IP a port: 93.91.240.157:27450
Dobrý den, chtěl bych se zeptat jak nastavit DynMap aby byl v HD.. Na některých serverech to je ale ja na to nemůžu přijít a ani nike najít
předem děkuji.
PS:dynmap mi jede akorat chci HD
DynMap HD
- Sejsel
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Scofield_CZE
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- Registrován: 26 pro 2011, 13:44
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Re: DynMap HD
# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/
# All map templates are defined in the templates directory
# By default, the 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
#
# To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line
# The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
# deftemplatesuffix: lowres
# To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line
# The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
deftemplatesuffix: hires
# Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>
components:
- class: org.dynmap.ClientConfigurationComponent
- class: org.dynmap.InternalClientUpdateComponent
sendhealth: true
sendposition: true
allowwebchat: true
webchat-interval: 5
hidewebchatip: true
trustclientname: false
#- class: org.dynmap.JsonFileClientUpdateComponent
# writeinterval: 1
# sendhealth: true
# sendposition: true
# allowwebchat: true
# webchat-interval: 5
# hidewebchatip: true
- class: org.dynmap.SimpleWebChatComponent
allowchat: true
#- class: org.dynmap.herochat.HeroWebChatComponent
# # Control which HeroChat channel messages from web are directed to
# herochatwebchannel: Global
# # Control which channels are monitored and reported to the web
# herochatchannels:
# - Global
# #- Trade
# #- Haggle
- class: org.dynmap.ClientComponent
type: chat
- class: org.dynmap.ClientComponent
type: chatballoon
focuschatballoons: true
- class: org.dynmap.ClientComponent
type: chatbox
showplayerfaces: true
messagettl: 5
- class: org.dynmap.ClientComponent
type: playermarkers
showplayerfaces: true
showplayerhealth: true
# Option to make player faces small - don't use with showplayerhealth
smallplayerfaces: false
#- class: org.dynmap.ClientComponent
# type: digitalclock
- class: org.dynmap.ClientComponent
type: timeofdayclock
showdigitalclock: true
#showweather: true
#- class: org.dynmap.ClientComponent
# type: logo
# text: "Dynmap"
# linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
#- class: org.dynmap.regions.RegionsComponent
# type: regions
# name: WorldGuard
# useworldpath: true
# filename: regions.yml
# basenode: regions
# use3dregions: true
# regionstyle:
# stroke: true
# color: "#FF0000"
# opacity: 0.8
# weight: 3
# fill: true
# fillColor: "#FF0000"
# fillOpacity: 0.35
# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
# visibleregions:
# - homebase
# - miningsite
#- class: org.dynmap.regions.RegionsComponent
# type: regions
# name: Residence
# useworldpath: false
# filename: res.yml
# basenode: Residences
# use3dregions: false
# infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname%</span><br /> Owner <span style="font-weight:bold;">%playerowners%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
# regionstyle:
# strokeColor: "#FF0000"
# strokeOpacity: 0.8
# strokeWeight: 3
# fillColor: "#FF0000"
# fillOpacity: 0.35
# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
# visibleregions:
# - homebase
# - miningsite
#- class: org.dynmap.TestComponent
# stuff: "This is some configuration-value"
# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
display-whitelist: false
# How often a tile gets rendered (in seconds).
renderinterval: 1
# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
zoomoutperiod: 60
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
render-triggers:
#- chunkloaded
#- playermove
#- playerjoin
- blockplaced
- blockbreak
- leavesdecay
- blockburn
- chunkgenerated
- blockformed
- blockfaded
- blockspread
# The path where the tile-files are placed.
tilespath: web/tiles
# The path where the web-files are located.
webpath: web
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: 93.91.240.157
# The TCP-port the webserver will listen on.
webserver-port: 29450
# Maximum concurrent session on internal web server - limits resources used in Bukkit server
max-sessions: 30
# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
allow-symlinks: true
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
timesliceinterval: 0.0
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
maxchunkspertick: 200
# Interval the browser should poll for updates.
updaterate: 2000
showplayerfacesinmenu: true
# Set sidebaropened: true to pin menu sidebar opened
#sidebaropened: true
joinmessage: "%playername% joined"
quitmessage: "%playername% quit"
spammessage: "You may only chat once every %interval% seconds."
