Annihilation

Technická podpora k herním serverům Minecraft a Tekkit
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Old
Příspěvky: 43
Registrován: 22 bře 2014, 13:56
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Annihilation

#1 Příspěvekod Old » 22 srp 2014, 11:06

93.91.250.136:27475

Ahoj. Stáhnul jsem si plugin Annihilation: http://dev.bukkit.org/bukkit-plugins/an ... mini-game/ Plugin jsem nahrál vše fungovalo doté doby než jsme dal /anni start. To mi napsalo: The game cannot start!

Examplemapconfing:
Spoiler: zobrazit

Kód: Vybrat vše

#
# Annihilation Plugin Example Map Configuration File
#
# This file is copied over the first time you start the plugin.
# The goal of this file is to give you a general idea of what a configuration file for a map should
# look like.
# For a detailed guide to making a map config file, Look here:
# http://dev.bukkit.org/bukkit-plugins/annihilation-mini-game/pages/configuration/
#
# For some Annihilation maps and configuration files already set up them, go Here:
# http://dev.bukkit.org/bukkit-plugins/annihilation-mini-game/pages/provided-maps-and-configs/
PeopleUntilCountdownBegins: 120
UseDefaultClasses: true
UseDefaultArmor: true
TimeBetweenPhases: 10
TimeBetweenPhasesUnit: MINUTES
ReplaceDiamondsWith: EXAMPLE
MainWorld: Put the World where the game will run here. HINT, The name of the worlds folder
Teams:
  Red:
    Nexus:
      Health: 0
      Location:
        World: world
        X: 0
        Y: 0
        Z: 0
      Type: EXAMPLE
    Spawns:
      '1':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
      '2':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
    EnderFurnaces:
      '1':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
  Green:
    Nexus:
      Health: 0
      Location:
        World: world
        X: 0
        Y: 0
        Z: 0
      Type: EXAMPLE
    Spawns:
      '1':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
      '2':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
    EnderFurnaces:
      '1':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
  Blue:
    Nexus:
      Health: 0
      Location:
        World: world
        X: 0
        Y: 0
        Z: 0
      Type: EXAMPLE
    Spawns:
      '1':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
      '2':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
    EnderFurnaces:
      '1':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
  Yellow:
    Nexus:
      Health: 0
      Location:
        World: world
        X: 0
        Y: 0
        Z: 0
      Type: EXAMPLE
    Spawns:
      '1':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
      '2':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
    EnderFurnaces:
      '1':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
RegeneratingBlocks:
  COAL_ORE0:
    Material: COAL_ORE
    MaterialData: -1
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: false
    XP: 2
    Product: COAL
    ProductData: -1
    Amount: '1'
    Effect: 'null'
  IRON_ORE0:
    Material: IRON_ORE
    MaterialData: -1
    Time: 20
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: false
    XP: 3
    Product: IRON_ORE
    ProductData: -1
    Amount: '1'
    Effect: 'null'
  GOLD_ORE0:
    Material: GOLD_ORE
    MaterialData: -1
    Time: 20
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: false
    XP: 6
    Product: GOLD_ORE
    ProductData: -1
    Amount: '1'
    Effect: 'null'
  EMERALD_ORE0:
    Material: EMERALD_ORE
    MaterialData: -1
    Time: 1
    Unit: MINUTES
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: false
    XP: 7
    Product: EMERALD
    ProductData: -1
    Amount: '1'
    Effect: 'null'
  DIAMOND_ORE0:
    Material: DIAMOND_ORE
    MaterialData: -1
    Time: 20
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: false
    XP: 7
    Product: DIAMOND
    ProductData: -1
    Amount: '1'
    Effect: 'null'
  GLOWING_REDSTONE_ORE0:
    Material: GLOWING_REDSTONE_ORE
    MaterialData: -1
    Time: 20
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: true
    XP: 4
    Product: REDSTONE
    ProductData: -1
    Amount: '0'
    Effect: 'null'
  REDSTONE_ORE0:
    Material: REDSTONE_ORE
    MaterialData: -1
    Time: 20
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: true
    XP: 4
    Product: REDSTONE
    ProductData: -1
    Amount: '0'
    Effect: 'null'
  LAPIS_ORE0:
    Material: LAPIS_ORE
    MaterialData: -1
    Time: 20
