Uprava Jobs
Napsal: 06 dub 2012, 19:31
93.91.240.160:37294
Jak nastavim aby v pluginu jobs nastavil max lvl , nikdo jsem to nenasel děkuji
Jak nastavim aby v pluginu jobs nastavil max lvl , nikdo jsem to nenasel děkuji
Kód: Vybrat vše
# --------------------------------
# Limited Creative - Configuration
# Full Default Configuration at:
# https://github.com/possi/LimitedCreative/blob/master/config.yml
#
# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
# --------------------------------
store:
# SeparatedInventoryEnabled
# Use this option to disable the separated inventories feature, for the case you only need the other features.
# default: true
enabled: true
# StoreCreative
# Should the creative-inventory also be stored on disk, when switching to survival?
# If disabled, the inventory gets cleared every time on switching to creative.
# default: true
creative: true
# UnsafeStore (for storing invalid enchants)
# By default the new and upgrade-safe storage method for items is used. This method doesn't allow the use
# of "invalid" enchants, like given by different plugins. Enable it, to allow invalid enchants (not recommended).
# (May be removed with 1.2, as bukkit then allows unsafed enchants by default)
# default: false
unsafe: false
# CreativeArmor
# When set, all creative Player automatically wears the given items as Armor. So they are better seen by other
# Players.
armor:
# CreativeArmorEnabled
# When disabled, the players Armor isn't swapped
# default: false
enabled: false
# CreativeArmor-Items
# Allows changing of the "Creative-Armor" to be wear when in creative mode
# *see Blacklist for details on Item-Types
head: CHAINMAIL_HELMET
chest: CHAINMAIL_CHESTPLATE
legs: CHAINMAIL_LEGGINGS
feet: CHAINMAIL_BOOTS
# InventoryFolder
# The folder inside the datadir-folder (plugin/LimitedCreative) where the inventories are saved to.
# By default the inventories are saved to "plugin/LimitedCreative/inventories".
# default: "inventories"
folder: "inventories"
limit:
# LimitsEnabled
# Use this option to disable all drop/pvp/etc. preventions while in creative mode. While you also can get this
# by giving the "nolimit" permissions, using this option can save you CPU performance.
# default: true
enabled: true
# RemoveDrops
# When player not allowed to drop items, remove the item instead of putting it back to inventory/quickbar.
# You may disable this to get rid of the server.log-message: "Fetching addPacket for removed entity: CraftItem"
# default: true
remove_drops: true
# BlockPickup
# Prevents the pickup of items while in creative mode
# default: false
pickup: false
# RemovePickup
# Instead of blocking the pickup, you may want to disappear the item from world (good when destroying walls with
# signs or playing with minecarts). Only works when BlockPickup: false.
# The permission nolimit.pickup bypasses the removing.
# default: false
remove_pickup: true
# BlockSign
# Prevents interacting with signs (right-click), while in creative mode, so trading becomes more difficult.
# Attention: this will also block useful signs, like Lifts.
# default: true
sign: true
# BlockButtons
# When enabled also blocks usage of Buttons & Levers while in creative mode.
# default: false
button: false
# BlockWorkbenches
# When enabled also blocks usage of workbenches like chests (so the creative player never can see his inventar).
# default: false
workbench: false
# BlockDamageToMobs
# Prevents dealing damage to all creatures in creative (friendly sheeps as well as hostile creepers).
# default: false
damagemob: false
# UseBlackList
# Prevents using or placing of the given blocks in creative mode (and only in creative).
# You can use the technical name (see http://jd.bukkit.org/doxygen/d7/dd9/namespaceorg_1_1bukkit.html#ab7fa290bb19b9a830362aa88028ec80a)
