Díky za info
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High pings even on local game servers. We're actually showing game latency instead of ping.
This is basically how far behind the client is compared to the server. We try to keep the server a small portion in front of the clients so they in most cases can use replicated data until they get the next ghost update from the server. If they get a lag spike they will start predicting the state when they run out of information, however, the basic idea is to smooth out the experience compared to everything having to be corrected when the predictions are slightly off.
Zpět na „BattleField: Bad Company 2“
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