- timthumb.png (94.33 KiB) Zobrazeno 4679 x
Funkce
Koně/Horses je virtuální stabilní systém, který umožňuje hráčům nakupovat, skladovat a přivolat koně. Koně vám poskytne, majitel serveru, možnost vytvořit MMORPG styl.
Instalace
1) Vypneme server.
2) Stáhneme plugin z odkazu.
Spoiler: zobrazit
http://dev.bukkit.org/bukkit-plugins/horse-stables/files/ Zde si můžete stáhnout verzi pluginu na Váš server.
3) Připojíme se na FTP.
4) Nahrajeme soubor "Horses.jar" do složky "Plugins".
5) Spustíme server v Control panelu.
6) Otevřeme ve FTP 'Plugins/Horses/config.yml' a nastavíme. (Jak nastavit najdete níže.)
Příkazy
Spoiler: zobrazit
Kód: Vybrat vše
/horses help [command] = Všechny dostupné informace
/horses buy <Name> <Breed Type=”"> = Možnost koupit si koně
/horses delete <Name> = Smaže koně
/horses types = Všechny typy, hráči nemají práva na všechny , Musíte nastavit
/horses summon <Name> = Vyvolá Koně
/horses dismiss = Odvolá koně
/horses heal [počet] = Uzdraví koňi určený počet žitovů
/horses rename <Jméno> <NovýJméno> = Přejmenování koně
/horses list [Player] = List všech tvých koní nebo určeného hráče
/horses reload = Obnova nastavení
Permissions
Spoiler: zobrazit
Kód: Vybrat vše
horses.set.user #Povolení používat všechny subcommands.
horses.command.buy #Povolení pro příkaz /horses buy.
horses.command.delete #Povolení pro příkaz /horses delete.
horses.command.summon #Povolení pro příkaz /horses summon.
horses.command.dismiss #Povolení pro příkaz /horses dismiss.
horses.command.heal #Povolení pro příkaz /horses heal.
horses.command.rename #Povolení pro příkaz /horses renamed.
horses.command.list #Povolení pro příkaz /horses list.
horses.command.types #Povolení pro příkaz /horses types.
horses.command.list.all #Povolení pro seznam ostatních koní.
horses.type.<HorseType> #Uděluje povolení ke koupi daného typu koně.
horses.colour #Uděluje povolení používat barvy a kódy pro Vašeho koně.
horses.formattingcodes #Povolení k použití a formátování kódu v názvu Vašeho koně.
Config
Zde je popsán config.
true=povolit/pravda
false=lež/zakazát
#=Popisování configu. (Config popisujeme až u konce)
