Authme vypíná server

Technická podpora k herním serverům Minecraft a Tekkit
Message
Autor
Uživatelský avatar
TheLaoming
Příspěvky: 321
Věk: 27
Registrován: 14 bře 2015, 20:42
Reputation: 2
Bydliště: Ostrava !!!
Kontaktovat uživatele:

Authme vypíná server

#1 Příspěvekod TheLaoming » 01 kvě 2017, 13:55

82.208.17.11:27071

Dobrý den, dnes mi přesně od 5 hodin, stále vypíná server. Netuším proč, je velmi divné, že server se ze dne na den, bez nějaké úpravy ani změny začne sám vypínat. No a našel jsem tento error, což si myslím, že zato může právě authme:

Kód: Vybrat vše

[13:49:24 INFO]: [AuthMe] Enabling AuthMe v5.2-SNAPSHOT-b1384
[13:49:24 INFO]: [AuthMe] SQLite driver loaded
[13:49:24 WARN]: [AuthMe] Error during SQLite initialization: [SQLiteException]: [SQLITE_ERROR] SQL error or missing database (near "338": syntax error)
[13:49:24 WARN]: [AuthMe] Aborting initialization of AuthMe: [SQLiteException]: [SQLITE_ERROR] SQL error or missing database (near "338": syntax error)
[13:49:24 WARN]: [AuthMe] THE SERVER IS GOING TO SHUT DOWN AS DEFINED IN THE CONFIGURATION!
[13:49:24 INFO]: [AuthMe] AuthMe 5.2-SNAPSHOT-b1384 disabled!
[13:49:24 INFO]: [AuthMe] Waiting for 0 tasks to finish


Nevíte co stím? Tento error mi nikdy neházelo, až právě teď. Budu rád za každou pomoc, já nevím co stím :)
AMXMODX PAWNER, FORMER MAPER
My
Steam acc. a lot of lost years in my life lol
Discord: ^TheLaoming#6969
Obrázek

Obrázek
Obrázek

LiveaLife
Příspěvky: 31
Registrován: 13 čer 2016, 15:47
Reputation: 0

Re: Authme vypíná server

#2 Příspěvekod LiveaLife » 01 kvě 2017, 14:07

Zkus smazat, dát zpět, případně vymazat soubory v SQL.

Uživatelský avatar
TheLaoming
Příspěvky: 321
Věk: 27
Registrován: 14 bře 2015, 20:42
Reputation: 2
Bydliště: Ostrava !!!
Kontaktovat uživatele:

Re: Authme vypíná server

#3 Příspěvekod TheLaoming » 01 kvě 2017, 14:12

Co smazat, nebo dát zpět? A smazáním SQL souborů, neovlivním nějak tu databázi? Mám to na sql, protože na mysql mi to asi před 3 měsící nešlo convertovat ty účty, tak jsem to nechal na sql. Ale teď nechcu pomoct stím, dát to na mysql, ale pomoct opravit authme. Nejspíš to nemůže kontaktovat tu databázi, ale je to divné, protože tohle dělá až dnes.

Jaké sql soubory mám teda smazat?
AMXMODX PAWNER, FORMER MAPER
My
Steam acc. a lot of lost years in my life lol
Discord: ^TheLaoming#6969
Obrázek

Obrázek
Obrázek

LiveaLife
Příspěvky: 31
Registrován: 13 čer 2016, 15:47
Reputation: 0

Re: Authme vypíná server

#4 Příspěvekod LiveaLife » 01 kvě 2017, 14:17

Celou DB (authme soubory, ty poznáš) si zálohuj a pak je smaž, a pokud to pojede tak budeme krůček blíž k fixu.