# or the id of the block/item (better use the id, if you're not sure).
# To prevent Lava you need to add "LAVA_BUCKET", because lava-blocks aren't "placed", therefore Lava-Buckets are
# "used".
# You may add the data separated with a colon e.g.: "35:11" blocks blue wool. But be sure to put it in quotes, to
# not break yml-configuration! Also supporting Eggs (e.g: "MONSTER_EGG:56" blocks Ghasts-Eggs). If you don't add a
# data-value, all items/blocks of this material are blocked.
# You also may add the special block "*" (better add quotes to don't break yml) which prevents the usage of ANY
# item/block.
# default: []
use: []
# BreakBlackList
# Prevents destroying of the given blocks in creative mode (and only in creative).
# You can use the technical name (see http://jd.bukkit.org/doxygen/d7/dd9/namespaceorg_1_1bukkit.html#ab7fa290bb19b9a830362aa88028ec80a)
# or the id of the block/item (better use the id, if you're not sure).
# You may add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to
# not break yml-configuration! Named data values aren't supported yet. If you don't add a data-value, all blocks
# of this material are blocked.
# You also may add the special block "*" (better add quotes to don't break yml) which prevents the breaking of any
# block.
# default: [bedrock]
break:
- bedrock
region:
# RegionsEnabled
# Enables the Feature for "creative-regions". This Feature is automatically disabled, if the required plugin
# "WorldGuard" (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
# default: true
enabled: true
# RegionOptional
# Allows Players to use /lc creative|survival to switch between GameModes in creative-regions, even if they
# have no global permission to those commands
# default: true
optional: true
# RegionRememberOptional
# Remembers if s.o. disables the region gamemode, so the region doesn't change his mode automatically if he enters
# the region again.
# Hint: Is very confusing, if MultiVerse "enforce gamemode" swaps your state.
# default: true
remember: true
permissions:
# PermissionsEnabled
# When enabled, the Permissions will allow selected users to ignore limitations like PvP, Chest-Block, etc.
# When not enabled, all users are treated equally.
# Note: Not all Permission, are affected by this option. So you still need the defined permissions or op, to use
# commands, even if this options is disabled!
# default: false
enabled: false
# PermissionKeepInventory
# Disables the limitedcreative.keepinventory-Permission, so you can use the separated-inventories-feature, even
# if you have a permission plugin that grants ALL permission to you.
# If Enabled, only players WITHOUT the limitedcreative.keepinventory-Permission, have separated inventories;
# Players with the permission will have the inventory, like this plugin were not installed.
# When "PermissionsEnabled" is false, the KeepInventory-Option will act like disabled, even if you set it to true.
# default: false
keepinventory: false
# Locale (Language)
# Uncomment the "locale: en_US"-Line, to override the locale which be used for localized messages. By default the
# System-Locale is used (selected by Java depending on LC_LANG-Environment-Variable
# default: none (Use System-Default Locale)
#locale: en_US
Kód: Vybrat vše
# Jobs configuration.
Jobs:
Drevorubec:
fullname: Drevorubec
shortname: W
ChatColour: GREEN
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
LOG:
income: 5.0
experience: 5.0
Place:
SAPLING:
income: 1.5
experience: 1.5
WOOD:
income: 2.0
experience: 2.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Woodcutter:
income: 10.0
experience: 10.0
Hornik:
fullname: Hornik
shortname: M
ChatColour: DARK_GRAY
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
STONE:
income: 2.0
