CW/TG SERVER OBČASTNE LAGY

Technická podpora k herním serverům Counter-Strike: Source
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jeffosek
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Registrován: 01 kvě 2011, 16:30
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CW/TG SERVER OBČASTNE LAGY

#1 Příspěvekod jeffosek » 01 srp 2011, 11:33

93.91.240.118:27359

Zdravím,

takže problem by byl asi tomhle:

server začal (ne pořad), ale lagovat, prostě občastne lagy a když hrajete nějake to TG a ma to lag tak maji rage enemy atd..tak jsem si řakl dobre dám reinstall, nahral jsem tam zblock 4.62(http://zblock.mgamez.eu/files.htm) +warmod v3.0.13 (http://www.gametech.com.au/product/warmod)..

configy podle tohoto: http://forum.fakaheda.eu/viewtopic.php?f=31&t=398

Takže bude problem u mně, nebo jsem jenom vybral špatnej hosting?

Díky za vaše odpovědi..

DEBUG:

L 08/01/2011 - 11:29:45: "sv_contact" = ""
L 08/01/2011 - 11:29:45: "sv_pausable" = "0"
L 08/01/2011 - 11:29:45: "sv_cheats" = "0"
L 08/01/2011 - 11:29:45: "sv_nostats" = "0"
L 08/01/2011 - 11:29:45: "sv_enablebunnyhopping" = "0"
L 08/01/2011 - 11:29:45: "sv_enableboost" = "0"
L 08/01/2011 - 11:29:45: "sv_competitive_minspec" = "1"
L 08/01/2011 - 11:29:45: "mp_limitteams" = "0"
L 08/01/2011 - 11:29:45: "mp_c4timer" = "35"
L 08/01/2011 - 11:29:45: "mp_freezetime" = "10"
L 08/01/2011 - 11:29:45: "mp_roundtime" = "1"
L 08/01/2011 - 11:29:45: "mp_startmoney" = "16000"
L 08/01/2011 - 11:29:45: "sv_allowminmodels" = "1"
L 08/01/2011 - 11:29:45: "mp_buytime" = "0.25"
L 08/01/2011 - 11:29:45: "mp_fadetoblack" = "0"
L 08/01/2011 - 11:29:45: "mp_friendlyfire" = "1"
L 08/01/2011 - 11:29:45: "mp_forcecamera" = "1"
L 08/01/2011 - 11:29:45: "sv_stepsize" = "18"
L 08/01/2011 - 11:29:45: "sv_bounce" = "0"
L 08/01/2011 - 11:29:45: "sv_friction" = "4"
L 08/01/2011 - 11:29:45: "sv_rollangle" = "0"
L 08/01/2011 - 11:29:45: "sv_rollspeed" = "200"
L 08/01/2011 - 11:29:45: "sv_footsteps" = "1"
L 08/01/2011 - 11:29:45: "sv_waterfriction" = "1"
L 08/01/2011 - 11:29:45: "sv_wateraccelerate" = "10"
L 08/01/2011 - 11:29:45: "sv_airaccelerate" = "10"
L 08/01/2011 - 11:29:45: "sv_accelerate" = "5"
L 08/01/2011 - 11:29:45: "sv_maxspeed" = "320"
L 08/01/2011 - 11:29:45: "sv_specnoclip" = "1"
L 08/01/2011 - 11:29:45: "sv_specspeed" = "3"
L 08/01/2011 - 11:29:45: "sv_specaccelerate" = "5"
L 08/01/2011 - 11:29:45: "sv_noclipspeed" = "5"
L 08/01/2011 - 11:29:45: "sv_noclipaccelerate" = "5"
L 08/01/2011 - 11:29:45: "sv_stopspeed" = "75"
L 08/01/2011 - 11:29:45: "sv_gravity" = "800"
L 08/01/2011 - 11:29:45: "nextlevel" = ""
L 08/01/2011 - 11:29:45: "mp_fraglimit" = "0"
L 08/01/2011 - 11:29:45: "mp_timelimit" = "0"
L 08/01/2011 - 11:29:45: "mp_scrambleteams_auto_windifference" = "2"
L 08/01/2011 - 11:29:45: "mp_scrambleteams_auto" = "1"
L 08/01/2011 - 11:29:45: "mp_match_end_at_timelimit" = "0"
L 08/01/2011 - 11:29:45: "mp_stalemate_enable" = "0"
L 08/01/2011 - 11:29:45: "mp_autoteambalance" = "0"