Uživatelský avatar
TheLaoming
Příspěvky: 321
Věk: 27
Registrován: 14 bře 2015, 20:42
Reputation: 2
Bydliště: Ostrava !!!
Kontaktovat uživatele:

Re: Authme vypíná server

#5 Příspěvekod TheLaoming » 01 kvě 2017, 14:22

Smazal jsem to a bohužel se vůbec nic se nezměnilo. Jediná změna je, že to vytvořilo znovu authme.db od znova.
AMXMODX PAWNER, FORMER MAPER
My
Steam acc. a lot of lost years in my life lol
Discord: ^TheLaoming#6969
Obrázek

Obrázek
Obrázek

LiveaLife
Příspěvky: 31
Registrován: 13 čer 2016, 15:47
Reputation: 0

Re: Authme vypíná server

#6 Příspěvekod LiveaLife » 01 kvě 2017, 14:51

Aha, ale server ti jde, nebo snad ne?

Uživatelský avatar
TheLaoming
Příspěvky: 321
Věk: 27
Registrován: 14 bře 2015, 20:42
Reputation: 2
Bydliště: Ostrava !!!
Kontaktovat uživatele:

Re: Authme vypíná server

#7 Příspěvekod TheLaoming » 01 kvě 2017, 14:54

Nejde, vypne to server. Jen jsem zaškrkl, aby se při startu (pokud se authme nenapojí na databázi) server zapnul...ovšem když to zapnu, vypne to pro změnu authme.

Kód: Vybrat vše

SQLProblem:
        # Stop the server if we can't contact the sql database
        # Take care with this, if you set this to false,
        # AuthMe will automatically disable and the server won't be protected!
        stopServer: false


Jen jsem změnil tohle...na serveru mám WL. Takže nějaký další nápad ? :?
AMXMODX PAWNER, FORMER MAPER
My
Steam acc. a lot of lost years in my life lol
Discord: ^TheLaoming#6969
Obrázek

Obrázek
Obrázek

Uživatelský avatar
Hanakocz
Příspěvky: 3228
Věk: 34
Registrován: 25 črc 2013, 20:53
Reputation: 7
Kontaktovat uživatele:

Re: Authme vypíná server

#8 Příspěvekod Hanakocz » 01 kvě 2017, 17:53

To že to vypne server je v pořádku, rozhodně nechceš mít server bez ochrany. A whitelist ti nepomůže bez online=true!!!! Každý se může kouknout na jméno, které používáš (na webu se dá vidět, kdo je online na serveru) a lognout se tvým whitelistovaným jménem a....doufám, že máš zálohy

Syntax error znamená, že buď máš config špatně, nebo ta databáze je koruptovaná. Zkontroluj si i config.
Industry 2.0 -> 1.7.10 GregTech6 server. Pro připojení stačí napsat.
Člen ligy pro aktualizaci serverů na novější verze a rozšíření modovaného MC.
Discord FH : http://discord.fakaheda.eu/ (sem psát pokud chcete poradit s MC mody akutně)

Uživatelský avatar
TheLaoming
Příspěvky: 321
Věk: 27
Registrován: 14 bře 2015, 20:42
Reputation: 2
Bydliště: Ostrava !!!
Kontaktovat uživatele:

Re: Authme vypíná server

#9 Příspěvekod TheLaoming » 01 kvě 2017, 20:31

Tu je config, vypadá v pořádku. A vím že se to dá, proto jsem si všechny z whitelistu odebral a všem dal de-op. Pouze pokud jsem na serveru, dám si to nazpět. Zapnutý server mám teď čistě pro sebe a pro admina.

Spoiler: zobrazit
cfg:

Kód: Vybrat vše

DataSource:
    # What type of database do you want to use?
    # Valid values: sqlite, mysql
    backend: 'sqlite'
    # Enable database caching, should improve database performance
    caching: true
    # Database host address
    mySQLHost: '*****'
    # Database port
    mySQLPort: '****'
    # Username about Database Connection Infos
    mySQLUsername: '****'
    # Password about Database Connection Infos
    mySQLPassword: '*****'
    # Database Name, use with converters or as SQLITE database name
    mySQLDatabase: '******'
    # Table of the database
    mySQLTablename: '*****'
    # Column of IDs to sort data
    mySQLColumnId: 'id'
    # Column for storing or checking players nickname
    mySQLColumnName: '*****'
    # Column for storing or checking players RealName
    mySQLRealName: '******'
    # Column for storing players passwords
    mySQLColumnPassword: '******'
    # Column for storing players emails
    mySQLColumnEmail: 'email'
    # Column for storing if a player is logged in or not
    mySQLColumnLogged: 'isLogged'
    # Column for storing players ips
    mySQLColumnIp: 'ip'
    # Column for storing players lastlogins
    mySQLColumnLastLogin: 'lastlogin'
    # Column for storing player LastLocation - X
    mySQLlastlocX: '****'
    # Column for storing player LastLocation - Y
    mySQLlastlocY: '***'
    # Column for storing player LastLocation - Z
    mySQLlastlocZ: '****
    # Column for storing player LastLocation - World Name
    mySQLlastlocWorld: 'Spawnik'

