Uprava Jobs

Technická podpora k herním serverům Minecraft a Tekkit
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mjfapple
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Uprava Jobs

#1 Příspěvekod mjfapple » 06 dub 2012, 19:31

93.91.240.160:37294

Jak nastavim aby v pluginu jobs nastavil max lvl , nikdo jsem to nenasel děkuji
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mjfapple
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Re: Uprava Jobs

#2 Příspěvekod mjfapple » 06 dub 2012, 19:32

a este bych potreboval jak nastavim mam plugin limitedcreativ a chci aby kdyz creativ polozi block aby mu z toho spadl hlina nebo nic ? slo by to zde prikaldam config :

Kód: Vybrat vše

# --------------------------------
# Limited Creative - Configuration
# Full Default Configuration at:
# https://github.com/possi/LimitedCreative/blob/master/config.yml
#
# (YAML-Syntax: http://en.wikipedia.org/wiki/YAML)
# --------------------------------

store:
    # SeparatedInventoryEnabled
    # Use this option to disable the separated inventories feature, for the case you only need the other features.
    # default: true
    enabled: true
   
    # StoreCreative
    # Should the creative-inventory also be stored on disk, when switching to survival?
    # If disabled, the inventory gets cleared every time on switching to creative.
    # default: true
    creative: true
   
    # UnsafeStore (for storing invalid enchants)
    # By default the new and upgrade-safe storage method for items is used. This method doesn't allow the use
    # of "invalid" enchants, like given by different plugins. Enable it, to allow invalid enchants (not recommended).
    # (May be removed with 1.2, as bukkit then allows unsafed enchants by default)
    # default: false
    unsafe: false
   
    # CreativeArmor
    # When set, all creative Player automatically wears the given items as Armor. So they are better seen by other
    # Players.
    armor:
        # CreativeArmorEnabled
        # When disabled, the players Armor isn't swapped
        # default: false
        enabled: false
       
        # CreativeArmor-Items
        # Allows changing of the "Creative-Armor" to be wear when in creative mode
        # *see Blacklist for details on Item-Types
        head: CHAINMAIL_HELMET
        chest: CHAINMAIL_CHESTPLATE
        legs: CHAINMAIL_LEGGINGS
        feet: CHAINMAIL_BOOTS
   
    # InventoryFolder
    # The folder inside the datadir-folder (plugin/LimitedCreative) where the inventories are saved to.
    # By default the inventories are saved to "plugin/LimitedCreative/inventories".
    # default: "inventories"
    folder: "inventories"

limit:
    # LimitsEnabled
    # Use this option to disable all drop/pvp/etc. preventions while in creative mode. While you also can get this
    # by giving the "nolimit" permissions, using this option can save you CPU performance.
    # default: true
    enabled: true

    # RemoveDrops
    # When player not allowed to drop items, remove the item instead of putting it back to inventory/quickbar.
    # You may disable this to get rid of the server.log-message: "Fetching addPacket for removed entity: CraftItem"
    # default: true
    remove_drops: true
   
    # BlockPickup
    # Prevents the pickup of items while in creative mode
    # default: false
    pickup: false
   
    # RemovePickup
    # Instead of blocking the pickup, you may want to disappear the item from world (good when destroying walls with
    # signs or playing with minecarts). Only works when BlockPickup: false.
    # The permission nolimit.pickup bypasses the removing.
    # default: false
    remove_pickup: true
   
    # BlockSign
    # Prevents interacting with signs (right-click), while in creative mode, so trading becomes more difficult.
    # Attention: this will also block useful signs, like Lifts.
    # default: true
    sign: true
   
    # BlockButtons
    # When enabled also blocks usage of Buttons & Levers while in creative mode.
    # default: false
    button: false
   
    # BlockWorkbenches
    # When enabled also blocks usage of workbenches like chests (so the creative player never can see his inventar).
    # default: false
    workbench: false
   
    # BlockDamageToMobs
    # Prevents dealing damage to all creatures in creative (friendly sheeps as well as hostile creepers).
    # default: false
    damagemob: false
   
