Zneuzili MOBarenu.
Do mobareny jdou s GM1 a kdyz jsou v lobby mistnosti ( pres /ma join), tak napisou /ma leave a ejhle, jsou venku z mobareny a vse co meli v inventari jako GM1 maji ted v GM 0.
Jde to nekde v nastaveni mobaeny nastavit aby po navratu zpet byli opet GM1 ? Samozrejme jen ti co GM1 byli nez vstoupili do mobareny? Nebo nejak jinak jim jim utnot to givovani?
config:
Spoiler: zobrazit
Kód: Vybrat vše
# MobArena v0.94.4.90 - Config-file
# Read the Wiki for details on how to set up this file: http://goo.gl/F5TTc
# Note: You -must- use spaces instead of tabs!
global-settings:
enabled: true
allowed-commands: /list, /pl
update-notification: true
classes:
Rytir:
items: diamond_sword, potion:8197:8
armor: 306,307,308,309
permissions:
- -essentials.fly
Tezkoodenec:
items: iron_sword, potion:8229:8
armor: 310,311,312,313
permissions:
- -essentials.fly
Lukostrelec:
items: wood_sword, bow, arrow:256, potion:8197:8, bone
armor: 298,299,300,301
permissions:
- -essentials.fly
Chemik:
items: stone_sword, potion:16428:30, potion:16388:8, potion:16389:20, potion:8197:8, potion:8226:2
armor: 314,315,316,317
permissions:
- -essentials.fly
Pyrotechnik:
items: stone_sword, flint_and_steel, netherrack:2, tnt:5, potion:8197:8
armor: 298,299,300,301
permissions:
- -essentials.fly
arenas:
souboj:
settings:
world: world
enabled: true
protect: true
logging: true
entry-fee: ''
clear-wave-before-next: false
clear-boss-before-next: false
lightning: true
auto-equip-armor: true
soft-restore: false
soft-restore-drops: false
require-empty-inv-join: false
require-empty-inv-spec: false
hellhounds: false
pvp-enabled: false
monster-infight: false
allow-teleporting: false
spectate-on-death: true
auto-respawn: true
share-items-in-arena: true
min-players: 0
max-players: 7
max-join-distance: 0
first-wave-delay: 5
wave-interval: 22
final-wave: 0
monster-limit: 100
monster-exp: false
keep-exp: true
food-regen: false
lock-food-level: true
spout-class-select: false
player-time-in-arena: world
auto-ignite-tnt: false
waves:
recurrent:
def1:
type: default
priority: 1
frequency: 1
monsters:
zombies: 10
skeletons: 10
spiders: 10
creepers: 10
wolves: 10
spec1:
type: special
priority: 2
frequency: 4
monsters:
powered-creepers: 5
zombie-pigmen: 8
angry-wolves: 8
blazes: 8
exploding-sheep: 1
spec2:
type: special
priority: 2
frequency: 4
monsters:
zombie-pigmen: 4
angry-wolves: 3
zombies: 3
spec3:
type: special
priority: 2
frequency: 4
monsters:
powered-creepers: 3
angry-wolves: 4
exploding-sheep: 2
spec4:
type: special
priority: 2
frequency: 4
monsters:
powered-creepers: 3
exploding-sheep: 3
blazes: 2
spec5:
type: special
priority: 1
frequency: 1
monsters:
powered-creepers: 2
zombie-pigmen: 3
angry-wolves: 3
exploding-sheep: 2
single:
swarm1:
type: swarm
wave: 6
monster: slime
amount: low
swarm2:
type: swarm
wave: 17
monster: angry-wolves
amount: low
swarm3:
type: swarm
wave: 23
monster: spider
amount: low
swarm4:
type: swarm
wave: 28
monster: zombies
amount: medium
swarm5:
type: swarm
wave: 38
monster: enderman
amount: medium
boss1:
type: boss
wave: 10
monster: chicken
health: low
abilities: chain-lightning
ability-interval: 10
ability-announce: true
boss2:
type: boss
wave: 15
monster: spider
health: low
abilities: arrows, throw-target, fetch-target, living-bomb
boss3:
type: boss
wave: 20
monster: skeleton
health: low
abilities: arrows, throw-target, fetch-target, living-bomb, disorient-target, warp-to-player
boss4:
type: boss
wave: 25
monster: zombie-pigman
health: medium
abilities: fireballs, throw-nearby
boss5:
type: boss
wave: 30
monster: cave-spider
health: medium
abilities: fireballs, throw-nearby, chain-lightning, fetch-nearby
boss6:
type: boss
wave: 35
monster: blaze
health: medium
abilities: fireballs, throw-nearby, chain-lightning, fetch-nearby, root-target
boss7:
type: boss
wave: 40
monster: angry-wolf
health: high
abilities: fireballs, throw-distant, fetch-distant
boss8:
type: boss
wave: 60
monster: squid
health: high
abilities: fireballs, throw-distant, fetch-distant, chain-lightning, root-target, warp-to-player, fire-aura, flood, shuffle-positions
ability-interval: 7
boss9:
type: boss
wave: 70
monster: giant
health: psycho
abilities: fireballs, throw-distant, fetch-distant, chain-lightning, root-target, warp-to-player, fire-aura, shuffle-positions, lightning-aura, arrows, living-bomb, disorient-target
ability-interval: 5
rewards:
waves:
every:
'3': cake:2, cookie:5, apple:3
'5': steak:4, redstone:5, 50:15
'10': $100
'20': iron_ingot:10, gold_ingot:8
after:
'7': minecart, storage_minecart, powered_minecart
'13': iron_sword, iron_pickaxe, iron_spade
'16': diamond_sword
class-limits:
Tezkoodenec: -1
Lukostrelec: -1
Rytir: -1
Chemik: -1
Pyrotechnik: -1
coords:
p1: 666,48,525,0.0,0.0
p2: 692,65,551,0.0,0.0
arena: 679,55,538,0.0,0.0
lobby: 668,49,527,0.0,0.0
spectator: 679,63,538,0.0,0.0
spawnpoints:
s1: 669,56,528,0.0,0.0
s2: 669,56,548,0.0,0.0
s3: 689,56,528,0.0,0.0
s4: 689,56,548,0.0,0.0