ExternalBoardOptions:
    # Column for storing players passwords salts
    mySQLColumnSalt: ''
    # Column for storing players groups
    mySQLColumnGroup: ''
    # -1 means disabled. If you want that only activated players
    # can log into your server, you can set here the group number
    # of unactivated users, needed for some forum/CMS support
    nonActivedUserGroup: -1
    # Other MySQL columns where we need to put the username (case-sensitive)
    mySQLOtherUsernameColumns: []
    # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
    bCryptLog2Round: 10
    # phpBB table prefix defined during the phpBB installation process
    phpbbTablePrefix: 'phpbb_'
    # phpBB activated group ID; 2 is the default registered group defined by phpBB
    phpbbActivatedGroupId: 2
    # Wordpress prefix defined during WordPress installation
    wordpressTablePrefix: 'wp_'

Converter:
    Rakamak:
        # Rakamak file name
        fileName: 'users.rak'
        # Rakamak use IP?
        useIP: false
        # Rakamak IP file name
        ipFileName: 'UsersIp.rak'
    CrazyLogin:
        # CrazyLogin database file name
        fileName: 'accounts.db'

settings:
    # The name shown in the help messages
    helpHeader: 'AuthMeReloaded'
    sessions:
        # Do you want to enable the session feature?
        # If enabled, when a player authenticates successfully,
        # his IP and his nickname is saved.
        # The next time the player joins the server, if his IP
        # is the same as last time and the timeout hasn't
        # expired, he will not need to authenticate.
        enabled: false
        # After how many minutes should a session expire?
        # Remember that sessions will end only after the timeout, and
        # if the player's IP has changed but the timeout hasn't expired,
        # the player will be kicked from the server due to invalid session
        timeout: 10
        # Should the session expire if the player tries to log in with
        # another IP address?
        sessionExpireOnIpChange: true
    # Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
    messagesLanguage: 'cz'
    restrictions:
        # Keeps collisions disabled for logged players
        # Works only with MC 1.9
        keepCollisionsDisabled: false
        # Can not authenticated players chat?
        # Keep in mind that this feature also blocks all commands not
        # listed in the list below.
        allowChat: false
        # Hide the chat log from players who are not authenticated?
        hideChat: false
        # Allowed commands for unauthenticated players
        allowCommands:
        - '/login'
        - '/register'
        - '/l'
        - '/reg'
        - '/email'
        - '/captcha'
        # Max number of allowed registrations per IP
        # The value 0 means an unlimited number of registrations!
        maxRegPerIp: 2
        # Minimum allowed username length
        minNicknameLength: 3
        # Maximum allowed username length
        maxNicknameLength: 16
        # When this setting is enabled, online players can't be kicked out
        # due to "Logged in from another Location"
        # This setting will prevent potential security exploits.
        ForceSingleSession: true
        ForceSpawnLocOnJoin:
            # If enabled, every player that spawn in one of the world listed in "ForceSpawnLocOnJoin.worlds"
            # will be teleported to the spawnpoint after successful authentication.
            # The quit location of the player will be overwritten.
            # This is different from "teleportUnAuthedToSpawn" that teleport player
            # to the spawnpoint on join.
            enabled: false
            # WorldNames where we need to force the spawn location
            # Case-sensitive!
            worlds:
            - 'world'
            - 'world_nether'
            - 'world_the_end'
        # This option will save the quit location of the players.
        SaveQuitLocation: true
        # To activate the restricted user feature you need
        # to enable this option and configure the AllowedRestrictedUser field.
        AllowRestrictedUser: true
        # The restricted user feature will kick players listed below
        # if they don't match the defined IP address.
        # Example:
        #     AllowedRestrictedUser:
        #     - playername;127.0.0.1
        AllowedRestrictedUser:
          - adminshop;127.0.0.1
        # Should unregistered players be kicked immediately?
        kickNonRegistered: false
        # Should players be kicked on wrong password?
        kickOnWrongPassword: false
        # Should not logged in players be teleported to the spawn?
        # After the authentication they will be teleported back to
        # their normal position.
        teleportUnAuthedToSpawn: true
        # Can unregistered players walk around?
        allowMovement: true
        # Should not authenticated players have speed = 0?
        # This will reset the fly/walk speed to default value after the login.
        removeSpeed: true
        # After how many seconds should players who fail to login or register
        # be kicked? Set to 0 to disable.
        timeout: 45
        # Regex syntax of allowed characters in the player name.
        allowedNicknameCharacters: '[a-zA-Z0-9_]*'
        # How far can unregistered players walk?
        # Set to 0 for unlimited radius
        allowedMovementRadius: 5
        # Enable double check of password when you register
        # when it's true, registration requires that kind of command:
        # /register <password> <confirmPassword>
        enablePasswordConfirmation: true
        # Should we protect the player inventory before logging in? Requires ProtocolLib.
        ProtectInventoryBeforeLogIn: false
        # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
        DenyTabCompleteBeforeLogin: true