Spoiler: zobrazit
Kód: Vybrat vše
# Horses v1.1.6 by ShadowDog007
# http://dev.bukkit.org/bukkit-plugins/horse-stables/
#
# #######################################################################
# locale
# #######################################################################
# Defines the locale to use.
#
# Locale files are found in Horses/locale/<locale>.yml
#
# Currently only en.yml is implemented in Horses
#
# #######################################################################
# WorldConfigs
# #######################################################################
# A list of worlds to create custom configs for.
#
# Any worlds listed here will have a similar copy of this config
# generated inside of the 'worlds' folder.
#
# You can find the world configuration in:
# plugins/Horses/worlds/<worldname>/config.yml
#
# These configurations will apply to the player when they are in the
# given world.
#
# #######################################################################
# DatabaseType
# #######################################################################
# Specifies the database to use to store player data.
#
# Valid DatabaseTypes are YAML, MYSQL and DUMMY
#
# If a database fails to initialize the DUMMY database will be used.
#
# Types:
# - YAML: Stores a single yaml file per player in playerdata/<user>.yml
# YAML is the default database
# - MYSQL: Stores data in a MySQL database. If this option is selected
# a config file named 'mysql.yml' will appear which you need to
# use to setup MySQL.
# If MySQL fails to connect on startup the Dummy Database will be
# used.
# This database type can be used to share horses between servers.
# - DUMMY: Does not store any data. Horses are lost upon quiting.
# To be used for testing purposes.
#
# #######################################################################
# ImportDatabaseType
# #######################################################################
# Specifies a database type to be imported into the current database type
#
# Note that you should NOT use this to import into a database unless
# the database you are importing to is empty.
#
# Unexpected errors can occur if this is done.
#
# At startup/reload the selected database will be loaded and then saved
# into the current database. This can take some time and may slow
# startup/reload considerably.
#
# After the import has been run this setting is reset to 'NONE' so
# multiple imports do not occur.
#
# #######################################################################
# EnableWorldGuardIntegration
# #######################################################################
# If true the world guard configuration settings will be generated
#
# If false Horses will not interact with WorldGuard directly.
#
# Current WorldGuard integration allows you to specify in which regions
# players are allowed to use certain commands.
#
# #######################################################################
# ShowAuthorInCommand
# #######################################################################
# If true the /horses and /horses help commands shows the following
# Horses v<version number> by ShadowDog007
# If false 'by ShadowDog007' is omitted
#
# #######################################################################
# ForceEnglishCharacters
# #######################################################################
# If true all commands which accept horse names will only allow
# the characters a to z, 0 to 9, & and underscores.
#
# If false all characters will be allowed except for space.
#
# Note: You may face corruption issues if this is set to false.
# It has been untested.
#
# #######################################################################
# RejectedHorseNamePattern
# #######################################################################
# Regex pattern which defines which horse names will not be allowed.
#
# To learn regex go here:
# http://www.regular-expressions.info/quickstart.html
# For reference:
# http://www.regular-expressions.info/reference.html
#
# #######################################################################
# PermissionConfigs
# #######################################################################
# A list of permissions to use to decide which configuration to use
# for a given player.
#
# The order of the list is important. If you wish to have a certain
# permission override another it should be above the other permission
#
# For each permission a new configuration is created.
#
# The permission configs should be generated in the same folder
# as this one.
#
# If no permission is found for a player, this configuration is used
#
# e.g.
# PermissionConfigs:
# - forge.admin
# - forge.vip
#
# Two new files would be created. One named 'forge.admin.yml'
# another named 'forge.vip.yml'
#
# Using this you could set prices for horses to 0.0 for admins for
# testing.
#
# Have VIP's have a lesser price to make them happy
#
# And then the default config would be used for anyone who does not
# have either of those permissions.
#
# #######################################################################
# StableGroup
# #######################################################################
# Defines the stable group to use when players are inside the
# given world.
#
# Can be defined in all world configurations but the global one and
# permission configs.
#
# If set to 'default' the global stable will be used.
# #######################################################################
# BypassSpawnProtection
# #######################################################################
# If true, Horses will attempt to force the spawning of summoned horses
#
# #######################################################################
# DismissHorseOnTeleport
# #######################################################################
# If true a players horse will be auto-dismissed upon teleporting away
# from their horse.
#
# Note: This setting is currently forced to true until issues with
# teleporting Horses are fixed.
#
# #######################################################################
# StartWithSaddle
# #######################################################################
# If true newly bought horses will be given a saddle
#
# #######################################################################
# MaxHorses
# #######################################################################
# The number of horses the player is allowed in their stable
#
# Note: Its best that this setting is not 'too' high. If it is too high
# your server could get lag when saving players stable data to disk
#
# #######################################################################
# SummonDelay
# #######################################################################
# The delay in seconds to wait after a player using /horses summon
# before their horse is actually summoned.
#
# #######################################################################
# CancelSummonOnMove
# #######################################################################
# If true players summon will be cancelled when they move from their
# current position
#
# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
# Commands
# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
