Koupit

Technická podpora k herním serverům Minecraft a Tekkit
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Koupit

#1 Příspěvekod Nedyon » 20 lis 2012, 20:49

Ip a port: 93.91.250.101:37247
Naposledy upravil(a) Nedyon dne 25 lis 2012, 14:39, celkem upraveno 5 x.
Za pomoc odměňuj karmou...

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Re: Residence ke koupi

#2 Příspěvekod Sejsel » 20 lis 2012, 20:52

Potřebuješ na to samozřejmě plugin, který se stará o ekonomiku a Vault. Poté se dá v configu nastavit cena za blok. Pokud sem dáš config, tak ti rád napíšu kde přesně to nastavíš.
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Re: Residence ke koupi

#3 Příspěvekod Nedyon » 20 lis 2012, 20:53

Mám Vault a Economy
Naposledy upravil(a) Nedyon dne 25 lis 2012, 14:37, celkem upraveno 1 x.
Za pomoc odměňuj karmou...

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Re: Residence ke koupi

#4 Příspěvekod Nedyon » 20 lis 2012, 20:55

Neřekl fakt
Naposledy upravil(a) Nedyon dne 25 lis 2012, 14:37, celkem upraveno 1 x.
Za pomoc odměňuj karmou...

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Re: Residence ke koupi

#5 Příspěvekod Sejsel » 20 lis 2012, 20:55

Residencí :)
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Re: Residence ke koupi

#6 Příspěvekod Nedyon » 20 lis 2012, 20:57

Kód: Vybrat vše

#> This is the configuration of NoLagg, in here you can enable or disable features as you please
#> For more information, you can visit the following websites:
#> http://dev.bukkit.org/server-mods/nolagg/
#> http://forums.bukkit.org/threads/nolagg.36986/

# Manages chunk loading and sending to clients using various new settings
chunks:
  # Whether Chunks should be loaded on startup
  enabled: true
  # The minimum chunk sending rate (chunks/tick)
  minRate: 0.25
  # The maximum chunk sending rate (chunks/tick)
  maxRate: 1.5
  # If you use a plugin that depends on the net server handler for packets, disable this
  # For example, Raw Critics' Ore Obfuscation does not function with this enabled.
  # Orebfuscator is supported and works with this enabled.
  bufferedLoader:
    # Whether or not to use the buffered packet loader to reduce new memory allocation
    enabled: true
    # The amount of threads to use to compress the chunk packets (increase if it can't keep up)
    threadCount: 2
  # Sets whether the dynamic view distance should be enforced
  # If you use maxTPS, set this to false, or it will conflict!
  useDynamicView: false
  # Sets multiple view distances for different amounts of loaded chunks (chunk_count: view_chunks)
  # To disable, remove all chunk: view nodes. The view is smoothed out between nodes
  # The dynamic view distance will never be higher than the server view distance!
  dynamicView:
  - 0 = 13
  - 5000 = 13
  - 10000 = 13
  - 60000 = 13
  # Sets in what order chunks are sent to the client
  # Available modes: SLOPE and SPIRAL
  sendOrder: SLOPE

# Can examine server tick rate performance
examine:
  # Whether Examine should be loaded on startup
  enabled: true
 
  # The maximum time in ticks a generated examine report can be
  # It can be increased, but the generated file might be too large for the viewer to handle
  maxExamineTime: 72000

# Can monitor and log server and player performance statistics
monitor:
  # Whether Monitor should be loaded on startup
  enabled: true
  # The interval at which new performance snapshots are generated
  monitorInterval: 40
  # Whether or not to start logging server performance on startup
  startLoggingOnStartup: false
 
  # The server notifies players (with a permission) when the tick rate drops below the threshold
  lagNotifier:
    # Enable or disable this feature
    enabled: false
    # The interval in miliseconds to send this message (1000 ms = 1 second)
    interval: 10000
    # The tick rate at which it starts broadcasting
    threshold: 15.0
    # The message to send to these players
    message: '&cThe server can''t keep up!'

