Essentials
Napsal: 09 črc 2016, 15:31
82.208.17.36:27475
Dobrý den mohli byste mi poradit proč se mi v chatu nezobrazuje když se hráč odpojí,ale když se připojí tak to píše. Děkuji K+
Config Essentials
Config AuthMe
Dobrý den mohli byste mi poradit proč se mi v chatu nezobrazuje když se hráč odpojí,ale když se připojí tak to píše. Děkuji K+
Config Essentials
Kód: Vybrat vše
############################################################
# +------------------------------------------------------+ #
# | Notes | #
# +------------------------------------------------------+ #
############################################################
# If you want to use special characters in this document, such as accented letters, you MUST save the file as UTF-8, not ANSI.
# If you receive an error when Essentials loads, ensure that:
# - No tabs are present: YAML only allows spaces
# - Indents are correct: YAML hierarchy is based entirely on indentation
# - You have "escaped" all apostrophes in your text: If you want to write "don't", for example, write "don''t" instead (note the doubled apostrophe)
# - Text with symbols is enclosed in single or double quotation marks
# If you have problems join the Essentials help support channel: http://tiny.cc/EssentialsChat
############################################################
# +------------------------------------------------------+ #
# | Essentials (Global) | #
# +------------------------------------------------------+ #
############################################################
# A color code between 0-9 or a-f. Set to 'none' to disable.
ops-name-color: ''
# The character(s) to prefix all nicknames, so that you know they are not true usernames.
nickname-prefix: ''
# The maximum length allowed in nicknames. The nickname prefix is included in this.
max-nick-length: 1
# Disable this if you have any other plugin, that modifies the displayname of a user.
change-displayname: true
# When this option is enabled, the (tab) player list will be updated with the displayname.
# The value of change-displayname (above) has to be true.
#change-playerlist: true
# When EssentialsChat.jar isn't used, force essentials to add the prefix and suffix from permission plugins to displayname.
# This setting is ignored if EssentialsChat.jar is used, and defaults to 'true'.
# The value of change-displayname (above) has to be true.
# Do not edit this setting unless you know what you are doing!
#add-prefix-suffix: false
# If the teleport destination is unsafe, should players be teleported to the nearest safe location?
# If this is set to true, Essentials will attempt to teleport players close to the intended destination.
# If this is set to false, attempted teleports to unsafe locations will be cancelled with a warning.
teleport-safety: true
# The delay, in seconds, required between /home, /tp, etc.
teleport-cooldown: 0
# The delay, in seconds, before a user actually teleports. If the user moves or gets attacked in this timeframe, the teleport never occurs.
teleport-delay: 0
# The delay, in seconds, a player can't be attacked by other players after they have been teleported by a command.
# This will also prevent the player attacking other players.
teleport-invulnerability: 4
# The delay, in seconds, required between /heal or /feed attempts.
heal-cooldown: 60
# What to prevent from /item and /give.
# e.g item-spawn-blacklist: 10,11,46
item-spawn-blacklist:
# Set this to true if you want permission based item spawn rules.
# Note: The blacklist above will be ignored then.
# Example permissions (these go in your permissions manager):
# - essentials.itemspawn.item-all
# - essentials.itemspawn.item-[itemname]
# - essentials.itemspawn.item-[itemid]
# - essentials.give.item-all
# - essentials.give.item-[itemname]
# - essentials.give.item-[itemid]
# - essentials.unlimited.item-all
# - essentials.unlimited.item-[itemname]
# - essentials.unlimited.item-[itemid]
# - essentials.unlimited.item-bucket # Unlimited liquid placing
#
# For more information, visit http://wiki.ess3.net/wiki/Command_Reference/ICheat#Item.2FGive
permission-based-item-spawn: false
# Mob limit on the /spawnmob command per execution.
spawnmob-limit: 10
# Shall we notify users when using /lightning?
warn-on-smite: true
# The motd and rules are now configured in the files motd.txt and rules.txt.
# When a command conflicts with another plugin, by default, Essentials will try to force the OTHER plugin to take priority.
# Commands in this list, will tell Essentials to 'not give up' the command to other plugins.
# In this state, which plugin 'wins' appears to be almost random.
#
# If you have two plugin with the same command and you wish to force Essentials to take over, you need an alias.
# To force essentials to take 'god' alias 'god' to 'egod'.
# See http://wiki.bukkit.org/Commands.yml#aliases for more information.
overridden-commands:
# - god
# - info
# Disabling commands here will prevent Essentials handling the command, this will not affect command conflicts.
# You should not have to disable commands used in other plugins, they will automatically get priority.
# See http://wiki.bukkit.org/Commands.yml#aliases to map commands to other plugins.
disabled-commands:
# - nick
# - clear
# These commands will be shown to players with socialSpy enabled.
# You can add commands from other plugins you may want to track or
# remove commands that are used for something you dont want to spy on.
# Set - '*' in order to listen on all possible commands.
socialspy-commands:
- msg
- w
- r
- mail
- m
- t
- whisper
- emsg
- tell
- er
- reply
- ereply
- email
- action
- describe
- eme
- eaction
- edescribe
- etell
- ewhisper
- pm
# If you do not wish to use a permission system, you can define a list of 'player perms' below.
# This list has no effect if you are using a supported permissions system.
# If you are using an unsupported permissions system, simply delete this section.
# Whitelist the commands and permissions you wish to give players by default (everything else is op only).
# These are the permissions without the "essentials." part.
player-commands:
- afk
- afk.auto
- back
- back.ondeath
- balance
- balance.others
- balancetop
- build
- chat.color
- chat.format
- chat.shout
- chat.question
- clearinventory
- compass
- depth
- delhome
- getpos
- geoip.show
- help
- helpop
- home
- home.others
- ignore
- info
- itemdb
- kit
- kits.tools
- list
- me
- motd
- msg
- msg.color
- nick
- near
- pay
- ping
- protect
- r
- rules
- realname
- seen
- sell
- sethome
- setxmpp
- signs.create.protection
- signs.create.trade
- signs.break.protection
- signs.break.trade
- signs.use.balance
- signs.use.buy
- signs.use.disposal
- signs.use.enchant
- signs.use.free
- signs.use.gamemode
- signs.use.heal
- signs.use.info
- signs.use.kit
- signs.use.protection
- signs.use.repair
- signs.use.sell
- signs.use.time
- signs.use.trade
- signs.use.warp
- signs.use.weather
- spawn
- suicide
- time
- tpa
- tpaccept
- tpahere
- tpdeny
- warp
- warp.list
- world
- worth
- xmpp
# Note: All items MUST be followed by a quantity!
# All kit names should be lower case, and will be treated as lower in permissions/costs.
# Syntax: - itemID[:DataValue/Durability] Amount [Enchantment:Level].. [itemmeta:value]...
# For Item Meta information visit http://wiki.ess3.net/wiki/Item_Meta
# 'delay' refers to the cooldown between how often you can use each kit, measured in seconds.
# Set delay to -1 for a one time kit.
# For more information, visit http://wiki.ess3.net/wiki/Kits
kits:
tools:
delay: 10
items:
- 272 1
- 273 1
- 274 1
- 275 1
dtools:
delay: 600
items:
- 278 1 efficiency:1 durability:1 fortune:1 name:&4Gigadrill lore:The_drill_that_&npierces|the_heavens
- 277 1 digspeed:3 name:Dwarf lore:Diggy|Diggy|Hole
- 298 1 color:255,255,255 name:Top_Hat lore:Good_day,_Good_day
- 279:780 1
notch:
delay: 6000
items:
- 397:3 1 player:Notch
color:
delay: 6000
items:
- 387 1 title:&4Book_&9o_&6Colors author:KHobbits lore:Ingame_color_codes book:Colors
firework:
delay: 6000
items:
- 401 1 name:Angry_Creeper color:red fade:green type:creeper power:1
- 401 1 name:StarryNight color:yellow,orange fade:blue type:star effect:trail,twinkle power:1
- 401 2 name:SolarWind color:yellow,orange fade:red shape:large effect:twinkle color:yellow,orange fade:red shape:ball effect:trail color:red,purple fade:pink shape:star effect:trail power:1
# Essentials Sign Control
# See http://wiki.ess3.net/wiki/Sign_Tutorial for instructions on how to use these.
# To enable signs, remove # symbol. To disable all signs, comment/remove each sign.
# Essentials colored sign support will be enabled when any sign types are enabled.
# Color is not an actual sign, it's for enabling using color codes on signs, when the correct permissions are given.
enabledSigns:
#- color
#- balance
#- buy
#- sell
#- trade
#- free
#- disposal
#- warp
#- kit
#- enchant
#- gamemode
#- heal
#- info
#- spawnmob
#- repair
#- time
#- weather
# How many times per second can Essentials signs be interacted with per player.
# Values should be between 1-20, 20 being virtually no lag protection.
# Lower numbers will reduce the possibility of lag, but may annoy players.
sign-use-per-second: 4
# Backup runs a batch/bash command while saving is disabled.
backup:
# Interval in minutes.
interval: 30
# Unless you add a valid backup command or script here, this feature will be useless.
# Use 'save-all' to simply force regular world saving without backup.
#command: 'rdiff-backup World1 backups/World1'
