Ip a port: 93.91.250.101:37247
Koupit
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- Sejsel
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Re: Residence ke koupi
Potřebuješ na to samozřejmě plugin, který se stará o ekonomiku a Vault. Poté se dá v configu nastavit cena za blok. Pokud sem dáš config, tak ti rád napíšu kde přesně to nastavíš.
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Re: Residence ke koupi
Mám Vault a Economy
Naposledy upravil(a) Nedyon dne 25 lis 2012, 14:37, celkem upraveno 1 x.
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Re: Residence ke koupi
Neřekl fakt
Naposledy upravil(a) Nedyon dne 25 lis 2012, 14:37, celkem upraveno 1 x.
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Re: Residence ke koupi
Kód: Vybrat vše
#> This is the configuration of NoLagg, in here you can enable or disable features as you please
#> For more information, you can visit the following websites:
#> http://dev.bukkit.org/server-mods/nolagg/
#> http://forums.bukkit.org/threads/nolagg.36986/
# Manages chunk loading and sending to clients using various new settings
chunks:
# Whether Chunks should be loaded on startup
enabled: true
# The minimum chunk sending rate (chunks/tick)
minRate: 0.25
# The maximum chunk sending rate (chunks/tick)
maxRate: 1.5
# If you use a plugin that depends on the net server handler for packets, disable this
# For example, Raw Critics' Ore Obfuscation does not function with this enabled.
# Orebfuscator is supported and works with this enabled.
bufferedLoader:
# Whether or not to use the buffered packet loader to reduce new memory allocation
enabled: true
# The amount of threads to use to compress the chunk packets (increase if it can't keep up)
threadCount: 2
# Sets whether the dynamic view distance should be enforced
# If you use maxTPS, set this to false, or it will conflict!
useDynamicView: false
# Sets multiple view distances for different amounts of loaded chunks (chunk_count: view_chunks)
# To disable, remove all chunk: view nodes. The view is smoothed out between nodes
# The dynamic view distance will never be higher than the server view distance!
dynamicView:
- 0 = 13
- 5000 = 13
- 10000 = 13
- 60000 = 13
# Sets in what order chunks are sent to the client
# Available modes: SLOPE and SPIRAL
sendOrder: SLOPE
# Can examine server tick rate performance
examine:
# Whether Examine should be loaded on startup
enabled: true
# The maximum time in ticks a generated examine report can be
# It can be increased, but the generated file might be too large for the viewer to handle
maxExamineTime: 72000
# Can monitor and log server and player performance statistics
monitor:
# Whether Monitor should be loaded on startup
enabled: true
# The interval at which new performance snapshots are generated
monitorInterval: 40
# Whether or not to start logging server performance on startup
startLoggingOnStartup: false
# The server notifies players (with a permission) when the tick rate drops below the threshold
lagNotifier:
# Enable or disable this feature
enabled: false
# The interval in miliseconds to send this message (1000 ms = 1 second)
interval: 10000
# The tick rate at which it starts broadcasting
threshold: 15.0
# The message to send to these players
message: '&cThe server can''t keep up!'