# Buffers items in chunks to prevent lag-outs because of lots of items
itembuffer:
  # Whether ItemBuffer should be loaded on startup
  enabled: true
  # The maximum amount of items allowed per chunk
  maxItemsPerChunk: 80

# Stacks nearby items to counter item-drop spammers and reduce item count on the server
itemstacker:
  # Whether ItemStacker should be loaded on startup
  enabled: true
  # The block radius to look for other items when stacking
  # You can set it for multiple worlds
  radius:
    default: 1.0
  # The amount of (physical) items needed to form one stack
  threshold: 40
  # The interval in ticks at which item stacking is performed (1 tick = 1/20 sec)
  interval: 20
 
  # The item types (materials) to ignore during item stacking, buffering and spawn limits
  # Use 'orb' to ignore experience orbs
  ignoredItemTypes:
  - DIAMOND_PICKAXE
  - WOODEN_HOE

# Attempts to fix block and sky lighting bugs in worlds
lighting:
  # Whether Lighting should be loaded on startup
  enabled: true
  # Whether or not lighting is automatically fixed when a new chunk is generated
  auto: true

# Keeps entity counts below multiple configured thresholds
spawnlimiter:
  # Whether SpawnLimiter should be loaded on startup
  enabled: false
 
  # Entity type or group names that can not be removed from loaded chunks
  # If you don't want certain already spawned entities removed while the server runs,
  # Add them to this list
  onlySpawning:
  - itemdiamond
  - itemcoal
  - itemironore
  - itemgoldore
 
  # The general spawn limits (natural spawning)
  # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
  spawnlimits:
    # The default spawn limits per world, overridden by world limits
    default:
      mob: 800
      cow: 60
      creepers: 30
      monsters: 400
    # The world-specific spawn limits
    worlds:
      world1:
        monsters: 300
      world2:
        chickens: 30
    # The global spawn limits
    global:
      mobs: 6000
 
  # The spawn limits for mob spawners
  # For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
  mobSpawnerLimits:
    # The default spawn limits per world, overridden by world limits
    default:
      mob: 700
      zombie: 30
    # The world-specific spawn limits
    worlds:
      world3:
        cavespider: 0
      creativeworld:
        mob: 0
    # The global spawn limits
    global:
      mob: 2000

# Replaces explosion creation with a faster version and buffers TNT ignites to prevent TNT server crashes
tnt:
  # Whether TNT should be loaded on startup
  enabled: true
  # The interval (in ticks) at which TNT is detonated by explosions
  detonationInterval: 1
  # How many TNT is detonated by explosions per interval
  detonationRate: 10
  # The explosion crater size factor
  explosionRadiusFactor: 1.0
  # The amount of explosion packets to send to the clients per tick
  explosionRate: 5
  # If TNT explosions can change non-TNT blocks
  changeBlocks: true

# Alters the way worlds are saved to reduce disk usage and to force proper saves
saving:
  # Whether Saving should be loaded on startup
  enabled: true
  # The tick interval at which the server saves automatically (20 ticks = 1 second)
  autoSaveInterval: 400
  # The amount of chunks saved every tick when autosaving
  # If saving causes severe tick lag, lower it, if it takes too long, increase it
  autoSaveBatchSize: 20
  # Whether NoLagg will attempt to write all world data to the region files at a set interval
  # This is done on another thread, so don't worry about the main thread lagging while this happens
  writeDataEnabled: true
  # The tick interval at which the server actually writes the chunk data to file (20 ticks = 1 second)
  writeDataInterval: 12000

# Common features such as the clear and garbage collect commands
common:
  # Whether Common should be loaded on startup
  enabled: true
 
  # Several shortcuts you can use for the /nolagg clear(all) command
  clearShortcuts:
    enemies:
    - monster
    notneutral:
    - monster
    - item
    - tnt
    - egg
    - arrow

# Notifies the current stack trace of the main thread when the server freezes
threadlocknotifier:
  # Whether ThreadLockNotifier should be loaded on startup
  enabled: true

# Notifies when a main-thread only event is called from another thread to detect instabilities it may cause
threadcheck:
  # Whether ThreadCheck should be loaded on startup
  enabled: false
Za pomoc odměňuj karmou...