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: true
    XP: 4
    Product: INK_SACK
    ProductData: 4
    Amount: '0'
    Effect: 'null'
  GRAVEL0:
    Material: GRAVEL
    MaterialData: -1
    Time: 20
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: false
    XP: 1
    Product: GRAVEL
    ProductData: -1
    Amount: '1'
    Effect: gravel
  LOG0:
    Material: LOG
    MaterialData: 0
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 0
    Amount: '1'
    Effect: 'null'
  LOG4:
    Material: LOG
    MaterialData: 4
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 0
    Amount: '1'
    Effect: 'null'
  LOG8:
    Material: LOG
    MaterialData: 8
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 0
    Amount: '1'
    Effect: 'null'
  LOG12:
    Material: LOG
    MaterialData: 12
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 0
    Amount: '1'
    Effect: 'null'
  LOG1:
    Material: LOG
    MaterialData: 1
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 1
    Amount: '1'
    Effect: 'null'
  LOG5:
    Material: LOG
    MaterialData: 5
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 1
    Amount: '1'
    Effect: 'null'
  LOG9:
    Material: LOG
    MaterialData: 9
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 1
    Amount: '1'
    Effect: 'null'
  LOG13:
    Material: LOG
    MaterialData: 13
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 1
    Amount: '1'
    Effect: 'null'
  LOG2:
    Material: LOG
    MaterialData: 2
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 2
    Amount: '1'
    Effect: 'null'
  LOG6:
    Material: LOG
    MaterialData: 6
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 2
    Amount: '1'
    Effect: 'null'
  LOG10:
    Material: LOG
    MaterialData: 10
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 2
    Amount: '1'
    Effect: 'null'
  LOG14:
    Material: LOG
    MaterialData: 14
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 2
    Amount: '1'
    Effect: 'null'
  LOG3:
    Material: LOG
    MaterialData: 3
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 3
    Amount: '1'
    Effect: 'null'
  LOG7:
    Material: LOG
    MaterialData: 7
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 3
    Amount: '1'
    Effect: 'null'
  LOG11:
    Material: LOG
    MaterialData: 11
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 3
    Amount: '1'
    Effect: 'null'
  LOG15:
    Material: LOG
    MaterialData: 15
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 3
    Amount: '1'
    Effect: 'null'
  COBBLESTONE0:
    Material: COBBLESTONE
    MaterialData: -1
    Time: 0
    Unit: SECONDS
    Regenerate: false
    CobbleReplace: false
    NaturalBreak: false
    XP: 4
    Product: REDSTONE
    ProductData: -1
    Amount: '0'
    Effect: 'null'
  MELON_BLOCK0:
    Material: MELON_BLOCK
    MaterialData: -1
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: true
    XP: 0
    Product: MELON
    ProductData: -1
    Amount: '0'
    Effect: 'null'
Phases:
  phase1:
    Number: 1
    Multiplier: 1
    InvincibleNexuses: true
    Message: Each Team's Nexus is invincible.
  phase2:
    Number: 2
    Multiplier: 1
    Message: ''
  phase3:
    Number: 3
    Multiplier: 1
    DiamondsSpawn: true
    BossesSpawn: true
    DenyJoins: true
    Message: Diamonds and Boss Mobs will now spawn!
  phase4:
    Number: 4
    Multiplier: 1
    DenyJoins: true
    Message: ''
  phase5:
    Number: 5
    DenyJoins: true
    Multiplier: 2
    Message: �c2x Nexus Damage
LobbyLocation:
  X: 0.0000000
  Y: 0.0000000
  Z: 0.0000000
  World: world
  Pitch: 0.0000000
  Yaw: 0.0000000
DiamondSpawns:
  Loc1:
    X: 0
    Y: 0
    Z: 0
    World: world
  Loc2:
    X: 0
    Y: 0
    Z: 0
    World: world
  Loc3:
    X: 0
    Y: 0
    Z: 0
    World: world
  Loc4:
    X: 0
    Y: 0
    Z: 0
    World: world
  Loc5:
    X: 0
    Y: 0
    Z: 0
    World: world
Bosses:
  Ferwin:
    Location:
      X: 0
      Y: 0
      Z: 0
      World: world
    ChestLocation:
      X: 0
      Y: 0
      Z: 0
      World: world
  Celariel:
    Location:
      X: 0
      Y: 0
      Z: 0
      World: world
    ChestLocation:
      X: 0
      Y: 0
      Z: 0
      World: world
Signs:
  Red:
    '1':
      X: 0
      Y: 0
      Z: 0
      World: world
  Green:
    '1':
      X: 0
      Y: 0
      Z: 0
      World: world
  Blue:
    '1':
      X: 0
      Y: 0
      Z: 0
      World: world
  Yellow:
    '1':
      X: 0
      Y: 0
      Z: 0
      World: world

