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DynMap prosim pomoc

Napsal: 20 úno 2012, 16:14
od SuperGarai1
Server:93.91.250.103:27063

Ahoj potreboval bych pomoct nastavit dynmapu po update pluginu a slozky dynmap nejede nevim proc?

Kazdou pomoc odmenim karmou

Zde je dynmapa a config:

http://honey.fakaheda.eu:30063/

Kód: Vybrat vše

# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/

# All map templates are defined in the templates directory
# The 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
#  To use these, do not set deftemplatesuffix (make sure deftemplatesuffix is commented, below)
#
# To use the HDMap very-low-res map templates as world defaults (normal-vlowres, nether-vlowres and skylands-vlowres), uncomment the following line
#   The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and skylands-vlowres.txt
deftemplatesuffix: vlowres
#
# To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line
#   The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
#deftemplatesuffix: lowres
# To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line
#   The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
#deftemplatesuffix: hires
# Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>

components:
  - class: org.dynmap.ClientConfigurationComponent
 
  - class: org.dynmap.InternalClientUpdateComponent
    sendhealth: true
    sendposition: true
    allowwebchat: false
    webchat-interval: 5
    hidewebchatip: false
    trustclientname: false
    includehiddenplayers: false
  #  # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  #  hideifshadow: 4
  #  # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  #  hideifundercover: 14
  #- class: org.dynmap.JsonFileClientUpdateComponent
  #  writeinterval: 1
  #  sendhealth: true
  #  sendposition: true
  #  allowwebchat: false
  #  webchat-interval: 5
  #  hidewebchatip: false
  #  includehiddenplayers: false
  #  hideifshadow: 4
  #  hideifundercover: 14
   
  - class: org.dynmap.SimpleWebChatComponent
    allowchat: true
    # If true, web UI users can supply name for chat using 'playername' URL parameter.  'trustclientname' must also be set true.
    allowurlname: false
  #- class: org.dynmap.herochat.HeroWebChatComponent
  #  # Control which HeroChat channel messages from web are directed to
  #  herochatwebchannel: Global
  #  # Control which channels are monitored and reported to the web
  #  herochatchannels:
  #    - Global
  #    #- Trade
  #    #- Haggle
 
  # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  - class: org.dynmap.MarkersComponent
    type: markers
    #showlabel: true
    #enablesigns: true
    # (optional) add spawn point markers to standard marker layer
    showspawn: true
    spawnicon: world
    spawnlabel: "Spawn"
    # (optional) layer for showing offline player's positions
    #showofflineplayers: true
    #offlinelabel: "Offline"
    #offlineicon: offlineuser
    #offlinehidebydefault: true
    #offlineminzoom: 0
   
  - class: org.dynmap.ClientComponent
    type: chat
  - class: org.dynmap.ClientComponent
    type: chatballoon
    focuschatballoons: false
  - class: org.dynmap.ClientComponent
    type: chatbox
    showplayerfaces: true
    messagettl: 5
    # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
    #scrollback: 100
  - class: org.dynmap.ClientComponent
    type: playermarkers
    showplayerfaces: true
    showplayerhealth: true
    # Option to make player faces small - don't use with showplayerhealth
    smallplayerfaces: false
  #  # Optional - make player faces layer hidden by default
  #  hidebydefault: true
  #  # Optional - ordering priority in layer menu (low goes before high - default is 0)
  #  layerprio: 1
  #  # Optional - label for player marker layer (default is 'Players')
  #  label: "Players"
  #- class: org.dynmap.ClientComponent
  #  type: digitalclock
  - class: org.dynmap.ClientComponent
    type: timeofdayclock
    showdigitalclock: true
    #showweather: true
  # Mouse pointer world coordinate display
  - class: org.dynmap.ClientComponent
    type: coord
    label: "Location"
    hidey: false
   
  #- class: org.dynmap.ClientComponent
  #  type: logo
  #  text: "Dynmap"
  #  #logourl: "images/block_surface.png"
  #  linkurl: "http://forums.bukkit.org/threads/dynmap.489/"

  #- class: org.dynmap.ClientComponent
  #  type: inactive
  #  timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  #  redirecturl: inactive.html
  #  #showmessage: 'You were inactive for too long.'
 
  #- class: org.dynmap.TestComponent
  #  stuff: "This is some configuration-value"

# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
display-whitelist: false

# How often a tile gets rendered (in seconds).
renderinterval: 1

# How many tiles on update queue before accelerate render interval
renderacceleratethreshold: 60

# How often to render tiles when backlog is above renderacceleratethreshold
renderaccelerateinterval: 0.2

# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
tiles-rendered-at-once: 2

# If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
# in more competition for CPU resources with other processes
usenormalthreadpriority: true

# Save and restore pending tile renders - prevents their loss on server shutdown or /reload
saverestorepending: true

# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
zoomoutperiod: 30

# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true

# Optional - control darkening of biome-shaded colors in swamp biomes (1.9+) - default is true for 1.9+, false for 1.8.x
#swampshaded: false
# Optional - control biome shading of water (1.9+) - default is true for 1.9+, false for 1.8.x
#waterbiomeshaded: false

# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true

# Optional - control rendering of fences (joining to blocks, as in 1.9+) - default is true for 1.9+, false for 1.8.x
#fence-to-block-join: true