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Re: Residence ke koupi

#7 Příspěvekod Sejsel » 20 lis 2012, 21:02

Těsně vedle, tohle je NoLagg :)
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Re: Residence ke koupi

#8 Příspěvekod Nedyon » 20 lis 2012, 21:07

Jéžiš promiň, to se omlouvám já bral config a nedíval sem co to je :D
říkal jsem si že to je nějaké dlouhé :D

Kód: Vybrat vše

#These are Global Settings for Residence.
Global:
    # This loads the <language>.yml file in the Residence Language folder
    # All Residence text comes from this file. (NOT DONE YET)
    Language: English
    # Wooden Axe is the default selection tool for Residence.
    # You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
    SelectionToolId: 271
    # This determins which tool you can use to see info on residences, default is String.
    # Simply equip this tool and hit a location inside the residence and it will display the info for it.
    InfoToolId: 287
    # The interval, in milliseconds, between movement checks.
    # Reducing this will increase the load on the server.
    # Increasing this will allow players to move further in movement restricted zones before they are teleported out.
    MoveCheckInterval: 500
    # The interval, in minutes, between residence saves.
    SaveInterval: 10
    # The default group to use if Permissions fails to attach or your not using Permissions.
    DefaultGroup: default
    # Enable / Disable the Lease System.
    UseLeaseSystem: false
    # The interval, in minutes, between residence lease checks (if leases are enabled).
    LeaseCheckInterval: 10
    # Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
    LeaseAutoRenew: true
    # Whether or not to use the Permissions system in conjunction with this config.
    EnablePermissions: true
    # Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
    LegacyPermissions: false
    # Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
    EnableEconomy: true
    # Enables or disables the Rent System
    EnableRentSystem: false
    # The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
    RentCheckInterval: 10
    # Enable or disable residence chat channels.
    ResidenceChatEnable: true
    # Color of residence chat.
    ResidenceChatColor: DARK_PURPLE
    # Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
    AdminOnlyCommands: false
    # Setting this to true makes server OPs admins.
    AdminOPs: true
    # This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
    # The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
    MultiWorldPlugin: Multiverse-Core
    # Setting this to true causes subzones to inherit flags from their parent zones.
    ResidenceFlagsInherit: true
    # Setting this to false will allow rented residences to be modified by the renting player.
    PreventRentModify: true
    # Setting this to false will cause residence to continue to load even if a error is detected in the save file.
    StopOnSaveFault: true
    # This is the residence name filter, that filters out invalid characters.  Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
    ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
    # Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
    ShowIntervalMessages: false
    # Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
    CustomContainers: []
    CustomBothClick: []
    CustomRightClick: []
    # These are world flags that are applied when the player is NOT within a residence.
    Flags:
        Global: #these are default for all worlds unless specified below, they can be overridden per group
            use: true
            build: true
            ignite: true
            firespread: true
            damage: true
            creeper: true
            tnt: true
            pvp: true
        WorldNameHere: #here you can set flags for individual worlds, these override Global
            #build: true
    # This gives permission to change certain flags to all groups, unless specifically denied to the group.
    FlagPermission:
        move: true
        build: true
        place: true
        destroy: true
        use: true
        container: true
        pvp: true
        tp: true
        ignite: true
        firespread: true
        bucket: true
        flow: true
        lavaflow: true
        waterflow: true
        creeper: true
        tnt: true
        monsters: true
        animals: true
        subzone: true
        healing: true
        piston: true
        diode: true
        lever: true
        button: true
        door: true
        table: true
        enchant: true
        brew: true
        bed: true
        cake: true
        note: true
        trample: false
        burn: true
        explode: false
        fireball: true
    # These are default flags applied to all residences from any user group.
    ResidenceDefault:
        build: false
        use: false
        container: false
        pvp: true
        tnt: false
        creeper: false
        flow: false
        piston: false
        ignite: false
        firespread: false
    # These are default flags applied to the residence creator of any group.
    CreatorDefault:
        build: true
        move: true
        use: true
        ignite: true
        container: true
     # These are default group flags applied to a residence made by a user of any group.
    GroupDefault:
        #default: #group name
            #build: true
   
# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
    Default: #group name
       # Information about the Residence zone that the player can define.
       #Uncomment the lines below to mirror this config to other groups.
       #Mirror:
         #- 'group1'
         #- 'group2'
       Residence:
           # Determins if this group can create residences or not.  This option can be overriden with the permissions node 'residence.create'
           CanCreate: false
           # The maximum number of Residences a player can have.
           MaxResidences: 3
           # The maximum number of physical areas a residence can have.
           MaxAreasPerResidence: 2
           # The maximum number of blocks a Residence can be, East to West (X).
           MaxEastWest: 0
           # The maximum number of blocks a Residence can be, North to South (Z).
           MaxNorthSouth: 0
           # The maximum number of blocks a Residence can be, High to Low (Y).
           MaxUpDown: 0
           # The lowest altitude this group is allowed to protect.
           MinHeight: 0
           # The highest altitude this group is allowed to protect.
           MaxHeight: 0
            # The maximum recursive depth that subzones can go.
            # A subzone within a subzone within the Residence zone would be a depth of 2.
            # Set to 0 to disable subzones.
           SubzoneDepth: 3
           # Whether or not to allow teleporting to Residences.
           CanTeleport: true
           # Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
           Unstuck: true
           # Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
           SelectCommandAccess: true
           # Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
           ItemListAccess: true
       # Options relating to enter and leave messages on the residence.
       Messaging:
           # Whether or not the player can change the Residence enter and leave messages.
           CanChange: true
           # The default enter message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultEnter: Welcome %player to %residence, owned by %owner.
           # The default leave message to apply to new Residences created by players in this group.
           # Leaving the message blank will disable it.
           DefaultLeave: Now leaving %residence.
       # Options relating to the Lease system.
       Lease:
          # The maximum number of days to allow leases.
          MaxDays: 16
          # The number of days to add to the lease following a '/res lease renew' command.
          RenewIncrement: 14
       #Options related to the rent system
       Rent:
           #determines how many residences can be rented by players of this group at once
           MaxRents: 3
           #determines how many residences can be set for rent by players of this group at once
           MaxRentables: 3
       # Options relating to the Residence Economy.
       Economy:
          # Whether or not players in this group can buy other Residences that are for sale.
          CanBuy: true
          # Whether or not players in this group can sell their Residences.
          CanSell: false
          # Whether or not to ignore the Residence size/count limits when buying a residence.
          IgnoreLimits: false
          # The cost, per block, of making a new Residence or adding a area to it.
          BuyCost: 0.05
          # The cost, per block, of renewing a Residence lease (if the lease system is enabled).
          RenewCost: 0.02
       # Flags are checked in the order:
       # 1: Player
       # 2: Group
       # 3: Owner
       # 4: If all others are undefined, reverts to default value (usually true).
       # Flag permissions default to false.
       # These flags settings override the globals.
       Flags:
          # Specifically allow or deny this group from changing certain flags.
          Permission:
               #build: true
          # Specifys the flags that are applied at residence creation for players of this group.
          Default:
              #build: true
          # Specifys the flags that are applied at to the creator at residence creation.
          CreatorDefault:
              #build: true
          # Specifys the flags that are applied to other groups for this residence, at creation.
          GroupDefault:
               #default: #group name
                   #build: false
          #these flags are applied specifically to this group whenever they are outside a residence
          #these flags will override the flags at the top, under the Global section.
          World:
                Global: #these flags will apply to all worlds
                     #build: false
                WorldNameHere: #or you can apply them by each individual world
                     #build: false

# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
     bekvon: default
     player: default

ItemList: #this is where you can create blacklists / whitelists
     DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
        #type of the list, can be blacklist, whitelist, or ignorelist
        Type: blacklist
        #If you want, you can have this list only apply to one world, otherwise it applys to all worlds
        #World: world
        #You can also have the list apply only to one group, otherwise it applys for all groups
        #Group: default
        #this is the actual list of material names that this list allows or dissallows
        #You can look up the material name by item ID in game by typing /res material <id>
        #Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
        Items:
           - 'BEDROCK'
           - 'LAVA'
           - 'WATER'
           - 'STATIONARY_LAVA'
           - 'STATIONARY_WATER'
           - 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2
Za pomoc odměňuj karmou...

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Re: Residence ke koupi

#9 Příspěvekod Nedyon » 20 lis 2012, 21:10

Dneska mám docela málo přehlednej den takže.makže
Naposledy upravil(a) Nedyon dne 25 lis 2012, 14:38, celkem upraveno 1 x.
Za pomoc odměňuj karmou...

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Sejsel
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Re: Residence ke koupi

#10 Příspěvekod Sejsel » 21 lis 2012, 14:13

Mělo by to být zde, ale vypadá to, že už to tak je nastavené.

Kód: Vybrat vše

         BuyCost: 0.05
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