IP:93.91.250.132:27598
Potrebuju poradit ohledne pluginu CreativeControl v jake slozce se zakaze aby kdyz hrac rozbije neco postavenyho z crea tak mu nepadne blok ?
CreativeControl
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Re: CreativeControl
Pošli sen config z CC...
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Re: CreativeControl
Kód: Vybrat vše
Database:
## MySQL, the database type, can be SQLite, MySQL or H2
Type: SQLite
## host, the MySQL host name
host: localhost
## port, the MySQL port
port: 3306
## user, the MySQL user name
user: root
## pass, the MySQL password, '' if none.
pass: 123
## database, the MySQL database to be used by this plugin
database: minecraft
## prefix, the prefix used to create the tables in the sql database
prefix: crcr_
## This section will define which group the player will be added when he changes his gamemode.
Permissions:
## ChangeGroups, if true, creative players will be added to the 'CreativeGroup'
ChangeGroups: false
## CreativeGroup, the group that the player will be put on when changing to creative
CreativeGroup: MembersCreative
## KeepCurrentGroup, if true, the player will not lose his current group, the creative group will just be added to its current groups.
KeepCurrentGroup: true
## OpHasPerm, if true, ops will have all the permissions and will not be checked by your permissions plugin
OpHasPerm: false
Queue:
## Threads, the number of threads to be use to process the database
Threads: 2
## Speed, the speed of the queue, if your server is taking too long to shutdown, increase this option.
Speed: 0.1
Cache:
## MaxCapacity, the maximum cache capacity, higher this value is, better will be the performance, but also the memory usage will increase.
MaxCapacity: 15000
## PreCache, the amount of items to be cached on startup, if you have a big database, this may increase the load time.
PreCache: 10000
Configurations:
## Single, if true, only the world.yml file will be used, other ones will be ignored.
Single: false
## Conflict, if true, if required, some functions of this plugin will be automatically disabled to avoid conflict.
Conflict: true
## FriendSystem, if true, the friend system will be enabled, this may take a bit of resources, just a bit.
FriendSystem: false
Updater:
## Check for updates?
Enabled: true
Selection:
## UseWorldEdit, if true, worldedit will be used to make selections. Otherwise the tool defined below will be used.
UseWorldEdit: true
## The Item ID used to select regions, if UseWorldEdit is false
Tool: 369
Events:
## Use PlayerMoveEvent? This may take a lot of resources on large servers, but is required to Creative/Survival regions work.
PlayerMove: false
## Enable MiscProtections? Not recommended to use, I'll probably remove it on future releases.
MiscProtection: false
PlayerData:
## Inventory, if true, players will have an inventory to survival, other to creative an other to adventurer
Inventory: true
## Status, if true, will save the player survival status [e.g Health, Food, etc]
Status: true
## Teleport, if true, the player will be teleported to the floor on login if needed
Teleport: false
## SetSurvival, if true, the player will be set to survival on login (ATTENTTION: THIS MAY GLITCH WITH AUTH PLUGINS)
SetSurvival: false
## FallGlith, if true, if the player is falling and right before hitting the ground he change its gamemode to survival he wont take damage
FallGlitch: false
## HideInventory, if true, the player inventory will be hidden until login using an auth plugin
HideInventory: false
## This section will define the armor to set on every creative player, for advanced options, while wearing the armor type /cc set armor.
CreativeArmor:
## Helmet, the player helmet
Helmet: 0
## Chestplate, the player chestplate
Chestplate: 0
## Leggings, the player leggings
Leggings: 0
## Boots, the player boots
Boots: 0
Communicator:
## Quiet, if true, any messages will be displayed
Quiet: false
Debug:
## Console, if true, debug messages will be displayed in the console
Console: false
## Stack, if true, common errors will be printed by full [leave it true C:]
Stack: true
# End of the file -->

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- Příspěvky: 5602
- Věk: 26
- Registrován: 31 říj 2012, 15:50
- Reputation: 20
- Bydliště: Slovensko
- Kontaktovat uživatele:
Re: CreativeControl
Ešte by tam mal byť jeden config s názvom tvojho sveta...ten sem prepošli...
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- Příspěvky: 28
- Registrován: 01 úno 2014, 17:15
- Reputation: 0
Re: CreativeControl
Kód: Vybrat vše
World:
## GameMode, the main gamemode of this world, options are SURVIVAL, CREATIVE or ADVENTURE.
GameMode: SURVIVAL
## Exclude, if true, this plugin will ignore this world, it means that any protections will be effective in this world.
Exclude: false
## ChangeGameMode, if true, this plugin will handle the gamemode per world, the option GameMode will be used.
ChangeGameMode: false
BlackList:
## Commands, list here all commands to disallow creative players to use.
Commands: /buy, /sell, /logout
## SurvivalCommands, list here, all commands to disallow survival players to use.
SurvivalCommands: []
## BlockPlace, list here, all block ids that creative players will be unable to place.
BlockPlace: 8, 9, 10, 11, 46, 51, 52, 79:0
## BlockBreak, list here, all block ids that creative players will be unable to break.
BlockBreak: []
## ItemUse, list here, all block/item ids that creative players will be unable to use, this means right and left click.
ItemUse: 259, 326, 327, 384, 385, 389:0
## ItemInteract, list here, all block/item ids that creative players will be unable to interact with, this means right click only.
ItemInteract: 23, 54:0, 58, 61, 62, 84, 116:0, 117, 130, 145
## Inventory, list here, all block/item ids that will be automatically removed from creative players inventories.
Inventory: []
## SignText, list here, the line of all signs that creative players will be unable to interact with.
## Obs: DONT INCLUDE [] or color codes, and use _ for spaces. This option does not work well, is recomended to use the permission system.