To samé jsme zkopíroval do confingu, v kterém nic nebylo:
confing:
Spoiler: zobrazit

Kód: Vybrat vše

#
# Annihilation Plugin Example Map Configuration File
#
# This file is copied over the first time you start the plugin.
# The goal of this file is to give you a general idea of what a configuration file for a map should
# look like.
# For a detailed guide to making a map config file, Look here:
# http://dev.bukkit.org/bukkit-plugins/annihilation-mini-game/pages/configuration/
#
# For some Annihilation maps and configuration files already set up them, go Here:
# http://dev.bukkit.org/bukkit-plugins/annihilation-mini-game/pages/provided-maps-and-configs/
PeopleUntilCountdownBegins: 120
UseDefaultClasses: true
UseDefaultArmor: true
TimeBetweenPhases: 10
TimeBetweenPhasesUnit: MINUTES
ReplaceDiamondsWith: EXAMPLE
MainWorld: Put the World where the game will run here. HINT, The name of the worlds folder
Teams:
  Red:
    Nexus:
      Health: 0
      Location:
        World: world
        X: 0
        Y: 0
        Z: 0
      Type: EXAMPLE
    Spawns:
      '1':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
      '2':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
    EnderFurnaces:
      '1':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
  Green:
    Nexus:
      Health: 0
      Location:
        World: world
        X: 0
        Y: 0
        Z: 0
      Type: EXAMPLE
    Spawns:
      '1':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
      '2':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
    EnderFurnaces:
      '1':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
  Blue:
    Nexus:
      Health: 0
      Location:
        World: world
        X: 0
        Y: 0
        Z: 0
      Type: EXAMPLE
    Spawns:
      '1':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
      '2':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
    EnderFurnaces:
      '1':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
  Yellow:
    Nexus:
      Health: 0
      Location:
        World: world
        X: 0
        Y: 0
        Z: 0
      Type: EXAMPLE
    Spawns:
      '1':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
      '2':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
    EnderFurnaces:
      '1':
        Location:
          X: 0
          Y: 0
          Z: 0
          World: world
RegeneratingBlocks:
  COAL_ORE0:
    Material: COAL_ORE
    MaterialData: -1
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: false
    XP: 2
    Product: COAL
    ProductData: -1
    Amount: '1'
    Effect: 'null'
  IRON_ORE0:
    Material: IRON_ORE
    MaterialData: -1
    Time: 20
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: false
    XP: 3
    Product: IRON_ORE
    ProductData: -1
    Amount: '1'
    Effect: 'null'
  GOLD_ORE0:
    Material: GOLD_ORE
    MaterialData: -1
    Time: 20
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: false
    XP: 6
    Product: GOLD_ORE
    ProductData: -1
    Amount: '1'
    Effect: 'null'
  EMERALD_ORE0:
    Material: EMERALD_ORE
    MaterialData: -1
    Time: 1
    Unit: MINUTES
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: false
    XP: 7
    Product: EMERALD
    ProductData: -1
    Amount: '1'
    Effect: 'null'
  DIAMOND_ORE0:
    Material: DIAMOND_ORE
    MaterialData: -1
    Time: 20
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: false
    XP: 7
    Product: DIAMOND
    ProductData: -1
    Amount: '1'
    Effect: 'null'
  GLOWING_REDSTONE_ORE0:
    Material: GLOWING_REDSTONE_ORE
    MaterialData: -1
    Time: 20
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: true
    XP: 4
    Product: REDSTONE
    ProductData: -1
    Amount: '0'
    Effect: 'null'
  REDSTONE_ORE0:
    Material: REDSTONE_ORE
    MaterialData: -1
    Time: 20
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: true
    XP: 4
    Product: REDSTONE
    ProductData: -1
    Amount: '0'
    Effect: 'null'
  LAPIS_ORE0:
    Material: LAPIS_ORE
    MaterialData: -1
    Time: 20
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: true
    XP: 4
    Product: INK_SACK
    ProductData: 4
    Amount: '0'
    Effect: 'null'
  GRAVEL0:
    Material: GRAVEL
    MaterialData: -1
    Time: 20
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: true
    NaturalBreak: false
