Dynmap

Technická podpora k herním serverům Minecraft a Tekkit
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Standa
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Dynmap

#1 Příspěvekod Standa » 23 srp 2011, 10:39

Server: 93.91.240.153:27248

Dobrý den chtěl bych se zeptat stahl jsem si dynmap nastavil jsem ip ale nejde mi na webu

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MiniMe
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Re: Dynmap

#2 Příspěvekod MiniMe » 23 srp 2011, 10:59

Uz je to tu reseno vicekrat. IP mela zustat stejna, mel jste zmenit port.

Příklad:

Kód: Vybrat vše

webserver-bindaddress: 0.0.0.0

# The TCP-port the webserver will listen on.
webserver-port: 29248


Dynmapa pak bude dostupná na adrese:

http://93.91.240.153:29248
nebo taky
http://victor.fakaheda.eu:29248
FakaHeda admin
Nezapomeňte ohodnotit karmou ty, kteří Vám pomohli.

TIGERHax
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Re: Dynmap

#3 Příspěvekod TIGERHax » 23 srp 2011, 11:00

aky mas port dynmap

EDIT minime bol rychly

Standa
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Re: Dynmap

#4 Příspěvekod Standa » 23 srp 2011, 16:24

na servru mi to bezi ale odkazy na web nefungijou

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Sejsel
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Re: Dynmap

#5 Příspěvekod Sejsel » 23 srp 2011, 16:29

configuration.txt, prosim (do code)
01101110011101010110001001110111

Standa
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Re: Dynmap

#6 Příspěvekod Standa » 23 srp 2011, 16:35

Kód: Vybrat vše

# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/

# All map templates are defined in the templates directory
# By default, the 'classic' FlatMap and KzedMap templates are used, which can be found in normal.txt, nether.txt, and skylands.txt
#
# To use the HDMap low-res map templates as world defaults (normal-lowres, nether-lowres and skylands-lowres), uncomment the following line
#   The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and skylands-lowres.txt
#deftemplatesuffix: lowres
# To use the HDMap hi-res map templates (these can take a VERY long time for initial fullrender), comment the following line
#   The definitions of these templates are in normal-hires.txt, nether-hires.txt, and skylands-hires.txt
#deftemplatesuffix: hires
# Other values will search for templates named normal-<value>, nether-<value>, skylands-<value>

components:
  - class: org.dynmap.ClientConfigurationComponent
 
  - class: org.dynmap.InternalClientUpdateComponent
    sendhealth: true
    sendposition: true
    allowwebchat: true
    webchat-interval: 5
    hidewebchatip: false
    trustclientname: false
  #- class: org.dynmap.JsonFileClientUpdateComponent
  #  writeinterval: 1
  #  sendhealth: true
  #  sendposition: true
  #  allowwebchat: false
  #  webchat-interval: 5
  #  hidewebchatip: false
 
  - class: org.dynmap.SimpleWebChatComponent
    allowchat: true
  #- class: org.dynmap.herochat.HeroWebChatComponent
  #  # Control which HeroChat channel messages from web are directed to
  #  herochatwebchannel: Global
  #  # Control which channels are monitored and reported to the web
  #  herochatchannels:
  #    - Global
  #    #- Trade
  #    #- Haggle
 