    # UseBlackList
    # Prevents using or placing of the given blocks in creative mode (and only in creative).
    # You can use the technical name (see http://jd.bukkit.org/doxygen/d7/dd9/namespaceorg_1_1bukkit.html#ab7fa290bb19b9a830362aa88028ec80a)
    # or the id of the block/item (better use the id, if you're not sure).
    # To prevent Lava you need to add "LAVA_BUCKET", because lava-blocks aren't "placed", therefore Lava-Buckets are
    # "used".
    # You may add the data separated with a colon e.g.: "35:11" blocks blue wool. But be sure to put it in quotes, to
    # not break yml-configuration! Also supporting Eggs (e.g: "MONSTER_EGG:56" blocks Ghasts-Eggs). If you don't add a
    # data-value, all items/blocks of this material are blocked.
    # You also may add the special block "*" (better add quotes to don't break yml) which prevents the usage of ANY
    # item/block.
    # default: []
    use: []
   
    # BreakBlackList
    # Prevents destroying of the given blocks in creative mode (and only in creative).
    # You can use the technical name (see http://jd.bukkit.org/doxygen/d7/dd9/namespaceorg_1_1bukkit.html#ab7fa290bb19b9a830362aa88028ec80a)
    # or the id of the block/item (better use the id, if you're not sure).
    # You may add the data separated with a colon e.g.: "WOOL:11" blocks blue wool. But be sure to put it in quotes, to
    # not break yml-configuration! Named data values aren't supported yet. If you don't add a data-value, all blocks
    # of this material are blocked.
    # You also may add the special block "*" (better add quotes to don't break yml) which prevents the breaking of any
    # block.
    # default: [bedrock]
    break:
     - bedrock

region:
    # RegionsEnabled
    # Enables the Feature for "creative-regions". This Feature is automatically disabled, if the required plugin
    # "WorldGuard" (http://dev.bukkit.org/server-mods/worldguard/) isn't found.
    # default: true
    enabled: true
   
    # RegionOptional
    # Allows Players to use /lc creative|survival to switch between GameModes in creative-regions, even if they
    # have no global permission to those commands
    # default: true
    optional: true
   
    # RegionRememberOptional
    # Remembers if s.o. disables the region gamemode, so the region doesn't change his mode automatically if he enters
    # the region again.
    # Hint: Is very confusing, if MultiVerse "enforce gamemode" swaps your state.
    # default: true
    remember: true

permissions:
    # PermissionsEnabled
    # When enabled, the Permissions will allow selected users to ignore limitations like PvP, Chest-Block, etc.
    # When not enabled, all users are treated equally.
    # Note: Not all Permission, are affected by this option. So you still need the defined permissions or op, to use
    #       commands, even if this options is disabled!
    # default: false
    enabled: false
   
    # PermissionKeepInventory
    # Disables the limitedcreative.keepinventory-Permission, so you can use the separated-inventories-feature, even
    # if you have a permission plugin that grants ALL permission to you.
    # If Enabled, only players WITHOUT the limitedcreative.keepinventory-Permission, have separated inventories;
    # Players with the permission will have the inventory, like this plugin were not installed.
    # When "PermissionsEnabled" is false, the KeepInventory-Option will act like disabled, even if you set it to true.
    # default: false
    keepinventory: false


# Locale (Language)
# Uncomment the "locale: en_US"-Line, to override the locale which be used for localized messages. By default the
# System-Locale is used (selected by Java depending on LC_LANG-Environment-Variable
# default: none (Use System-Default Locale)
#locale: en_US
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laty
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Re: Uprava Jobs

#3 Příspěvekod laty » 06 dub 2012, 19:44

Posím odkaz na Jobs me nejde Díky
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LavorekCZ
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Re: Uprava Jobs

#4 Příspěvekod LavorekCZ » 06 dub 2012, 19:49

mjfapple, zkopíruj sem jobConfig.yml
laty ty NEPIŠ do cizího tématu !
Pomohl ti někdo? Pak určitě bude rád, když mu zvedneš karmu!
not sure

