Crash MC

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Port2
Příspěvky: 502
Registrován: 08 pro 2015, 22:52
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Crash MC

#1 Příspěvekod Port2 » 23 črc 2016, 18:08

Nevíte co dělat? Log launcheru:

Kód: Vybrat vše

Completely ignored arguments: [--nativeLauncherVersion, 307]
[18:05:45] [Client thread/INFO]: Setting user: Dop1
[18:05:45] [Client thread/INFO]: (Session ID is <censored>)
[18:05:52] [Client thread/INFO]: LWJGL Version: 2.9.4
[18:05:55] [Client thread/INFO]: Reloading ResourceManager: Default
[18:05:57] [Sound Library Loader/INFO]: Starting up SoundSystem...
[18:05:57] [Thread-6/INFO]: Initializing LWJGL OpenAL
[18:05:57] [Thread-6/INFO]: (The LWJGL binding of OpenAL.  For more information, see http://www.lwjgl.org)
[18:05:58] [Thread-6/INFO]: OpenAL initialized.
[18:05:58] [Sound Library Loader/INFO]: Sound engine started
#
# There is insufficient memory for the Java Runtime Environment to continue.
# Native memory allocation (malloc) failed to allocate 80240 bytes for Chunk::new
# An error report file with more information is saved as:
# C:\Users\Windows\AppData\Roaming\.minecraft\hs_err_pid4368.log
#
# Compiler replay data is saved as:
# C:\Users\Windows\AppData\Roaming\.minecraft\replay_pid4368.log
AL lib: (EE) alc_cleanup: 1 device not closed
Java HotSpot(TM) 64-Bit Server VM warning: Using incremental CMS is deprecated and will likely be removed in a future release




Crash report:

Kód: Vybrat vše

---- Minecraft Crash Report ----
// This doesn't make any sense!

Time: 23.7.16 17:59
Description: Initializing game

java.lang.OutOfMemoryError: Initializing game
   at java.util.zip.Inflater.inflateBytes(Native Method)
   at java.util.zip.Inflater.inflate(Inflater.java:259)
   at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:152)
   at java.util.jar.JarVerifier$VerifierStream.read(JarVerifier.java:478)
   at java.io.FilterInputStream.read(FilterInputStream.java:133)
   at sun.nio.cs.StreamDecoder.readBytes(StreamDecoder.java:284)
   at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:326)
   at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:178)
   at java.io.InputStreamReader.read(InputStreamReader.java:184)
   at com.google.gson.stream.JsonReader.fillBuffer(JsonReader.java:1263)
   at com.google.gson.stream.JsonReader.nextNonWhitespace(JsonReader.java:1309)
   at com.google.gson.stream.JsonReader.consumeNonExecutePrefix(JsonReader.java:1514)
   at com.google.gson.stream.JsonReader.doPeek(JsonReader.java:523)
   at com.google.gson.stream.JsonReader.peek(JsonReader.java:414)
   at com.google.gson.Gson.fromJson(Gson.java:799)
   at com.google.gson.Gson.fromJson(Gson.java:741)
   at bgl.a(SourceFile:50)
   at bot.c(SourceFile:264)
   at bot.c(SourceFile:227)
   at bot.b(SourceFile:159)
   at bot.a(SourceFile:135)
   at bou.a(SourceFile:23)
   at bnn.a(SourceFile:99)
   at ave.am(SourceFile:448)
   at ave.a(SourceFile:310)
   at net.minecraft.client.main.Main.main(SourceFile:124)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
   at java.util.zip.Inflater.inflateBytes(Native Method)
   at java.util.zip.Inflater.inflate(Inflater.java:259)
   at java.util.zip.InflaterInputStream.read(InflaterInputStream.java:152)
   at java.util.jar.JarVerifier$VerifierStream.read(JarVerifier.java:478)
   at java.io.FilterInputStream.read(FilterInputStream.java:133)
   at sun.nio.cs.StreamDecoder.readBytes(StreamDecoder.java:284)
   at sun.nio.cs.StreamDecoder.implRead(StreamDecoder.java:326)
   at sun.nio.cs.StreamDecoder.read(StreamDecoder.java:178)
   at java.io.InputStreamReader.read(InputStreamReader.java:184)
   at com.google.gson.stream.JsonReader.fillBuffer(JsonReader.java:1263)
   at com.google.gson.stream.JsonReader.nextNonWhitespace(JsonReader.java:1309)
   at com.google.gson.stream.JsonReader.consumeNonExecutePrefix(JsonReader.java:1514)
   at com.google.gson.stream.JsonReader.doPeek(JsonReader.java:523)
   at com.google.gson.stream.JsonReader.peek(JsonReader.java:414)
   at com.google.gson.Gson.fromJson(Gson.java:799)
   at com.google.gson.Gson.fromJson(Gson.java:741)
   at bgl.a(SourceFile:50)
   at bot.c(SourceFile:264)
   at bot.c(SourceFile:227)
   at bot.b(SourceFile:159)
   at bot.a(SourceFile:135)
   at bou.a(SourceFile:23)
   at bnn.a(SourceFile:99)
   at ave.am(SourceFile:448)

-- Initialization --
Details:
Stacktrace:
   at ave.a(SourceFile:310)
   at net.minecraft.client.main.Main.main(SourceFile:124)

-- System Details --
Details:
   Minecraft Version: 1.8.9
   Operating System: Windows 7 (amd64) version 6.1
   Java Version: 1.8.0_25, Oracle Corporation
   Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
   Memory: 59434032 bytes (56 MB) / 179638272 bytes (171 MB) up to 1060372480 bytes (1011 MB)
   JVM Flags: 6 total; -XX:HeapDumpPath=MojangTricksIntelDriversForPerformance_javaw.exe_minecraft.exe.heapdump -Xmx1G -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
   IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
   Launched Version: 1.8.9
   LWJGL: 2.9.4
   OpenGL: GeForce 8200/PCI/SSE2 GL version 3.0.0, NVIDIA Corporation
   GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

   Using VBOs: No
   Is Modded: Probably not. Jar signature remains and client brand is untouched.
   Type: Client (map_client.txt)
   Resource Packs:
   Current Language: English (US)
   Profiler Position: N/A (disabled)
   CPU: 2x AMD Athlon(tm) Dual Core Processor 4450e


EDIT: Verze nefungují jen nad 1.6.4

Mike8748
Příspěvky: 823
Registrován: 30 bře 2014, 10:05
Reputation: 28

Re: Crash MC

#2 Příspěvekod Mike8748 » 23 črc 2016, 20:00

překvapení...

Kód: Vybrat vše

There is insufficient memory


došla ti pamět. uprav profil v launcheru a hře přiděl víc paměti než 1GB který má aktuálně

Port2
Příspěvky: 502
Registrován: 08 pro 2015, 22:52
Reputation: 18
Bydliště: Pod mostem :/

Re: Crash MC

#3 Příspěvekod Port2 » 23 črc 2016, 20:01

Díky, zitra zkusím.


Zpět na „Off topic“

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