L 08/01/2011 - 11:29:45: "mp_forceautoteam" = "0"
L 08/01/2011 - 11:29:45: "mp_stalemate_meleeonly" = "0"
L 08/01/2011 - 11:29:45: "mp_disable_respawn_times" = "0"
L 08/01/2011 - 11:29:45: "mp_winlimit" = "0"
L 08/01/2011 - 11:29:45: "mp_maxrounds" = "0"
L 08/01/2011 - 11:29:45: "mp_teams_unbalance_limit" = "1"
L 08/01/2011 - 11:29:45: "tf_arena_use_queue" = "1"
L 08/01/2011 - 11:29:45: "mp_tournament" = "0"
L 08/01/2011 - 11:29:45: "mp_respawnwavetime" = "10.0"
L 08/01/2011 - 11:29:45: "sv_alltalk" = "0"
L 08/01/2011 - 11:29:45: "bot_quota" = "0"
L 08/01/2011 - 11:29:45: "mp_hostagepenalty" = "0"
L 08/01/2011 - 11:29:45: "decalfrequency" = "10"
L 08/01/2011 - 11:29:45: "mp_autocrosshair" = "1"
L 08/01/2011 - 11:29:45: "mp_flashlight" = "0"
L 08/01/2011 - 11:29:45: "mp_footsteps" = "1"
L 08/01/2011 - 11:29:45: "mp_forcerespawn" = "1"
L 08/01/2011 - 11:29:45: "mp_weaponstay" = "0"
L 08/01/2011 - 11:29:45: "mp_falldamage" = "1"
L 08/01/2011 - 11:29:45: "mp_teamplay" = "0"
L 08/01/2011 - 11:29:45: "tv_delay" = "90"
L 08/01/2011 - 11:29:45: "zb_status" = "1"
L 08/01/2011 - 11:29:45: "zb_version" = "4.62"
L 08/01/2011 - 11:29:45: "metamod_version" = "1.8.7V"
L 08/01/2011 - 11:29:45: server cvars end
L 08/01/2011 - 11:29:46: Started map "de_dust2" (CRC "257661651")
L 08/01/2011 - 11:29:46: -------- Mapchange to de_dust2 --------
[STEAMTOOLS] Initial loading stage complete...
L 08/01/2011 - 11:29:46: server_cvar: "sm_nextmap" "de_dust2"
ConVarRef room_type doesn't point to an existing ConVar
Executing dedicated server config file
[zBlock] Movement Hook Enabled
[zBlock] Hooked Server ConCommand "tv_record"
[zBlock] Hooked Server ConCommand "pause"
[zBlock] AntiAnti-Flash-and-Smoke Hook Enabled
[zBlock] Forcing map: "maps/de_dust2.bsp"
<LiveWire> Connecting to "stream.livewire.gametech.com.au:12012"
L 08/01/2011 - 11:29:49: WarMod triggered "unready_all"
L 08/01/2011 - 11:29:49: WarMod triggered "ready_system" "enable"
L 08/01/2011 - 11:29:49: "SourceTV<2><BOT><>" connected, address "none"
L 08/01/2011 - 11:29:49: "SourceTV<2><BOT><>" entered the game
L 08/01/2011 - 11:29:49: "SourceTV<2><BOT><Unassigned>" joined team "Spectator"
L 08/01/2011 - 11:29:49: WarMod triggered "player_team" (player "SourceTV<2><BOT><>") (oldteam "0") (newteam "1")
L 08/01/2011 - 11:29:49: "SourceTV<2><BOT><Spectator>" changed name to "DPi TV"
L 08/01/2011 - 11:29:49: WarMod triggered "player_name" (player "SourceTV<2><BOT><Spectator>") (new_name "DPi TV")
Recording SourceTV demo to auto-20110801-1129-de_dust2.dem...
Looking up breakpad interfaces from steamclient
Calling BreakpadMiniDumpSystemInit
Failed to load Steam ServiceServiceStart: failed to start[STEAMTOOLS] Trying method 1 ...
[STEAMTOOLS] Method 1 worked!
[STEAMTOOLS] Loading complete.
exec: couldn't exec default.cfg
L 08/01/2011 - 11:29:51: server_cvar: "sv_tags" "friendlyfire,zb_warmode,zblock"
L 08/01/2011 - 11:29:51: server_cvar: "sv_tags" "friendlyfire,startmoney,zb_warmode,zblock"
