moBbounty+ inconomy

Technická podpora k herním serverům Minecraft a Tekkit
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cvocek123
Příspěvky: 47
Registrován: 29 lis 2011, 22:54
Reputation: 0

moBbounty+ inconomy

#1 Příspěvekod cvocek123 » 31 kvě 2012, 17:25

Port: 27828

[color=#00FF00]Chtěl jsem se zeptat přeložil jsem si to na koruny a nejde mi to přiložím config kdy by někdo mohl když tak opravit, ani mi to nepřičítá peníze za moby ani nevypisuje do chatu



inconomy

Kód: Vybrat vše

 iConomy 6.0.8b
# @author     Nijikokun <nijikokun@gmail.com>
# @license    GPLv2
# @copyright  Copyright AniGaiku LLC (C) 2010-2011
##
# Setup Notes
#   - Seconds
#         Basic Table:
#           1 minute = 60 seconds
#           1 hour = 1 minute * 60 = 3600 seconds
#           1 day = 1 hour * 24 = 86400 seconds
#           1 week = 1 day * 7 = 604800 seconds
#   - Database
#           Do not use remote databases from free sites, please use either a
#           remote database from a personal hosted VPS or DEDI or a local
#           database. This will prevent any 'timeout' or 'invalid settings'
#           or 'cannot connect to database' issues. Thank you :)!
##

System:
  Permissions:
    Use:
      # Should a user have the 'iConomy.holdings' to use /money
      # By default this is false, so that people stop complaining that
      # iConomy doesn't work. Yes, people actually report that.
      # If you are one of those people, leave this false.
      Holdings: false

  Default:
    Currency:
      # Major is the first segment [Major].Minor

      # Major ([Major].Minor) 1.00 Koruna (With Seperate 1 Koruna)
      Major: [ 'Koruna', 'Korun' ]

      # Minor (Major.[Minor]) 0.23 Halere  (With Seperate 0 Korun, 23 Halere)
      Minor: [ 'Haler', 'Halere' ]

    Account:
      # Default account balance when created
      Holdings: 30.0

  # Controls how money is formatted through methods
  Formatting:
    # Minor allows you to use the Minor amounts for amounts <1
    # Example (true) 0.23 Halere and 1.23 Korun (false) 0.23 Korun and 1.23 Korun
    Minor: false

    # Seperate allows your money to be shown in an alternative way,
    # instead of 1.32 it will show as 1 Koruna 23 Halere
    # !!! NOTICE: This only works if Minor is set to true !!!
    Seperate: false                               # Example (true) 1 Koruna, 23 Halere (false) 1.23 Korun (Only if Minor is true)

    # Single shows your money in another alternative way.
    # Instead of 1.23 Korun you will see: 1 Koruna.
    # If your money is 0.23 you will see 0 Korun if Minor is false, 23 Halere if Minor is true.
    # !!! Notice: This overrides seperate !!!
    Single: false

  # Logs all monetary transactions passed through iConomy
  Logging:
    Enabled: false

  # Purges Default Balances at Loading
  # Good way to keep unused accounts or default accounts wiped out and lower database usage.
  Purging:
    Enabled: true

  # Controls amount of money gained at a set interval.
  Interest:
    Enabled: false

    # Only give interest to players who are currently online?
    Online: true

    Announce:
      # Send a message when the player gains interest?
      Enabled: false

    Interval:
      #  Interval is done in seconds, here is a easy reference table for commonly set intervals:
      #   1 minute = 60 seconds
      #   1 hour = 1 minute * 60 = 3600 seconds
      #   1 day = 1 hour * 24 = 86400 seconds
      #   1 week = 1 day * 7 = 604800 seconds
      Seconds: 60

    Amount:
      # The balance to be met where we stop giving interest.
      # 0.0 for no limit
      Cutoff: 0.0

      # Percentage of holdings to give / take (Negative to take) (Overrides Min/Max)
      Percent: 0.0

      # This is range based, to set a "flat" or "constant" rate, set each (Maximum and Minimum) to the same number.
      # If the two numbers are different, it will be a random amount in-between the two.
      Maximum: 1
      Minimum: 2