# Set this true to enable permission per warp.
per-warp-permission: false
# Sort output of /list command by groups.
# You can hide and merge the groups displayed in /list by defining the desired behaviour here.
# Detailed instructions and examples can be found on the wiki: http://wiki.ess3.net/wiki/List
list:
# To merge groups, list the groups you wish to merge
#Staff: owner admin moderator
Admins: owner admin
# To limit groups, set a max user limit
#builder: 20
# To hide groups, set the group as hidden
#default: hidden
# Uncomment the line below to simply list all players with no grouping
#Players: '*'
# More output to the console.
debug: false
# Set the locale for all messages.
# If you don't set this, the default locale of the server will be used.
# For example, to set language to English, set locale to en, to use the file "messages_en.properties".
# Don't forget to remove the # in front of the line.
# For more information, visit http://wiki.ess3.net/wiki/Locale
#locale: en
# Turn off god mode when people leave the server.
remove-god-on-disconnect: false
# Auto-AFK
# After this timeout in seconds, the user will be set as AFK.
# This feature requires the player to have essentials.afk.auto node.
# Set to -1 for no timeout.
auto-afk: 300
# Auto-AFK Kick
# After this timeout in seconds, the user will be kicked from the server.
# essentials.afk.kickexempt node overrides this feature.
# Set to -1 for no timeout.
auto-afk-kick: -1
# Set this to true, if you want to freeze the player, if the player is AFK.
# Other players or monsters can't push the player out of AFK mode then.
# This will also enable temporary god mode for the AFK player.
# The player has to use the command /afk to leave the AFK mode.
freeze-afk-players: false
# When the player is AFK, should he be able to pickup items?
# Enable this, when you don't want people idling in mob traps.
disable-item-pickup-while-afk: false
# This setting controls if a player is marked as active on interaction.
# When this setting is false, the player would need to manually un-AFK using the /afk command.
cancel-afk-on-interact: true
# Should we automatically remove afk status when a player moves?
# Player will be removed from AFK on chat/command regardless of this setting.
# Disable this to reduce server lag.
cancel-afk-on-move: true
# You can disable the death messages of Minecraft here.
death-messages: true
# Should players with permissions be able to join and part silently?
# You can control this with essentials.silentjoin and essentials.silentquit permissions if it is enabled.
# In addition, people with essentials.silentjoin.vanish will be vanished on join.
allow-silent-join-quit: false
# You can set a custom join message here, set to "none" to disable.
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
custom-join-message: "&a| &7Hráč &a{USERNAME} &7se připojil!"
# You can set a custom quit message here, set to "none" to disable.
# You may use color codes, use {USERNAME} the player's name or {PLAYER} for the player's displayname.
custom-quit-message: "&c| &7Hráč &c{USERNAME} &7se odpojil!"
# Add worlds to this list, if you want to automatically disable god mode there.
no-god-in-worlds:
# - world_nether
# Set to true to enable per-world permissions for teleporting between worlds with essentials commands.
# This applies to /world, /back, /tp[a|o][here|all], but not warps.
# Give someone permission to teleport to a world with essentials.worlds.<worldname>
# This does not affect the /home command, there is a separate toggle below for this.
world-teleport-permissions: false
# The number of items given if the quantity parameter is left out in /item or /give.
# If this number is below 1, the maximum stack size size is given. If over-sized stacks.
# are not enabled, any number higher than the maximum stack size results in more than one stack.
default-stack-size: -1
# Over-sized stacks are stacks that ignore the normal max stack size.
# They can be obtained using /give and /item, if the player has essentials.oversizedstacks permission.
# How many items should be in an over-sized stack?
oversized-stacksize: 64
# Allow repair of enchanted weapons and armor.
# If you set this to false, you can still allow it for certain players using the permission.
# essentials.repair.enchanted
repair-enchanted: true
# Allow 'unsafe' enchantments in kits and item spawning.
# Warning: Mixing and overleveling some enchantments can cause issues with clients, servers and plugins.
unsafe-enchantments: false
#Do you want Essentials to keep track of previous location for /back in the teleport listener?
#If you set this to true any plugin that uses teleport will have the previous location registered.
register-back-in-listener: false
#Delay to wait before people can cause attack damage after logging in.
login-attack-delay: 5
#Set the max fly speed, values range from 0.1 to 1.0
max-fly-speed: 0.8
#Set the max walk speed, values range from 0.1 to 1.0
max-walk-speed: 0.8
#Set the maximum amount of mail that can be sent within a minute.
