Dynmap

Technická podpora k herním serverům Minecraft a Tekkit
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007100
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Dynmap

#1 Příspěvekod 007100 » 11 pro 2011, 20:44

IP: 93.91.240.153:27064

Mám prblém který řešim celej den. na FH foru se to řeší ale nikde jsem nenašel odpověď. Chodim na http://victor.fakaheda.eu:29064/
Config vypadá takhle:

Kód: Vybrat vše

# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/

# All map templates are defined in the templates directory
# The 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
#  To use these, do not set deftemplatesuffix (make sure deftemplatesuffix is commented, below)
#
# To use the HDMap very-low-res map templates as world defaults (normal-vlowres, nether-vlowres and skylands-vlowres), uncomment the following line
#   The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and skylands-vlowres.txt
deftemplatesuffix: vlowres
#
# To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line
#   The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
#deftemplatesuffix: lowres
# To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line
#   The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
#deftemplatesuffix: hires
# Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>

components:
  - class: org.dynmap.ClientConfigurationComponent
 
  - class: org.dynmap.InternalClientUpdateComponent
    sendhealth: true
    sendposition: true
    allowwebchat: true
    webchat-interval: 5
    hidewebchatip: false
    trustclientname: false
    includehiddenplayers: false
  #  # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  #  hideifshadow: 4
  #  # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  #  hideifundercover: 14
  #- class: org.dynmap.JsonFileClientUpdateComponent
  #  writeinterval: 1
  #  sendhealth: true
  #  sendposition: true
  #  allowwebchat: false
  #  webchat-interval: 5
  #  hidewebchatip: false
  #  includehiddenplayers: false
  #  hideifshadow: 4
  #  hideifundercover: 14
   
  - class: org.dynmap.SimpleWebChatComponent
    allowchat: true
  #- class: org.dynmap.herochat.HeroWebChatComponent
  #  # Control which HeroChat channel messages from web are directed to
  #  herochatwebchannel: Global
  #  # Control which channels are monitored and reported to the web
  #  herochatchannels:
  #    - Global
  #    #- Trade
  #    #- Haggle
 
  # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  - class: org.dynmap.MarkersComponent
    type: markers
    #showlabel: true
    #enablesigns: true
    # (optional) add spawn point markers to standard marker layer
    showspawn: true
    spawnicon: world
    spawnlabel: "Spawn"
    # (optional) layer for showing offline player's positions
    #showofflineplayers: true
    #offlinelabel: "Offline"
    #offlineicon: offlineuser
    #offlinehidebydefault: true
   
  - class: org.dynmap.ClientComponent
    type: chat
  - class: org.dynmap.ClientComponent
    type: chatballoon
    focuschatballoons: false
  - class: org.dynmap.ClientComponent
    type: chatbox
    showplayerfaces: true
    messagettl: 5
    # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
    #scrollback: 100
  - class: org.dynmap.ClientComponent
    type: playermarkers
    showplayerfaces: true
    showplayerhealth: true
    # Option to make player faces small - don't use with showplayerhealth
    smallplayerfaces: false
  #  # Optional - make player faces layer hidden by default
  #  hidebydefault: true
  #  # Optional - ordering priority in layer menu (low goes before high - default is 0)
  #  layerprio: 1
  #  # Optional - label for player marker layer (default is 'Players')
  #  label: "Players"
  #- class: org.dynmap.ClientComponent
  #  type: digitalclock
  - class: org.dynmap.ClientComponent
    type: timeofdayclock
    showdigitalclock: true
    #showweather: true
  # Mouse pointer world coordinate display
  - class: org.dynmap.ClientComponent
    type: coord
    label: "Location"
   
  #- class: org.dynmap.ClientComponent
  #  type: logo
  #  text: "Dynmap"
  #  #logourl: "images/block_surface.png"
  #  linkurl: "http://forums.bukkit.org/threads/dynmap.489/"

  #- class: org.dynmap.ClientComponent
  #  type: inactive
  #  timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  #  redirecturl: inactive.html
  #  #showmessage: 'You were inactive for too long.'
 
  #- class: org.dynmap.TestComponent
  #  stuff: "This is some configuration-value"

# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
display-whitelist: false

# How often a tile gets rendered (in seconds).
renderinterval: 1

# How many tiles on update queue before accelerate render interval
renderacceleratethreshold: 60

# How often to render tiles when backlog is above renderacceleratethreshold
renderaccelerateinterval: 0.2

# Save and restore pending tile renders - prevents their loss on server shutdown or /reload
saverestorepending: true

# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
zoomoutperiod: 30

# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true

# Optional - control darkening of biome-shaded colors in swamp biomes (1.9+) - default is true for 1.9+, false for 1.8.x
#swampshaded: false
# Optional - control biome shading of water (1.9+) - default is true for 1.9+, false for 1.8.x
#waterbiomeshaded: false

# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true

# Optional - control rendering of fences (joining to blocks, as in 1.9+) - default is true for 1.9+, false for 1.8.x
#fence-to-block-join: true

# Control loading of player faces (if set to false, skins are never fetched)
#fetchskins: false

# Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
#refreshskins: false

# Control behavior for new (1.9+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
#   default is 'pre19' for 1.8 server (existing orientation), 'newrose' for 1.9+ (preserve maps, rotate rose)
#   'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
compass-mode: newnorth

# Enable Industrial Craft 2 block rendering support
#ic2-support: true

# Enabled BuildCraft block rendering support
#buildcraft-support: true

render-triggers:
  #- chunkloaded
  #- playermove
  #- playerjoin
  - blockplaced
  - blockbreak
  - leavesdecay
  - blockburn
  - chunkgenerated
  - blockformed
  - blockfaded
  - blockspread
  - pistonmoved
  - explosion

# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
#webpage-title: "My Awesome Server Map"

# The path where the tile-files are placed.
tilespath: web/tiles

# The path where the web-files are located.
webpath: web

# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: 0.0.0.0

# The TCP-port the webserver will listen on.
webserver-port: 29064

# Maximum concurrent session on internal web server - limits resources used in Bukkit server
max-sessions: 30

# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false

# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
allow-symlinks: true

# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
timesliceinterval: 0.0

# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
maxchunkspertick: 200

# Progress report interval for fullrender/radiusrender, in tiles.  Must be 100 or greater
progressloginterval: 100

# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
#   Note: setting this will result in much more intensive CPU use, some additional memory use.  Caution should be used when
#  setting this to equal or exceed the number of physical cores on the system.
#parallelrendercnt: 4

# Interval the browser should poll for updates.
updaterate: 2000

showplayerfacesinmenu: true

# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
#sidebaropened: true

# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
#http-response-headers:
#    Access-Control-Allow-Origin: "my-domain.com"
#    X-Custom-Header-Of-Mine: "MyHeaderValue"

joinmessage: "%playername% joined"
quitmessage: "%playername% quit"
spammessage: "You may only chat once every %interval% seconds."
# webprefix and websuffix support using '&color;' as escape code for color code (deprecated: use webmsgformat)
#webprefix: "&color;2[WEB] "
#websuffix: "&color;f"
# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"

# Enable checking for banned IPs via banned-ips.txt (internal web server only)
check-banned-ips: true

# Default selection when map page is loaded
defaultzoom: 0
defaultworld: world
defaultmap: flat

# Option to enable workaround for incorrectly encoded unicode in Cyrillic MC/Bukkit (not good for other code pages)
#cyrillic-support: true

# NOTE: the 'templates' section is now found in the 'templates' directory
#  Templates CAN still be defined in configuration.txt, as before 0.20
templates:

# NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
#  Worlds CAN still be defined in configuration.txt, as before 0.20
worlds:

# Set to true to enable verbose startup messages - can help with debugging map configuration problems
# Set to false for a much quieter startup log
verbose: false

# Enables debugging.
#debuggers:
#  - class: org.dynmap.debug.LogDebugger
Už skoro rok server nemám, teď se vracim, tak to berte na vědomí.

Uživatelský avatar
Sejsel
Příspěvky: 4131
Registrován: 19 čer 2011, 09:43
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Re: Dynmap

#2 Příspěvekod Sejsel » 11 pro 2011, 22:16

.. A co je za problém? Jaksi to tam chybí..
01101110011101010110001001110111

007100
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Re: Dynmap

#3 Příspěvekod 007100 » 12 pro 2011, 15:58

Prostě to nefunguje
Už skoro rok server nemám, teď se vracim, tak to berte na vědomí.

CooDik
Příspěvky: 34
Registrován: 26 čer 2011, 19:16
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Re: Dynmap

#4 Příspěvekod CooDik » 12 pro 2011, 18:45

Stáhl jsi si to i s obrázkama a hodil jsi to na server do pluginu všechno ?? Jestli ne tak si to najdi na bukkit.org a vlož to do složky plugins přez total commander, pak dále uprav config a mělo by ti to jít... řešil jsem tento problém taky a takhle jsem to vyešil :)
Obrázek

007100
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Re: Dynmap

#5 Příspěvekod 007100 » 12 pro 2011, 19:04

Tohle mně nenapadlo, zkusim a řeknu výsledek
Už skoro rok server nemám, teď se vracim, tak to berte na vědomí.

007100
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Re: Dynmap

#6 Příspěvekod 007100 » 12 pro 2011, 22:11

Moc děkuju už funguje :)
Už skoro rok server nemám, teď se vracim, tak to berte na vědomí.

007100
Příspěvky: 193
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Re: Dynmap

#7 Příspěvekod 007100 » 12 pro 2011, 22:11

Karm a velký obdiv
Už skoro rok server nemám, teď se vracim, tak to berte na vědomí.


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