L 08/01/2011 - 11:29:51: server_cvar: "sv_tags" "friendlyfire,startmoney,zb_warmode,zblock"
L 08/01/2011 - 11:29:51: server_cvar: "sv_tags" "compspec,friendlyfire,startmoney,zb_warmode,zblock"
L 08/01/2011 - 11:29:51: server_cvar: "sv_maxrate" "30000"
L 08/01/2011 - 11:29:51: server_cvar: "sv_maxupdaterate" "66"
zBlock: "sv_maxupdaterate" forced to 66
L 08/01/2011 - 11:29:51: server_cvar: "sv_maxcmdrate" "66"
zBlock: "sv_maxcmdrate" forced to 66
zBlock: "sv_client_cmdrate_difference" forced to 0
Unknown command "sv_client_interpolate"
zBlock: "sv_client_min_interp_ratio" forced to 1
zBlock: "sv_client_max_interp_ratio" forced to 2
Unknown command "sv_unlag"
Unknown command "sv_maxunlag"
zBlock: "sv_allowupload" forced to 0
Unknown command "sv_hltv"
L 08/01/2011 - 11:29:51: server_cvar: "decalfrequency" "45"
L 08/01/2011 - 11:29:51: server_cvar: "sv_specspeed" "8"
L 08/01/2011 - 11:29:51: server_cvar: "mp_buytime" "0.5"
L 08/01/2011 - 11:29:51: server_cvar: "mp_flashlight" "1"
L 08/01/2011 - 11:29:51: server_cvar: "mp_forcecamera" "0"
L 08/01/2011 - 11:29:51: server_cvar: "mp_freezetime" "3"
L 08/01/2011 - 11:29:51: server_cvar: "mp_hostagepenalty" "3"
L 08/01/2011 - 11:29:51: server_cvar: "mp_roundtime" "4"
Unknown command "zb_doorfix"
Unknown command "zb_netinfo"
Server logging enabled.
L 08/01/2011 - 11:29:51: Log file closed
Server logging data to file logs/L0801005.log
L 08/01/2011 - 11:29:51: Log file started (file "logs/L0801005.log") (game "/hlserver/27359/orangebox/cstrike") (version "4647")
exec banned_ip.cfg: file size larger than 1 MB!
exec banned_user.cfg: file size larger than 1 MB!
Writing cfg/banned_user.cfg.
Writing cfg/banned_ip.cfg.
L 08/01/2011 - 11:29:51: server_cvar: "sv_password" "***PROTECTED***"
ConVarRef replay_enable doesn't point to an existing ConVar
maxplayers set to 13 (extra slot was added for SourceTV)
--------------------------------------------------------
sv_pure value unchanged (current value is 2).
--------------------------------------------------------
zBlock: "phys_timescale" forced to 1
--------------------------------------------------------
sv_pure value unchanged (current value is 2).
--------------------------------------------------------
L 08/01/2011 - 11:29:52: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 2) (If the server just started and the eResult is 2, this is expected.)
<LiveWire> Connected
L 08/01/2011 - 11:29:52: World triggered "Round_Start"
L 08/01/2011 - 11:29:52: WarMod triggered "round_freeze_end"
L 08/01/2011 - 11:29:52: WarMod triggered "round_start" (freezetime "3")
SourceTV broadcast active.
L 08/01/2011 - 11:29:52: server_cvar: "sm_nextmap" "de_piranesi"
Connection to Steam servers successful.
VAC secure mode is activated.
L 08/01/2011 - 11:29:55: World triggered "Round_Start"
L 08/01/2011 - 11:29:55: WarMod triggered "round_freeze_end"
Completed SourceTV demo "auto-20110801-1129-de_dust2.dem", recording time 10.0

