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Residence a Jobs-nejde protect

Napsal: 08 dub 2012, 18:46
od Kadlec
Zdravím,mám server pod jménem CreeperCraft kde mám dost pluginů a potřebuji pomoc nejde mi plugin Residence vždy to napíše pár příkazů ale žádný nejde a plugin Jobs a Residence nutně potřebuji zde je foto: toto je seznam pluginů + příkazy residence kterou jsem stáhl odtud http://forums.bukkit.org/threads/sec-mech-econ-residence-v2-4-2-self-serve-area-protection-system-buy-sell-land-economy-1185.9358/ od samkia a tyto příkazy my to píše i když to má psát něco jiného
http://img.fileup.cz/?di=8133390320614
toto je také od samkia plugin JOBS- http://forums.bukkit.org/threads/econ-jobs-the-job-plugin-for-minecraft-1-2-3-r0-2.23429/ také to nepíše co má
http://img.fileup.cz/?di=9133390330110
a dělají to jen tyto dva pluginy které jsou hodně potřeba a potřebuju je rozchodit a když chci nějaký příkaz z těcht dvou použít napíše to toto
http://img.fileup.cz/?di=2133390354615

Re: Residence a Jobs-nejde protect

Napsal: 08 dub 2012, 18:57
od Vojko
Toto nepatrí do sekcie Návody !
U Residence pluginu si prečítaj tu na fóre návod, a hlavne tú časť, kde je v configu LegancyPermission.
Čo sa týka Jobsu, máš plugin Vault, prípadne sem skopíruj obsah jobConfig.yml

Re: Residence a Jobs-nejde protect

Napsal: 08 dub 2012, 19:12
od Kadlec
Bohužel návod na residenci sem tu nenašel tedy na instalaci a co se týče pluginu jobs že mám config nakopírovat do vault to vůbec nepomohlo prosím tedy o radu vím že sem to napsal sem špatně a omlouvám se ale potřebuji nutně pomoc

Re: Residence a Jobs-nejde protect

Napsal: 08 dub 2012, 19:14
od Vojko
Tu je návod: viewtopic.php?f=85&t=4726
A pýtal som sa, či máš plugin Vault ?
A keď áno, tak mi sem skopíruj obsah jobConfig.yml ktorý nájdeš: plugins/Jobs/jobConfig.yml

Re: Residence a Jobs-nejde protect

Napsal: 08 dub 2012, 19:17
od nejento
Jestli sis jí stáhnul z toho odkazu, tak si ji aktualizuj na tuhle verzi.
http://dev.bukkit.org/server-mods/residence/

Re: Residence a Jobs-nejde protect

Napsal: 08 dub 2012, 19:24
od Kadlec
# Jobs configuration.
#
# Stores information about each job.
#
# For example configurations, visit http://dev.bukkit.org/server-mods/jobs/.

Jobs: {}

Re: Residence a Jobs-nejde protect

Napsal: 08 dub 2012, 19:28
od Kadlec
A ta residence ten UPDATE také nepomohl ale snad pomůže to že server jede na 1.2.4

Re: Residence a Jobs-nejde protect

Napsal: 08 dub 2012, 19:30
od nejento
Doplň si tam tohle

Kód: Vybrat vše

# Jobs configuration.
#
# Stores information about each job.
#
# NOTE: When having multiple jobs, both jobs will give the income payout to the player
# even if they give the pay for one action (make the configurations with this in mind)
# and each job will get the respective experience.
#
# e.g If player has 2 jobs where job1 gives 10 income and experience for killing a player
# and job2 gives 5 income and experience for killing a player. When the user kills a player
# they will get 15 income and job1 will gain 10 experience and job2 will gain 5 experience.