SignText: buy, sell, trade
## To any option in "MiscProtection" Works, Events.MiscProtection has to be "true" in settings.yml.
MiscProtection:
## NoTNTExplosion, if true, TNT placed by creative players will not explode.
NoTNTExplosion: false
## IceMelt, if true, ICE placed by creative players will not melt [CPU++]
IceMelt: false
## LiquidControl, if true, liquids placed by creative players will not flow [CPU++] [BUGGY]
LiquidControl: false
## Fire, if true, blocks placed by creative players will not burn. [CPU+]
Fire: false
BlockProtection:
## WaterFlow, if true, creative blocks will be protected against water (eg torches)
WaterFlow: false
## WorldEdit, if true, blocks created by WorldEdit will not drop when breaked.
WorldEdit: false
## OwnBlocks, if true, blocks placed by creative players will have a ownship system, only the owner or properly allowed people will be able to break it. The block still protected with NoDrop.
OwnBlocks: false
## NoDrop, if true, blocks placed by creative players will not drop when breaked
NoDrop: true
## Explosions, if true, creative blocks will be protected against explosions. [REQUIRE NoDrop or OwnBlocks Activated]
Explosions: false
## CreativeOnly, if true, only creative players area ble to break creative blocks. [REQUIRE NoDrop or OwnBlocks Activated]
CreativeOnly: false
## Pistons, if true, blocks placed by creative players will not be pushed/pulled by pistons [REQUIRE NoDrop or OwnBlocks Activated]
Pistons: false
## Physics, if true, blocks placed by creative players will not fall in some cases, it is buggy, bukkit does not have an api method for that yet. [REQUIRE NoDrop or OwnBlocks Activated]
Physics: false
## BlockAgainst, if true, the OwnBlock system will check if the block against the block placed is protected.
BlockAgainst: false
## CheckAttached, if true, attached blocks like torches will be protected by the NoDrop or OwnBlocks system.
CheckAttached: false
## inverted, if true, the exclude list will work as a include list, so, the block will only be protected if its id is listed here.
inverted: false
## exclude, list here, all block ids to be ignored by the NoDrop/OwnBlocks system, more blocks you list here, better will be the performance.
exclude: 0, 8, 9, 10, 11
## BlockPerMinute, set the amount of blocks a player can place per minute
BlockPerMinute: -1
Preventions:
##ItemDrop, if true, creative players will be unable to drop items
ItemDrop: true
##ItemPickup, if true, creative players will be unable to pickup items
ItemPickup: true
## PvP, if true, creative players will be unable to attack other players
PvP: true
## Mobs, if true, creative players will be unable to attack mobs
Mobs: false
## Eggs, if true, creative players will be unable to use Monster and Chicken eggs.
Eggs: true
## Target, if true, creative players will not be target by mobs [CPU+]
Target: false
## MobsDrop, if true, when a creative player kills a mob, no drop or exp will be given.
MobsDrop: true
## IronGolem, if true, prevent creative players from creating Iron Golems
IronGolem: true
## SnowGolem, if true, prevent creative players from creating Snow Golems
SnowGolem: true
## Wither, if true, prevent creative players from creating Wither
Wither: true
## ClearDrops, if true, when a creative player die, the drops will be removed
ClearDrops: true
## Enchantments, if true, creative players will be unable to enchant items.
Enchantments: true
## MineCartStorage, if true, creative players will be unable to use chest/furnaces in minecarts
MineCartStorage: true
## BreakBedRock, if true, creative players will be unable to break the 'bottom' of the world
BreakBedRock: true
## InvInteract, if true, creative players will be unable to interact with any type of inventory but the creative and creative quickbar.
InvInteract: true
## Bonemeal, if true, creative players will be unable to use Bone meal on tress, there is no api methods for that yet, might be a litle buggy.
Bonemeal: true
## InteractVillagers, if true, creative players will be unable to interact with villagers.
InteractVillagers: true
## PotionSplash, if true, creative players will be unable to use potions
PotionSplash: true
## ItemFrame, if true, creative players will be unable to use itemframes
ItemFrame: true
## VehicleDrop, if trus, this plugin will try to prevent minecarts and boats created by creative player to drop!
VehicleDrop: true
## VehicleLimit, set a limit of how much vehicles a creative player can create without destroying the old one.
VehicleLimit: -1
## StackLimit, set the limit of amount per item that a creative player can have.
StackLimit: 1
## InventoryOpen, if true, creative players will be unable to open any inventory apart from the creative inventory.
InventoryOpen: false
## RemoveFlyOnPvp, if true, if the player hits someone with fly, he'll lost the fly mode
RemoveFlyOnPvP: false
## NoCreativeOnPvP, if true, if the player hits someone with creative, he'll lost the creative mode
NoCreativeOnPvP: false
# End of the file -->

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- Příspěvky: 5602
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- Registrován: 31 říj 2012, 15:50
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Re: CreativeControl
Ak som to správne pochopil, chceš vypnuť funkciu blokovania blokov ktoré postavia creative hráči? Resp. Chceš aby hráči mohli rozbiť bloky ktoré postavia creative hráči?
Naposledy upravil(a) Smexhy dne 10 úno 2014, 21:43, celkem upraveno 1 x.
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- Příspěvky: 5602
- Věk: 26
- Registrován: 31 říj 2012, 15:50
- Reputation: 20
- Bydliště: Slovensko
- Kontaktovat uživatele:
Re: CreativeControl
V tom prípade zmeň toto na false -
Kód: Vybrat vše
## NoDrop, if true, blocks placed by creative players will not drop when breaked
NoDrop: true
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