Annihilation Plugin UPDATE - 1.8.4
Plugin som prerabal asi 1,5 dna a rozhodol som sa ho sem dat.
Navod:Po 1.- Stahnete si Plugin Annihilation.jar
LINK: http://uloz.to/x3s97CrR/annihilation-reloaded-jar HESLO: fakaheda- Stahnete si Plugin WorldReset
LINK: http://dev.bukkit.org/bukkit-plugins/worldreset/- Stahnete si Plugin Vault
LINK: http://dev.bukkit.org/bukkit-plugins/vault/Pod 2.- Nahrajete vsechny pluginy na server
- Resetnite server
Po 3.- Bezte do slozky plugins/WorldReset/backups/
- Vlozte tam vsetky vase mapy co chcete v Annihilation mat - Slouzi pro reset mapy!
- Pak bezte do slozky plugins/WorldReset/
- A otevri config.yml a skopirujte tam tento config:
Kód: Vybrat vše
reset-worlds-on-next-restart: true
random-seed:
enabled: false
worlds:
- Tvoja_Mapa
reset-when-server-empty: false
player-count-to-activate-reset: 1
always-reset: true
- A vtom configu musite vzdy napisat mapu ked niaku pridate
- Ulozte a bezte do slozky /plugins/Anni/
- Bezte do configu maps.yml
- Tam nastavte vsechny suradnice ktere tam su treba
maps.yml:Kód: Vybrat vše
# Anni - Nastaveni mapy
# Nastavena mapa Canyon LINK: http://uloz.to/x82hpiye/canyonmap-zip
test:
# Spawns - Zapis suradnice Spawn Teamu
spawns:
red:
- "-25,65,-25"
yellow:
- "-25,65,25"
green:
- "25,65,25"
blue:
- "25,65,-25"
# Nexuses - Zapis suradnice Nexus Teamu
nexuses:
red: "-27,66,-27"
yellow: "-27,66,27"
green: "27,66,27"
blue: "27,66,-27"
# Furnances - Zapis suradnice Furnances Teamu
furnaces:
red: "-22,65,-22"
yellow: "-22,65,22"
green: "22,65,22"
blue: "22,65,-22"
# Brewing - Zapis suradnice BrewingStands Teamu
brewingstands:
red: "-20,65,-20"
yellow: "-20,65,20"
green: "20,65,20"
blue: "20,65,-20"
# Chests - Zapis suradnice EnderChests Teamu
enderchests:
red: "-21,65,-21"
yellow: "-21,65,21"
green: "21,65,21"
blue: "21,65,-21"
# Diamonds - Zapis suradnice Diamantu
diamonds:
- "0,62,0"
- "1,62,1"
- "1,62,-1"
- "-1,62,-1"
- "-1,62,1"
# Bosses - Zapis suradnice Bossu
bosses:
boss1:
name: "&bCelariel"
spawn: "0,63,-21"
chest: "0,63,-23"
hearts: 100
boss2:
name: "&cFirwen"
spawn: "0,63,22"
chest: "0,63,24"
hearts: 100
# Lobby - Zapis suradnice Spawn Lobby
lobby:
spawn: "0,32,0"
# Signs - Zapis suradnice Signs Teamu
signs:
red:
- "-2,23,-2"
- "-3,65,-4"
yellow:
- "2,23,-2"
- "-3,65,4"
green:
- "2,23,2"
- "3,65,4"
blue:
- "-2,23,2"
- "3,65,-4"
(Ak by ste chceli uz nastavenu mapu Canyon + mapu
LINK: http://uloz.to/x82hpiye/canyonmap-zip HESLO: fakaheda)
- Uloz config maps.yml a bez do config.yml
- V config.yml si vse nastav podla seba
Config.yml:Kód: Vybrat vše
# Cas do startu - 1 = 1 sekunda do startu
start-delay: 120
# Cas fazie - 1 = 1 sekunda ODPORUCAM: 600 sekund = 10 minut
phase-period: 600
# Restart Cas - 1 = 1 sekunda do restartu
restart-delay: 120