Jobs:
    # must be one word
    Drevorubec:
        # full name of the job (displayed when browsing a job, used when joining and leaving)
        # also can be used as a prefix for the user's name if the option is enabled.
        # Shown as a prefix only when the user has 1 job.
        #
        # NOTE: Must be 1 word
        fullname: Drevorubec
        # Shortened version of the name of the job. Used as a prefix when the user has more
        # than 1 job
        shortname: D
        # The colour of the name, for a full list of supported colours, go to the message config.
        ChatColour: GREEN
        # Option to let you choose what kind of prefix this job adds to your name.
        # options are: full, title, job, shortfull, shorttitle, shortjob and none
        chat-display: full
        # [OPTIONAL] - the maximum level of this class
        #max-level: 10
        # [OPTIONAL] - the maximum number of users on the server that can have this job at
        # any one time (includes offline players).
        #slots: 1
        # Equation used for calculating how much experience is needed to go to the next level.
        # Available parameters:
        #   numjobs - the number of jobs the player has
        #   joblevel - the level the player has attained in the job.
        # NOTE: Please take care of the brackets when modifying this equation.
        leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
        # Equation used for calculating how much income is given per action for the job level.
        # Available parameters:
        #   baseincome - the income for the action at level 1 (as set in the configuration).
        #   joblevel - the level the player has attained in the job.
        # NOTE: Please take care of the brackets when modifying this equation.
        income-progression-equation: baseincome*((1.05)^(joblevel-1))
         # Equation used for calculating how much experience is given per action for the job level.
        # Available parameters:
        #   baseexperience - the experience for the action at level 1 (as set in the configuration).
        #   joblevel - the level the player has attained in the job.
        # NOTE: Please take care of the brackets when modifying this equation.
        experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
        ########################################################################
        # Section used to configure what items the job gets paid for, how much
        # they get paid and how much experience they gain.
        #
        # For break and place, the block name or id is used.
        # You can select a sub-type by using a '-' between the id and the bit
        # value for the sub-type. e.g LOG-0 = usual log, LOG-2 = birch log
        # 17-2 = birch log.
        #
        # If no sub-type is give, the payout will be for all sub-types.
        #
        # To get a list of all available block types, check the
        # bukkit JavaDocs for a complete list of block types
        # http://jd.bukkit.org/apidocs/org/bukkit/Material.html
        #
        # For kill tags (Kill and custom-kill), the name is the name of the
        # mob.
        # Available mobs:
        #   Chicken
        #   Cow
        #   Pig
        #   Sheep
        #   Wolf
        #   Creeper
        #   Giant
        #   Skeleton
        #   Spider
        #   Zombie
        #   PigZombie
        #   Squid
        #   Ghast
        #   Player
        #   Slime
        #
        # NOTE: mob names are case sensitive.
        #
        # For custom-kill, it is the name of the job (also case sensitive).
        #
        # NOTE: If a job has both the pay for killing a player and for killing a
        # specific class, they will get both payments.
        ########################################################################
        # payment for breaking a block
        Break:
            # block name/id (with optional sub-type)
            LOG:
                # base income
                income: 5.0
                # base experience
                experience: 5.0
        # payment for placing a block
        Place:
            SAPLING:
                income: 1.0
                experience: 1.0
            WOOD:
                income: 2.0
                experience: 2.0
        # killing a mob
        Kill:
            # mob name
            Player:
                # base income
                income: 7.5
                # base experience
                experience: 7.5
        # killing a jobs class
        custom-kill:
            # full name of the jobs class
            Woodcutter:
                # base income
                income: 10.0
                # base experience
                experience: 10.0
    Hornik:
        fullname: Hornik
        shortname: H
        ChatColour: DARK_GRAY
        chat-display: full
        #max-level: 10
        #slots: 10
        leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
        income-progression-equation: baseincome*((1.05)^(joblevel-1))
        experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
        Break:
            STONE:
                income: 2.0
                experience: 2.0
            COAL_ORE:
                income: 3.0
                experience: 3.0
            REDSTONE_ORE:
                income: 3.0
                experience: 3.0
            IRON_ORE:
                income: 4.0
                experience: 4.0
            GOLD_ORE:
                income: 5.0
                experience: 5.0
            LAPIS_ORE:
                income: 5.0
                experience: 5.0
            DIAMOND_ORE:
                income: 6.0
                experience: 6.0
            OBSIDIAN:
                income: 7.5
                experience: 7.5
            MOSSY_COBBLESTONE:
                income: 6.0
                experience: 6.0
        Place:
            RAILS:
                income: 2.0
                experience: 2.0
            IRON_ORE:
                income: -5.0
                experience: -5.0
            GOLD_ORE:
                income: -6.0
                experience: -6.0
        Kill:
            Player:
                income: 7.5
                experience: 7.5
        custom-kill:
            Miner:
                income: 10.0
                experience: 10.0
    Stavitel:
        fullname: Stavitel
        shortname: S
        ChatColour: WHITE
        chat-display: full
        #max-level: 10
        #slots: 10
        leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
        income-progression-equation: baseincome*((1.05)^(joblevel-1))
        experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
        Place:
            COBBLESTONE:
                income: 1.0
                experience: 1.0
            WOOD:
                income: 1.5
                experience: 1.5
            FENCE:
                income: 1.5
                experience: 1.5
            WOOL:
                income: 1.5
                experience: 1.5
            STONE:
                income: 2.25
                experience: 2.25
            GLOWSTONE:
                income: 3.0
                experience: 3.0
            SANDSTONE:
                income: 2.0
                experience: 2.0
            GLASS:
                income: 3.0
                experience: 3.0
            BRICK:
                income: 4.0
                experience: 4.0
            LAPIS_BLOCK:
                income: 5.0
                experience: 5.0
            DOUBLE_STEP:
                income: 2.0
                experience: 2.0
            STEP:
                income: 2.0
                experience: 2.0
            BOOKSHELF:
                income: 3.0
                experience: 3.0
            WOOD_STAIRS:
                income: 2.0
                experience: 2.0
            COBBLESTONE_STAIRS:
                income: 2.0
                experience: 2.0
            MOSSY_COBBLESTONE:
                income: 5.0
                experience: 5.0
            DIAMOND_BLOCK:
                income: 5.0
                experience: 5.0
            GOLD_BLOCK:
                income: 5.0
                experience: 5.0
        Kill:
            Player:
                income: 7.5
                experience: 7.5
        custom-kill:
            Builder:
                income: 10.0
                experience: 10.0
    Kopac:
        fullname: Kopac
        shortname: K
        ChatColour: GOLD
        chat-display: full
        #max-level: 10
        #slots: 10
        leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
        income-progression-equation: baseincome*((1.05)^(joblevel-1))
        experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
        Break:
            DIRT:
                income: 2.0
                experience: 2.0
            GRASS:
                income: 2.0
                experience: 2.0
            GRAVEL:
                income: 2.0
                experience: 2.0
            SAND:
                income: 2.0
                experience: 2.0
            CLAY:
                income: 2.0
                experience: 2.0
        Kill:
            Player:
                income: 7.5
                experience: 7.5
        custom-kill:
            Digger:
                income: 10.0
                experience: 10.0
    Farmar:
        fullname: Farmar
        shortname: F
        ChatColour: BLUE
        chat-display: full
        #max-level: 10
        #slots: 10
        leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
        income-progression-equation: baseincome*((1.05)^(joblevel-1))
        experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
        Break:
            CROPS-7:
                income: 4.0
                experience: 4.0
            SUGAR_CANE_BLOCK:
                income: 4.0
                experience: 4.0
        Place:
            SEEDS:
                income: 3.0
                experience: 3.0
            SUGAR_CANE_BLOCK:
                income: 1.0
                experience: 1.0
        Kill:
            Player:
                income: 7.5
                experience: 7.5
        custom-kill:
            Farmer:
                income: 10.0
                experience: 10.0
    Lovec:
        fullname: Lovec
        shortname: L
        ChatColour: RED
        chat-display: full
        #max-level: 10
        #slots: 10
        leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
        income-progression-equation: baseincome*((1.05)^(joblevel-1))
        experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
        Kill:
            Chicken:
                income: 2.5
                experience: 2.5
            Cow:
                income: 2.5
                experience: 2.5
            Pig:
                income: 2.5
                experience: 2.5
            Sheep:
                income: 2.5
                experience: 2.5
            Wolf:
                income: 5.0
                experience: 5.0
            Creeper:
                income: 10.0
                experience: 10.0
            Skeleton:
                income: 10.0
                experience: 10.0
            Spider:
                income: 10.0
                experience: 10.0
            Zombie:
                income: 10.0
                experience: 10.0
            Player:
                income: 7.5
                experience: 7.5
        custom-kill:
            Woodcutter:
                income: 10.0
                experience: 10.0
            Miner:
                income: 10.0
                experience: 10.0
            Digger:
                income: 10.0
                experience: 10.0
            Farmer:
                income: 10.0
                experience: 10.0
            Builder:
                income: 10.0
                experience: 10.0
            Hunter:
                income: 20.0
                experience: 20.0
               
