PlayerHeadsFunkcePokud zabijete určitého moba či hráče, můžete z něho získat jeho hlavu, či admin spawnout/givnout.
Instalace1) Vypneme server.
2) Stáhneme plugin z odkazu.
http://dev.bukkit.org/bukkit-plugins/player-heads/files/30-v3-3/3) Připojíme se na FTP.
4) Nahrajeme soubor "PlayerHeads.jar" do složky "Plugins".
5) Spustíme server v Control panelu.
6) Otevřeme ve FTP 'Plugins/PlayerHeads/config.yml' a nastavíme. (Jak nastavit najdete níže.)
PermissionsKód: Vybrat vše
playerheads.config.get - Přístup pro čtení konfiguračních souborů
playerheads.config.set - Možnost upravení configu či reload disku
playerheads.spawn - Pokud se nepletu, můžete givnout jen svoji hlavu. (Může givnout jakoukoliv hlavu
playerheads.spawn.own - Můžete si givnout jakoukoliv hlavu (Sobě do inventu) (Může givnout jen svoji hlavu)
playerheads.spawn.forother - Můžeš komukoliv givnout jakoukoliv hlavu do inventu.
playerheads.rename - můžete přejmenovat hlavu v ruce
playerheads.canbehead - může prořezat hlavy někoho jinšího
playerheads.canlosehead - Můžete mít odseklou hlavu
playerheads.canbeheadmob - Lze odstranit hlavu z moba
playerheads.update - Při aktualizaci k dispozici, můžete zobrazit upozornění a ručně aktualizovat.
Příkazy/PlayerHeads (nebo /ph, informace)
/pb config <reload/set/get> (Uprava configu ve hře)
/ph spawn jméno (Spawnete určitou hlavu hráče..)
/ph rename (Přejmenování hlavy)
Autormeiskam
silentdojoConfigKód: Vybrat vše
# PlayerHeads Configuration
# Defaults/explanation:
# pkonly: true [true/false] When true trophies only drop when a player kills another player (as opposed to self drowning, etc)
# droprate: 0.05 [0.0 -> 1.0] Chance that a trophy will drop when a player dies (1 is 100%, 0 is never)
# lootingrate: 0.2 [0.0 -> 1.0] Increases all droprates by lootingrate percent per looting level when a enchanted weapon is used
# clickinfo: false [true/false] When a player head is clicked the player name will be displayed
# mobpkonly: true [true/false] When true mob trophies only drop when a player kills the mob (as opposed to a lava blade or fall death)
# creeperdroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a creeper dies
# zombiedroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a zombie dies
# skeletondroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a skeleton dies
# witherdroprate: 0.025 [0.0 -> 1.0] Chance that a mob trophy will drop when a wither skeleton dies
# spiderdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a spider dies
# endermandroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when an enderman dies
# blazedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a blaze dies
# horsedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a horse dies
# squiddroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a squid dies
# silverfishdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a silverfish dies
# enderdragondroprate: 0.05 [0.0 -> 1.0] Chance that a mob trophy will drop when an ender dragon dies
# slimedroprate: 0.001 [0.0 -> 1.0] Chance that a mob trophy will drop when a slime dies
# irongolemdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when an iron golem dies
# mushroomcowdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a mushroom cow dies
# batdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a bat dies
# pigzombiedroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a pig zombie dies
# snowmandroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a snowman dies
# ghastdroprate: 0.005 [0.0 -> 1.0] Chance that a mob trophy will drop when a ghast dies
# pigdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a pig dies
# villagerdroprate: 0.002 [0.0 -> 1.0] Chance that a mob trophy will drop when a villager dies
# fixcase: true [true/false] When spawning/renaming heads, will attempt to make the input case insensitive
# updatecheck: true [true/false] Checks for update on startup and alerts admins
# broadcast: false [true/false] Sends a global message when someone gets beheaded
# antideathchest: false [true/false] Do not allow other plugins to fiddle with dropping player heads, makes certain they drop on the ground
# dropboringplayerheads: false [true/false] Drop plain heads when a player dies, instead of the player's head
//Pokud se nepletu zde píše procent na drop hlav
pkonly: true
droprate: 0.01
lootingrate: 0.1
clickinfo: false
mobpkonly: true
creeperdroprate: 0.001 //Šance na spadnutí Creeper hlavy
zombiedroprate: 0.001 //Šance na spadnutí zombie hlavy
skeletondroprate: 0.001 //Šance na spadnutí Skeleton hlavy
witherdroprate: 0.001 //Šance na spadnutí Wither hlavy
spiderdroprate: 0.001 //Šance na spadnutí Spoder hlavy
endermandroprate: 0.001 //Šance na spadnutí Enderman hlavy
blazedroprate: 0.001 //Šance na spadnutí Blaze hlavy
horsedroprate: 0.001 //Šance na spadnutí Koňské hlavy
squiddroprate: 0.001 //Šance na spadnutí chobotnické hlavy
silverfishdroprate: 0.001 //Šance na spadnutí rybenčiné hlavy
enderdragondroprate: 0.001 //Šance na spadnutí End drakové hlavy
slimedroprate: 0.001 //Šance na spadnutí Slime hlavy
irongolemdroprate: 0.001 //Šance na spadnutí Golemové hlavy
mushroomcowdroprate: 0.001 //Šance na spadnutí Houbkrávové hlavy
batdroprate: 0.001 //Šance na spadnutí Netopýří hlavy
pigzombiedroprate: 0.001 //Šance na spadnutí hlavy z prasečího zombie
snowmandroprate: 0.001 //Šance na spadnutí hlavy z prasečího zombie
ghastdroprate: 0.001 //Šance na spadnutí hlavy z Ghasta/Ďasa
pigdroprate: 0.001 //Šance na spadnutí hlavy z prasete
villagerdroprate: 0.001 //Šance na spadnutí hlavy z vesničana
fixcase: true
updatecheck: true //Kontrolovat aktulizace ? :D
broadcast: false //Má plugin psát něco do chatu ? :) (Např. *Nick našel hlavu z...)
antideathchest: false
Doufám že jsem pomohl, či se Vám aspoň návod líbil.. Pokud se ti nelibím, můžeš mi napsat co jsem udělal špatně, nebo čemu nerozumíš a pokusíme se dát hlavy dohromady.