Horses

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enalan
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Registrován: 13 led 2013, 14:36
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Horses

#1 Příspěvekod enalan » 02 říj 2013, 09:20

Horses
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Funkce

Koně/Horses je virtuální stabilní systém, který umožňuje hráčům nakupovat, skladovat a přivolat koně. Koně vám poskytne, majitel serveru, možnost vytvořit MMORPG styl.

Instalace

1) Vypneme server.
2) Stáhneme plugin z odkazu.
Spoiler: zobrazit
http://dev.bukkit.org/bukkit-plugins/horse-stables/files/ Zde si můžete stáhnout verzi pluginu na Váš server.

3) Připojíme se na FTP.
4) Nahrajeme soubor "Horses.jar" do složky "Plugins".
5) Spustíme server v Control panelu.
6) Otevřeme ve FTP 'Plugins/Horses/config.yml' a nastavíme. (Jak nastavit najdete níže.)

Příkazy

Spoiler: zobrazit

Kód: Vybrat vše

/horses help [command] = Všechny dostupné informace
/horses buy <Name> <Breed Type=”"> = Možnost koupit si koně
/horses delete <Name> = Smaže koně
/horses types = Všechny typy, hráči nemají práva na všechny , Musíte nastavit
/horses summon <Name> = Vyvolá Koně
/horses dismiss = Odvolá koně
/horses heal [počet] = Uzdraví koňi určený počet žitovů
/horses rename <Jméno> <NovýJméno> = Přejmenování koně
/horses list [Player] = List všech tvých koní nebo určeného hráče
/horses reload = Obnova nastavení


Permissions

Spoiler: zobrazit

Kód: Vybrat vše

horses.set.user #Povolení používat všechny subcommands.
horses.command.buy #Povolení pro příkaz /horses buy.
horses.command.delete #Povolení pro příkaz /horses delete.
horses.command.summon #Povolení pro příkaz /horses summon.
horses.command.dismiss #Povolení pro příkaz /horses dismiss.
horses.command.heal #Povolení pro příkaz /horses heal.
horses.command.rename #Povolení pro příkaz /horses renamed.
horses.command.list #Povolení pro příkaz /horses list.
horses.command.types #Povolení pro příkaz /horses types.
horses.command.list.all #Povolení pro seznam ostatních koní.
horses.type.<HorseType> #Uděluje povolení ke koupi daného typu koně.
horses.colour #Uděluje povolení používat barvy a kódy pro Vašeho koně.
horses.formattingcodes #Povolení k použití a formátování kódu v názvu Vašeho koně.


Config

Zde je popsán config.
true=povolit/pravda
false=lež/zakazát
#=Popisování configu. (Config popisujeme až u konce)
Spoiler: zobrazit

