server properties
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#Minecraft server properties
#Mon Oct 01 06:33:37 CEST 2012
allow-nether=true
level-name=world
enable-query=false
allow-flight=false
rcon.password=xxxxxxxxxx
server-port=27666
level-type=DEFAULT
enable-rcon=true
hellworld=false
level-seed=
port=27666
server-ip=93.91.250.103
max-build-height=256
spawn-npcs=true
white-list=false
debug=false
spawn-animals=true
texture-pack=
snooper-enabled=true
hardcore=false
online-mode=false
pvp=true
difficulty=1
server-name=World of Craft Classic / www.woc-games.cz
gamemode=0
max-players=40
rcon.port=27676
spawn-monsters=true
generate-structures=true
view-distance=7
motd=World of Craft Classic / www.woc-games.cz
rcon - nic sem v nem neupravoval
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<?php
/*
RCON remote console class, modified for minecraft compability by Tehbeard.
!!!YOU MUST CONFIGURE RCON ON YOUR MINECRAFT SERVER FOR THIS TO WORK
AT TIME OF WRITING ONLY 1.9pr4+ HAVE BUILTIN RCON SUPPORT!!!
Example Code:
============
include_once("rcon.class.php"); //Include this file
$r = new rcon("127.0.0.1",25575,"foobar"); //create rcon object for server on the rcon port with a specific password
if($r->Auth()){ //Connect and attempt to authenticate
{
$r->rconCommand("say Saving in 10 seconds!"); //send a command
sleep(10);
$r->rconCommand("save-all"); //send a command
$r->rconCommand("say Save complete!");//send a command
echo $r->rconCommand("list");//send a command, echo returned value
}
============
Based upon the following work:
[<<<
Basic CS:S Rcon class by Freman. (V1.00)
----------------------------------------------
Ok, it's a completely working class now with with multi-packet responses
Contact: printf("%s%s%s%s%s%s%s%s%s%d%s%s%s","rc","on",chr(46),"cl","ass",chr(64),"pri","ya",chr(46),2,"y",chr(46),"net")
Behaviour I've noticed:
rcon is not returning the packet id.
>>>]
*/
define("SERVERDATA_EXECCOMMAND",2);
define("SERVERDATA_AUTH",3);
class RCon {
var $Password;
var $Host;
var $Port = 27015;
var $_Sock = null;
var $_Id = 0;
function RCon ($Host,$Port,$Password) {
$this->Password = $Password;
$this->Host = $Host;
$this->Port = $Port;
$this->_Sock = @fsockopen($this->Host,$this->Port, $errno, $errstr, 30) or
die("Unable to open socket: $errstr ($errno)\n");
$this->_Set_Timeout($this->_Sock,2,500);
}
function Auth () {
$PackID = $this->_Write(SERVERDATA_AUTH,$this->Password);
// Real response (id: -1 = failure)
$ret = $this->_PacketRead();
//var_dump($ret);
if ($ret[0]['ID'] == -1) {
return false;
}
return true;
}
function _Set_Timeout(&$res,$s,$m=0) {
if (version_compare(phpversion(),'4.3.0','<')) {
return socket_set_timeout($res,$s,$m);
}
return stream_set_timeout($res,$s,$m);
}
function _Write($cmd, $s1='', $s2='') {
// Get and increment the packet id
$id = ++$this->_Id;
// Put our packet together
$data = pack("VV",$id,$cmd).$s1.chr(0).$s2.chr(0);
// Prefix the packet size
$data = pack("V",strlen($data)).$data;
// Send packet
fwrite($this->_Sock,$data,strlen($data));
// In case we want it later we'll return the packet id
return $id;
}
function _PacketRead() {
//Declare the return array
$retarray = array();
//Fetch the packet size
while ($size = @fread($this->_Sock,4)) {
$size = unpack('V1Size',$size);
//Work around valve breaking the protocol
if ($size["Size"] > 4096) {
//pad with 8 nulls
$packet = "\x00\x00\x00\x00\x00\x00\x00\x00".fread($this->_Sock,4096);
} else {
//Read the packet back
$packet = fread($this->_Sock,$size["Size"]);
}
array_push($retarray,unpack("V1ID/V1Response/a*S1/a*S2",$packet));
}
return $retarray;
}
function Read() {
$Packets = $this->_PacketRead();
foreach($Packets as $pack) {
if (isset($ret[$pack['ID']])) {
$ret[$pack['ID']]['S1'] .= $pack['S1'];
$ret[$pack['ID']]['S2'] .= $pack['S1'];
} else {
$ret[$pack['ID']] = array(
'Response' => $pack['Response'],
'S1' => $pack['S1'],
'S2' => $pack['S2'],
);
}
}
return $ret;
}
function sendCommand($Command) {
//$Command = '"'.trim(str_replace(' ','" "', $Command)).'"';
//$Command="stop";
$this->_Write(SERVERDATA_EXECCOMMAND,$Command,'');
}
function rconCommand($Command) {
$this->sendcommand($Command);
$ret = $this->Read();
//ATM: Source servers don't return the request id, but if they fix this the code below should read as
// return $ret[$this->_Id]['S1'];
return $ret[$this->_Id]['S1'];
}
}
?>
php script
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<?php
$server = "93.91.250.103";
$port = "27666";
$heslo = "*******";
$credit = $_GET['price'];
$player = $_GET['text'];
if(empty($credit)) { die('Error'); }
$jenTak = explode(" ", $player);
$typ = $jenTak[0];
$hrac = $jenTak[1];
$switch = "".$credit." ".$typ."";
$commands = array();
switch($switch) {
//vip za 99kč //
case "99.00 wvip":
$commands[] = "money give ".$player." 300";
$commands[] = "pex user ".$player." group add wvip world 1296000";
$commands[] = "pex user ".$player." group add wvip world_nether 1296000";
$commands[] = "pex user ".$player." group add wvip world_ender 1296000";
$commands[] = "broadcast Hrac ".$player." si aktivoval WVIP! Aktivuj si ho take na www.woc-games.cz";
break;
//vip za 79kč //
case "79.00 vip":
$commands[] = "money give ".$player." 500";
$commands[] = "pex user ".$player." group add vip world 2592000";
$commands[] = "pex user ".$player." group add vip world_nether 2592000";
$commands[] = "pex user ".$player." group add vip world_ender 2592000";
$commands[] = "broadcast Hrac ".$player." si aktivoval VIP! Aktivuj si ho take na www.woc-games.cz";
break;
case "99.00 money":
$commands[] = "money give ".$player." 1000";
break;
case "79.00 money":
$commands[] = "money give ".$player." 750";
break;
case "50.00 money":
$commands[] = "money give ".$player." 400";
break;
case "30.00 money":
$commands[] = "money give ".$player." 250";
break;
}
include_once("rcon.php");
$r = new rcon($server,$port,$heslo);
if($r->Auth())
{
foreach($commands as $command)
$r->rconCommand($command);
}
?>