# The settings in this group allow you to deny/allow certain commands
#
# NOTE: Players must first have the correct permission to use the command
# or this setting will have no effect
#
# Using this and aditional world configs, you can easily deny
# summoning (and other commands) in certain worlds
#
# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
# Renaming
# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
# The following settings are related to renaming horses in the wild
# and also horses the player has in their stable
#
# #######################################################################
# BlockRenamingOnWildHorses
# #######################################################################
# If true players will be unable to rename wild horses with NameTags
# as you normally can in Minecraft
#
# #######################################################################
# AllowClaimingWithNameTag
# #######################################################################
# If true players will be able to add wild horses to their stables.
#
# A player is required to set a name on a name tag then right click the
# horse they wish to add to their stable.
#
# Normal requirements in stable size and horse name apply.
#
# Claiming wild horses bypasses the horses.type.<typename> permissions
#
# #######################################################################
# AllowRenamingFromNameTag
# #######################################################################
# If true players are allowed to rename their currently summoned horses
# with a name tag (Works just like vanilla renaming)
#
# Normal restrictions on horse names are applied
#
# #######################################################################
# RequireNameTagForRenaming
# #######################################################################
# If true players will be required to be holding a NameTag in their hand
# in order to use the '/horses rename' command
#
# #######################################################################
# MaxHorseNameLength
# #######################################################################
# The maximum length a horses name can be.
#
# This value is capped at 30. And includes formatting codes like '&3'
#
# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
# Damage
# #$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#$#
# The following settings are related to damage of players
# owned and active horses.
#
# Includes handling of death of horses.
#
# #######################################################################
# ProtectedDamageCauses
# #######################################################################
# A list of damage causes which will be made to have no effect on
# a players active horse.
#
# For valid damage causes see here:
# http://jd.bukkit.org/dev/apidocs/org/bukkit/event/entity/EntityDamageEvent.DamageCause.html
#
# #######################################################################
# InvincibleHorses
# #######################################################################
# If true players horses will take no damage whatsoever.
#
# #######################################################################
# ProtectFromOwner
# #######################################################################
# If true the owner of a horse will be unable to directly hurt
# their horse.
#
# #######################################################################
# ProtectFromPlayers
# #######################################################################
# If true no players (including the owner) will be able to hurt any
# active horses.
#
# #######################################################################
# ProtectFromMobs
# #######################################################################
# If true no mobs will be able to hurt an active horse
#
# #######################################################################
# OnlyHurtIfOwnerCanBeHurt
# #######################################################################
# If true, when a players horse takes damage an event will be fired
# saying that the horses owner got damaged.
#
# If the event is cancelled, the damage applied to the horse will
# also be cancelled.
#
# This could be useful in PVP protected areas, also when using plugins
# which put players in 'teams'
#
# E.G. Factions mod, a players horses will not be able
# to be hurt by their allies.
#
# Note that this currently will not work with Anti-Cheat plugins other
# than NoCheatPlus. If you want it support for other Anti-Cheat
# plugins make a ticket on the BukkitDev page for Horses.
#
# #######################################################################
# TransferDamageToRider
# #######################################################################
# If true damage taken by a player owned horse will be transfered to
# the rider.
#
# The amount of damage depends on the max health both the horse and
# the player.
#
# The percent of health the horse would have lost will be done on the
# rider.
#
# i.e. RiderDamge = Damage / HorseMaxHP * PlayerMaxHP
#
# #######################################################################
# DeleteHorseOnDeath
# #######################################################################
# If this is true a players horse will be deleted from their stable
# and no long be able to be summoned after the horse dies.
#
# Note: This overrides the value of 'DeleteHorseOnDeathByPlayer'
#
# #######################################################################
# DeleteHorseOnDeathByPlayer
# #######################################################################
# If this is true a players horse will be deleted from their stable
# and no long be able to be summoned after the horse dies by another
# players hands.
#
# #######################################################################
# KeepEquipmentOnDeath
# #######################################################################
# If true when a players active horse dies no items will be dropped.
# When the player summons their horse again all their items will
# still be present.
#
# If false when a players active horse dies, all the items from it will
# be dropped to the ground and will not be on the horse when
# the player summons their horse again.
#
# #######################################################################
# DeathCooldown
# #######################################################################
# The time in seconds before a player is allowed to summon their horse
# after it has died.
locale: en //Jazyk? (Pokud dáte cz, musíte ho mít ve složce "locale" (Překlad bude dole))
WorldConfigs: [] #Necháme
DatabaseType: YAML #Necháme
ImportDatabaseType: NONE #Necháme
EnableWorldGuardIntegration: false #Povolit World Guard integraci?
ShowAuthorInCommand: true #Ukázat autora v příkazu?
ForceEnglishCharacters: true #Povolit anglické znaky?
RejectedHorseNamePattern: f.?u.?c.?k|d.?[1i].?(c.?k?|c|k)|c.?u.?n.?t
FixZeroJumpStrength: true #Nejsem si jist, omlouvám se.
PermissionConfigs: [] #Necháme
BypassSpawnProtection: false #Obejít spawn ochranu?
DismissHorseOnTeleport: true #Teleportovat se s koněm?
StartWithSaddle: true #Starovat se sedlem?
MaxHorses: 5 #Maximum koní.
SummonDelay: 10 #Za jak dlouho se přivolá kůň?
CancelSummonOnMove: true #Zruší se přivolání pokud se bude hráč hýbat?
Commands: #Příkazy
AllowBuyCommand: true #povolit kupování koní?
AllowDeleteCommand: true #Povolit mazání koní?
AllowDismissCommand: true #Povolit odvolání koně?