Kód: Vybrat vše

# Horses v1.1.6 by ShadowDog007
# http://dev.bukkit.org/bukkit-plugins/horse-stables/
#
# #######################################################################
# locale
# #######################################################################
# Defines the locale to use.
#
# Locale files are found in Horses/locale/<locale>.yml
#
# Currently only en.yml is implemented in Horses
#
# #######################################################################
# WorldConfigs
# #######################################################################
# A list of worlds to create custom configs for.
#
# Any worlds listed here will have a similar copy of this config
#     generated inside of the 'worlds' folder.
#
# You can find the world configuration in:
#     plugins/Horses/worlds/<worldname>/config.yml
#     
# These configurations will apply to the player when they are in the
#     given world.
#
# #######################################################################
# DatabaseType
# #######################################################################
# Specifies the database to use to store player data.
#
# Valid DatabaseTypes are YAML, MYSQL and DUMMY
#
# If a database fails to initialize the DUMMY database will be used.
#
# Types:
# - YAML: Stores a single yaml file per player in playerdata/<user>.yml
#     YAML is the default database
# - MYSQL: Stores data in a MySQL database. If this option is selected
#     a config file named 'mysql.yml' will appear which you need to
#     use to setup MySQL.
#     If MySQL fails to connect on startup the Dummy Database will be
#     used.
#     This database type can be used to share horses between servers.
# - DUMMY: Does not store any data. Horses are lost upon quiting.
#     To be used for testing purposes.
#
# #######################################################################
# ImportDatabaseType
# #######################################################################
# Specifies a database type to be imported into the current database type
#
# Note that you should NOT use this to import into a database unless
#     the database you are importing to is empty.
#     
#     Unexpected errors can occur if this is done.
#
# At startup/reload the selected database will be loaded and then saved
#     into the current database. This can take some time and may slow
#     startup/reload considerably.
#
# After the import has been run this setting is reset to 'NONE' so
#     multiple imports do not occur.
#
# #######################################################################
# EnableWorldGuardIntegration
# #######################################################################
# If true the world guard configuration settings will be generated
#
# If false Horses will not interact with WorldGuard directly.
#
# Current WorldGuard integration allows you to specify in which regions
#     players are allowed to use certain commands.
#
# #######################################################################
# ShowAuthorInCommand
# #######################################################################
# If true the /horses and /horses help commands shows the following
#     Horses v<version number> by ShadowDog007
# If false 'by ShadowDog007' is omitted
#
# #######################################################################
# ForceEnglishCharacters
# #######################################################################
# If true all commands which accept horse names will only allow
#     the characters a to z, 0 to 9, & and underscores.
#
# If false all characters will be allowed except for space.
#
# Note: You may face corruption issues if this is set to false.
#     It has been untested.
#
# #######################################################################
# RejectedHorseNamePattern
# #######################################################################
# Regex pattern which defines which horse names will not be allowed.
#
# To learn regex go here:
#     http://www.regular-expressions.info/quickstart.html
# For reference:
#     http://www.regular-expressions.info/reference.html
#
# #######################################################################
# PermissionConfigs
# #######################################################################
# A list of permissions to use to decide which configuration to use
#     for a given player.
#
# The order of the list is important. If you wish to have a certain
#     permission override another it should be above the other permission
#
# For each permission a new configuration is created.
#
# The permission configs should be generated in the same folder
#     as this one.
#
# If no permission is found for a player, this configuration is used
#
# e.g.
# PermissionConfigs:
# - forge.admin
# - forge.vip
#
# Two new files would be created. One named 'forge.admin.yml'
#     another named 'forge.vip.yml'
#     
#     Using this you could set prices for horses to 0.0 for admins for
#     testing.
#     
#     Have VIP's have a lesser price to make them happy
#     
#     And then the default config would be used for anyone who does not
#     have either of those permissions.
#
# #######################################################################
# StableGroup
# #######################################################################
# Defines the stable group to use when players are inside the
#     given world.
#
# Can be defined in all world configurations but the global one and
#     permission configs.
#
# If set to 'default' the global stable will be used.
# #######################################################################
# BypassSpawnProtection
# #######################################################################
# If true, Horses will attempt to force the spawning of summoned horses
#
# #######################################################################
# DismissHorseOnTeleport
# #######################################################################
# If true a players horse will be auto-dismissed upon teleporting away
#     from their horse.
#
# Note: This setting is currently forced to true until issues with
#     teleporting Horses are fixed.
#
# #######################################################################
# StartWithSaddle
# #######################################################################
# If true newly bought horses will be given a saddle
#
# #######################################################################
# MaxHorses
# #######################################################################
# The number of horses the player is allowed in their stable
#
# Note: Its best that this setting is not 'too' high. If it is too high
#     your server could get lag when saving players stable data to disk
#
# #######################################################################
# SummonDelay
# #######################################################################
# The delay in seconds to wait after a player using /horses summon
#     before their horse is actually summoned.
#
# #######################################################################
# CancelSummonOnMove
# #######################################################################
# If true players summon will be cancelled when they move from their
#     current position
#
# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