  Database:
    # Databases Supported:
    # Flatfile, FF, mini, minidb
    #  - These all equate to miniDB
    ##
    # item, items, inventory, inventoryDB
    #  - These all equate to InventoryDB, which uses inventory for storage
    ##
    # xp, exp, orb, xpdb, expdb, orbdb
    #  - These all equate to ExperienceDB, which relies on Experience for balance.
    ##
    # mysql, mysqldb
    #  - These will attempt to connect to MySQL
    ##
    # sqlite, sqlite2, sqlite3, sqlitedb
    #  - These will attempt to create & connect to SQLite
    ##
    # postgre, postgreSQL, postgreDB
    #  - These will attempt to connect to PostgreSQL
    Type: 'minidb'
   
    # These are for InventoryDB only.
    #
    # InventoryDB is essentially Physical Money.
    #   It isn't logged in a database, its based on the users inventory
    #   and the two items selected below.
    #
    # MajorItem is the item or block ID of the major currency
    # MinorItem is the item or block ID of the minor currency
    # e.g. MajorItem: 266, MinorItem: 265 for Gold/Iron
    MajorItem: 266
    MinorItem: 265

    # This controls the database name, by default it is iConomy
    Table: 'iConomy'

    # URL is for SQL Databases Only
    ##
    # Path to iConomy folder is easy, it's the COMPLETE path.
    # (Mine) G:\MineCraft\plugins\iConomy\
    # Won't be the same as yours, but it usually looks like that.
    ##
    # [H2DB Default] h2:path/to/iConomy/folder/iConomy;AUTO_RECONNECT=TRUE
    # [SQLite Default] sqlite:path/to/iConomy/folder/iConomy.db
    ##
    # Binary Databases use ip:port style connections.
    # ip
    #  - is the connection identifier (internet protocol)
    #  - for ipv6 usually encased in brackets [::1]
    # port
    #  - the port that the database is listening on
    #  - defaults: 27828 for mysql, postgre is either 5740 or 5432
    ##
    # [MySQL Default] mysql://localhost:3306/iConomy
    # [Postgre Default] postgresql://localhost:5740/iConomy
    URL: 'mysql://localhost:3306/iConomy'

    # Login details for binary databases
    Username: 'root'
    Password: ''

    ##############################################################
    # !!! Conversion is not your database settings !!!
    ##############################################################
    # Conversion allows you to convert your old 5.x to the new 6.x
    # All is currently unused.
    ##############################################################
    # URL is for MySQL only, H2DB doesn't use it.
    ##############################################################
    Conversion:
      # Set to True, After converting, change this back to false!
      Enabled: false

      # Database Type, H2DB or MySQL
      Type: 'H2DB'

      # Database Table
      Table: 'iConomy'

      # Database URL without table at the end.
      URL: 'mysql://localhost:3306'

      # Username / Password
      # H2DB does not use this. MySQL Only.
      Username: 'root'
      Password: ''

      # Unused ATM.
      All: true




MOBbounty - Rewards


Kód: Vybrat vše

Default:
  CaveSpider: '30.0'
  Chicken: '0.0'
  Cow: '0.0'
  Creeper: '30.0'
  ElectrifiedCreeper: '50.0'
  Enderman: '25.0'
  Ghast: '100.0'
  Giant: '1000.0'
  Monster: '20.0'
  Pig: '0.0'
  PigZombie: '25.'
  SelfTamedWolf: '0.0'
  Sheep: '0.0'
  Silverfish: '1000.0'
  Skeleton: '25.0'
  Slime: '80.0'
  Spider: '25.0'
  Squid: '0.0'
  TamedWolf: '0.0'
  Wolf: '5.0'
  Zombie: '25.0'




