BuildBattle Help
Napsal: 03 kvě 2016, 19:46
82.208.17.15:27074
Ahoj, mám problém z pluginom BuildBattle. Vždy ked hráči stavajú v aréne tak postavia bloky ale niektoré potom nejdú zničiť a píše im to: Notice: That Blok is locked by
Hráč.. Nechápem prečo to furt zamyká ked tam už nič nieje. Preto sa chcem spýtať kde sa to zakazuje aby sa v tom určitom svete/regione nič nelockovalo.
Config LWC:
WorldGuard.yml z LWC
Ahoj, mám problém z pluginom BuildBattle. Vždy ked hráči stavajú v aréne tak postavia bloky ale niektoré potom nejdú zničiť a píše im to: Notice: That Blok is locked by
Hráč.. Nechápem prečo to furt zamyká ked tam už nič nieje. Preto sa chcem spýtať kde sa to zakazuje aby sa v tom určitom svete/regione nič nelockovalo.
Config LWC:
Kód: Vybrat vše
core:
locale: en
flushInterval: 10
cacheSize: 10000
precache: -1
showNotices: true
showMyNotices: false
opIsLWCAdmin: true
disableHistory: false
townyBorders: false
groupPrefix: group.
updateNotifier: false
optional:
onlyProtectWhenOwnerIsOnline: false
onlyProtectWhenOwnerIsOffline: false
exemptBlocks: []
optOut: false
blacklistedBlocks:
- '166'
- '154'
blacklistedPlayers:
- plr
useProtectionLimits: true
database:
adapter: sqlite
path: plugins/LWC/lwc.db
host: localhost
database: lwc
username: ''
password: ''
prefix: lwc_
ping_interval: 300
protections:
denyRedstone: false
denyHoppers: true
autoRegister: false
ignoreBlockDestruction: false
ignoreLeftClick: false
ignoreRightClick: false
ignoreExplosions: false
allowEntityBreakDoor: false
allowEntityInteract: false
quiet: false
readonly-modify: false
readonly-remove: false
blocks:
chest:
enabled: true
autoRegister: private
furnace:
enabled: true
autoRegister: private
dispenser:
enabled: true
autoRegister: private
sign:
enabled: true
autoRegister: private
wooden_door:
enabled: true
iron_door:
enabled: true
trap_door:
enabled: true
fence_gate:
enabled: true
trapped_chest:
autoRegister: private
enabled: true
modes:
droptransfer:
enabled: true
crossWorld: false
persist:
enabled: true
WorldGuard.yml z LWC
Kód: Vybrat vše
worldguard:
enabled: false
# If true, allow protections to use region-level permissions (i.e., reuse WG region member lists as the block-level ACL)
allowRegionPermissions: true
# If true, protections will be allowed in non-regioned areas
allowProtectionsOutsideRegions: true
# If the player needs to have build rights in a region to be able to protect blocks using LWC
requireBuildRights: false
# Regions that LWC protections SHOULD be allowed in
regions:
- '*'
# Regions that LWC protections should NOT be allowed in
blacklistedRegions:
- 'bb'