# Commands
# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
# The settings in this group allow you to deny/allow certain commands
#
# NOTE: Players must first have the correct permission to use the command
#     or this setting will have no effect
#
# Using this and aditional world configs, you can easily deny
#     summoning (and other commands) in certain worlds
#
# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
# Renaming
# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
# The following settings are related to renaming horses in the wild
#     and also horses the player has in their stable
#
# #######################################################################
# BlockRenamingOnWildHorses
# #######################################################################
# If true players will be unable to rename wild horses with NameTags
#     as you normally can in Minecraft
#
# #######################################################################
# AllowClaimingWithNameTag
# #######################################################################
# If true players will be able to add wild horses to their stables.
#
# A player is required to set a name on a name tag then right click the
#     horse they wish to add to their stable.
#
# Normal requirements in stable size and horse name apply.
#
# Claiming wild horses bypasses the horses.type.<typename> permissions
#
# #######################################################################
# AllowRenamingFromNameTag
# #######################################################################
# If true players are allowed to rename their currently summoned horses
#     with a name tag (Works just like vanilla renaming)
#
# Normal restrictions on horse names are applied
#
# #######################################################################
# RequireNameTagForRenaming
# #######################################################################
# If true players will be required to be holding a NameTag in their hand
#     in order to use the '/horses rename' command
#
# #######################################################################
# MaxHorseNameLength
# #######################################################################
# The maximum length a horses name can be.
#
# This value is capped at 30. And includes formatting codes like '&3'
#
# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
# Damage
# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
# The following settings are related to damage of players
#     owned and active horses.
#
# Includes handling of death of horses.
#
# #######################################################################
# ProtectedDamageCauses
# #######################################################################
# A list of damage causes which will be made to have no effect on
#     a players active horse.
#
# For valid damage causes see here:
#     http://jd.bukkit.org/dev/apidocs/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
#
# #######################################################################
# InvincibleHorses
# #######################################################################
# If true players horses will take no damage whatsoever.
#
# #######################################################################
# ProtectFromOwner
# #######################################################################
# If true the owner of a horse will be unable to directly hurt
#     their horse.
#
# #######################################################################
# ProtectFromPlayers
# #######################################################################
# If true no players (including the owner) will be able to hurt any
#     active horses.
#
# #######################################################################
# ProtectFromMobs
# #######################################################################
# If true no mobs will be able to hurt an active horse
#
# #######################################################################
# OnlyHurtIfOwnerCanBeHurt
# #######################################################################
# If true, when a players horse takes damage an event will be fired
#     saying that the horses owner got damaged.
#     
#     If the event is cancelled, the damage applied to the horse will
#     also be cancelled.
#
# This could be useful in PVP protected areas, also when using plugins
#     which put players in 'teams'
#     
#     E.G. Factions mod, a players horses will not be able
#     to be hurt by their allies.
#
# Note that this currently will not work with Anti-Cheat plugins other
#     than NoCheatPlus. If you want it support for other Anti-Cheat
#     plugins make a ticket on the BukkitDev page for Horses.
#
# #######################################################################
# TransferDamageToRider
# #######################################################################
# If true damage taken by a player owned horse will be transfered to
#     the rider.
#
# The amount of damage depends on the max health both the horse and
#     the player.
#
# The percent of health the horse would have lost will be done on the
#     rider.
#
# i.e. RiderDamge = Damage / HorseMaxHP * PlayerMaxHP
#
# #######################################################################
# DeleteHorseOnDeath
# #######################################################################
# If this is true a players horse will be deleted from their stable
#     and no long be able to be summoned after the horse dies.
#
# Note: This overrides the value of 'DeleteHorseOnDeathByPlayer'
#
# #######################################################################
# DeleteHorseOnDeathByPlayer
# #######################################################################
# If this is true a players horse will be deleted from their stable
#     and no long be able to be summoned after the horse dies by another
#     players hands.
#
# #######################################################################
# KeepEquipmentOnDeath
# #######################################################################
# If true when a players active horse dies no items will be dropped.
#     When the player summons their horse again all their items will
#     still be present.
#
# If false when a players active horse dies, all the items from it will
#     be dropped to the ground and will not be on the horse when
#     the player summons their horse again.
#
# #######################################################################
# DeathCooldown
# #######################################################################
# The time in seconds before a player is allowed to summon their horse
#     after it has died.