AllowHealCommand: true #Povolit vyléčení koně?
AllowListCommand: true #Povolení dívání se na seznam koní?
AllowRenameCommand: true #Povolení přejmenování koně?
AllowSummonCommand: true #Povolit vyvolání koně?
AllowTypesCommand: true #Povolit ostatní příkazy? (asi)
Renaming: #Přejmenování
BlockRenamingOnWildHorses: false #Povolit přejmenování koní?
AllowClaimingWithNameTag: false #Povolit tvrzení s name tagem?
AllowRenamingFromNameTag: false #Povolit přejmenování z name tagu?
RequireNameTagForRenaming: false #Vyžadovat jmenovku pro přejmenování
MaxHorseNameLength: 20 #Maximální délka názvu koně.
Damage: #poškození
ProtectedDamageCauses: [] #Neřešíme.
InvincibleHorses: false #Neporazitelný kůň?
ProtectFromOwner: true #Ochrana z majitele?
ProtectFromPlayers: true #Ochrana pro hráče?
ProtectFromMobs: true #Ochrana z mobů?
OnlyHurtHorseIfOwnerCanBeHurt: true #Nevím.. :/
TransferDamageToRider: true #přenost poškození.
DeleteHorseOnDeath: false #Smazat koně po smrti?
DeleteHorseOnDeathByPlayer: false #Odstranit koně smrti podle hráče?
KeepEquipmentOnDeath: false #Udržuje výzbroj v případě smrti.
DeathCooldown: 120 #Smrt cooldown?
###########Zde je mnoho koňů, nebudu všechny popisovat, jelikož se to opakuje.. Proto popíšu jednoho a další si doděláte podle sebe (Podle vzoru nahoře)
Types: #Typy
White: #Bilá
DisplayName: White #Zobrazované jméno
DefaultHealth: 12.0 #Defaultní/Zakladní život.
DefaultMaxHealth: 12.0 #Defaultní/Zakladní maximální život.
Speed: 0.225 #Rychlost.
JumpStrength: 0.7 #Přeskočit sílu?
MaxHpUpgrade: 30.0 #Kolik stojí zvýšení života koně?
ProtectFromDeletionOnDeath: false #Chranit před odstraněním.
BuyCost: 10.0 #Kolik kůň stojí?
WildClaimCost: 0.0
HealCost: 10.0 #kolik stojí uzdravení koně?
HpUpgradeCost: 10.0 #Kolik stojí zvýšení života koně?
RenameCost: 5.0 #Kolik stojí přejmenování?
Creamy:
DisplayName: Creamy
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
Chestnut:
DisplayName: Chestnut
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
Brown:
DisplayName: Brown
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
Black:
DisplayName: Black
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
Gray:
DisplayName: Gray
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
DarkBrown:
DisplayName: DarkBrown
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
BlazeWhite:
DisplayName: BlazeWhite
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
BlazeCreamy:
DisplayName: BlazeCreamy
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
BlazeChestnut:
DisplayName: BlazeChestnut
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
BlazeBrown:
DisplayName: BlazeBrown
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
BlazeBlack:
DisplayName: BlazeBlack
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
BlazeGray:
DisplayName: BlazeGray
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
BlazeDarkBrown:
DisplayName: BlazeDarkBrown
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
PaintWhite:
DisplayName: PaintWhite
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
PaintCreamy:
DisplayName: PaintCreamy
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
PaintChestnut:
DisplayName: PaintChestnut
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
PaintBrown:
DisplayName: PaintBrown
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
PaintBlack:
DisplayName: PaintBlack
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
PaintGray:
DisplayName: PaintGray
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
PaintDarkBrown:
DisplayName: PaintDarkBrown
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
LeopardWhite:
DisplayName: LeopardWhite
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
LeopardCreamy:
DisplayName: LeopardCreamy
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
LeopardChestnut:
DisplayName: LeopardChestnut
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
LeopardBrown:
DisplayName: LeopardBrown
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
LeopardBlack:
DisplayName: LeopardBlack
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
LeopardGray:
DisplayName: LeopardGray
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
LeopardDarkBrown:
DisplayName: LeopardDarkBrown
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
SootyWhite:
DisplayName: SootyWhite
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
SootyCreamy:
DisplayName: SootyCreamy
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
SootyChestnut:
DisplayName: SootyChestnut
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
SootyBrown:
DisplayName: SootyBrown
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
SootyBlack:
DisplayName: SootyBlack
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
SootyGray:
DisplayName: SootyGray
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
SootyDarkBrown:
DisplayName: SootyDarkBrown
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
Donkey:
DisplayName: Donkey
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
Mule:
DisplayName: Mule
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
Undead:
DisplayName: Undead
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
Skeleton:
DisplayName: Skeleton
DefaultHealth: 12.0
DefaultMaxHealth: 12.0
Speed: 0.225
JumpStrength: 0.7
MaxHpUpgrade: 30.0
ProtectFromDeletionOnDeath: false
BuyCost: 10.0
WildClaimCost: 0.0
HealCost: 10.0
HpUpgradeCost: 10.0
RenameCost: 5.0
Překlad
en.yml
Zde je přeložen config
Spoiler: zobrazit
Kód: Vybrat vše
¨
Command:
Buy:
Error:
Type: '&6[Horses] &2Napis &6/horses type &2zjistis tim druhy'
InvalidHorseType: '&4[Horses] &cDruh &5%1$s &cneexistuje'
NoPermissionForThisType: '&4[Horses] &cNemas prava koupit kone %1$s'
WorldGuard:
CantUseBuyHere: '&4[Horses] &cNemuzes koupit kone v tomto miste'
TooManyHorses: '&4[Horses] &cNemuzes vlastnit vic jak &5%1$d &ckoni'
AlreadyHaveAHorseWithThatName: '&4[Horses] &cTvuj kun se stale jmenuje &5%s'
CantAffordHorse: '&4[Horses] &cNemas dostatek penez pro koupi tohoto kone. Potrebujes
&5 $%.2f'
Success:
BoughtHorse: '&6[Horses] &2Na koupi kone jsi zaplatil&6 %1$.2f &2Dukatu'
Completion: '&6[Horses]&2 Napis: &6/%1$s summon %2$s &2 pro vyvolani'
Description: Koupis urciteho kone
Delete:
Success:
DeletedHorse: '&6[Horses]&2 Vymazal jsi kone &6%1$s &2ze sve pameti'
Description: Vymazes urciteho kone
Dismiss:
Error:
NoActiveHorses: '&4[Horses]&c Zrovna nemas zadneho kone vyvolaneho'
WorldGuard:
CantUseDismissHere: '&4[Horses] &cNemuzes odvolat kone v teto oblasti'
Description: Odvolas prave aktovniho kone
Success:
DismissedHorse: '&6[Horses] &2Odvolan kun&6 %1$s'
Heal:
Error:
HealAmountInvalid: '&6[Horses] &2Musis uvest pocet'
NoActiveHorses: '&4[Horses] &cNemas prave aktivniho zadneho kone'
CantAffordHeal: '&4[Horses] &cNemas dostatek penez na koupi tohoto kone &5%1$.2f&c.
&2Ty potrebujes &5%2$.2f Dukatu'
Success:
HealedForCost: '&6[Horses] &wUspesne uzdraven &6%1$s &2od &6%2$.2f &2za &6%3$.2f
Dukatu'
HealedWithoutCost: '&6[Horses] &2Uzdraven &6%1$s &2od &6%2$.2f'
Description: Uzdravis aktualne vyvolaneho kone
List:
Error:
InvalidCharactersPlayerName: Tento hrac je offline nebo neexistuje
NoPermissionToListPlayersHorses: '&4[Horses] &cNemas dostecna prava videt ostatnich
hracu kone'
CouldNotFindPlayer: '&4[Horses] &cNemuzu nalezt hrace se jmenem&5 %s'
NoHorses: '&4[Horses]&c Nevlastnis zadneho kone'
Success:
InitialMessage: '&6[Horses] &2Tvy kone:'
InitialMessageOtherPlayer: '&6[Horses] &6%1$s &2kone:'
HorseNamePrefix: '&6'
HorseTypePrefix: '&2'
HorseListSeparator: '&2, '
Description: List vsech tvych koni
Reload:
Error:
FailedToReload: '&4[System] &cObnova pluginu selhal pro presnejsi informace
nahlednete do konsole'
Success: '&6[System] &2Obnova pluginu byla uspesna'
Description: Obnovy vsechna nastaveni
Rename:
Error:
RequireNametag: '&4[Horses] &cPro prejmenovani kone potrebujes &5Name Tag'
Success:
Renamed: '&6[Horses]&2 Prejmenovan z &6%1$s &2na &6%2$s'
Description: Prejmenujes sveho kone
Summon:
Error:
NoLastActiveHorse: '&4[Horses] &cZatim nevlastnis zadneho kone :O.'