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Re: Uprava Jobs

#5 Příspěvekod nejento » 06 dub 2012, 19:49

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mjfapple
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Re: Uprava Jobs

#6 Příspěvekod mjfapple » 06 dub 2012, 20:01

Kód: Vybrat vše

# Jobs configuration.
Jobs:
  Drevorubec:
    fullname: Drevorubec
    shortname: W
    ChatColour: GREEN
    chat-display: none
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Break:
      LOG:
        income: 5.0
        experience: 5.0
    Place:
      SAPLING:
        income: 1.5
        experience: 1.5
      WOOD:
        income: 2.0
        experience: 2.0
    Kill:
      Player:
        income: 7.5
        experience: 7.5
    custom-kill:
      Woodcutter:
        income: 10.0
        experience: 10.0
  Hornik:
    fullname: Hornik
    shortname: M
    ChatColour: DARK_GRAY
    chat-display: none
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Break:
      STONE:
        income: 2.0
        experience: 2.0
      COAL_ORE:
        income: 3.0
        experience: 3.0
      REDSTONE_ORE:
        income: 3.0
        experience: 3.0
      IRON_ORE:
        income: 4.0
        experience: 4.0
      GOLD_ORE:
        income: 5.0
        experience: 5.0
      LAPIS_ORE:
        income: 5.0
        experience: 5.0
      DIAMOND_ORE:
        income: 6.0
        experience: 6.0
      OBSIDIAN:
        income: 7.5
        experience: 7.5
      MOSSY_COBBLESTONE:
        income: 6.0
        experience: 6.0
    Place:
      RAILS:
        income: 2.0
        experience: 2.0
      IRON_ORE:
        income: -5.0
        experience: -5.0
      GOLD_ORE:
        income: -6.0
        experience: -6.0
    Kill:
      Player:
        income: 7.5
        experience: 7.5
    custom-kill:
      Miner:
        income: 10.0
        experience: 10.0
  Stavitel:
    fullname: Stavitel
    shortname: B
    ChatColour: WHITE
    chat-display: none
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Place:
      COBBLESTONE:
        income: 1.0
        experience: 1.0
      WOOD:
        income: 1.5
        experience: 1.5
      FENCE:
        income: 1.5
        experience: 1.5
      WOOL:
        income: 1.5
        experience: 1.5
      STONE:
        income: 2.25
        experience: 2.25
      GLOWSTONE:
        income: 3.0
        experience: 3.0
      SANDSTONE:
        income: 2.0
        experience: 2.0
      GLASS:
        income: 3.0
        experience: 3.0
      BRICK:
        income: 4.0
        experience: 4.0
      LAPIS_BLOCK:
        income: 5.0
        experience: 5.0
      DOUBLE_STEP:
        income: 2.0
        experience: 2.0
      STEP:
        income: 2.0
        experience: 2.0
      BOOKSHELF:
        income: 3.0
        experience: 3.0
      WOOD_STAIRS:
        income: 2.0
        experience: 2.0
      COBBLESTONE_STAIRS:
        income: 2.0
        experience: 2.0
      MOSSY_COBBLESTONE:
        income: 5.0
        experience: 5.0
      DIAMOND_BLOCK:
        income: 5.0
        experience: 5.0
      GOLD_BLOCK:
        income: 5.0
        experience: 5.0
    Kill:
      Player:
        income: 7.5
        experience: 7.5
    custom-kill:
      Builder:
        income: 10.0
        experience: 10.0
  Kopac:
    fullname: Kopac
    shortname: D
    ChatColour: GOLD
    chat-display: none
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Break:
      DIRT:
        income: 2.0
        experience: 2.0
      GRASS:
        income: 2.0
        experience: 2.0
      GRAVEL:
        income: 2.0
        experience: 2.0
      SAND:
        income: 2.0
        experience: 2.0
      CLAY:
        income: 2.0
        experience: 2.0
    Kill:
      Player:
        income: 7.5
        experience: 7.5
    custom-kill:
      Digger:
        income: 10.0