Uživatelský avatar
muso.sk
Příspěvky: 61
Registrován: 18 kvě 2011, 19:05
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Re: CW/TG SERVER OBČASTNE LAGY

#2 Příspěvekod muso.sk » 01 srp 2011, 12:22

Nazdar, skus postupovat takto:

  • Skusal si ci laguje aj cista instalacia servera? Ak ano preskoc na dalsi bod.
    1. Vypni server, vymaz priecinok "cstrike\addons", Zapni server, Laguje to?
    2. Ak ano tak vypni server, vymazat obsah celeho priecinku "cfg" okrem suboru "server.cfg" ktory upravis tak, aby v nom bol iba riadok rcon_password tvojeheslo, Zapni server, Laguje to?
  • Ak si skusal ci laguje aj cista instalacia servera tak:
    1. Laguje to len tebe alebo aj ostatnym?
    2. Ak aj ostatnym, laguje to pri urcitom okamihu (start kola, vybuch bomby a pod.)?
    3. Ako sa prejavuje lag (trha to, naskoci cervenym pismom disconnected s odpocitavanim atd.)
    4. Napis vystup tychto prikazov z konzole:
      rcon find packet;rcon find rate
  • Ak sa v priecinku "cstrike\addons\sourcemod\logs\" nachadza subor s nazvom "error+datum" skopiruj sem jeho obsah

Odpovedz na jednotlive body
Aggressive Zone

jeffosek
Příspěvky: 20
Registrován: 01 kvě 2011, 16:30
Reputation: 0

Re: CW/TG SERVER OBČASTNE LAGY

#3 Příspěvekod jeffosek » 01 srp 2011, 12:34

takže ohledně těch lagu.. neni to zpusobeno vybuchem bomby, nebo začatkem kola je-to ojediněle prostě hraješ a pak třeba 2sekundava serie koussavých lagu..

tady je tan okopírovaný error ze složky logs v sourcemodu:

VČERA:

L 07/31/2011 - 18:30:50: SourceMod error session started
L 07/31/2011 - 18:30:50: Info (map "") (file "errors_20110731.log")
L 07/31/2011 - 18:30:50: [SM] Unable to load extension "updater.ext": Could not find interface: ISourceMod
L 07/31/2011 - 18:30:50: Error log file session closed.
L 07/31/2011 - 18:30:50: SourceMod error session started
L 07/31/2011 - 18:30:50: Info (map "de_dust2") (file "errors_20110731.log")
L 07/31/2011 - 18:30:50: [SM] Unable to load extension "game.cstrike.ext": Could not find interface: ISourceMod
L 07/31/2011 - 18:30:50: [SM] Unable to load extension "clientprefs.ext": Could not find interface: ISourceMod
L 07/31/2011 - 18:30:50: [SM] Unable to load extension "sdktools.ext": Could not find interface: ISourceMod
L 07/31/2011 - 18:30:50: [SM] Unable to load extension "topmenus.ext": Could not find interface: ISourceMod
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "clientprefs.smx": Required extension "Client Preferences" file("clientprefs.ext") not running
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "playercommands.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "basecomm.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "adminmenu.smx": Required extension "TopMenus" file("topmenus.ext") not running
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "funcommands.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 07/31/2011 - 18:30:50: [SM] Unable to load plugin "funvotes.smx": Required extension "SDKTools" file("sdktools.ext") not running
L 07/31/2011 - 18:35:30: SourceMod error session started
L 07/31/2011 - 18:35:30: Info (map "de_dust2") (file "errors_20110731.log")
L 07/31/2011 - 18:35:30: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 2) (If the server just started and the eResult is 2, this is expected.)
L 07/31/2011 - 18:54:39: SourceMod error session started
L 07/31/2011 - 18:54:39: Info (map "de_dust2") (file "errors_20110731.log")
L 07/31/2011 - 18:54:39: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 2) (If the server just started and the eResult is 2, this is expected.)
L 07/31/2011 - 19:02:41: SourceMod error session started
L 07/31/2011 - 19:02:41: Info (map "de_dust2") (file "errors_20110731.log")
L 07/31/2011 - 19:02:41: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 2) (If the server just started and the eResult is 2, this is expected.)
L 07/31/2011 - 19:52:45: Error log file session closed.