locale: en //Jazyk? (Pokud dáte cz, musíte ho mít ve složce "locale" (Překlad bude dole))
WorldConfigs: [] #Necháme
DatabaseType: YAML #Necháme
ImportDatabaseType: NONE #Necháme
EnableWorldGuardIntegration: false #Povolit World Guard integraci?
ShowAuthorInCommand: true #Ukázat autora v příkazu?
ForceEnglishCharacters: true #Povolit anglické znaky?
RejectedHorseNamePattern: f.?u.?c.?k|d.?[1i].?(c.?k?|c|k)|c.?u.?n.?t
FixZeroJumpStrength: true #Nejsem si jist, omlouvám se.
PermissionConfigs: [] #Necháme
BypassSpawnProtection: false #Obejít spawn ochranu?
DismissHorseOnTeleport: true #Teleportovat se s koněm?
StartWithSaddle: true #Starovat se sedlem?
MaxHorses: 5 #Maximum koní.
SummonDelay: 10 #Za jak dlouho se přivolá kůň?
CancelSummonOnMove: true #Zruší se přivolání pokud se bude hráč hýbat?
Commands: #Příkazy
  AllowBuyCommand: true #povolit kupování koní?
  AllowDeleteCommand: true #Povolit mazání koní?
  AllowDismissCommand: true #Povolit odvolání koně?
  AllowHealCommand: true #Povolit vyléčení koně?
  AllowListCommand: true #Povolení dívání se na seznam koní?
  AllowRenameCommand: true #Povolení přejmenování koně?
  AllowSummonCommand: true #Povolit vyvolání koně?
  AllowTypesCommand: true #Povolit ostatní příkazy? (asi)
Renaming: #Přejmenování
  BlockRenamingOnWildHorses: false #Povolit přejmenování koní?
  AllowClaimingWithNameTag: false #Povolit tvrzení s name tagem?
  AllowRenamingFromNameTag: false #Povolit přejmenování z name tagu?
  RequireNameTagForRenaming: false #Vyžadovat jmenovku pro přejmenování
  MaxHorseNameLength: 20 #Maximální délka názvu koně.
Damage: #poškození
  ProtectedDamageCauses: [] #Neřešíme.
  InvincibleHorses: false #Neporazitelný kůň?
  ProtectFromOwner: true #Ochrana z majitele?
  ProtectFromPlayers: true #Ochrana pro hráče?
  ProtectFromMobs: true #Ochrana z mobů?
  OnlyHurtHorseIfOwnerCanBeHurt: true #Nevím.. :/
  TransferDamageToRider: true #přenost poškození.
  DeleteHorseOnDeath: false #Smazat koně po smrti?
  DeleteHorseOnDeathByPlayer: false #Odstranit koně smrti podle hráče?
  KeepEquipmentOnDeath: false #Udržuje výzbroj v případě smrti.
  DeathCooldown: 120 #Smrt cooldown?
###########Zde je mnoho koňů, nebudu všechny popisovat, jelikož se to opakuje.. Proto popíšu jednoho a další si doděláte podle sebe (Podle vzoru nahoře)
Types: #Typy
  White: #Bilá
    DisplayName: White #Zobrazované jméno
    DefaultHealth: 12.0 #Defaultní/Zakladní život.
    DefaultMaxHealth: 12.0 #Defaultní/Zakladní maximální život.
    Speed: 0.225 #Rychlost.
    JumpStrength: 0.7 #Přeskočit sílu?
    MaxHpUpgrade: 30.0 #Kolik stojí zvýšení života koně?
    ProtectFromDeletionOnDeath: false #Chranit před odstraněním.
    BuyCost: 10.0 #Kolik kůň stojí?
    WildClaimCost: 0.0
    HealCost: 10.0 #kolik stojí uzdravení koně?
    HpUpgradeCost: 10.0 #Kolik stojí zvýšení života koně?
    RenameCost: 5.0 #Kolik stojí přejmenování?
  Creamy:
    DisplayName: Creamy
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  Chestnut:
    DisplayName: Chestnut
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  Brown:
    DisplayName: Brown
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  Black:
    DisplayName: Black
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  Gray:
    DisplayName: Gray
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  DarkBrown:
    DisplayName: DarkBrown
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  BlazeWhite:
    DisplayName: BlazeWhite
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  BlazeCreamy:
    DisplayName: BlazeCreamy
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  BlazeChestnut:
    DisplayName: BlazeChestnut
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  BlazeBrown:
    DisplayName: BlazeBrown
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  BlazeBlack:
    DisplayName: BlazeBlack
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  BlazeGray:
    DisplayName: BlazeGray
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  BlazeDarkBrown:
    DisplayName: BlazeDarkBrown
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  PaintWhite:
    DisplayName: PaintWhite
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  PaintCreamy:
    DisplayName: PaintCreamy
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  PaintChestnut:
    DisplayName: PaintChestnut
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  PaintBrown:
    DisplayName: PaintBrown
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  PaintBlack:
    DisplayName: PaintBlack
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  PaintGray:
    DisplayName: PaintGray
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  PaintDarkBrown:
    DisplayName: PaintDarkBrown
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  LeopardWhite:
    DisplayName: LeopardWhite
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  LeopardCreamy:
    DisplayName: LeopardCreamy
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  LeopardChestnut:
    DisplayName: LeopardChestnut
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  LeopardBrown:
    DisplayName: LeopardBrown
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  LeopardBlack:
    DisplayName: LeopardBlack
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  LeopardGray:
    DisplayName: LeopardGray
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  LeopardDarkBrown:
    DisplayName: LeopardDarkBrown
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  SootyWhite:
    DisplayName: SootyWhite
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  SootyCreamy:
    DisplayName: SootyCreamy
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  SootyChestnut:
    DisplayName: SootyChestnut
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  SootyBrown:
    DisplayName: SootyBrown
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  SootyBlack:
    DisplayName: SootyBlack
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  SootyGray:
    DisplayName: SootyGray
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  SootyDarkBrown:
    DisplayName: SootyDarkBrown
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  Donkey:
    DisplayName: Donkey
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  Mule:
    DisplayName: Mule
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  Undead:
    DisplayName: Undead
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
  Skeleton:
    DisplayName: Skeleton
    DefaultHealth: 12.0
    DefaultMaxHealth: 12.0
    Speed: 0.225
    JumpStrength: 0.7
    MaxHpUpgrade: 30.0
    ProtectFromDeletionOnDeath: false
    BuyCost: 10.0
    WildClaimCost: 0.0
    HealCost: 10.0
    HpUpgradeCost: 10.0
    RenameCost: 5.0
¨

