine report can be
# It can be increased, but the generated file might be too large for the viewer to handle
maxExamineTime: 72000
# The folder in which the .exam files are saved
exportFolder: plugins
# Sets options for automatic examining triggered by a change in tick rate
tickRateTrigger:
# Whether Tick Rate Triggered examining is enabled
enabled: false
# The ticks-per-second threshold below which measurement is started
minTPS: 10.0
# The amount of ticks (not seconds!) the TPS must be below minTPS before measurement is started
minLagDuration: 10
# The tick duration of a single Examine report that is created by the trigger
measurementDuration: 500
# The minimum interval in seconds between two triggered examine reports
# This is used to avoid generating too many reports during persistent tick rate issues
measurementInterval: 900
# Can monitor and log server and player performance statistics
monitor:
# Whether Monitor should be loaded on startup
enabled: true
# The interval at which new performance snapshots are generated
monitorInterval: 40
# Whether or not to start logging server performance on startup
startLoggingOnStartup: false
# The server notifies players (with a permission) when the tick rate drops below the threshold
lagNotifier:
# Enable or disable this feature
enabled: false
# The interval in miliseconds to send this message (1000 ms = 1 second)
interval: 10000
# The tick rate at which it starts broadcasting
threshold: 15.0
# The message to send to these players
message: '&cThe server can''t keep up!'
# Buffers items in chunks to prevent lag-outs because of lots of items
itembuffer:
# Whether ItemBuffer should be loaded on startup
enabled: true
# The maximum amount of items allowed per chunk
maxItemsPerChunk: 80
# Stacks nearby items to counter item-drop spammers and reduce item count on the server
itemstacker:
# Whether ItemStacker should be loaded on startup
enabled: true
# The block radius to look for other items when stacking
# You can set it for multiple worlds
radius:
default: 1.0
# The amount of (physical) items needed to form one stack
threshold: 2
# The interval in ticks at which item stacking is performed (1 tick = 1/20 sec)
interval: 20
# The item types (materials) to ignore during item stacking, buffering and spawn limits
# Use 'orb' to ignore experience orbs
ignoredItemTypes:
- DIAMOND_PICKAXE
- WOODEN_HOE
# Attempts to fix block and sky lighting bugs in worlds
lighting:
# Whether Lighting should be loaded on startup
enabled: true
# The minimum amount of memory (in MB) allowed while processing
# If the remaining free memory drops below this value, measures are taken to reduce it
# Memory will be Garbage Collected and all worlds will be saved to free memory
minFreeMemory: 100
# Keeps entity counts below multiple configured thresholds
spawnlimiter:
# Whether SpawnLimiter should be loaded on startup
enabled: false
# Replaces explosion creation with a faster version and buffers TNT ignites to prevent TNT server crashes
tnt:
# Whether TNT should be loaded on startup
enabled: true
# The interval (in ticks) at which TNT is detonated by explosions
detonationInterval: 1
# How many TNT is detonated by explosions per interval
detonationRate: 10
# The amount of explosion packets to send to the clients per tick
explosionRate: 5
# If TNT explosions can change non-TNT blocks
changeBlocks: true
# The explosion crater size factor
explosionRadiusFactor: 1.0
# Alters the way worlds are saved to reduce disk usage and to force proper saves
saving:
# Whether Saving should be loaded on startup
enabled: true
# The tick interval at which the server saves automatically (20 ticks = 1 second)
autoSaveInterval: 400
# Whether player data of all players is routinely saved next to the chunks
# This may result in performance issues or even thread locking on some servers
# Enabling it should not be a problem for small-player-count servers
savePlayers: false
# The amount of chunks saved every tick when autosaving
# If saving causes severe tick lag, lower it, if it takes too long, increase it
autoSaveBatchSize: 20
# Whether NoLagg will attempt to write all world data to the region files at a set interval
# This is done on another thread, so don't worry about the main thread lagging while this happens
writeDataEnabled: true
# The tick interval at which the server actually writes the chunk data to file (20 ticks = 1 second)
writeDataInterval: 12000
# Common features such as the clear and garbage collect commands
common:
# Whether Common should be loaded on startup
enabled: true
# Several shortcuts you can use for the /nolagg clear(all) command
clearShortcuts:
enemies:
- monster
notneutral:
- monster
- item
- tnt
- egg
- arrow
# The entity types removed when using /lag clear all
all:
- items
- mobs
- fallingblocks
- tnt
- xporb
- minecart
- boat
# The entity types removed when using /lag clear without arguments
default:
- items
- tnt
- xporb
# Notifies the current stack trace of the main thread when the server freezes
threadlocknotifier:
# Whether ThreadLockNotifier should be loaded on startup
enabled: true
# Notifies when a main-thread only event is called from another thread to detect instabilities it may cause
threadcheck:
# Whether ThreadCheck should be loaded on startup
enabled: true
# Patches certain classes and functions from CraftBukkt
patches:
# Whether Patches should be loaded on startup
enabled: true
# Sets whether to automatically fix the player head rotation when spawning
# This is done by sending additional rotation information after spawning the player at the client
headRotationOnSpawn: true
# Sets whether to fix up the vehicle (minecart) and mob spawn positions when spawning, avoiding glitched positions
# In-depth: Minecraft server contains a bug in the EntityTrackerEntry which results in spawn packets sent with 'too new' positions
# This 'too new' position is then further updated with relative updates, resulting in entities spawning with a slight offset
# In the case of minecarts, you see minecarts spawned moving next to the rails, floating. This is fixed
entitySpawnFix: true
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