Template


Kód: Vybrat vše

#
# Messaging Template
tag:
  money: '<green>[<white>Money<green>] '
personal:
  balance: '<green>Balance: <white>+balance'
  reset: <rose>Your account has been reset.
  set: <green>Your balance has been changed to <white>+amount
  debit: <rose>Your account had <white>+amount<rose> debited.
  credit: <white>+amount<green> was credited into your account.
  status: <green>Account status is currently <white>+status<green>.
player:
  set: <green>+name's balance has been changed to <white>+amount
  balance: '<green>+name''s Balance: <white>+balance'
  reset: <white>+name's <rose>account has been reset.
  credit: <white>+name's <green>account had <white>+amount<green> credited.
  debit: <white>+name's <rose>account had <white>+amount<rose> debited.
  status: <white>+name's <green>account status is <white>+status<green>.
payment:
  self: <rose>Sorry, you cannot send money to yourself.
  to: <green>You have sent <white>+amount<green> to <white>+name<green>.
  from: <white>+name<green> has sent you <white>+amount<green>.
statistics:
  opening: <green>-----[ <white>iConomy Stats <green>]-----
  total: '<gray>Total +currency: <white>+amount'
  average: '<gray>Average +currency: <white>+amount'
  accounts: '<gray>Total Accounts: <white>+amount'
interest:
  announcement: +amount <green>gained from interest.
accounts:
  empty: <rose>Deleted <white>all<rose> accounts.
  purge: <rose>All inactive accounts were purged.
  create: <green>Created account with the name <white>+name<green>.
  remove: '<green>Deleted account: <white>+name<green>.'
  status: <green>Account status is now <white>+status<green>.
top:
  opening: <green>-----[ <white>Wealthiest Accounts <green>]-----
  item: <gray>+i. <green>+name <gray>- <white>+amount
error:
  online: <rose>Sorry, nobody else is online.
  exists: <rose>Account already exists.
  create: <rose>Could not create account with the name <white>+name<rose>.
  remove: <rose>Could not remove account with the name <white>+name<rose>.
  account: <rose>Account <white>+name<rose> does not exist.
  funds: <rose>Sorry, you do not have enough funds to do that.


a v essentials to mam smazaný

Kód: Vybrat vše

############################################################
# +------------------------------------------------------+ #
# |                       Notes                          | #
# +------------------------------------------------------+ #
############################################################

# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
# If you receive an error when Essentials loads, ensure that:
#   - No tabs are present: YAML only allows spaces
#   - Indents are correct: YAML heirarchy is based entirely on indentation
#   - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrphe)
#   - List items are prefixed with a hyphen and indented:
#       lists:
#         - look like this
#       not:
#       - like this
#   - Text with symbols is enclosed in single or double quotation marks
#   - CraftBukkit and Permissions have been updated: CraftBukkit and Essentials almost always line up, but sometimes other plugins fall behind CraftBukkit's multiple daily updates
#   - You have saved the document as UTF-8, NOT the default, ANSI

############################################################
# +------------------------------------------------------+ #
# |                 Essentials (Global)                  | #
# +------------------------------------------------------+ #
############################################################

# A color code between 0-9 or a-f. Set to 'none' to disable.
ops-name-color: '4'

# The character(s) to prefix all nicknames, so that you know they are not true usernames.
nickname-prefix: '~'

# Disable this if you have any other plugin, that modifies the displayname of a user.
change-displayname: true

# When this option is enabled, the (tab) player list will be updated with the displayname.
# The value of change-displayname (above) has to be true.
#change-playerlist: true

# Adds the prefix and suffix to the displayname of the player, so it will be displayed in messages and lists.
# The prefix/suffix can be set using Permissions, Group Manager or PermissionsEx.
# The value of change-displayname (above) has to be true.
# If you don't set this, it will default to true if essentials chat is installed.
# Don't forget to remove the # infront of the line
#add-prefix-suffix: false

# The delay, in seconds, required between /home, /tp, etc.
teleport-cooldown: 0

# The delay, in seconds, before a user actually teleports.  If the user moves or gets attacked in this timeframe, the teleport never occurs.
teleport-delay: 0

# The delay, in seconds, a player can't be attacked by other players after he has been teleported by a command
# This will also prevent that the player can attack other players
teleport-invulnerability: 0

# The delay, in seconds, required between /heal attempts
heal-cooldown: 60

# What to prevent from /i /give
# e.g item-spawn-blacklist: 46,11,10
item-spawn-blacklist:

# Set this to true if you want permission based item spawn rules
# Note: The blacklist above will be ignored then.
# Permissions:
#  - essentials.itemspawn.item-all
#  - essentials.itemspawn.item-[itemname]
#  - essentials.itemspawn.item-[itemid]
#  - essentials.give.item-all
#  - essentials.give.item-[itemname]
#  - essentials.give.item-[itemid]
permission-based-item-spawn: false

# Mob limit on spawnmob
spawnmob-limit: 100

# Shall we notify users when using /lightning
warn-on-smite: true

# motd and rules are now configured in the files motd.txt and rules.txt

# When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take
# priority.  If a command is in this list, Essentials will try to give ITSELF priority.  This does not always work:
# usually whichever plugin was updated most recently wins out.  However, the full name of the command will always work.
# For example, if WorldGuard and Essentials are both enabled, and WorldGuard takes control over /god, /essentials:god
# will still map to Essentials, whereas it might normally get forced upon WorldGuard.  Commands prefixed with an "e",
# such as /egod, will always grant Essentials priority.
# We should try to take priority over /god.  If this doesn't work, use
# /essentials:god or /egod.  If god is set using WorldGuard, use /ungod to remove then use whichever you see fit.
overridden-commands:
  - god