        experience: 10.0
  Farmar:
    fullname: Farmar
    shortname: Fa
    ChatColour: BLUE
    chat-display: none
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Break:
      CROPS-7:
        income: 0.2
        experience: 0.2
      SUGAR_CANE_BLOCK:
        income: 0.2
        experience: 0.2
    Place:
      SEEDS:
        income: 0.2
        experience: 0.2
      SUGAR_CANE_BLOCK:
        income: 0.2
        experience: 0.2
    Kill:
      Player:
        income: 7.5
        experience: 7.5
    custom-kill:
      Farmer:
        income: 10.0
        experience: 10.0
  Lovec:
    fullname: Lovec
    shortname: H
    ChatColour: RED
    chat-display: none
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Kill:
      Chicken:
        income: 2.5
        experience: 2.5
      Cow:
        income: 2.5
        experience: 2.5
      Pig:
        income: 2.5
        experience: 2.5
      Sheep:
        income: 2.5
        experience: 2.5
      Wolf:
        income: 5.0
        experience: 5.0
      Creeper:
        income: 10.0
        experience: 10.0
      Skeleton:
        income: 10.0
        experience: 10.0
      Spider:
        income: 10.0
        experience: 10.0
      Zombie:
        income: 10.0
        experience: 10.0
      Player:
        income: 7.5
        experience: 7.5
    custom-kill:
      Woodcutter:
        income: 10.0
        experience: 10.0
      Miner:
        income: 10.0
        experience: 10.0
      Digger:
        income: 10.0
        experience: 10.0
      Farmer:
        income: 10.0
        experience: 10.0
      Builder:
        income: 10.0
        experience: 10.0
      Hunter:
        income: 20.0
        experience: 20.0
  Rybar:
    fullname: Rybar
    shortname: Fi
    ChatColour: AQUA
    chat-display: none
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Fish:
      RAW_FISH:
        income: 4.0
        experience: 4.0
    Kill:
      Player:
        income: 7.5
        experience: 7.5
    custom-kill:
      Fisherman:
        income: 10.0
        experience: 10.0
  Kovar:
    fullname: Kovar
    shortname: W
    ChatColour: DARK_PURPLE
    chat-display: none
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Craft:
      WOOD_SWORD:
        income: 1.0
        experience: 1.0
      IRON_SWORD:
        income: 2.0
        experience: 2.0
      GOLD_SWORD:
        income: 3.0
        experience: 3.0
      DIAMOND_SWORD:
        income: 4.0
        experience: 4.0
  None:
    fullname: None
    shortname: N
    ChatColour: WHITE
    chat-display: none
    leveling-progression-equation: 100*((1.13+(0.01*(numjobs-1)))^(joblevel-1))
    income-progression-equation: baseincome*((1.05)^(joblevel-1))
    experience-progression-equation: baseexperience*((1.05)^(joblevel-1))
    Kill:
      Player:
        income: 7.5
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nejento
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Re: Uprava Jobs

#7 Příspěvekod nejento » 06 dub 2012, 20:11

Přidej si ke každý práci tohle a nastav to

Kód: Vybrat vše

    max-level: 10
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laty
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Re: Uprava Jobs

#8 Příspěvekod laty » 06 dub 2012, 20:12

Omlouvám se
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mjfapple
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Re: Uprava Jobs

#9 Příspěvekod mjfapple » 06 dub 2012, 20:23

a kdyz enkdo ma lvl 61 tak a nastavim tam max-level: 10 tak dostanou lvl 10 nebo jim zustane 61 ? dekuji
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Re: Uprava Jobs

#10 Příspěvekod Vojko » 06 dub 2012, 21:12

Už im ten level zostane.
Preto by bolo dobré, aby si premazal databázu.
Aj keď tu na fóre nie som aktívny, môžete mi písať na Skype, E-Mail, ...


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