    Rybar:
        fullname: Rybar
        shortname: R
        ChatColour: AQUA
        chat-display: full
        #max-level: 10
        #slots: 10
        leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
        income-progression-equation: baseincome*((1.05)^(joblevel-1))
        experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
        Fish:
            RAW_FISH:
                income: 4.0
                experience: 4.0
        Kill:
            Player:
                income: 7.5
                experience: 7.5
        custom-kill:
            Fisherman:
                income: 10.0
                experience: 10.0
               
    Kovar:
        fullname: Kovar
        shortname: Ko
        ChatColour: DARK_PURPLE
        chat-display: full
        #max-level: 10
        #slots: 10
        leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
        income-progression-equation: baseincome*((1.05)^(joblevel-1))
        experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
        Craft:
            WOOD_SWORD:
                income: 1.0
                experience: 1.0
            IRON_SWORD:
                income: 2.0
                experience: 2.0
            GOLD_SWORD:
                income: 3.0
                experience: 3.0
            DIAMOND_SWORD:
                income: 4.0
                experience: 4.0

Re: Residence a Jobs-nejde protect

Napsal: 08 dub 2012, 19:41
od Kadlec
Dekuji plugin JOBS fachá parádně, rozhodně karma +

Re: Residence a Jobs-nejde protect

Napsal: 08 dub 2012, 19:43
od nejento
Ještě si aktualizuj tu Resku: http://dev.bukkit.org/server-mods/residence/