Překlad

en.yml
Zde je přeložen config
Spoiler: zobrazit

Kód: Vybrat vše

¨
Command:
  Buy:
    Error:
      Type: '&6[Horses] &2Napis &6/horses type &2zjistis tim druhy'
      InvalidHorseType: '&4[Horses] &cDruh &5%1$s &cneexistuje'
      NoPermissionForThisType: '&4[Horses] &cNemas prava koupit kone %1$s'
      WorldGuard:
        CantUseBuyHere: '&4[Horses] &cNemuzes koupit kone v tomto miste'
      TooManyHorses: '&4[Horses] &cNemuzes vlastnit vic jak &5%1$d &ckoni'
      AlreadyHaveAHorseWithThatName: '&4[Horses] &cTvuj kun se stale jmenuje &5%s'
      CantAffordHorse: '&4[Horses] &cNemas dostatek penez pro koupi tohoto kone. Potrebujes
        &5 $%.2f'
    Success:
      BoughtHorse: '&6[Horses] &2Na koupi kone jsi zaplatil&6 %1$.2f &2Dukatu'
      Completion: '&6[Horses]&2 Napis: &6/%1$s summon %2$s &2 pro vyvolani'
    Description: Koupis urciteho kone
  Delete:
    Success:
      DeletedHorse: '&6[Horses]&2 Vymazal jsi kone &6%1$s &2ze sve pameti'
    Description: Vymazes urciteho kone
  Dismiss:
    Error:
      NoActiveHorses: '&4[Horses]&c Zrovna nemas zadneho kone vyvolaneho'
      WorldGuard:
        CantUseDismissHere: '&4[Horses] &cNemuzes odvolat kone v teto oblasti'
    Description: Odvolas prave aktovniho kone
    Success:
      DismissedHorse: '&6[Horses] &2Odvolan kun&6 %1$s'
  Heal:
    Error:
      HealAmountInvalid: '&6[Horses] &2Musis uvest pocet'
      NoActiveHorses: '&4[Horses] &cNemas prave aktivniho zadneho kone'
      CantAffordHeal: '&4[Horses] &cNemas dostatek penez na koupi tohoto kone &5%1$.2f&c.
        &2Ty potrebujes &5%2$.2f Dukatu'
    Success:
      HealedForCost: '&6[Horses] &wUspesne uzdraven &6%1$s &2od &6%2$.2f &2za &6%3$.2f
        Dukatu'
      HealedWithoutCost: '&6[Horses] &2Uzdraven &6%1$s &2od &6%2$.2f'
    Description: Uzdravis aktualne vyvolaneho kone
  List:
    Error:
      InvalidCharactersPlayerName: Tento hrac je offline nebo neexistuje
      NoPermissionToListPlayersHorses: '&4[Horses] &cNemas dostecna prava videt ostatnich
        hracu kone'
      CouldNotFindPlayer: '&4[Horses] &cNemuzu nalezt hrace se jmenem&5 %s'
      NoHorses: '&4[Horses]&c Nevlastnis zadneho kone'
    Success:
      InitialMessage: '&6[Horses] &2Tvy kone:'
      InitialMessageOtherPlayer: '&6[Horses] &6%1$s &2kone:'
      HorseNamePrefix: '&6'
      HorseTypePrefix: '&2'
      HorseListSeparator: '&2, '
    Description: List vsech tvych koni
  Reload:
    Error:
      FailedToReload: '&4[System] &cObnova pluginu selhal pro presnejsi informace
        nahlednete do konsole'
    Success: '&6[System] &2Obnova pluginu byla uspesna'
    Description: Obnovy vsechna nastaveni
  Rename:
    Error:
      RequireNametag: '&4[Horses] &cPro prejmenovani kone potrebujes &5Name Tag'
    Success:
      Renamed: '&6[Horses]&2 Prejmenovan z &6%1$s &2na &6%2$s'
    Description: Prejmenujes sveho kone
  Summon:
    Error:
      NoLastActiveHorse: '&4[Horses] &cZatim nevlastnis zadneho kone :O.'
      OnDeathCooldown: '&4[Horses] &5%1$s &czemrel, pockej &5%2$d vterin'
      WorldGuard:
        CantUseSummonHere: '&4[Horses] &cNemuzes vyvolat kone v teto oblasti'
      AlreadySummoning: '&4[Horses] &cStale vyvolavas kone'
      MovedWhileSummoning: '&4[Horses] &cVyvolavani selhalo, pohyboval(a) jste se.'
    Success:
      SummoningHorse: '&6[Horses] &2Prave vyvolavas &6%1$s&2. Vyckej &6%2$d &2vterin.'
      SummonedHorse: '&6[Horses] &2Uspesne jsi vyvolal &6%1$s'
    Description: Vyvolas urciteho kone k sobe
  Type:
    Error:
      NoHorsePerms: '&4[Horses] &cNemas dostatecna prava pouzit tohoto kone'
      NoPermForHorse: '&4[Horses] &cNemas dostatecna prava vyuzivat tyto typy'
    BeginWith: '&6[Horses] &2Existujici typy koni: '
    HorseTypePrefix: '&6'
    TypeSeparator: '&2, '
    SingleTypeFormat: '&6[Horses] &2Typ: &6%1$s &2HP: &6%2$.z &2MaxHP: &6%3$.0f &2Skok:
      &6%4$.2f'
    SingleTypeFormatEco: '&6Horses] &2Typ: &6%1$s &2HP: &6%2$.z &2MaxHP: &6%3$.0f
      &2Skok: &b%4$.2f &2Kupni cena: &2%5$.2f Dukatu'
    Description: Lists vsech koni ke koupi
Event:
  Interact:
    Error:
      CantInteractWithThisHorse: '&4[Horses] &cNemuzes spojit s &5%1$s''s &ckun'
      RenameWithTagMustSetAName: '&4[Horses] &cMusis mit name tag pro prejmenovani
        tohoto kone'
      ClaimWithTagMustSetAName: '&4[Horses] &cMusis pouzit name tag pro prejmenovani
        tohoto kone'
      CantRenameWithTag: '&4[Horses] &cNemas dostatecne pravomoce'
      RenamingNaturalHorsesBlocked: '&4[Horses] &cPrejmenovat muzes ppuze vlastni
        kone'
  Damage:
    Error:
      CantHurtOthersHorses: '&4[Horses] &cNekuzes ranit kone cizich hracu'
  Death:
    HorseDiedAndWasDeleted: '&6[Horses] &6%1$s &2zemrel a byl vymicen z tve pameti'
  MovedTooFarAway: '&6[Horses] &6%1$s &2zabloudil a byl odvolan'
Misc:
  Command:
    Error:
      ConfigDenyPerm: '&4[Horses]&c Nemas dostatecne pravomoce vyuzit %1$s prikaz'
      HorseNameEmpty: '&4[Horses]&c Nemuzes koupit kone s barevnymi jmeny'
      HorseNameTooLong: '&4[Horses] &cKonska jmena nesmi byt vetsi nez &5%1$d &cznaku'
      CantUseColor: '&4[Horses] &cNa tento styl jmena kone nemas dostatecne pravomoce'
      CantUseFormattingCodes: '&4[Horses] &cNa tento styl jmena kone nemas dostatecne
        pravomoce pro tveho kone'
      CantBeUsedFromConsole: '&4[Horses] &cNemuzes pouzit z konzole'
      NoHorseNamed: '&4[Horses] &cNevlastnis kone jmenem &5%1$s'
      InvalidName: '&4[Horses]&c Nemuzes pouzit tyto znaky'
      NameValidCharacters: ' &4[Horses] &cJmeno tveho kone nesouhlasi s narizenymi
        pravidly'
      IllegalHorseNamePattern: '&4[Horses] &cJmeno obsahuje nepodporovane znaky az
        nebezpecne znaky tveho kone'
  Words:
    Horse: Kun
    Name: Jmeno
    Type: Typ
    Player: Hrac
    New: Novy
    Amount: Pocet