  - class: org.dynmap.ClientComponent
    type: chat
  - class: org.dynmap.ClientComponent
    type: chatballoon
    focuschatballoons: false
  - class: org.dynmap.ClientComponent
    type: chatbox
    showplayerfaces: true
    messagettl: 5
  - class: org.dynmap.ClientComponent
    type: playermarkers
    showplayerfaces: true
    showplayerhealth: true
    # Option to make player faces small - don't use with showplayerhealth
    smallplayerfaces: false
  #- class: org.dynmap.ClientComponent
  #  type: digitalclock
  - class: org.dynmap.ClientComponent
    type: timeofdayclock
    showdigitalclock: true
    #showweather: true
  #- class: org.dynmap.ClientComponent
  #  type: logo
  #  text: "Dynmap"
  #  linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  #- class: org.dynmap.regions.RegionsComponent
  #  type: regions
  #  name: WorldGuard
  #  useworldpath: true
  #  filename: regions.yml
  #  basenode: regions
  #  use3dregions: true
  #  regionstyle:
  #    stroke: true
  #    color: "#FF0000"
  #    opacity: 0.8
  #    weight: 3
  #    fill: true
  #    fillColor: "#FF0000"
  #    fillOpacity: 0.35
  #  # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
  #  visibleregions:
  #    - homebase
  #    - miningsite
  #- class: org.dynmap.regions.RegionsComponent
  #  type: regions
  #  name: Residence
  #  useworldpath: false
  #  filename: res.yml
  #  basenode: Residences
  #  use3dregions: false
  #  infowindow: '<div class="infowindow"><span style="font-size:120%;">%regionname%</span><br /> Owner <span style="font-weight:bold;">%playerowners%</span><br />Flags<br /><span style="font-weight:bold;">%flags%</span></div>'
  #  regionstyle:
  #    strokeColor: "#FF0000"
  #    strokeOpacity: 0.8
  #    strokeWeight: 3
  #    fillColor: "#FF0000"
  #    fillOpacity: 0.35
  #  # Optional setting to limit which regions to show, by name - if commented out, all regions are shown
  #  visibleregions:
  #    - homebase
  #    - miningsite
  #- class: org.dynmap.TestComponent
  #  stuff: "This is some configuration-value"

# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
display-whitelist: false

# How often a tile gets rendered (in seconds).
renderinterval: 1

# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
zoomoutperiod: 60

# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true

render-triggers:
  #- chunkloaded
  #- playermove
  #- playerjoin
  - blockplaced
  - blockbreak
  - leavesdecay
  - blockburn
  - chunkgenerated
  - blockformed
  - blockfaded
  - blockspread

# The path where the tile-files are placed.
tilespath: web/tiles

# The path where the web-files are located.
webpath: web

# The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
webserver-bindaddress: 0.0.0.0

# The TCP-port the webserver will listen on.
webserver-port: 27248

# Maximum concurrent session on internal web server - limits resources used in Bukkit server
max-sessions: 30

# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false

# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
allow-symlinks: true

# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
timesliceinterval: 0.0

# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
maxchunkspertick: 200

# Interval the browser should poll for updates.
updaterate: 2000

showplayerfacesinmenu: true

# Set sidebaropened: true to pin menu sidebar opened
#sidebaropened: true

joinmessage: "%playername% joined"
quitmessage: "%playername% quit"
spammessage: "You may only chat once every %interval% seconds."
# webprefix and websuffix support using '&color;' as escape code for color code
webprefix: "&color;2[WEB] "
websuffix: "&color;f"
# Enable checking for banned IPs via banned-ips.txt (internal web server only)
check-banned-ips: true

# Default selection when map page is loaded
defaultzoom: 0
defaultworld: world
defaultmap: flat

# NOTE: the 'templates' section is now found in the 'templates' directory
#  Templates CAN still be defined in configuration.txt, as before 0.20
templates:

# NOTE: the 'worlds' section is now found in the worlds.txt (example custom settings can be found in worlds.txt.sample)
#  Worlds CAN still be defined in configuration.txt, as before 0.20
worlds:

# Set to true to enable verbose startup messages - can help with debugging map configuration problems
# Set to false for a much quieter startup log
verbose: false

# Enables debugging.
#debuggers:
#  - class: org.dynmap.debug.LogDebugger

TIGERHax
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Re: Dynmap

#7 Příspěvekod TIGERHax » 23 srp 2011, 16:37

ako minime povedal

# The TCP-port the webserver will listen on.
webserver-port: 27248

prepis na

# The TCP-port the webserver will listen on.
webserver-port: 29248

a preco? je to zbytocne vysvetlovat ;D

Standa
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Re: Dynmap

#8 Příspěvekod Standa » 23 srp 2011, 16:45

porad mi to nejde

TIGERHax
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Re: Dynmap

#9 Příspěvekod TIGERHax » 23 srp 2011, 17:04

reload serveru?

Standa
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Re: Dynmap

#10 Příspěvekod Standa » 23 srp 2011, 18:08

nejde


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