# Disabled commands will be completely unavailable on the server.
disabled-commands:
# - nick

# Restricted commands have been removed.
# Now we have a whitelist, all commands not on this list are only available to ops.
# These will have NO EFFECT if you have Permissions installed!
# They are here only if you want something simpler than Permissions.
# These are the permissions without the "essentials." part.
player-commands:
  - afk
  - back
  - back.ondeath
  - balance
  - balance.others
  - balancetop
  - chat.shout
  - chat.question
  - clearinventory
  - compass
  - depth
  - delhome
  - getpos
  - geoip.show
  - help
  - helpop
  - home
  - home.others
  - ignore
  - info
  - itemdb
  - kit
  - kit.tools
  - list
  - mail
  - mail.send
  - me
  - motd
  - msg
  - msg.color
  - nick
  - near
  - pay
  - ping
  - powertool
  - powertooltoggle
  - protect
  - r
  - rules
  - realname
  - seen
  - sell
  - sethome
  - setxmpp
  - signs.create.protection
  - signs.create.trade
  - signs.break.protection
  - signs.break.trade
  - signs.use.balance
  - signs.use.buy
  - signs.use.disposal
  - signs.use.free
  - signs.use.heal
  - signs.use.mail
  - signs.use.protection
  - signs.use.sell
  - signs.use.time
  - signs.use.trade
  - signs.use.warp
  - signs.use.weather
  - spawn
  - suicide
  - time
  - tpa
  - tpaccept
  - tpahere
  - tpdeny
  - warp
  - warp.list
  - world
  - worth
  - xmpp

# Note: All items MUST be followed by a quantity!
# All kit names should be lower case, and will be treated as lower in permissions/costs.
# Syntax: - itemID[:DataValue] Amount [Enchantment:Level]..
# Times are measured in seconds.
kits:
  dtools:
    delay: 10
    items:
      - 277 1 efficiency:1
      - 278 1
      - 279:780 1
  tools:
    delay: 10
    items:
      - 272 1
      - 273 1
      - 274 1
      - 275 1

# Essentials Sign Control
# See http://ess.khhq.net/wiki/Sign_Tutorial for instructions on how to use these.
# To enable signs, remove # symbol. To disable all signs, comment/remove each sign.
# Essentials Colored sign support will be enabled when any sign types are enabled.
# We recommend not enabling chest protection signs if you don't intend to use them, (or are using LWC/Lockette).

enabledSigns:
  #- color
  #- balance
  #- buy 
  #- sell
  #- trade
  #- free
  #- disposal
  #- warp
  #- kit
  #- mail
  #- enchant
  #- gamemode
  #- heal
  #- spawnmob
  #- time
  #- weather
  #- protection

# Backup runs a command while saving is disabled
backup:
  # Interval in minutes
  interval: 30
  # Unless you add a valid backup command or script here, this feature will be useless.
  # Use 'save-all' to simply force regular world saving without backup.
  #command: 'rdiff-backup World1 backups/World1'

# Set this true to enable permission per warp.
per-warp-permission: true

# Sort output of /list command by groups
sort-list-by-groups: true

# More output to the console
debug: false

# Set the locale for all messages
# If you don't set this, the default locale of the server will be used.
# Don't forget to remove the # infront of the line
#locale: de_DE

# Turn off god mode when people exit
remove-god-on-disconnect: false

# Use the permission system of bukkit
# This only works if no other permission plugins are installed
use-bukkit-permissions: true

# Auto-AFK
# After this timeout in seconds, the user will be set as afk.
# Set to -1 for no timeout.
auto-afk: 300

# Auto-AFK Kick
# After this timeout in seconds, the user will be kicked from the server.
# Set to -1 for no timeout.
auto-afk-kick: 900

# Set this to true, if you want to freeze the player, if he is afk.
# Other players or monsters can't push him out of afk mode then.
# This will also enable temporary god mode for the afk player.
# The player has to use the command /afk to leave the afk mode.
freeze-afk-players: false