        # Should we display all other accounts from a player when he joins?
        # permission: /authme.admin.accounts
        displayOtherAccounts: true
        # Ban ip when the ip is not the ip registered in database
        banUnsafedIP: false
        # Spawn priority; values: authme, essentials, multiverse, default
        spawnPriority: 'authme,essentials,multiverse,default'
        # Maximum Login authorized by IP
        maxLoginPerIp: 0
        # Maximum Join authorized by IP
        maxJoinPerIp: 0
        # AuthMe will NEVER teleport players if set to true!
        noTeleport: false
        # Regex syntax for allowed chars in passwords
        allowedPasswordCharacters: '[\x21-\x7E]*'
    # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
    # FINE for some additional detailed ones (like password failed),
    # and DEBUG for debugging
    logLevel: 'FINE'
    # By default we schedule async tasks when talking to the database
    # If you want typical communication with the database to happen synchronously, set this to false
    useAsyncTasks: true
    GameMode:
        # Force survival gamemode when player joins?
        ForceSurvivalMode: false
    unrestrictions:
        # Below you can list all account names that
        # AuthMe will ignore for registration or login, configure it
        # at your own risk!! Remember that if you are going to add
        # nickname with [], you have to delimit name with ' '.
        # this option add compatibility with BuildCraft and some
        # other mods.
        # It is case-sensitive!
        UnrestrictedName: []
    security:
        # Minimum length of password
        minPasswordLength: 4
        # Maximum length of password
        passwordMaxLength: 30
        # This is a very important option: every time a player joins the server,
        # if they are registered, AuthMe will switch him to unLoggedInGroup.
        # This should prevent all major exploits.
        # You can set up your permission plugin with this special group to have no permissions,
        # or only permission to chat (or permission to send private messages etc.).
        # The better way is to set up this group with few permissions, so if a player
        # tries to exploit an account they can do only what you've defined for the group.
        # After, a logged in player will be moved to his correct permissions group!
        # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
        # Otherwise your group will be wiped and the player will join in the default group []!
        # Example unLoggedinGroup: NotLogged
        unLoggedinGroup: 'unLoggedinGroup'
        # Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
        # MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
        # DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
        passwordHash: 'SHA256'
        # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
        doubleMD5SaltLength: 8
        # If password checking return false, do we need to check with all
        # other password algorithm to check an old password?
        # AuthMe will update the password to the new password hash
        supportOldPasswordHash: false
        # Prevent unsafe passwords from being used; put them in lowercase!
        # unsafePasswords:
        # - '123456'
        # - 'password'
        unsafePasswords:
        - '123456'
        - 'password'
        - 'qwerty'
        - '12345'
        - '54321'
    registration:
        # Enable registration on the server?
        enabled: true
        # Send every X seconds a message to a player to
        # remind him that he has to login/register
        messageInterval: 5
        # Only registered and logged in players can play.
        # See restrictions for exceptions
        force: true
        # Do we replace password registration by an email registration method?
        enableEmailRegistrationSystem: false
        # Enable double check of email when you register
        # when it's true, registration requires that kind of command:
        # /register <email> <confirmEmail>
        doubleEmailCheck: false
        # Do we force kick a player after a successful registration?
        # Do not use with login feature below
        forceKickAfterRegister: false
        # Does AuthMe need to enforce a /login after a successful registration?
        forceLoginAfterRegister: false
    # Force these commands after /login, without any '/', use %p to replace with player name
    forceCommands: []
    # Force these commands after /login as service console, without any '/'. Use %p to replace with player name
    forceCommandsAsConsole: []
    # Force these commands after /register, without any '/', use %p to replace with player name
    forceRegisterCommands: []
    # Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
    forceRegisterCommandsAsConsole: []
    # Enable to display the welcome message (welcome.txt) after a login
    # You can use colors in this welcome.txt + some replaced strings:
    # {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
    # {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
    # {VERSION}: get current bukkit version, {COUNTRY}: player country
    useWelcomeMessage: true
    # Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
    broadcastWelcomeMessage: false
    # Should we delay the join message and display it once the player has logged in?
    delayJoinMessage: false
    # Should we remove the leave messages of unlogged users?
    removeUnloggedLeaveMessage: false
    # Should we remove join messages altogether?
    removeJoinMessage: false
    # Should we remove leave messages altogether?
    removeLeaveMessage: false
    # Do we need to add potion effect Blinding before login/reigster?
    applyBlindEffect: false
    # Do we need to prevent people to login with another case?
    # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
    preventOtherCase: false