# Buffers items in chunks to prevent lag-outs because of lots of items
itembuffer:
# Whether ItemBuffer should be loaded on startup
enabled: true
# The maximum amount of items allowed per chunk
maxItemsPerChunk: 80
# Stacks nearby items to counter item-drop spammers and reduce item count on the server
itemstacker:
# Whether ItemStacker should be loaded on startup
enabled: true
# The block radius to look for other items when stacking
# You can set it for multiple worlds
radius:
default: 1.0
# The amount of (physical) items needed to form one stack
threshold: 40
# The interval in ticks at which item stacking is performed (1 tick = 1/20 sec)
interval: 20
# The item types (materials) to ignore during item stacking, buffering and spawn limits
# Use 'orb' to ignore experience orbs
ignoredItemTypes:
- DIAMOND_PICKAXE
- WOODEN_HOE
# Attempts to fix block and sky lighting bugs in worlds
lighting:
# Whether Lighting should be loaded on startup
enabled: true
# Whether or not lighting is automatically fixed when a new chunk is generated
auto: true
# Keeps entity counts below multiple configured thresholds
spawnlimiter:
# Whether SpawnLimiter should be loaded on startup
enabled: false
# Entity type or group names that can not be removed from loaded chunks
# If you don't want certain already spawned entities removed while the server runs,
# Add them to this list
onlySpawning:
- itemdiamond
- itemcoal
- itemironore
- itemgoldore
# The general spawn limits (natural spawning)
# For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
spawnlimits:
# The default spawn limits per world, overridden by world limits
default:
mob: 800
cow: 60
creepers: 30
monsters: 400
# The world-specific spawn limits
worlds:
world1:
monsters: 300
world2:
chickens: 30
# The global spawn limits
global:
mobs: 6000
# The spawn limits for mob spawners
# For more information, see http://dev.bukkit.org/server-mods/nolagg/pages/spawn-limits-nolagg/
mobSpawnerLimits:
# The default spawn limits per world, overridden by world limits
default:
mob: 700
zombie: 30
# The world-specific spawn limits
worlds:
world3:
cavespider: 0
creativeworld:
mob: 0
# The global spawn limits
global:
mob: 2000
# Replaces explosion creation with a faster version and buffers TNT ignites to prevent TNT server crashes
tnt:
# Whether TNT should be loaded on startup
enabled: true
# The interval (in ticks) at which TNT is detonated by explosions
detonationInterval: 1
# How many TNT is detonated by explosions per interval
detonationRate: 10
# The explosion crater size factor
explosionRadiusFactor: 1.0
# The amount of explosion packets to send to the clients per tick
explosionRate: 5
# If TNT explosions can change non-TNT blocks
changeBlocks: true
# Alters the way worlds are saved to reduce disk usage and to force proper saves
saving:
# Whether Saving should be loaded on startup
enabled: true
# The tick interval at which the server saves automatically (20 ticks = 1 second)
autoSaveInterval: 400
# The amount of chunks saved every tick when autosaving
# If saving causes severe tick lag, lower it, if it takes too long, increase it
autoSaveBatchSize: 20
# Whether NoLagg will attempt to write all world data to the region files at a set interval
# This is done on another thread, so don't worry about the main thread lagging while this happens
writeDataEnabled: true
# The tick interval at which the server actually writes the chunk data to file (20 ticks = 1 second)
writeDataInterval: 12000
# Common features such as the clear and garbage collect commands
common:
# Whether Common should be loaded on startup
enabled: true
# Several shortcuts you can use for the /nolagg clear(all) command
clearShortcuts:
enemies:
- monster
notneutral:
- monster
- item
- tnt
- egg
- arrow
# Notifies the current stack trace of the main thread when the server freezes
threadlocknotifier:
# Whether ThreadLockNotifier should be loaded on startup
enabled: true
# Notifies when a main-thread only event is called from another thread to detect instabilities it may cause
threadcheck:
# Whether ThreadCheck should be loaded on startup
enabled: false
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Re: Residence ke koupi
Jéžiš promiň, to se omlouvám já bral config a nedíval sem co to je 
říkal jsem si že to je nějaké dlouhé

říkal jsem si že to je nějaké dlouhé

Kód: Vybrat vše
#These are Global Settings for Residence.
Global:
# This loads the <language>.yml file in the Residence Language folder
# All Residence text comes from this file. (NOT DONE YET)
Language: English
# Wooden Axe is the default selection tool for Residence.
# You can change it to another item ID listed here: http://www.minecraftwiki.net/wiki/Data_values
SelectionToolId: 271
# This determins which tool you can use to see info on residences, default is String.
# Simply equip this tool and hit a location inside the residence and it will display the info for it.
InfoToolId: 287
# The interval, in milliseconds, between movement checks.
# Reducing this will increase the load on the server.
# Increasing this will allow players to move further in movement restricted zones before they are teleported out.
MoveCheckInterval: 500
# The interval, in minutes, between residence saves.
SaveInterval: 10
# The default group to use if Permissions fails to attach or your not using Permissions.
DefaultGroup: default
# Enable / Disable the Lease System.
UseLeaseSystem: false
# The interval, in minutes, between residence lease checks (if leases are enabled).
LeaseCheckInterval: 10
# Allows leases to automatically renew so long as the player has the money, if economy is disabled, this setting does nothing.