DNESKA PO DEBUG RESTARTU:


L 08/01/2011 - 11:29:52: SourceMod error session started
L 08/01/2011 - 11:29:52: Info (map "de_dust2") (file "errors_20110801.log")
L 08/01/2011 - 11:29:52: [STEAMTOOLS] Server Gameplay Stats received with an unexpected eResult. (eResult = 2) (If the server just started and the eResult is 2, this is expected.)

POUŽITÍ RCON PŘÍKAZŮ:
] rcon find packet
autokick is disabled for ...jeffos
"net_maxpacketdrop" = "5000"
- Ignore any packets with the sequence number more than this ahead (0 == no limit)
"net_maxcleartime" = "4.0"
- Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
"net_compresspackets_minsize" = "128"
- Don't bother compressing packets below this size.
"net_compresspackets" = "1"
- Use lz compression on game packets.
"net_chokeloop" = "0"
- Apply bandwidth choke to loopback packets
"net_showdrop" = "0"
- Show dropped packets in console
"net_showpeaks" = "0"
- Show messages for large packets only: <size>
"net_maxfragments" = "1260" min. 256.000000 max. 1260.000000
- Max fragment bytes per packet
"net_showudp" = "0"
- Dump UDP packets summary to console
"net_splitpacket_maxrate" = "15000" min. 1000.000000 max. 1048576.000000
- Max bytes per second when queueing splitpacket chunks
"net_maxroutable" = "1260" min. 576.000000 max. 1260.000000
archive
- Requested max packet size before packets are 'split'.
"net_usesocketsforloopback" = "0"
- Use network sockets layer even for listen server local player's packets (multiplayer only).
"net_fakejitter" = "0"
cheat
- Jitter fakelag packet time
"net_droppackets" = "0"
cheat
- Drops next n packets on client
"net_fakeloss" = "0"
cheat
- Simulate packet loss as a percentage (negative means drop 1/n packets)
"net_splitrate" = "1"
- Number of fragments for a splitpacket that can be sent per frame
"net_showsplits" = "0"
- Show info about packet splits
"net_showudp_wire" = "0"
- Show incoming packet information
"net_queued_packet_thread" = "1"
- Use a high priority thread to send queued packets out instead of sending them each frame.
"sv_filterban" = "1"
- Set packet filtering by IP mode
"sv_logsecret" = "0"
- If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)