permission:
    # Take care with this option; if you want
    # to use group switching of AuthMe
    # for unloggedIn players, set this setting to true.
    # Default is false.
    EnablePermissionCheck: false

Email:
    # Email SMTP server host
    mailSMTP: 'smtp.gmail.com'
    # Email SMTP server port
    mailPort: 465
    # Email account which sends the mails
    mailAccount: ''
    # Email account password
    mailPassword: ''
    # Custom sender name, replacing the mailAccount name in the email
    mailSenderName: ''
    # Recovery password length
    RecoveryPasswordLength: 8
    # Mail Subject
    mailSubject: 'Your new AuthMe password'
    # Like maxRegPerIP but with email
    maxRegPerEmail: 1
    # Recall players to add an email?
    recallPlayers: false
    # Delay in minute for the recall scheduler
    delayRecall: 5
    # Blacklist these domains for emails
    emailBlacklisted:
    - '10minutemail.com'
    # Whitelist ONLY these domains for emails
    emailWhitelisted: []
    # Send the new password drawn in an image?
    generateImage: false
    # The OAuth2 token
    emailOauth2Token: ''

Hooks:
    # Do we need to hook with multiverse for spawn checking?
    multiverse: true
    # Do we need to hook with BungeeCord?
    bungeecord: false
    # Send player to this BungeeCord server after register/login
    sendPlayerTo: ''
    # Do we need to disable Essentials SocialSpy on join?
    disableSocialSpy: true
    # Do we need to force /motd Essentials command on join?
    useEssentialsMotd: false

GroupOptions:
    # Unregistered permission group
    UnregisteredPlayerGroup: ''
    # Registered permission group
    RegisteredPlayerGroup: ''

Protection:
    # Enable some servers protection (country based login, antibot)
    enableProtection: false
    # Apply the protection also to registered usernames
    enableProtectionRegistered: true
    # Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
    # PLEASE USE QUOTES!
    countries:
    - 'US'
    - 'GB'
    # Countries not allowed to join the server and register
    # PLEASE USE QUOTES!
    countriesBlacklist:
    - 'A1'
    # Do we need to enable automatic antibot system?
    enableAntiBot: true
    # Max number of players allowed to login in 5 secs before the AntiBot system is enabled automatically
    antiBotSensibility: 10
    # Duration in minutes of the antibot automatic system
    antiBotDuration: 10