experience: 2.0
COAL_ORE:
income: 3.0
experience: 3.0
REDSTONE_ORE:
income: 3.0
experience: 3.0
IRON_ORE:
income: 4.0
experience: 4.0
GOLD_ORE:
income: 5.0
experience: 5.0
LAPIS_ORE:
income: 5.0
experience: 5.0
DIAMOND_ORE:
income: 6.0
experience: 6.0
OBSIDIAN:
income: 7.5
experience: 7.5
MOSSY_COBBLESTONE:
income: 6.0
experience: 6.0
Place:
RAILS:
income: 2.0
experience: 2.0
IRON_ORE:
income: -5.0
experience: -5.0
GOLD_ORE:
income: -6.0
experience: -6.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Miner:
income: 10.0
experience: 10.0
Stavitel:
fullname: Stavitel
shortname: B
ChatColour: WHITE
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Place:
COBBLESTONE:
income: 1.0
experience: 1.0
WOOD:
income: 1.5
experience: 1.5
FENCE:
income: 1.5
experience: 1.5
WOOL:
income: 1.5
experience: 1.5
STONE:
income: 2.25
experience: 2.25
GLOWSTONE:
income: 3.0
experience: 3.0
SANDSTONE:
income: 2.0
experience: 2.0
GLASS:
income: 3.0
experience: 3.0
BRICK:
income: 4.0
experience: 4.0
LAPIS_BLOCK:
income: 5.0
experience: 5.0
DOUBLE_STEP:
income: 2.0
experience: 2.0
STEP:
income: 2.0
experience: 2.0
BOOKSHELF:
income: 3.0
experience: 3.0
WOOD_STAIRS:
income: 2.0
experience: 2.0
COBBLESTONE_STAIRS:
income: 2.0
experience: 2.0
MOSSY_COBBLESTONE:
income: 5.0
experience: 5.0
DIAMOND_BLOCK:
income: 5.0
experience: 5.0
GOLD_BLOCK:
income: 5.0
experience: 5.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Builder:
income: 10.0
experience: 10.0
Kopac:
fullname: Kopac
shortname: D
ChatColour: GOLD
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
DIRT:
income: 2.0
experience: 2.0
GRASS:
income: 2.0
experience: 2.0
GRAVEL:
income: 2.0
experience: 2.0
SAND:
income: 2.0
experience: 2.0
CLAY:
income: 2.0
experience: 2.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Digger:
income: 10.0
experience: 10.0
Farmar:
fullname: Farmar
shortname: Fa
ChatColour: BLUE
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Break:
CROPS-7:
income: 0.2
experience: 0.2
SUGAR_CANE_BLOCK:
income: 0.2
experience: 0.2
Place:
SEEDS:
income: 0.2
experience: 0.2
SUGAR_CANE_BLOCK:
income: 0.2
experience: 0.2
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Farmer:
income: 10.0
experience: 10.0
Lovec:
fullname: Lovec
shortname: H
ChatColour: RED
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Chicken:
income: 2.5
experience: 2.5
Cow:
income: 2.5
experience: 2.5
Pig:
income: 2.5
experience: 2.5
Sheep:
income: 2.5
experience: 2.5
Wolf:
income: 5.0
experience: 5.0
Creeper:
income: 10.0
experience: 10.0
Skeleton:
income: 10.0
experience: 10.0
Spider:
income: 10.0
experience: 10.0
Zombie:
income: 10.0
experience: 10.0
Player:
income: 7.5
experience: 7.5
custom-kill:
Woodcutter:
income: 10.0
experience: 10.0
Miner:
income: 10.0
experience: 10.0
Digger:
income: 10.0
experience: 10.0
Farmer:
income: 10.0
experience: 10.0
Builder:
income: 10.0
experience: 10.0
Hunter:
income: 20.0
experience: 20.0
Rybar:
fullname: Rybar
shortname: Fi
ChatColour: AQUA
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Fish:
RAW_FISH:
income: 4.0
experience: 4.0
Kill:
Player:
income: 7.5
experience: 7.5
custom-kill:
Fisherman:
income: 10.0
experience: 10.0
Kovar:
fullname: Kovar
shortname: W
ChatColour: DARK_PURPLE
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Craft:
WOOD_SWORD:
income: 1.0
experience: 1.0
IRON_SWORD:
income: 2.0
experience: 2.0
GOLD_SWORD:
income: 3.0
experience: 3.0
DIAMOND_SWORD:
income: 4.0
experience: 4.0
None:
fullname: None
shortname: N
ChatColour: WHITE
chat-display: none
leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
income-progression-equation: baseincome*((1.05)^(joblevel-1))
experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
Kill:
Player:
income: 7.5
Kód: Vybrat vše
max-level: 10