# webprefix and websuffix support using '&color;' as escape code for color code
webprefix: "&color;2[WEB] "
websuffix: "&color;f"
# Enable checking for banned IPs via banned-ips.txt (internal web server only)
check-banned-ips: true
# Default selection when map page is loaded
defaultzoom: 0
defaultworld: world
defaultmap: flat
# NOTE: the 'templates' section is now found in the 'templates' directory
# Templates CAN still be defined in configuration.txt, as before 0.20
templates:
# NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
# Worlds CAN still be defined in configuration.txt, as before 0.20
worlds:
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
# Set to false for a much quieter startup log
verbose: false
# Enables debugging.
#debuggers:
# - class: org.dynmap.debug.LogDebugger
# All map templates are defined in the templates directory
# By default, the 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
#
# To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line
# The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
# deftemplatesuffix: lowres
# To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line
# The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
deftemplatesuffix: hires
# Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>
components:
- class: org.dynmap.ClientConfigurationComponent
- class: org.dynmap.InternalClientUpdateComponent
sendhealth: true
sendposition: true
allowwebchat: true
webchat-interval: 5
hidewebchatip: true
trustclientname: false
#- class: org.dynmap.JsonFileClientUpdateComponent
# writeinterval: 1
# sendhealth: true
# sendposition: true
# allowwebchat: true
# webchat-interval: 5
# hidewebchatip: true
- class: org.dynmap.SimpleWebChatComponent
allowchat: true
#- class: org.dynmap.herochat.HeroWebChatComponent
# # Control which HeroChat channel messages from web are directed to
# herochatwebchannel: Global
# # Control which channels are monitored and reported to the web
# herochatchannels:
# - Global
# #- Trade
# #- Haggle
- class: org.dynmap.ClientComponent
type: chat
- class: org.dynmap.ClientComponent
type: chatballoon
focuschatballoons: true
- class: org.dynmap.ClientComponent
type: chatbox
showplayerfaces: true
messagettl: 5
- class: org.dynmap.ClientComponent
type: playermarkers
showplayerfaces: true
showplayerhealth: true
# Option to make player faces small - don't use with showplayerhealth
smallplayerfaces: false
#- class: org.dynmap.ClientComponent
# type: digitalclock
- class: org.dynmap.ClientComponent
type: timeofdayclock
showdigitalclock: true
#showweather: true
#- class: org.dynmap.ClientComponent
# type: logo
# text: "Dynmap"
# linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
#- class: org.dynmap.regions.RegionsComponent
# type: regions
# name: WorldGuard
# useworldpath: true
# filename: regions.yml
# basenode: regions
# use3dregions: true
# regionstyle:
# stroke: true
# color: "#FF0000"
# opacity: 0.8
# weight: 3
# fill: true
# fillColor: "#FF0000"
# fillOpacity: 0.35
# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
# visibleregions:
# - homebase
# - miningsite
#- class: org.dynmap.regions.RegionsComponent
# type: regions
# name: Residence
# useworldpath: false
# filename: res.yml
# basenode: Residences
# use3dregions: false
# infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname%</span><br /> Owner <span style="font-weight:bold;">%playerowners%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
# regionstyle:
# strokeColor: "#FF0000"
# strokeOpacity: 0.8
# strokeWeight: 3
# fillColor: "#FF0000"
# fillOpacity: 0.35
# # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
# visibleregions:
# - homebase
# - miningsite
#- class: org.dynmap.TestComponent
# stuff: "This is some configuration-value"
# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
display-whitelist: false
# How often a tile gets rendered (in seconds).
renderinterval: 1
# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
zoomoutperiod: 60
# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true
render-triggers:
#- chunkloaded
#- playermove
#- playerjoin
- blockplaced
- blockbreak
- leavesdecay
- blockburn
- chunkgenerated
- blockformed
- blockfaded
- blockspread
# The path where the tile-files are placed.
tilespath: web/tiles
# The path where the web-files are located.
webpath: web
# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: 93.91.240.157
# The TCP-port the webserver will listen on.
webserver-port: 29450
# Maximum concurrent session on internal web server - limits resources used in Bukkit server
max-sessions: 30
# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false
# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
allow-symlinks: true
# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
timesliceinterval: 0.0
# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
maxchunkspertick: 200
# Interval the browser should poll for updates.
updaterate: 2000
showplayerfacesinmenu: true
# Set sidebaropened: true to pin menu sidebar opened
#sidebaropened: true
joinmessage: "%playername% joined"
quitmessage: "%playername% quit"
spammessage: "You may only chat once every %interval% seconds."
# webprefix and websuffix support using '&color;' as escape code for color code
webprefix: "&color;2[WEB] "
websuffix: "&color;f"
# Enable checking for banned IPs via banned-ips.txt (internal web server only)
check-banned-ips: true
# Default selection when map page is loaded
defaultzoom: 0
defaultworld: world
defaultmap: flat
# NOTE: the 'templates' section is now found in the 'templates' directory
# Templates CAN still be defined in configuration.txt, as before 0.20
templates:
# NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
# Worlds CAN still be defined in configuration.txt, as before 0.20
worlds:
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
# Set to false for a much quieter startup log
verbose: false
# Enables debugging.
#debuggers:
# - class: org.dynmap.debug.LogDebugger
- Austin
- Site Admin
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- Registrován: 07 pro 2009, 23:58
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Re: DynMap HD
Uz jsem to psal do vedlejsiho topicu, ale napisu to i zde.
Uz ted rikam, HIRES dynmapy NE. Usetrete nas i sebe a ostatni prosim tohoto nechutne narocneho pluginu.
Na normalne velke mape trva pocatecni vygenerovani obrazku klidne 2-3 dny, kdy si cely server vezme vklidecku 200-300% procesoru.
Nehlede pak na to, ze cely dynmap pak bez problemu obsahuje nekolik stovek tisic souboru. Potom pri kazdem objeveni noveho chunku se tohle zatizeni opakuje treba na 5-10 minut, je to proste jednim slovem strasne.
My neradi neco zakazujeme a ani tyhle HIRES dynmapy jsme zatim nijak nezakazali, ale prosim Vas, opravdu si nevystacite s nizsi kvalitou ?
FakaHeda.eu - Administrátor, http://www.minecraft-hosting.cz, http://www.bf3-hosting.cz Pište nám tickety, ne PM.
Nezapomeňte dát karmu těm, kteří Vám pomohli s problémem
Nezapomeňte dát karmu těm, kteří Vám pomohli s problémem
- Majklski
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Re: DynMap HD
Nastavil jsem rozlišení na lowres a využití místa na disku spadlo z 5GB na 1,2 GB. Měl jsem to udělat hned. Souhlasím, že hires je zbytečně veliké rozlišení.
Nic nebo na nic ?
Undermine FB | Atlantida FB | Majkl FB
Undermine FB | Atlantida FB | Majkl FB
- nejento
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Re: DynMap HD
Což o paměť. To je jiná záležitost. Vytížení procesoru je nejhorší, protože to ovlivňuje prakticky celý chod serveru.
Přidejte se ke komunitě zákazníků na FakaHeda.eu Discord! Poznejte nové lidi nebo vyřešte svůj technický problém živě: https://discord.fakaheda.eu/-
CanarySF
- Příspěvky: 3
- Registrován: 10 dub 2016, 21:03
- Reputation: 0
Re: DynMap HD
Ahoj, potřeboval bych poradit jak zmenšit rozlišení dynmapy. předem děkuji za pomoc
- Mysteria
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Re: DynMap HD
Založ si vlastní téma, identifikuj v něm svůj server a neotvírej 3 roky stará témata.
Výběr z vlastních projektů: MinecraftServerList.cz ✔ Minecraft Extended Punishment List ✔ Killing Floor2 servery ✔


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