Purge:
    # If enabled, AuthMe automatically purges old, unused accounts
    useAutoPurge: false
    # Number of Days an account become Unused
    daysBeforeRemovePlayer: 60
    # Do we need to remove the player.dat file during purge process?
    removePlayerDat: false
    # Do we need to remove the Essentials/users/player.yml file during purge process?
    removeEssentialsFile: false
    # World where are players.dat stores
    defaultWorld: 'world'
    # Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
    removeLimitedCreativesInventories: false
    # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
    removeAntiXRayFile: false
    # Do we need to remove permissions?
    removePermissions: false

Security:
    SQLProblem:
        # Stop the server if we can't contact the sql database
        # Take care with this, if you set this to false,
        # AuthMe will automatically disable and the server won't be protected!
        stopServer: false
    ReloadCommand:
        # /reload support
        useReloadCommandSupport: true
    console:
        # Remove passwords from console?
        removePassword: true
        # Copy AuthMe log output in a separate file as well?
        logConsole: true
    captcha:
        # Enable captcha when a player uses wrong password too many times
        useCaptcha: false
        # Max allowed tries before a captcha is required
        maxLoginTry: 5
        # Captcha length
        captchaLength: 5
    tempban:
        # Tempban a user's IP address if they enter the wrong password too many times
        enableTempban: false
        # How many times a user can attempt to login before their IP being tempbanned
        maxLoginTries: 10
        # The length of time a IP address will be tempbanned in minutes
        # Default: 480 minutes, or 8 hours
        tempbanLength: 480
        # How many minutes before resetting the count for failed logins by IP and username
        # Default: 480 minutes (8 hours)
        minutesBeforeCounterReset: 480
    recoveryCode:
        # Number of characters a recovery code should have (0 to disable)
        length: 8
        # How many hours is a recovery code valid for?
        validForHours: 4

BackupSystem:
    # Enable or disable automatic backup
    ActivateBackup: false
    # Set backup at every start of server
    OnServerStart: false
    # Set backup at every stop of server
    OnServerStop: true
    # Windows only mysql installation Path
    MysqlWindowsPath: 'C:\Program Files\MySQL\MySQL Server 5.1\'


Kde je chyba? Já jsem nic nenašel, vypadá v pořádku a taky ve správném formátu. Napadlo mě, není třeba sql omezeno velikostí té db (přesažený limit velikosti) ? Popřípadě, pokud je koruptovaná db, jak ji mám fixnout (pokud to jde)? :)

Ještě dodávám, že jsem zkusil zálohu ze včera, kdy server ještě šel. No teď už nejde. Takže to je nejpravděpodobněji tou databází..
AMXMODX PAWNER, FORMER MAPER
My
Steam acc. a lot of lost years in my life lol
Discord: ^TheLaoming#6969
Obrázek

Obrázek
Obrázek

Uživatelský avatar
TheLaoming
Příspěvky: 321
Věk: 27
Registrován: 14 bře 2015, 20:42
Reputation: 2
Bydliště: Ostrava !!!
Kontaktovat uživatele:

Re: Authme vypíná server

#10 Příspěvekod TheLaoming » 01 kvě 2017, 22:15

Omlouvám se za DP, ale je to opraveno. Byly špatně souřadnice jen...no další problém je, že teď po přihlášení, to hráče zabije...portne ho to do země (každého). To samozřejmě ne po prvním přihlášení, ale pořád. Co stím?
AMXMODX PAWNER, FORMER MAPER
My
Steam acc. a lot of lost years in my life lol
Discord: ^TheLaoming#6969
Obrázek

Obrázek
Obrázek


Zpět na „Minecraft, Tekkit“

Kdo je online

Uživatelé prohlížející si toto fórum: Žádní registrovaní uživatelé a 69 hostů