# Control loading of player faces (if set to false, skins are never fetched)
#fetchskins: false

# Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
#refreshskins: false

# Control behavior for new (1.9+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
#   default is 'pre19' for 1.8 server (existing orientation), 'newrose' for 1.9+ (preserve maps, rotate rose)
#   'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
compass-mode: newnorth

# Enable Industrial Craft 2 block rendering support
#ic2-support: true

# Enabled BuildCraft block rendering support
#buildcraft-support: true

render-triggers:
  #- chunkloaded
  #- playermove
  #- playerjoin
  - blockplaced
  - blockbreak
  - leavesdecay
  - blockburn
  - chunkgenerated
  - blockformed
  - blockfaded
  - blockspread
  - pistonmoved
  - explosion

# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
#webpage-title: "My Awesome Server Map"

# The path where the tile-files are placed.
tilespath: web/tiles

# The path where the web-files are located.
webpath: web

# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: 0.0.0.0

# The TCP-port the webserver will listen on.
webserver-port: 30063

# Maximum concurrent session on internal web server - limits resources used in Bukkit server
max-sessions: 30

# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false

# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
allow-symlinks: true

# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
timesliceinterval: 0.0

# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
maxchunkspertick: 200

# Progress report interval for fullrender/radiusrender, in tiles.  Must be 100 or greater
progressloginterval: 100

# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
#   Note: setting this will result in much more intensive CPU use, some additional memory use.  Caution should be used when
#  setting this to equal or exceed the number of physical cores on the system.
#parallelrendercnt: 4

# Interval the browser should poll for updates.
updaterate: 2000

# If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more user's are logged in
fullrenderplayerlimit: 0

showplayerfacesinmenu: true

# Control whether players that are hidden or not on current map are grayed out (true=yes)
grayplayerswhenhidden: true

# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
#sidebaropened: true

# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
#http-response-headers:
#    Access-Control-Allow-Origin: "my-domain.com"
#    X-Custom-Header-Of-Mine: "MyHeaderValue"

joinmessage: "%playername% joined"
quitmessage: "%playername% quit"
spammessage: "You may only chat once every %interval% seconds."
# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"

# Control whether layer control is presented on the UI (default is true)
showlayercontrol: true

# Enable checking for banned IPs via banned-ips.txt (internal web server only)
check-banned-ips: true

# Default selection when map page is loaded
defaultzoom: 0
defaultworld: world
defaultmap: flat

# Option to enable workaround for incorrectly encoded unicode in Cyrillic MC/Bukkit (not good for other code pages)
cyrillic-support: false

# NOTE: the 'templates' section is now found in the 'templates' directory
#  Templates CAN still be defined in configuration.txt, as before 0.20
templates:

# NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
#  Worlds CAN still be defined in configuration.txt, as before 0.20
worlds:

# Set to true to enable verbose startup messages - can help with debugging map configuration problems
# Set to false for a much quieter startup log
verbose: false

# Enables debugging.
#debuggers:
#  - class: org.dynmap.debug.LogDebugger

Re: DynMap prosim pomoc

Napsal: 20 úno 2012, 16:18
od Vojko
A čo ti presnejšie nejde ?
Mne ide krásne :D

Re: DynMap prosim pomoc

Napsal: 20 úno 2012, 16:43
od SuperGarai1
Vojko píše:A čo ti presnejšie nejde ?
Mne ide krásne :D



Koukni na tento odkaz http://honey.fakaheda.eu:30063/

mam tam jen cernou obrazovku nic vic a to bych chtel nastavit

Re: DynMap prosim pomoc

Napsal: 20 úno 2012, 16:44
od LavorekCZ
Šak jsme se tam podívali, funguje dobře.

Re: DynMap prosim pomoc

Napsal: 20 úno 2012, 16:44
od Vojko
Nechápem.
Funguje ako má, hráči sa pohybujú, chat funguje, ...

Re: DynMap prosim pomoc

Napsal: 20 úno 2012, 16:45
od Vojko
Pokiaľ máš namysli tie čierne miesta, tak to nie je žiadna chyba.
Sú to miesta, kde hráči ešte neboli, takže tie miesta nie sú "odokryté"

Re: DynMap prosim pomoc

Napsal: 20 úno 2012, 16:51
od SuperGarai1
Vojko píše:Pokiaľ máš namysli tie čierne miesta, tak to nie je žiadna chyba.
Sú to miesta, kde hráči ešte neboli, takže tie miesta nie sú "odokryté"



me prave nefunguje hrace nevidim chat nevidim mam jen cernou obrazovku

Re: DynMap prosim pomoc

Napsal: 20 úno 2012, 16:54
od Vojko
Skús stlačiť niekoľko krát F5, pokiaľ nepomôže, tak čo používaš za internetoví prehliadač ?

Re: DynMap prosim pomoc

Napsal: 20 úno 2012, 16:56
od SuperGarai1
Vojko píše:Skús stlačiť niekoľko krát F5, pokiaľ nepomôže, tak čo používaš za internetoví prehliadač ?



Pouzivam Google Chome a ted sem se divam na notebook a tam jede na notasi mam opera prohlizec tak to nechapu

Re: DynMap prosim pomoc

Napsal: 20 úno 2012, 16:57
od Vojko
Skús si Google Chrome aktualizovať.
Alebo potom používaj radšej Mozillu, Operu.