LeaseAutoRenew: true
# Whether or not to use the Permissions system in conjunction with this config.
EnablePermissions: true
# Set to true if NOT using Permissions or PermissionsBukkit, or using a really old version of Permissions
LegacyPermissions: false
# Enable / Disable Residence's Economy System (iConomy, MineConomy, Essentials, BOSEconomy, and RealEconomy supported).
EnableEconomy: true
# Enables or disables the Rent System
EnableRentSystem: false
# The interval, in minutes, between residence rent expiration checks (if the rent system is enabled).
RentCheckInterval: 10
# Enable or disable residence chat channels.
ResidenceChatEnable: true
# Color of residence chat.
ResidenceChatColor: DARK_PURPLE
# Whether or not to ignore the usual Permission flags and only allow OPs and groups with 'residence.admin' to change residences.
AdminOnlyCommands: false
# Setting this to true makes server OPs admins.
AdminOPs: true
# This is the name of the plugin you use for multiworld, if you dont have a multiworld plugin you can safely ignore this.
# The only thing this does is check to make sure the multiworld plugin is enabled BEFORE Residence, to ensure properly loading residences for other worlds.
MultiWorldPlugin: Multiverse-Core
# Setting this to true causes subzones to inherit flags from their parent zones.
ResidenceFlagsInherit: true
# Setting this to false will allow rented residences to be modified by the renting player.
PreventRentModify: true
# Setting this to false will cause residence to continue to load even if a error is detected in the save file.
StopOnSaveFault: true
# This is the residence name filter, that filters out invalid characters. Google "Java RegEx" or "Java Regular Expressions" for more info on how they work.
ResidenceNameRegex: '[^a-zA-Z0-9\\-\\_]'
# Setting this to true sends a message to the console every time Residence does a rent expire check or a lease expire check.
ShowIntervalMessages: false
# Experimental - The following settings are lists of block IDs to be used as part of the checks for the "container" and "use" flags when using mods.
CustomContainers: []
CustomBothClick: []
CustomRightClick: []
# These are world flags that are applied when the player is NOT within a residence.
Flags:
Global: #these are default for all worlds unless specified below, they can be overridden per group
use: true
build: true
ignite: true
firespread: true
damage: true
creeper: true
tnt: true
pvp: true
WorldNameHere: #here you can set flags for individual worlds, these override Global
#build: true
# This gives permission to change certain flags to all groups, unless specifically denied to the group.
FlagPermission:
move: true
build: true
place: true
destroy: true
use: true
container: true
pvp: true
tp: true
ignite: true
firespread: true
bucket: true
flow: true
lavaflow: true
waterflow: true
creeper: true
tnt: true
monsters: true
animals: true
subzone: true
healing: true
piston: true
diode: true
lever: true
button: true
door: true
table: true
enchant: true
brew: true
bed: true
cake: true
note: true
trample: false
burn: true
explode: false
fireball: true
# These are default flags applied to all residences from any user group.
ResidenceDefault:
build: false
use: false
container: false
pvp: true
tnt: false
creeper: false
flow: false
piston: false
ignite: false
firespread: false
# These are default flags applied to the residence creator of any group.
CreatorDefault:
build: true
move: true
use: true
ignite: true
container: true
# These are default group flags applied to a residence made by a user of any group.
GroupDefault:
#default: #group name
#build: true
# These groups correspond to the Permissions groups defined in your '<worldname>.yml'
Groups:
Default: #group name
# Information about the Residence zone that the player can define.
#Uncomment the lines below to mirror this config to other groups.
#Mirror:
#- 'group1'
#- 'group2'
Residence:
# Determins if this group can create residences or not. This option can be overriden with the permissions node 'residence.create'
