anticreeper / fireballs nicia obrazy a framy

Technická podpora k herním serverům Minecraft a Tekkit
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Gabajci
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anticreeper / fireballs nicia obrazy a framy

#1 Příspěvekod Gabajci » 24 dub 2014, 21:10

Server: 93.91.250.136:27022

zdravim, mam tu problem s pluginom anticreeper ze fireballs nicia obrazy, framy ostatne ako plugin funguje dobre a aj to tu mam zapnute a neviem co s tym,. tu je config

Spoiler: zobrazit
# Defaults for AntiCreeper.
# This file is not expected to be extracted by the user, but could be if so desired
#
# Added nerf_dragon. Replaced damageblocks with explodeblocks.
# Added nerf_wither.destroyblocks.
# Added nerf_beds
# Added example with material name strings
# Added example .power
# Added defaults for blockphysics
# Added defaults for unknown
# Added defaults for crystal

nerf_creeper:
explodeblocks: false
depth: 0 #that is, everywhere
# yield: not set; defaults to system default
# blocklist: not set
# power: 3.0 not set; defaults to system default
whitelist: false
entitydamage:
toplayer: true
tomob: true
toitem: true
todrops: false
topainting: false
depth: 0 #effective everywhere
effects: true
fire: false
blockphysics: false

# This section affects the Wither boss explosion only
nerf_wither:
explodeblocks: false
depth: 0 #that is, everywhere
# yield: not set; defaults to system default
# blocklist: not set
entitydamage:
toplayer: true
tomob: true
toitem: false
todrops: false
topainting: false
depth: 0 #effective everywhere
effects: true
whitelist: false
fire: false
# Below affects Wither "walking" through blocks or when damaged. blocklist will apply
destroyblocks: false
blockphysics: false

nerf_dragon:
# Dragon actually explodes blocks he flies through
explodeblocks: true
whitelist: false
# blocklist: SAND, DIRT
blockphysics: false

# This section affects ghast fire, fire charges, and wither skulls
nerf_fireball:
explodeblocks: false
depth: 0 #that is, everywhere
# yield: not set; defaults to system default
entitydamage:
toplayer: true
tomob: true
toitem: true
todrops: false
topainting: false
depth: 0 #that is, everywhere
effects: true
fire: false
blockphysics: false

nerf_tnt:
explodeblocks: false
depth: 0 #that is, everywhere
# yield: not set; defaults to system default
# Below would disable TNT chains
# blocklist: tnt
whitelist: false
entitydamage:
toplayer: true
tomob: true
toitem: true
todrops: false
topainting: false
depth: 0 #that is, everywhere
effects: true
fire: false
blockphysics: false

nerf_unknown:
explodeblocks: false
depth: 0 #that is, everywhere
# yield: not set; defaults to system default
# blocklist: not set
whitelist: false
entitydamage:
toplayer: true
tomob: true
toitem: true
todrops: false
topainting: false
depth: 0 #effective everywhere
effects: true
whitelist: false
blockphysics: false

nerf_crystal:
explodeblocks: true
depth: 0 #that is, everywhere
# yield: not set; defaults to system default
# blocklist: not set
whitelist: false
entitydamage:
toplayer: true
tomob: true
toitem: true
todrops: false
topainting: false
depth: 0 #effective everywhere
effects: true
whitelist: false
blockphysics: false

nerf_endermen:
spawnok: true
teleportok: true
blockliftok: true
blockplaceok: true
whitelist: false
# blocklist: grass, dirt, sand, gravel, yellow_flower, red_rose, brown_mushroom, red_mushroom, tnt, cactus, clay, pumpkin, melon_block, mycelium
# Above are the only blocks un-modded MC allows Endermen to pick up
# You can either leave the ones you want them to ignore, or
# set whitelist=true and delete the ones you want
# Note that Blocklist only applies at pickup. No blocklist for placement.

nerf_lightning:
entitydamage:
toplayer: true
tomob: true
toitem: true
todrops: false
topainting: false

nerf_beds: false

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Re: anticreeper / fireballs nicia obrazy a framy

#2 Příspěvekod nejento » 25 dub 2014, 09:22

Do Code a Spoileru. Ne jenom do Spoileru.

Kód: Vybrat vše

[spoiler][code]SEM[/code][/spoiler]


Jinak si to nastavení na ochranu obrazů musíš zapnout u nerf_fireball:

Kód: Vybrat vše

nerf_fireball:
explodeblocks: false
depth: 0 #that is, everywhere
# yield: not set; defaults to system default
entitydamage:
toplayer: true
tomob: true
toitem: true
todrops: false
topainting: false <–––––––––– Tady by mělo stačit změnit na true
depth: 0 #that is, everywhere
effects: true
fire: false
blockphysics: false
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Gabajci
Příspěvky: 48
Registrován: 24 zář 2013, 14:35
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Re: anticreeper / fireballs nicia obrazy a framy

#3 Příspěvekod Gabajci » 27 dub 2014, 17:05

nie nefunguje to stale cudne nevies este daco?


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