# When the player is afk, should he be able to pickup items?
# Enable this, when you don't want people idling in mob traps.
disable-item-pickup-while-afk: true

# You can disable the death messages of minecraft here
death-messages: true

# Add worlds to this list, if you want to automatically disable god mode there
no-god-in-worlds:
#  - world_nether

# Set to true to enable per-world permissions for teleporting with /world, /tp ,/tpa and /tpo.
# Give someone permission to teleport to a world with essentials.world.<worldname>
world-teleport-permissions: true

# The number of items given if the quantity parameter is left out in /item or /give.
# If this number is below 1, the maximum stack size size is given. If oversized stacks
# is not enabled, any number higher then the maximum stack size results in more than one stack.
default-stack-size: -1

# Oversized stacks are stacks that ignore the normal max stacksize.
# They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission.
# How many items should be in a oversized stack?
oversized-stacksize: 64

# Do you allow to repair enchanted weapons and armor?
# If you set this to false, you can still allow it for certain players using the permission
# essentials.repair.enchanted
repair-enchanted: true

#Do you want essentials to keep track of previous location for /back in the teleport listener?
#If you set this to true any plugin that uses teleport will have the previous location registered.
register-back-in-listener: true

############################################################
# +------------------------------------------------------+ #
# |                   EssentialsHome                     | #
# +------------------------------------------------------+ #
############################################################

# If no home is set, send players to spawn when /home is used
spawn-if-no-home: true

# Allows people to set their bed at daytime
update-bed-at-daytime: true

# Allow players to have multiple homes.
# Players need essentials.sethome.multiple before they can have more than 1 home, default to 'default' below.
# Define different amounts of multiple homes for different permissions, e.g. essentials.sethome.multiple.vip
# People with essentials.sethome.multiple.unlimited are not limited by these numbers.
sethome-multiple: 
  default: 1
  # essentials.sethome.multiple.vip
  vip: 5
  # essentials.sethome.multiple.staff
  staff: 10

# Set timeout in seconds for players to accept tpa before request is cancelled.
# Set to 0 for no timeout
tpa-accept-cancellation: 0

############################################################
# +------------------------------------------------------+ #
# |                   EssentialsHelp                     | #
# +------------------------------------------------------+ #
############################################################

# Show other plugins commands in help
non-ess-in-help: true

# Hide plugins which dont give a permission
# You can override a true value here for a single plugin by adding a permission to a user/group.
# The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help this setting reguardless.
# You can use negitive permissions to remove access to just a single plugins help if the following is enabled.
hide-permissionless-help: true

############################################################
# +------------------------------------------------------+ #
# |                   EssentialsChat                     | #
# +------------------------------------------------------+ #
############################################################

chat:

  # If EssentialsChat is installed, this will define how far a player's voice travels, in blocks.  Set to 0 to make all chat global.
  # Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
  # Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
  # Or with essentials.chat.question can override this by prefixing text with a question mark (?)
  # You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
  radius: 0

  # Chat formatting can be done in two ways, you can either define a standard format for all chat
  # Or you can give a group specific chat format, to give some extra variation.
  # If set to the default chat format which "should" be compatible with ichat.
  # For more information of chat formatting, check out the wiki: http://ess.khhq.net/wiki/Chat_Formatting 

  format: '<{DISPLAYNAME}> {MESSAGE}'
  #format: '&7[{GROUP}]&f {DISPLAYNAME}&7:&f {MESSAGE}'

  group-formats:
  #  Default: '{WORLDNAME} {DISPLAYNAME}&7:&f {MESSAGE}'
  #  Admins: '{WORLDNAME} &c[{GROUP}]&f {DISPLAYNAME}&7:&c {MESSAGE}'

  # If your using group formats make sure to remove the '#' to allow the setting to be read.

############################################################
# +------------------------------------------------------+ #
# |                 EssentialsProtect                    | #
# +------------------------------------------------------+ #
############################################################

protect:
  # Database settings for sign/rail protection

  # mysql or sqlite
  # We strongly recommend against using mysql here, unless you have a good reason.
  # Sqlite seems to be faster in almost all cases, and in some cases mysql can be much slower.
  datatype: 'sqlite'

  # If you specified MySQL above, you MUST enter the appropriate details here.
  # If you specified SQLite above, these will be IGNORED.
  username: 'root'
  password: 'root'
  mysqlDb: 'jdbc:mysql://localhost:3306/minecraft'