CanCreate: false
# The maximum number of Residences a player can have.
MaxResidences: 3
# The maximum number of physical areas a residence can have.
MaxAreasPerResidence: 2
# The maximum number of blocks a Residence can be, East to West (X).
MaxEastWest: 0
# The maximum number of blocks a Residence can be, North to South (Z).
MaxNorthSouth: 0
# The maximum number of blocks a Residence can be, High to Low (Y).
MaxUpDown: 0
# The lowest altitude this group is allowed to protect.
MinHeight: 0
# The highest altitude this group is allowed to protect.
MaxHeight: 0
# The maximum recursive depth that subzones can go.
# A subzone within a subzone within the Residence zone would be a depth of 2.
# Set to 0 to disable subzones.
SubzoneDepth: 3
# Whether or not to allow teleporting to Residences.
CanTeleport: true
# Allow or Disallow the use of /res unstuck, to get yourself out of a residence if stuck in one somehow
Unstuck: true
# Allow or Disallow the use of the /res select command, if disabled they can only use the selection tool.
SelectCommandAccess: true
# Allow or Disallow the group to access the Blacklist/Ignorelist for residences they own.
ItemListAccess: true
# Options relating to enter and leave messages on the residence.
Messaging:
# Whether or not the player can change the Residence enter and leave messages.
CanChange: true
# The default enter message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultEnter: Welcome %player to %residence, owned by %owner.
# The default leave message to apply to new Residences created by players in this group.
# Leaving the message blank will disable it.
DefaultLeave: Now leaving %residence.
# Options relating to the Lease system.
Lease:
# The maximum number of days to allow leases.
MaxDays: 16
# The number of days to add to the lease following a '/res lease renew' command.
RenewIncrement: 14
#Options related to the rent system
Rent:
#determines how many residences can be rented by players of this group at once
MaxRents: 3
#determines how many residences can be set for rent by players of this group at once
MaxRentables: 3
# Options relating to the Residence Economy.
Economy:
# Whether or not players in this group can buy other Residences that are for sale.
CanBuy: true
# Whether or not players in this group can sell their Residences.
CanSell: false
# Whether or not to ignore the Residence size/count limits when buying a residence.
IgnoreLimits: false
# The cost, per block, of making a new Residence or adding a area to it.
BuyCost: 0.05
# The cost, per block, of renewing a Residence lease (if the lease system is enabled).
RenewCost: 0.02
# Flags are checked in the order:
# 1: Player
# 2: Group
# 3: Owner
# 4: If all others are undefined, reverts to default value (usually true).
# Flag permissions default to false.
# These flags settings override the globals.
Flags:
# Specifically allow or deny this group from changing certain flags.
Permission:
#build: true
# Specifys the flags that are applied at residence creation for players of this group.
Default:
#build: true
# Specifys the flags that are applied at to the creator at residence creation.
CreatorDefault:
#build: true
# Specifys the flags that are applied to other groups for this residence, at creation.
GroupDefault:
#default: #group name
#build: false
#these flags are applied specifically to this group whenever they are outside a residence
#these flags will override the flags at the top, under the Global section.
World:
Global: #these flags will apply to all worlds
#build: false
WorldNameHere: #or you can apply them by each individual world
#build: false
# You can manually specify the group a player is in below, this overrides their permissions group.
GroupAssignments:
bekvon: default
player: default
ItemList: #this is where you can create blacklists / whitelists
DefaultList: #list name is not important, as long as it is unique. Its good to use a descripive name.
#type of the list, can be blacklist, whitelist, or ignorelist
Type: blacklist
#If you want, you can have this list only apply to one world, otherwise it applys to all worlds
#World: world
#You can also have the list apply only to one group, otherwise it applys for all groups
#Group: default
#this is the actual list of material names that this list allows or dissallows
#You can look up the material name by item ID in game by typing /res material <id>
#Alternativly, you can simply use the item ID in the list, but its less descriptive and harder to see what the list allows or dissallows at a glance
Items:
- 'BEDROCK'
- 'LAVA'
- 'WATER'
- 'STATIONARY_LAVA'
- 'STATIONARY_WATER'
- 'MOB_SPAWNER'
# Used to determine which major revision of Residence this config is from, dont change this.
ResidenceVersion: 2
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Re: Residence ke koupi
Dneska mám docela málo přehlednej den takže.makže
Naposledy upravil(a) Nedyon dne 25 lis 2012, 14:38, celkem upraveno 1 x.
Za pomoc odměňuj karmou...
- Sejsel
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Re: Residence ke koupi
Mělo by to být zde, ale vypadá to, že už to tak je nastavené.
Kód: Vybrat vše
BuyCost: 0.05
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