2. RCON FIND RATE

"mat_fillrate" = "0"
cheat
"mat_measurefillrate" = "0"
cheat
"mat_reducefillrate" = "0"
"mat_hdr_manual_tonemap_rate" = "1.0"
"mat_accelerate_adjust_exposure_down" = "3.0"
cheat
"sv_tags" = "compspec,friendlyfire,startmoney,zb_warmode,zblock" ( def. "" )
notify
- Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
"opt_EnumerateLeavesFastAlgorithm" = "1"
- Use the new SIMD version of CEngineBSPTree::EnumerateLeavesInBox.
"tv_maxrate" = "23000" ( def. "8000" )
- Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
"tv_snapshotrate" = "16"
- Snapshots broadcasted per second
"host_framerate" = "0"
notify
- Set to lock per-frame time elapse.
"host_limitlocal" = "0"
- Apply cl_cmdrate and cl_updaterate to loopback connection
"r_itemblinkrate" = "4.5"
cheat
"net_maxcleartime" = "4.0"
- Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
"net_splitpacket_maxrate" = "15000" min. 1000.000000 max. 1048576.000000
- Max bytes per second when queueing splitpacket chunks
"net_splitrate" = "1"
- Number of fragments for a splitpacket that can be sent per frame
"sv_minupdaterate" = "66" ( def. "10" )
notify replicated
- Minimum updates per second that the server will allow
"sv_maxupdaterate" = "66"
notify replicated
- Maximum updates per second that the server will allow
"sv_minrate" = "25000" ( def. "3500" )
notify replicated
- Min bandwidth rate allowed on server, 0 == unlimited
"sv_maxrate" = "30000" ( def. "0" )
notify replicated
- Max bandwidth rate allowed on server, 0 == unlimited
"sv_client_cmdrate_difference" = "0" ( def. "20" )
replicated
- cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
"sv_maxcmdrate" = "66"
notify replicated
- (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
"sv_mincmdrate" = "66" ( def. "10" )
notify replicated
- This sets the minimum value for cl_cmdrate. 0 == unlimited.
"fps_max" = "500" ( def. "300" )
notconnected
- Frame rate limiter, cannot be set while connected to a server.
"vprof_generate_report_map_load"
- Generate a report to the console.
"vprof_generate_report_AI_only"
- Generate a report to the console.
"vprof_generate_report_AI"
- Generate a report to the console.
"vprof_generate_report_hierarchy"
- Generate a report to the console.
"vprof_generate_report_budget"
- Generate a report to the console based on budget group.
"vprof_generate_report"
- Generate a report to the console.
"spike"
cheat
- generates a fake spike
"vprof_dump_spikes" = "0"
- Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
"sv_wateraccelerate" = "10"
game notify replicated
"sv_airaccelerate" = "10"
game notify replicated
"sv_accelerate" = "5" ( def. "10" )
game notify replicated
"sv_specaccelerate" = "5"
game archive notify replicated
"sv_noclipaccelerate" = "5"
game archive notify replicated
"ai_navigator_generate_spikes_strength" = "8"
game
"ai_navigator_generate_spikes" = "0"
game
"sk_ally_regen_time" = "0.3003"
game
- Time taken for an ally to regenerate a point of health.
"tf_escort_score_rate" = "1"
game cheat
- Score for escorting the train, in points per second
"fire_growthrate" = "1.0"
game
"fire_absorbrate" = "3"
game
"r_vehicleBrakeRate" = "1.5"
game cheat
"nav_generate_incremental_tolerance" = "0"
game cheat
- Z tolerance for adding new nav areas.
"nav_generate_incremental_range" = "2000"
game cheat
"nav_generate_fixup_jump_areas" = "1"
game cheat
- Convert obsolete jump areas into 2-way connections
"nav_generate_fencetops" = "1"
game cheat
- Autogenerate nav areas on fence and obstacle tops
"nav_slope_tolerance" = "0.1"
game cheat
- The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
"nav_slope_limit" = "0.7"
game cheat
- The ground unit normal's Z component must be greater than this for nav areas to be generated.
"nav_mark_walkable"
game cheat
- Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
"nav_generate_incremental"
game cheat
- Generate a Navigation Mesh for the current map and save it to disk.
"nav_generate"
game cheat
- Generate a Navigation Mesh for the current map and save it to disk.
"nb_head_aim_steady_max_rate" = "100"
game cheat

Uživatelský avatar
muso.sk
Příspěvky: 61
Registrován: 18 kvě 2011, 19:05
Reputation: 0

Re: CW/TG SERVER OBČASTNE LAGY

#4 Příspěvekod muso.sk » 01 srp 2011, 13:17

Konfiguracia je ok, este sa vyjadri k ostatnym bodom co som pisal.

Taktiez si zmen tieto prikazy:
sv_maxrate 100000
fps_max 0
Aggressive Zone

jeffosek
Příspěvky: 20
Registrován: 01 kvě 2011, 16:30
Reputation: 0

Re: CW/TG SERVER OBČASTNE LAGY

#5 Příspěvekod jeffosek » 01 srp 2011, 19:19

omlouvám se, že píši takhle pozdě měl jsem nějake povinosti..možna to bylo tím že jsem v cfg smazal řadek "fps_max 350"..


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