Mysteria píše:V pohodě, taky nemám čas každý den. Každopádně máš to tam funkční.
Děkuji ti moc hodně , jsem ti zavazan . Sam bych to urcite nezvladnul . Dekuji jeste jednou David
Mysteria píše:V pohodě, taky nemám čas každý den. Každopádně máš to tam funkční.
Mysteria píše:Problém tohohle řešení je ten, že sice to máš funkční, ale jakmile budeš potřebovat něco dalšího, tak pořád budeš potřebovat něčí pomoc. Kdyby jsi si to vyřešil sám, tak bys to pak uměl a bylo by to lepší pro oba. Takže tohle dělám vždy až jako poslední možnost, když vidím, že to opravdu nepůjde...
Pokud chceš experimentovat, tak si zdarma stáhni CSGO server pro Windows a můžeš si to zkoušet lokálně jenom u sebe, tak se dá taky naučit...
Kód: Vybrat vše
bot_autodifficulty_threshold_high 0.0 // Value between -20.0 and 20.0 (Amount above avg human contribution score, above which a bot should lower its difficulty)
bot_autodifficulty_threshold_low -2.0 // Value between -20.0 and 20.0 (Amount below avg human contribution score, below which a bot should raise its difficulty)
bot_chatter normal
bot_defer_to_human_goals 0
bot_defer_to_human_items 1
bot_difficulty 1
bot_quota 10
bot_quota_mode fill
cash_player_bomb_defused 200
cash_player_bomb_planted 200
cash_player_damage_hostage -30
cash_player_interact_with_hostage 300
cash_player_killed_enemy_default 200
cash_player_killed_enemy_factor 0.5
cash_player_killed_hostage -1000
cash_player_killed_teammate -300
cash_player_rescued_hostage 1000
cash_team_elimination_bomb_map 2700
cash_team_elimination_hostage_map_t 0
cash_team_elimination_hostage_map_ct 0
cash_team_hostage_alive 0
cash_team_hostage_interaction 500
cash_team_loser_bonus 2400
cash_team_loser_bonus_consecutive_rounds 0
cash_team_planted_bomb_but_defused 0
cash_team_rescued_hostage 0
cash_team_terrorist_win_bomb 2700
cash_team_win_by_defusing_bomb 2700
cash_team_win_by_hostage_rescue 3000
cash_team_win_by_time_running_out_hostage 2000
cash_team_win_by_time_running_out_bomb 2700
ff_damage_reduction_bullets 0
ff_damage_reduction_grenade 0
ff_damage_reduction_grenade_self 0
ff_damage_reduction_other 0
mp_afterroundmoney 0
mp_buytime 45
mp_buy_anywhere 0
mp_buy_during_immunity 0
mp_death_drop_defuser 1
mp_death_drop_grenade 2 // 0=none, 1=best, 2=current or best
mp_death_drop_gun 1 // 0=none, 1=best, 2=current or best
mp_defuser_allocation 2 // 0=none, 1=random, 2=everyone
mp_force_pick_time 15
mp_forcecamera 0 // Set to 1 for team only spectating.
mp_free_armor 1
mp_freezetime 5
mp_friendlyfire 1
mp_win_panel_display_time 3
mp_ggprogressive_round_restart_delay 15
mp_ggtr_bomb_defuse_bonus 1
mp_ggtr_bomb_detonation_bonus 1
mp_ggtr_bomb_pts_for_flash 4
mp_ggtr_bomb_pts_for_he 3
mp_ggtr_bomb_pts_for_molotov 5
mp_ggtr_bomb_pts_for_upgrade 2
mp_ggtr_bomb_respawn_delay 0
mp_ggtr_end_round_kill_bonus 1
mp_ggtr_halftime_delay 0.0
mp_ggtr_last_weapon_kill_ends_half 0
mp_respawn_immunitytime 0
mp_halftime 0
mp_match_can_clinch 1 // 0=No mercy rule, 1=team can clinch match win early if they win > 1/2 total rounds
mp_maxmoney 10000
mp_maxrounds 1
mp_molotovusedelay 0
mp_playercashawards 1
mp_roundtime 15.20
mp_roundtime_hostage 15.20
mp_roundtime_defuse 15.25 // Typical ValveOfficial Casual defuse rounds are 90-100 seconds.
mp_solid_teammates 0
mp_startmoney 1000
mp_teamcashawards 1
mp_timelimit 0
mp_warmuptime 90
mp_weapons_allow_zeus 1
mp_weapons_allow_typecount 2
spec_freeze_panel_extended_time 0
spec_freeze_time 5.0
sv_allow_votes 1 // Voting allowed in this mode
sv_alltalk 1
sv_arms_race_vote_to_restart_disallowed_after 0
sv_vote_to_changelevel_before_match_point 1
sv_deadtalk 0
sv_ignoregrenaderadio 0
tv_delay 30
mp_warmup_pausetimer 0
mp_halftime_pausetimer 0
mp_randomspawn 0
mp_randomspawn_los 0
sv_infinite_ammo 0
ammo_grenade_limit_flashbang 1
ammo_grenade_limit_total 3
//
//
mp_weapons_allow_map_placed 1
mp_weapons_glow_on_ground 0
mp_display_kill_assists 1
mp_respawn_on_death_t 0
mp_respawn_on_death_ct 0
mp_ct_default_melee weapon_knife
mp_ct_default_secondary weapon_hkp2000
mp_ct_default_primary ""
mp_t_default_melee weapon_knife
mp_t_default_secondary weapon_glock
mp_t_default_primary ""
mp_default_team_winner_no_objective -1 // 2 == CTs, 3 == Ts
sv_occlude_players 1
occlusion_test_async 1
Kód: Vybrat vše
"Deathmatch Config"
{
"Options"
{
// Enable Deathmatch.