    XP: 1
    Product: GRAVEL
    ProductData: -1
    Amount: '1'
    Effect: gravel
  LOG0:
    Material: LOG
    MaterialData: 0
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 0
    Amount: '1'
    Effect: 'null'
  LOG4:
    Material: LOG
    MaterialData: 4
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 0
    Amount: '1'
    Effect: 'null'
  LOG8:
    Material: LOG
    MaterialData: 8
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 0
    Amount: '1'
    Effect: 'null'
  LOG12:
    Material: LOG
    MaterialData: 12
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 0
    Amount: '1'
    Effect: 'null'
  LOG1:
    Material: LOG
    MaterialData: 1
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 1
    Amount: '1'
    Effect: 'null'
  LOG5:
    Material: LOG
    MaterialData: 5
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 1
    Amount: '1'
    Effect: 'null'
  LOG9:
    Material: LOG
    MaterialData: 9
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 1
    Amount: '1'
    Effect: 'null'
  LOG13:
    Material: LOG
    MaterialData: 13
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 1
    Amount: '1'
    Effect: 'null'
  LOG2:
    Material: LOG
    MaterialData: 2
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 2
    Amount: '1'
    Effect: 'null'
  LOG6:
    Material: LOG
    MaterialData: 6
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 2
    Amount: '1'
    Effect: 'null'
  LOG10:
    Material: LOG
    MaterialData: 10
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 2
    Amount: '1'
    Effect: 'null'
  LOG14:
    Material: LOG
    MaterialData: 14
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 2
    Amount: '1'
    Effect: 'null'
  LOG3:
    Material: LOG
    MaterialData: 3
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 3
    Amount: '1'
    Effect: 'null'
  LOG7:
    Material: LOG
    MaterialData: 7
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 3
    Amount: '1'
    Effect: 'null'
  LOG11:
    Material: LOG
    MaterialData: 11
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 3
    Amount: '1'
    Effect: 'null'
  LOG15:
    Material: LOG
    MaterialData: 15
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: false
    XP: 1
    Product: LOG
    ProductData: 3
    Amount: '1'
    Effect: 'null'
  COBBLESTONE0:
    Material: COBBLESTONE
    MaterialData: -1
    Time: 0
    Unit: SECONDS
    Regenerate: false
    CobbleReplace: false
    NaturalBreak: false
    XP: 4
    Product: REDSTONE
    ProductData: -1
    Amount: '0'
    Effect: 'null'
  MELON_BLOCK0:
    Material: MELON_BLOCK
    MaterialData: -1
    Time: 10
    Unit: SECONDS
    Regenerate: true
    CobbleReplace: false
    NaturalBreak: true
    XP: 0
    Product: MELON
    ProductData: -1
    Amount: '0'
    Effect: 'null'
Phases:
  phase1:
    Number: 1
    Multiplier: 1
    InvincibleNexuses: true
    Message: Each Team's Nexus is invincible.
  phase2:
    Number: 2
    Multiplier: 1
    Message: ''
  phase3:
    Number: 3
    Multiplier: 1
    DiamondsSpawn: true
    BossesSpawn: true
    DenyJoins: true
    Message: Diamonds and Boss Mobs will now spawn!
  phase4:
    Number: 4
    Multiplier: 1
    DenyJoins: true
    Message: ''
  phase5:
    Number: 5
    DenyJoins: true
    Multiplier: 2
    Message: �c2x Nexus Damage
LobbyLocation:
  X: 0.0000000
  Y: 0.0000000
  Z: 0.0000000
  World: world
  Pitch: 0.0000000
  Yaw: 0.0000000
DiamondSpawns:
  Loc1:
    X: 0
    Y: 0
    Z: 0
    World: world
  Loc2:
    X: 0
    Y: 0
    Z: 0
    World: world
  Loc3:
    X: 0
    Y: 0
    Z: 0
    World: world
  Loc4:
    X: 0
    Y: 0
    Z: 0
    World: world
  Loc5:
    X: 0
    Y: 0
    Z: 0
    World: world
Bosses:
  Ferwin:
    Location:
      X: 0
      Y: 0
      Z: 0
      World: world
    ChestLocation:
      X: 0
      Y: 0
      Z: 0
      World: world
  Celariel:
    Location:
      X: 0
      Y: 0
      Z: 0
      World: world
    ChestLocation:
      X: 0
      Y: 0
      Z: 0
      World: world
Signs:
  Red:
    '1':
      X: 0
      Y: 0
      Z: 0
      World: world
  Green:
    '1':
      X: 0
      Y: 0
      Z: 0
      World: world
  Blue:
    '1':
      X: 0
      Y: 0
      Z: 0
      World: world
  Yellow:
    '1':
      X: 0
      Y: 0
      Z: 0
      World: world