mails-per-minute: 1000
# Set the maximum time /tempban can be used for in seconds.
# Set to -1 to disable, and essentials.tempban.unlimited can be used to override.
max-tempban-time: 432000
############################################################
# +------------------------------------------------------+ #
# | EssentialsHome | #
# +------------------------------------------------------+ #
############################################################
# Allows people to set their bed at daytime.
update-bed-at-daytime: true
# Set to true to enable per-world permissions for using homes to teleport between worlds.
# This applies to the /home only.
# Give someone permission to teleport to a world with essentials.worlds.<worldname>
world-home-permissions: false
# Allow players to have multiple homes.
# Players need essentials.sethome.multiple before they can have more than 1 home.
# You can set the default number of multiple homes using the 'default' rank below.
# To remove the home limit entirely, give people 'essentials.sethome.multiple.unlimited'.
# To grant different home amounts to different people, you need to define a 'home-rank' below.
# Create the 'home-rank' below, and give the matching permission: essentials.sethome.multiple.<home-rank>
# For more information, visit http://wiki.ess3.net/wiki/Multihome
sethome-multiple:
default: 3
vip: 5
staff: 10
# In this example someone with 'essentials.sethome.multiple' and 'essentials.sethome.multiple.vip' will have 5 homes.
# Remember, they MUST have both permission nodes in order to be able to set multiple homes.
# Set the timeout, in seconds for players to accept a tpa before the request is cancelled.
# Set to 0 for no timeout.
tpa-accept-cancellation: 120
############################################################
# +------------------------------------------------------+ #
# | EssentialsEco | #
# +------------------------------------------------------+ #
############################################################
# For more information, visit http://wiki.ess3.net/wiki/Essentials_Economy
# Defines the balance with which new players begin. Defaults to 0.
starting-balance: 0
# worth-# defines the value of an item when it is sold to the server via /sell.
# These are now defined in worth.yml
# Defines the cost to use the given commands PER USE.
# Some commands like /repair have sub-costs, check the wiki for more information.
command-costs:
# /example costs $1000 PER USE
#example: 1000
# /kit tools costs $1500 PER USE
#kit-tools: 1500
# Set this to a currency symbol you want to use.
# Remember, if you want to use special characters in this document,
# such as accented letters, you MUST save the file as UTF-8, not ANSI.
currency-symbol: 'Avicoin'
# Set the maximum amount of money a player can have.
# The amount is always limited to 10 trillion because of the limitations of a java double.
max-money: 10000000000000
# Set the minimum amount of money a player can have (must be above the negative of max-money).
# Setting this to 0, will disable overdrafts/loans completely. Users need 'essentials.eco.loan' perm to go below 0.
min-money: -10000
# Enable this to log all interactions with trade/buy/sell signs and sell command.
economy-log-enabled: false
############################################################
# +------------------------------------------------------+ #
# | EssentialsHelp | #
# +------------------------------------------------------+ #
############################################################
# Show other plugins commands in help.
non-ess-in-help: true
# Hide plugins which do not give a permission.
# You can override a true value here for a single plugin by adding a permission to a user/group.
# The individual permission is: essentials.help.<plugin>, anyone with essentials.* or '*' will see all help regardless.
# You can use negative permissions to remove access to just a single plugins help if the following is enabled.
hide-permissionless-help: true
############################################################
# +------------------------------------------------------+ #
# | EssentialsChat | #
# +------------------------------------------------------+ #
############################################################
# This section requires the EssentialsChat.jar to work.
chat:
# If EssentialsChat is installed, this will define how far a player's voice travels, in blocks. Set to 0 to make all chat global.
# Note that users with the "essentials.chat.spy" permission will hear everything, regardless of this setting.
# Users with essentials.chat.shout can override this by prefixing text with an exclamation mark (!)
# Users with essentials.chat.question can override this by prefixing text with a question mark (?)
# You can add command costs for shout/question by adding chat-shout and chat-question to the command costs section."
radius: 0
# Chat formatting can be done in two ways, you can either define a standard format for all chat.
# Or you can give a group specific chat format, to give some extra variation.
# For more information of chat formatting, check out the wiki: http://wiki.ess3.net/wiki/Chat_Formatting
format: '{DISPLAYNAME}&b » &e{MESSAGE}'
#format: '&7[{GROUP}]&r {DISPLAYNAME}&7:&r {MESSAGE}'
group-formats:
# Default: '{WORLDNAME} {DISPLAYNAME}&7:&r {MESSAGE}'
# Admins: '{WORLDNAME} &c[{GROUP}]&r {DISPLAYNAME}&7:&c {MESSAGE}'
# If you are using group formats make sure to remove the '#' to allow the setting to be read.
############################################################
# +------------------------------------------------------+ #
# | EssentialsProtect | #
# +------------------------------------------------------+ #
############################################################
# This section requires the EssentialsProtect.jar to work.
protect:
# General physics/behavior modifications.
prevent:
lava-flow: false
water-flow: false
water-bucket-flow: false
fire-spread: true
lava-fire-spread: true
flint-fire: false
lightning-fire-spread: true
portal-creation: false
tnt-explosion: false
tnt-playerdamage: false
tnt-minecart-explosion: false
tnt-minecart-playerdamage: false
fireball-explosion: false
fireball-fire: false
fireball-playerdamage: false
witherskull-explosion: false
witherskull-playerdamage: false
wither-spawnexplosion: false
wither-blockreplace: false
creeper-explosion: false
creeper-playerdamage: false
creeper-blockdamage: false
enderdragon-blockdamage: true
enderman-pickup: false
villager-death: false
# Monsters won't follow players.
# permission essentials.protect.entitytarget.bypass disables this.
entitytarget: false
# Prevent the spawning of creatures.
spawn:
creeper: false
skeleton: false
spider: false
giant: false
zombie: false
slime: false
ghast: false
pig_zombie: false
enderman: false
cave_spider: false
silverfish: false
blaze: false
magma_cube: false
ender_dragon: false
pig: false
sheep: false
cow: false
chicken: false
squid: false
wolf: false
mushroom_cow: false
snowman: false
ocelot: false
iron_golem: false
villager: false
wither: false
bat: false
witch: false
horse: false
# Maximum height the creeper should explode. -1 allows them to explode everywhere.
# Set prevent.creeper-explosion to true, if you want to disable creeper explosions.
creeper:
max-height: -1
# Disable various default physics and behaviors.
disable:
# Should fall damage be disabled?
fall: false
# Users with the essentials.protect.pvp permission will still be able to attack each other if this is set to true.
# They will be unable to attack users without that same permission node.
pvp: false
# Should drowning damage be disabled?
# (Split into two behaviors; generally, you want both set to the same value.)
drown: false
suffocate: false
# Should damage via lava be disabled? Items that fall into lava will still burn to a crisp. ;)
lavadmg: false
# Should arrow damage be disabled?
projectiles: false
# This will disable damage from touching cacti.
contactdmg: false
# Burn, baby, burn! Should fire damage be disabled?
firedmg: false
# Should the damage after hit by a lightning be disabled?
lightning: false
# Should Wither damage be disabled?
wither: false
# Disable weather options?
weather:
storm: false
thunder: false
lightning: false
############################################################
# +------------------------------------------------------+ #
# | EssentialsAntiBuild | #
# +------------------------------------------------------+ #
############################################################
# This section requires the EssentialsAntiBuild.jar to work.
# Disable various default physics and behaviors
# For more information, visit http://wiki.ess3.net/wiki/AntiBuild
# Should people with build: false in permissions be allowed to build?
# Set true to disable building for those people.
# Setting to false means EssentialsAntiBuild will never prevent you from building.
build: true
# Should people with build: false in permissions be allowed to use items?
# Set true to disable using for those people.
# Setting to false means EssentialsAntiBuild will never prevent you from using items.
use: true
# Should we tell people they are not allowed to build?
warn-on-build-disallow: true
# For which block types would you like to be alerted?
# You can find a list of IDs in plugins/Essentials/items.csv after loading Essentials for the first time.
# 10 = lava :: 11 = still lava :: 46 = TNT :: 327 = lava bucket
alert:
on-placement: 10,11,46,327
on-use: 327
on-break:
blacklist:
# Which blocks should people be prevented from placing?
placement: 10,11,46,327
# Which items should people be prevented from using?
usage: 327
# Which blocks should people be prevented from breaking?
break:
# Which blocks should not be pushed by pistons?
piston:
# Which blocks should not be dispensed by dispensers
dispenser:
############################################################
# +------------------------------------------------------+ #
# | Essentials Spawn / New Players | #
# +------------------------------------------------------+ #
############################################################
# This section requires essentialsspawn.jar to work.
newbies:
# Should we announce to the server when someone logs in for the first time?
# If so, use this format, replacing {DISPLAYNAME} with the player name.
# If not, set to ''
#announce-format: ''
announce-format: '&6{DISPLAYNAME}&e je zde poprvé!'
# When we spawn for the first time, which spawnpoint do we use?
# Set to "none" if you want to use the spawn point of the world.
spawnpoint: newbies
# Do we want to give users anything on first join? Set to '' to disable
# This kit will be given regardless of cost and permissions, and will not trigger the kit delay.
#kit: ''
kit: tools
# Set this to lowest, if you want Multiverse to handle the respawning.
# Set this to high, if you want EssentialsSpawn to handle the respawning.
# Set this to highest, if you want to force EssentialsSpawn to handle the respawning.
respawn-listener-priority: high
# When users die, should they respawn at their first home or bed, instead of the spawnpoint?
respawn-at-home: false
# End of file <-- No seriously, you're done with configuration
Config AuthMe
Kód: Vybrat vše
DataSource:
# What type of database do you want to use?
# Valid values: sqlite, mysql
backend: 'SQLITE'
# Enable database caching, should improve database performance
caching: true
# Database host address
mySQLHost: '127.0.0.1'
# Database port
mySQLPort: '3306'
# Username about Database Connection Infos
mySQLUsername: 'authme'
# Password about Database Connection Infos
mySQLPassword: '12345'
# Database Name, use with converters or as SQLITE database name
mySQLDatabase: 'authme'
# Table of the database
mySQLTablename: 'authme'
# Column of IDs to sort data
mySQLColumnId: 'id'
# Column for storing or checking players nickname
mySQLColumnName: 'username'
# Column for storing or checking players RealName
mySQLRealName: 'realname'
# Column for storing players passwords
mySQLColumnPassword: 'password'
# Column for storing players emails
mySQLColumnEmail: 'email'
# Column for storing if a player is logged in or not
mySQLColumnLogged: 'isLogged'
# Column for storing players ips
mySQLColumnIp: 'ip'
# Column for storing players lastlogins
mySQLColumnLastLogin: 'lastlogin'
# Column for storing player LastLocation - X
mySQLlastlocX: 'x'
# Column for storing player LastLocation - Y
mySQLlastlocY: 'y'
# Column for storing player LastLocation - Z
mySQLlastlocZ: 'z'
# Column for storing player LastLocation - World Name
mySQLlastlocWorld: 'world'
# Enable this when you allow registration through a website
mySQLWebsite: false
ExternalBoardOptions:
# Column for storing players passwords salts
mySQLColumnSalt: ''
# Column for storing players groups
mySQLColumnGroup: ''
# -1 means disabled. If you want that only activated players
# can log into your server, you can set here the group number
# of unactivated users, needed for some forum/CMS support
nonActivedUserGroup: -1
# Other MySQL columns where we need to put the username (case-sensitive)
mySQLOtherUsernameColumns: []
# How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
bCryptLog2Round: 10
# phpBB table prefix defined during the phpBB installation process
phpbbTablePrefix: 'phpbb_'
# phpBB activated group ID; 2 is the default registered group defined by phpBB
phpbbActivatedGroupId: 2
# Wordpress prefix defined during WordPress installation
wordpressTablePrefix: 'wp_'
Converter:
Rakamak:
# Rakamak file name
fileName: 'users.rak'
# Rakamak use IP?
useIP: false
# Rakamak IP file name
ipFileName: 'UsersIp.rak'
CrazyLogin:
# CrazyLogin database file name
fileName: 'accounts.db'
settings:
# The name shown in the help messages
helpHeader: 'AuthMeReloaded'
sessions:
# Do you want to enable the session feature?
# If enabled, when a player authenticates successfully,
# his IP and his nickname is saved.
# The next time the player joins the server, if his IP
# is the same as last time and the timeout hasn't
# expired, he will not need to authenticate.
enabled: true
# After how many minutes should a session expire?
# 0 for unlimited time (Very dangerous, use it at your own risk!)
# Remember that sessions will end only after the timeout, and
# if the player's IP has changed but the timeout hasn't expired,
# the player will be kicked from the server due to invalid session
timeout: 10
# Should the session expire if the player tries to log in with
# another IP address?
sessionExpireOnIpChange: true
# Message language, available: en, de, br, cz, pl, fr, ru, hu, sk, es, zhtw, fi, zhcn, lt, it, ko, pt
messagesLanguage: 'cz'
restrictions:
# Can not authenticated players chat and see the chat log?
# Keep in mind that this feature also blocks all commands not
# listed in the list below.
allowChat: false
# Allow unlogged users to use all the commands if registration is not forced!
# WARNING: use this only if you need it!)
allowAllCommandsIfRegistrationIsOptional: false
# Allowed commands for unauthenticated players
allowCommands:
- '/login'
- '/register'
- '/l'
- '/reg'
- '/email'
- '/captcha'
# Max number of allowed registrations per IP
maxRegPerIp: 1
# Minimum allowed username length
minNicknameLength: 4
# Maximum allowed username length
maxNicknameLength: 16
# When this setting is enabled, online players can't be kicked out
# due to "Logged in from another Location"
# This setting will prevent potential security exploits.
ForceSingleSession: true
# If enabled, every player will be teleported to the world spawnpoint
# after successful authentication.
# The quit location of the player will be overwritten.
# This is different from "teleportUnAuthedToSpawn" that teleport player
# back to his quit location after the authentication.
ForceSpawnLocOnJoinEnabled: false
# This option will save the quit location of the players.
SaveQuitLocation: false
# To activate the restricted user feature you need
# to enable this option and configure the AllowedRestrictedUser field.
AllowRestrictedUser: false
# The restricted user feature will kick players listed below
# if they don't match the defined IP address.
# Example:
# AllowedRestrictedUser:
# - playername;127.0.0.1
AllowedRestrictedUser:
- 'playername;127.0.0.1'