// --
// Default: yes
"dm_enabled" "yes"
// Display a message saying that your server is running Deathmatch.
// --
// Default: yes
"dm_welcomemsg" "yes"
// Free for all mode.
// --
// Default: no
"dm_free_for_all" "yes"
// Display a panel showing health of the victim.
// --
// Default: "no"
"dm_display_panel" "yes"
// Display a panel showing damage done to a player.
// --
// Default: "no"
"dm_display_panel_damage" "no"
// Headshot Only mode.
// --
// Default: no
"dm_headshot_only" "no"
// Headshot Only allow world kills.
// --
// Default: no
"dm_headshot_only_allow_world" "no"
// Headshot Only allow knife kills.
// --
// Default: no
"dm_headshot_only_allow_knife" "no"
// Headshot Only allow taser kills.
// --
// Default: no
"dm_headshot_only_allow_taser" "no"
// Headshot Only allow grenade kills.
// --
// Default: no
"dm_headshot_only_allow_nade" "no"
// Remove objectives (disables bomb sites, and removes c4 and hostages).
// --
// Default: yes
"dm_remove_objectives" "yes"
// Enable respawning.
// --
// Default: yes
"dm_respawning" "yes"
// Respawn time.
// --
// Default: 2.0
"dm_respawn_time" "2.0"
// Gun menu mode.
// 1) Enabled.
// 2) Pistol only mode.
// 3) Random weapons every round.
// 4) Disabled.
// --
// Default: 1
"dm_gun_menu_mode" "1"
// Enable line of sight spawning. If enabled, players will be spawned at
// a point where they cannot see enemies, and enemies cannot see them.
// --
// Default: yes
"dm_line_of_sight_spawning" "yes"
// Maximum number of attempts to find a suitable line of sight spawn
// point.
// --
// Default: 10
"dm_line_of_sight_attempts" "10"
// Minimum distance from enemies at which a player can spawn.
// --
// Default: 0.0
"dm_spawn_distance_from_enemies" "0.0"
// Spawn protection time.
// --
// Default: 1.0
"dm_spawn_protection_time" "1.0"
// Remove ground weapons.
// --
// Default: yes
"dm_remove_weapons" "yes"
// Replenish ammo reserve.
// --
// Default: yes
"dm_replenish_ammo" "yes"
// Replenish ammo clip.
// --
// Default: yes
"dm_replenish_clip" "yes"
// Unlimited player grenades.
// --
// Default: no
"dm_replenish_grenade" "no"
// Unlimited hegrenades.
// --
// Default: no
"dm_replenish_hegrenade" "no"
// Give players their grenade back on successful kill.
// --
// Default: no
"dm_replenish_grenade_kill" "no"
// Spawn HP.
// --
// Default: 100
"dm_player_hp_start" "100"
// Maximum HP.
// --
// Default: 100
"dm_player_hp_max" "100"
// HP per kill.
// --
// Default: 5
"dm_hp_per_kill" "5"
// HP per headshot kill.
// --
// Default: 10
"dm_hp_per_headshot_kill" "10"
// HP per knife kill.
// --
// Default: 50
"dm_hp_per_knife_kill" "50"
// HP per nade kill.
// --
// Default: 30
"dm_hp_per_knife_nade" "30"
// Display HP messages.
// --
// Default: yes
"dm_display_hp_messages" "yes"
// Display grenade messages.
// --
// Default: yes
"dm_display_grenade_messages" "yes"
}
"Weapons"
{
"Primary"
{
// Weapon. // Limit.
"weapon_ak47" "-1"
"weapon_m4a1" "-1"
"weapon_m4a1_silencer" "-1"
"weapon_awp" "-1"
"weapon_p90" "-1"
"weapon_sg556" "-1"
"weapon_aug" "-1"
"weapon_galilar" "-1"
"weapon_famas" "-1"
"weapon_ssg08" "-1"
"weapon_g3sg1" "-1"
"weapon_scar20" "-1"
"weapon_m249" "-1"
"weapon_negev" "-1"
"weapon_nova" "-1"
"weapon_xm1014" "-1"
"weapon_sawedoff" "-1"
"weapon_mag7" "-1"
"weapon_mac10" "-1"
"weapon_mp9" "-1"
"weapon_mp7" "-1"
"weapon_ump45" "-1"
"weapon_bizon" "-1"
"random" "-1"
}
"Secondary"
{
// Weapon. // Limit.
"weapon_glock" "-1"
"weapon_p250" "-1"
"weapon_cz75a" "-1"
"weapon_usp_silencer" "-1"
"weapon_fiveseven" "-1"
"weapon_deagle" "-1"
"weapon_elite" "-1"
"weapon_tec9" "-1"
"weapon_hkp2000" "-1"
"random" "-1"
}
"Misc"
{
"armor (chest)" "no"
"armor (full)" "yes"
"zeus" "no"
}
"Grenades"
{
"incendiary" "0"
"molotov" "0"
"decoy" "0"
"flashbang" "0"
"he" "0"
"smoke" "0"
}
}
}
Zpět na „Counter-Strike: Global Offensive“
Uživatelé prohlížející si toto fórum: Žádní registrovaní uživatelé a 4 hosti