a pak jsem tam nahrál ktomu maps.yml
Spoiler: zobrazit

Kód: Vybrat vše

# Locations are formatted as following:
# "x,y,z"
# or, if you would like to add yaw/pitch
# "x,y,z,yaw,pitch"

canyon:
  # Spawn points for each team, can have as many entries as you like.
  # At least one required.
  spawns:
    red:
    - "-114,74,233"
    yellow:
    - "231,74,244"
    green:
    - "238,74,-109"
    blue:
    - "-106,74,-119"
  # Nexuses for each team, only one nexus each.
  # Required.
  nexuses:
    red: "-114,70,238"
    yellow: "238,70,239"
    green: "239,70,-113"
    blue: "-113,70,-114"
 
  # Ender furnaces for each team, only one each.
  # Optional.
  furnaces:
    red: "-112,73,228"
    yellow: "228,73,237"
    green: "237,73,-102"
    blue: "-103,73,-112"
       
  # Ender brewing stands for each team, only one each.
  # Optional.
  brewingstands:
    red: "-20,65,-20"
    yellow: "-20,65,20"
    green: "20,65,20"
    blue: "20,65,-20"
   
  # Ender chests for each team, only one each.
  # Optional.
  enderchests:
    red: "-21,65,-21"
    yellow: "-21,65,21"
    green: "21,65,21"
    blue: "21,65,-21"
   
  # Diamond locations, can have as many as you like.
  # Optional, but highly recommended.
  diamonds:
  - "71,71,57"
  - "50,60,58"
  - "44,72,74"
  - "70,70,75"
  - "58,67,62"
 
  # Boss Configuration.
  # Optional.
  bosses:
    boss1:
      name: "&bCelariel"
      spawn: "64,29,193"
      chest: "66,29,188e"
      hearts: 100
    boss2:
      name: "&cFirwen"
      spawn: "61,29,-68"
      chest: "59,29,-62"
      hearts: 100
   
# The spawn location for the lobby world.
# Mandatory.
lobby:
  spawn: "0,32,0"
 
  # Team join sign locations.
  # Optional, but highly recommended.
  signs:
    red:
    - "-2,23,-2"
    - "-3,23,-1"
    yellow:
    - "2,23,-2"
    - "1,23,-1"
    green:
    - "2,23,2"
    - "1,23,3"
    blue:
    - "-2,23,2"
    - "-3,23,3"


canyon a lobby mám odsuď: https://www.youtube.com/watch?v=QIKJtCcpfjA
Nevíte co stím? Samozřejmě dávám karmu+ :D
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TopCz
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Re: Annihilation

#2 Příspěvekod TopCz » 22 srp 2014, 11:29

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Old
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Re: Annihilation

#3 Příspěvekod Old » 22 srp 2014, 11:32

Ten jsem zkoušel. Tam nám nešli ani příkazy.
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nejento
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Re: Annihilation

#4 Příspěvekod nejento » 23 srp 2014, 00:58

Tak poprosím latest.log při startu serveru a při pokusu o vykonání daného příkazu do Code a Spoileru.
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Old
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Re: Annihilation

#5 Příspěvekod Old » 23 srp 2014, 09:57

Už jsem to vyřešil. Aktualizoval jsem spigot a postupně jsem vše udělal od znova :) a už jede!
Můžete //Lock

//LOCK
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