# Should unregistered players be kicked immediately?
kickNonRegistered: false
# Should players be kicked on wrong password?
kickOnWrongPassword: false
# Should not logged in players be teleported to the spawn?
# After the authentication they will be teleported back to
# their normal position.
teleportUnAuthedToSpawn: false
# Can unregistered players walk around?
allowMovement: false
# Should not authenticated players have speed = 0?
# This will reset the fly/walk speed to default value after the login.
removeSpeed: true
# After how many seconds should players who fail to login or register
# be kicked? Set to 0 to disable.
timeout: 30
# Regex syntax of allowed characters in the player name.
allowedNicknameCharacters: '[a-zA-Z0-9_]*'
# How far can unregistered players walk?
# Set to 0 for unlimited radius
allowedMovementRadius: 100
# Enable double check of password when you register
# when it's true, registration requires that kind of command:
# /register <password> <confirmPassword>
enablePasswordConfirmation: true
# Should we protect the player inventory before logging in? Requires ProtocolLib.
ProtectInventoryBeforeLogIn: false
# Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
DenyTabCompleteBeforeLogin: true
# Should we hide the tablist before logging in? Requires ProtocolLib.
HideTablistBeforeLogin: true
# Should we display all other accounts from a player when he joins?
# permission: /authme.admin.accounts
displayOtherAccounts: true
# WorldNames where we need to force the spawn location for ForceSpawnLocOnJoinEnabled
# Case-sensitive!
ForceSpawnOnTheseWorlds:
- 'world'
- 'world_nether'
- 'world_the_end'
# Ban ip when the ip is not the ip registered in database
banUnsafedIP: false
# Spawn priority; values: authme, essentials, multiverse, default
spawnPriority: 'authme,essentials,multiverse,default'
# Maximum Login authorized by IP
maxLoginPerIp: 0
# Maximum Join authorized by IP
maxJoinPerIp: 0
# AuthMe will NEVER teleport players if set to true!
noTeleport: false
# Regex syntax for allowed chars in passwords
allowedPasswordCharacters: '[\x21-\x7E]*'
GameMode:
# Force survival gamemode when player joins?
ForceSurvivalMode: false
unrestrictions:
# Below you can list all account names that
# AuthMe will ignore for registration or login, configure it
# at your own risk!! Remember that if you are going to add
# nickname with [], you have to delimit name with ' '.
# this option add compatibility with BuildCraft and some
# other mods.
# It is case-sensitive!
UnrestrictedName: []
security:
# Minimum length of password
minPasswordLength: 5
# Maximum length of password
passwordMaxLength: 30
# This is a very important option: every time a player joins the server,
# if they are registered, AuthMe will switch him to unLoggedInGroup.
# This should prevent all major exploits.
# You can set up your permission plugin with this special group to have no permissions,
# or only permission to chat (or permission to send private messages etc.).
# The better way is to set up this group with few permissions, so if a player
# tries to exploit an account they can do only what you've defined for the group.
# After, a logged in player will be moved to his correct permissions group!
# Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
# Otherwise your group will be wiped and the player will join in the default group []!
# Example unLoggedinGroup: NotLogged
unLoggedinGroup: 'unLoggedinGroup'
# Possible values: MD5, SHA1, SHA256, WHIRLPOOL, XAUTH, MD5VB, PHPBB,
# MYBB, IPB3, PHPFUSION, SMF, XENFORO, SALTED2MD5, JOOMLA, BCRYPT, WBB3, SHA512,
# DOUBLEMD5, PBKDF2, PBKDF2DJANGO, WORDPRESS, ROYALAUTH, CUSTOM (for developers only)
passwordHash: 'SHA256'
# Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
doubleMD5SaltLength: 8
# If password checking return false, do we need to check with all
# other password algorithm to check an old password?
# AuthMe will update the password to the new password hash
supportOldPasswordHash: false
# Prevent unsafe passwords from being used; put them in lowercase!
# unsafePasswords:
# - '123456'
# - 'password'
unsafePasswords:
- '123456'
- 'password'
- 'qwerty'
- '12345'
- '54321'
registration:
# Enable registration on the server?
enabled: true
# Send every X seconds a message to a player to
# remind him that he has to login/register
messageInterval: 5
# Only registered and logged in players can play.
# See restrictions for exceptions
force: true
# Do we replace password registration by an email registration method?
enableEmailRegistrationSystem: false
# Enable double check of email when you register
# when it's true, registration requires that kind of command:
# /register <email> <confirmEmail>
doubleEmailCheck: true
# Do we force kick a player after a successful registration?
# Do not use with login feature below
forceKickAfterRegister: false
# Does AuthMe need to enforce a /login after a successful registration?
forceLoginAfterRegister: false
# Force these commands after /login, without any '/', use %p to replace with player name
forceCommands: []
# Force these commands after /login as service console, without any '/'. Use %p to replace with player name
forceCommandsAsConsole: []
# Force these commands after /register, without any '/', use %p to replace with player name
forceRegisterCommands: []
# Force these commands after /register as a server console, without any '/'. Use %p to replace with player name
forceRegisterCommandsAsConsole: []
# Enable to display the welcome message (welcome.txt) after a registration or a login
# You can use colors in this welcome.txt + some replaced strings:
# {PLAYER}: player name, {ONLINE}: display number of online players, {MAXPLAYERS}: display server slots,
# {IP}: player ip, {LOGINS}: number of players logged, {WORLD}: player current world, {SERVER}: server name
# {VERSION}: get current bukkit version, {COUNTRY}: player country
useWelcomeMessage: true
# Do we need to broadcast the welcome message to all server or only to the player? set true for server or false for player
broadcastWelcomeMessage: false
# Should we delay the join message and display it once the player has logged in?
delayJoinMessage: true
# Should we remove join messages altogether?
removeJoinMessage: true
# Should we remove leave messages?
removeLeaveMessage: true
# Do we need to add potion effect Blinding before login/reigster?
applyBlindEffect: false
# Do we need to prevent people to login with another case?
# If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
preventOtherCase: false
permission:
# Take care with this option; if you don't want
# to use Vault and group switching of AuthMe
# for unloggedIn players, set this setting to true.
# Default is false.
EnablePermissionCheck: false
Email:
# Email SMTP server host
mailSMTP: 'smtp.gmail.com'
# Email SMTP server port
mailPort: 465
# Email account which sends the mails
mailAccount: ''
# Email account password
mailPassword: ''
# Custom sender name, replacing the mailAccount name in the email
mailSenderName: ''
# Recovery password length
RecoveryPasswordLength: 8
# Mail Subject
mailSubject: 'Your new AuthMe Password'
# Like maxRegPerIP but with email
maxRegPerEmail: 1
# Recall players to add an email?
recallPlayers: false
# Delay in minute for the recall scheduler
delayRecall: 5
# Blacklist these domains for emails
emailBlacklisted:
- '10minutemail.com'
# Whitelist ONLY these domains for emails
emailWhitelisted: []
# Send the new password drawn in an image?
generateImage: false
# The OAuth2 token
emailOauth2Token: ''
Hooks:
# Do we need to hook with multiverse for spawn checking?
multiverse: true
# Do we need to hook with BungeeCord?
bungeecord: false
# Send player to this BungeeCord server after register/login
sendPlayerTo: ''
# Do we need to disable Essentials SocialSpy on join?
disableSocialSpy: true
# Do we need to force /motd Essentials command on join?
useEssentialsMotd: false
# Do we need to cache custom Attributes?
customAttributes: false
VeryGames:
# These features are only available on VeryGames Server Provider
enableIpCheck: false
Protection:
# Enable some servers protection (country based login, antibot)
enableProtection: false
# Countries allowed to join the server and register, see http://dev.bukkit.org/bukkit-plugins/authme-reloaded/pages/countries-codes/ for countries' codes
# PLEASE USE QUOTES!
countries:
- 'US'
- 'GB'
# Countries not allowed to join the server and register
# PLEASE USE QUOTES!
countriesBlacklist:
- 'A1'
# Do we need to enable automatic antibot system?
enableAntiBot: false
# Max number of player allowed to login in 5 secs before enable AntiBot system automatically
antiBotSensibility: 5
# Duration in minutes of the antibot automatic system
antiBotDuration: 10
Purge:
# If enabled, AuthMe automatically purges old, unused accounts
useAutoPurge: false
# Number of Days an account become Unused
daysBeforeRemovePlayer: 60
# Do we need to remove the player.dat file during purge process?
removePlayerDat: false
# Do we need to remove the Essentials/users/player.yml file during purge process?
removeEssentialsFile: false
# World where are players.dat stores
defaultWorld: 'world'
# Do we need to remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge process ?
removeLimitedCreativesInventories: false
# Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
removeAntiXRayFile: false
# Do we need to remove permissions?
removePermissions: false
Security:
SQLProblem:
# Stop the server if we can't contact the sql database
# Take care with this, if you set this to false,
# AuthMe will automatically disable and the server won't be protected!
stopServer: true
ReloadCommand:
# /reload support
useReloadCommandSupport: true
console:
# Remove spam from console?
noConsoleSpam: false
# Remove passwords from console?
removePassword: true
# Copy AuthMe log output in a separate file as well?
logConsole: true
captcha:
# Player need to put a captcha when he fails too lot the password
useCaptcha: false
# Max allowed tries before request a captcha
maxLoginTry: 5
# Captcha length
captchaLength: 5
stop:
# Kick players before stopping the server, that allow us to save position of players
# and all needed information correctly without any corruption.
kickPlayersBeforeStopping: true
BackupSystem:
# Enable or disable automatic backup
ActivateBackup: false
# Set backup at every start of server
OnServerStart: false
# Set backup at every stop of server
OnServerStop: true
# Windows only mysql installation Path
MysqlWindowsPath: 'C:\\Program Files\\MySQL\\MySQL Server 5.1\\'