# Stat system: "flatfile" - FILE DATABAZA - stats.yml | "sql" - MYSQL DATABAZA
stats: flatfile
MySQL:
port: 3306
user: meno_uzivatela
pass: heslo
host: nieco.fakaheda.eu
name: meno_databazi
# true - RYMSKE CISLICE | false - NORMALNE CISLICE
roman: true
#Prefix Anni
prefix: '&0[&eAnni&0]'
# Pocet hracu do startu
requiredToStart: 2
# Stavacia zona ODPORUCAM: 14
build: 14
# Cas do spawnutia bossa 1 = 1 minuta do spawnutia ODPORUCAM 10 minut
bossRespawnDelay: 10
# MOTD - true - zapnes | false - vypnes
enableMotd: true
# Pripajanie do fazie
lastJoinPhase: 2
# Nastaveni MOTD
# %PHASE% %TIME% %PLAYERCOUNT% %MAXPLAYERS%
# %GREENNEXUS% %REDNEXUS% %BLUENEXUS% %YELLOWNEXUS%
# %GREENCOUNT% %REDCOUNT% %BLUECOUNT% %YELLOWCOUNT%
motdLobby: '&5&lLobby'
motdPhase: '&aFaze &e%PHASE%'
#Nastaveni ActionBar:
# %PHASE% %TIME% %RESTART% %TOTAL%
ActionPhase: '&aFaze: &e%PHASE% &f&l| &cCas: &5%TIME%'
ActionStart: '&7Hra startuje za '
ActionRestart: '&cTotalny cas: &6%TOTAL% &f| &aServer sa restartuje za %RESTART%'
#Nastaveni TitleAPI
#Team
EnableJoinTeamTitle: true
JoinTitleTeam: '&fZvoleny team'
JoinSubTitleTeam: '&r%TEAM%'
#Classa
EnableClassTitle: true
ClassTitleSelect: '&fZvolena classa'
ClassSubTitleSelect: '&e%CLASS%'
#Join
EnableJoinTitle: true
JoinTitle: '&7Vitej v Anni'
JoinSubTitle: '&eUzij si hru!'
#MapTitle
EnableMapTitle: true
MapTitle: '&fBude sa hrat mapa'
MapSubTitle: '&e%MAP%'
#BossTitle
EnableBossTitle: true
SpawnBossTitle: 'Boss &a%boss% &fbyl spawnut!'
SpawnBossSubTitle: '&cBez ho zabit!'
#EndGameTitle
EnableEndTitle: true
EndGameTitle: '&aGratulace'
EndGameSubTitle: 'Team %TEAM% &fVyhral!'
#NexusTitle
EnableNexusTitle: true
NexusZnicenTitle: 'Hrac %KILLER% &rs teamu &r%TEAM%'
NexusZnicenSubTitle: 'znicil &r%ZNICEN% Nexus&r!'
#PhaseTitle
EnablePhaseTitle: true
PhaseTitle: 'Faze &e%PHASE%'
PhaseSubTitle: 'Zacala!'
#Nastaveni TAB
# %PHASE% %TIME% %MAP%
EnableTab: true
Header: '&7Mapa: &e%MAP%'
Voting: '&7Voting'
Footer: '&aFaze &e%PHASE% &7&l| &b%TIME%'
#ScoreBoard
LobbySB: '&aHlasovani &f&l| &e/vote <ID>'
GameSB: '&7Mapa: &6&l%MAP%'
#Nastaveni menu
#TEAM
#Item
JoinItemTeamName: '&eVyber teamu'
ItemTeamID: 340
JoinItemTeamSlot: 1
#Menu
TitleTeamMenu: '&0&l&nVyber Teamu'
TeamSlotMenu: 9
#Teams Slot
YellowSlot: 1
RedSlot: 2
GreenSlot: 3
BlueSlot: 4
#Teams name
YellowName: '&eYellow'
RedName: '&cRed'
GreenName: '&aGreen'
BlueName: '&9Blue'
#Teams Lore VARIABLE: "»" - %SIPKA%
YellowLore: '&e%SIPKA% &7Pocet hracu: &e%YELLOW%'
RedLore: '&c%SIPKA% &7Pocet hracu: &c%RED%'
GreenLore: '&a%SIPKA% &7Pocet hracu: &a%GREEN%'
BlueLore: '&9%SIPKA% &7Pocet hracu: &9%BLUE%'
#CLASS
#Menu
TitleClassMenu: '&0&l&nVyber Classe'
#Item
JoinItemClassName: '&bVyber classe'
JoinItemClassSlot: 2
ItemClassID: 288
#NEXUS ITEM VARIABLE: Team Farba: %COLOR% | Team %TEAM%
CompassItem: '&f&lSmerujes k %COLOR%%TEAM% Nexusu!'