OnDeathCooldown: '&4[Horses] &5%1$s &czemrel, pockej &5%2$d vterin'
WorldGuard:
CantUseSummonHere: '&4[Horses] &cNemuzes vyvolat kone v teto oblasti'
AlreadySummoning: '&4[Horses] &cStale vyvolavas kone'
MovedWhileSummoning: '&4[Horses] &cVyvolavani selhalo, pohyboval(a) jste se.'
Success:
SummoningHorse: '&6[Horses] &2Prave vyvolavas &6%1$s&2. Vyckej &6%2$d &2vterin.'
SummonedHorse: '&6[Horses] &2Uspesne jsi vyvolal &6%1$s'
Description: Vyvolas urciteho kone k sobe
Type:
Error:
NoHorsePerms: '&4[Horses] &cNemas dostatecna prava pouzit tohoto kone'
NoPermForHorse: '&4[Horses] &cNemas dostatecna prava vyuzivat tyto typy'
BeginWith: '&6[Horses] &2Existujici typy koni: '
HorseTypePrefix: '&6'
TypeSeparator: '&2, '
SingleTypeFormat: '&6[Horses] &2Typ: &6%1$s &2HP: &6%2$.z &2MaxHP: &6%3$.0f &2Skok:
&6%4$.2f'
SingleTypeFormatEco: '&6Horses] &2Typ: &6%1$s &2HP: &6%2$.z &2MaxHP: &6%3$.0f
&2Skok: &b%4$.2f &2Kupni cena: &2%5$.2f Dukatu'
Description: Lists vsech koni ke koupi
Event:
Interact:
Error:
CantInteractWithThisHorse: '&4[Horses] &cNemuzes spojit s &5%1$s''s &ckun'
RenameWithTagMustSetAName: '&4[Horses] &cMusis mit name tag pro prejmenovani
tohoto kone'
ClaimWithTagMustSetAName: '&4[Horses] &cMusis pouzit name tag pro prejmenovani
tohoto kone'
CantRenameWithTag: '&4[Horses] &cNemas dostatecne pravomoce'
RenamingNaturalHorsesBlocked: '&4[Horses] &cPrejmenovat muzes ppuze vlastni
kone'
Damage:
Error:
CantHurtOthersHorses: '&4[Horses] &cNekuzes ranit kone cizich hracu'
Death:
HorseDiedAndWasDeleted: '&6[Horses] &6%1$s &2zemrel a byl vymicen z tve pameti'
MovedTooFarAway: '&6[Horses] &6%1$s &2zabloudil a byl odvolan'
Misc:
Command:
Error:
ConfigDenyPerm: '&4[Horses]&c Nemas dostatecne pravomoce vyuzit %1$s prikaz'
HorseNameEmpty: '&4[Horses]&c Nemuzes koupit kone s barevnymi jmeny'
HorseNameTooLong: '&4[Horses] &cKonska jmena nesmi byt vetsi nez &5%1$d &cznaku'
CantUseColor: '&4[Horses] &cNa tento styl jmena kone nemas dostatecne pravomoce'
CantUseFormattingCodes: '&4[Horses] &cNa tento styl jmena kone nemas dostatecne
pravomoce pro tveho kone'
CantBeUsedFromConsole: '&4[Horses] &cNemuzes pouzit z konzole'
NoHorseNamed: '&4[Horses] &cNevlastnis kone jmenem &5%1$s'
InvalidName: '&4[Horses]&c Nemuzes pouzit tyto znaky'
NameValidCharacters: ' &4[Horses] &cJmeno tveho kone nesouhlasi s narizenymi
pravidly'
IllegalHorseNamePattern: '&4[Horses] &cJmeno obsahuje nepodporovane znaky az
nebezpecne znaky tveho kone'
Words:
Horse: Kun
Name: Jmeno
Type: Typ
Player: Hrac
New: Novy
Amount: Pocet
Odkaz na bukkit
http://dev.bukkit.org/bukkit-plugins/horse-stables/
Doufám že jsem pomohl, či se Vám aspoň návod líbil.. Pokud se ti nelibím, můžeš mi napsat co jsem udělal špatně, nebo čemu nerozumíš a pokusíme se dát hlavy dohromady.(Klidně mi můžete, dát karmu, nebudu se bránit