Odkaz na bukkit
http://dev.bukkit.org/bukkit-plugins/horse-stables/

Doufám že jsem pomohl, či se Vám aspoň návod líbil.. Pokud se ti nelibím, můžeš mi napsat co jsem udělal špatně, nebo čemu nerozumíš a pokusíme se dát hlavy dohromady.(Klidně mi můžete, dát karmu, nebudu se bránit :roll: )
Ušetři na nákupech v eshopech se společností Plná Peněženka.
Web, který tě přiučím novým věcem - http://neobycejny-svet.cz/
Aktuální kontakt na mě - tom.cana@seznam.cz

Uživatelský avatar
Gribly
Příspěvky: 356
Registrován: 22 bře 2012, 09:06
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Re: Horses

#2 Příspěvekod Gribly » 06 říj 2013, 14:17

Ahoj, jak nastavím cenu koní? Nebo něco, aby stály peníze.
Obrázek

enalan
Příspěvky: 1552
Věk: 26
Registrován: 13 led 2013, 14:36
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Re: Horses

#3 Příspěvekod enalan » 06 říj 2013, 19:06

Tipuji, že u jednotlivých koní

Kód: Vybrat vše

BuyCost: 10.0
Ušetři na nákupech v eshopech se společností Plná Peněženka.
Web, který tě přiučím novým věcem - http://neobycejny-svet.cz/
Aktuální kontakt na mě - tom.cana@seznam.cz

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PsyKo_PvP
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Re: Horses

#4 Příspěvekod PsyKo_PvP » 28 srp 2014, 22:04

Prosímta kde mám tu cenu ?
Ak som ti pomohol odmeň ma karmou+ :)


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