#Chat VARIABLE: %color% - farba teamu
LobbyChat: '&8[&5Lobby&8]'
AllChat: '&8[%color%All&8]'
TeamChat: '&8[%color%Team&8]'
DeadChat: '&8[&cDEAD&8]'
AllChatText: '!'
ChatEnd: '&e&l>'
#Nastaveni hraca
KillXP: 5
KillBossXP: 20
# Prikaz pro reset
commandsToRunAtEndGame:
- "wr reset now"
#BOSS NASTAVENI
Boss-loot:
Item-Nb: 6
Item0:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_HELMET
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 1
OXYGEN: 3
display-name: '§bOxygerka'
lore:
- '§7Vydrzis dluhsi pod vodou'
repair-cost: 4
Item1:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_HELMET
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 4
OXYGEN: 3
display-name: '§bOxygerka druha'
lore:
- '§7Vydrzis dluhsi pod vodou'
- '§5 + protect 4!'
repair-cost: 4
Item2:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_LEGGINGS
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 4
display-name: '§bAnti sharpky'
lore:
- '§7Si odolny proti smrti!'
repair-cost: 2
Item3:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_BOOTS
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 2
PROTECTION_FALL: 4
display-name: '§bPadaci boty'
lore:
- '§7Odolavas tie najvetsie pady!'
repair-cost: 2
Item4:
==: org.bukkit.inventory.ItemStack
type: BOW
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
ARROW_INFINITE: 1
display-name: '§7Nekonecny luk'
lore:
- '§7Staci ti jen jeden sip!'
repair-cost: 4
Item5:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_SWORD
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
DAMAGE_ALL: 3
display-name: '§7Krvavy vypynac'
lore:
- '§7Stimto zabijes kazdeho!'
repair-cost: 2
Item6:
==: org.bukkit.inventory.ItemStack
type: DIAMOND_CHESTPLATE
meta:
==: ItemMeta
meta-type: UNSPECIFIC
enchants:
PROTECTION_ENVIRONMENTAL: 4
display-name: '§bTroll plate'
lore:
- '§7Odolas vseho!'
repair-cost: 2
NEMEN V CONFIGUcommandsToRunAtEndGame:
- "wr reset now"To nechaj tak, kvuli resete mapy
- Uloz config a daj restart serveru
- Potom bez do konzole a napis: wr reset now
- Server sa ti znova resetne a mozes hrat!
Prikaze:/anni - Ukaze info
/anni start - Startne hru - PERMISSIA: anni.command.start
/stats - Ukaze tvoje staty
/team - ukaze info o teamoch
/team <team> - Pripoji ta do urciteho teamu
Permissions:Kity:anni.class.warrior - WARRIOR
anni.class.archer - ARCHER
anni.class.miner - MINER
anni.class.lumberjack - LUMBERJACK
anni.class.scout - SCOUT
anni.class.berserker - BERSERKER
anni.class.spy - SPY
anni.class.defender - DEFENDER
Ostatne:anni.command.start - START HRY /anni start
anni.bypass.teamlimitor - ZMENA TEAMU
anni.bypass.teamlimit - PRIPOJIT SA DO PLNEHO TEAMU
anni.bypass.phaselimiter - PHASE JOIN
anni.map.edit - EDIT MAP
anni.map.save - SAVE MAP
Source:https://github.com/AdinSk/AnnihilationInformacie:Plugin je cely prelozeny okrem classi do cz/sk
Plugin je na verziu 1.8.4