  # For which block types would you like to be alerted?
  # You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time.
  # 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket
  alert:
    on-placement: 10,11,46,327
    on-use: 327
    on-break:

  blacklist:

    # Which blocks should people be prevented from placing
    placement: 10,11,46,327

    # Which items should people be prevented from using
    usage: 327

    # Which blocks should people be prevented from breaking
    break:

    # Which blocks should not be pushed by pistons
    piston:

  # General physics/behavior modifications
  prevent:
    lava-flow: true
    water-flow: true
    water-bucket-flow: true
    fire-spread: true
    lava-fire-spread: true
    flint-fire: true
    lightning-fire-spread: true
    portal-creation: true
    tnt-explosion: false
    tnt-playerdamage: true
    fireball-explosion: false
    fireball-fire: true
    fireball-playerdamage: true
    creeper-explosion: false
    creeper-playerdamage: true
    creeper-blockdamage: false
    enderdragon-blockdamage: true
    enderman-pickup: true
    villager-death: true
    # Monsters won't follow players
    # permission essentials.protect.entitytarget.bypass disables this
    entitytarget: false
    # Prevent the spawning of creatures
    spawn:
      creeper: false
      skeleton: false
      spider: false
      giant: false
      zombie: false
      slime: false
      ghast: false
      pig_zombie: false
      enderman: false
      cave_spider: false
      silverfish: false
      blaze: false
      magma_cube: false
      ender_dragon: false
      pig: false
      sheep: false
      cow: false     
      chicken: false
      squid: false
      wolf: false
      mushroom_cow: false
      snowman: false
      ocelot: false
      iron_golem: false
      villager: false

  # Maximum height the creeper should explode. -1 allows them to explode everywhere.
  # Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
  creeper:
    max-height: -1

  # Protect various blocks.
  protect:
    # Protect all signs
    signs: true

    # Prevent users from destroying rails
    rails: true

    # Blocks below rails/signs are also protected if the respective rail/sign is protected.
    # This makes it more difficult to circumvent protection, and should be enabled.
    # This only has an effect if "rails" or "signs" is also enabled.
    block-below: true

    # Prevent placing blocks above protected rails, this is to stop a potential griefing
    prevent-block-on-rails: false

    # Store blocks / signs in memory before writing
    memstore: true

  # Disable various default physics and behaviors
  disable:
    # Should fall damage be disabled?
    fall: false

    # Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
    # They will be unable to attack users without that same permission node.
    pvp: false

    # Should drowning damage be disabled?
    # (Split into two behaviors; generally, you want both set to the same value)
    drown: false
    suffocate: false

    # Should damage via lava be disabled?  Items that fall into lava will still burn to a crisp. ;)
    lavadmg: false

    # Should arrow damage be disabled
    projectiles: false

    # This will disable damage from touching cacti.
    contactdmg: false

    # Burn, baby, burn!  Should fire damage be disabled?
    firedmg: false

    # Should the damage after hit by a lightning be disabled?
    lightning: false

    # Should people with build: false in permissions be allowed to build
    # Set true to disable building for those people
    build: true

    # Should people with build: false in permissions be allowed to use items
    # Set true to disable using for those people
    use: true

    # Should we tell people they are not allowed to build
    warn-on-build-disallow: true

    # Disable weather options
    weather:
      storm: false
      thunder: false
      lightning: false

############################################################
# +------------------------------------------------------+ #
# |            Essentials Spawn / New Players            | #
# +------------------------------------------------------+ #
############################################################

newbies:
  # Should we announce to the server when someone logs in for the first time?
  # If so, use this format, replacing {DISPLAYNAME} with the player name.
  # If not, set to ''
  #announce-format: ''
  announce-format: '&2Vitej{DISPLAYNAME}&2 na serveru!'

  # When we spawn for the first time, which spawnpoint do we use?
  # Set to "none" if you want to use the spawn point of the world.
  spawnpoint: newbies
 
  # Do we want to give users anything on first join? Set to '' to disable
  # This kit will be given reguardless of cost, and permissions.
  #kit: ''
  kit: tools

# Set this to lowest, if you want Multiverse to handle the respawning
# Set this to high, if you want EssentialsSpawn to handle the respawning
# Set this to highest, if you want to force EssentialsSpawn to handle the respawning
respawn-listener-priority: high

# When users die, should they respawn at their first home or bed, instead of the spawnpoint?
respawn-at-home: false

# End of File <-- No seriously, you're done with configuration.


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