MineFactory lasery
Napsal: 16 kvě 2015, 11:12
od miminkek
Server:93.91.250.124:27504
Ahoj mám dotaz. Nevíte někdo jak snížit žravost energie Laser drillů z mine factory reloaded?
Docela bych to potřeboval. Předem děkuji za odpověď
Config minefactory reloaded:
Common minefactory reloaded
Ahoj mám dotaz. Nevíte někdo jak snížit žravost energie Laser drillů z mine factory reloaded?
Config minefactory reloaded:
Spoiler: zobrazit
Kód: Vybrat vše
# Configuration file
general {
# If true, RedNet color bands will always be bright.
B:BrightRedNetColors=false
# Set to true to disable RedNet cables switching to TESRs when they detect that they are updating too rapidly.
B:DisableRedNetFramerateStabilization=false
# Set to true to enable the RedNet GUI's colorblind mode.
B:EnableColorblindMode=false
# The maximum number of blocks the spyglass and ruler can look to find something. This calculation is performed only on the client side.
I:SpyglassRange=200
}Common minefactory reloaded
Spoiler: zobrazit
Kód: Vybrat vše
# Configuration file
Entity {
# If true, using a portaspawner on an empty minecart will make it into a spawner cart
B:EnableSpawnerCarts=true
I:ID.Zoologist=330
}
Machine {
AutoSpawner {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=60
# A list of entity IDs (e.g.: CaveSpider or VillagerGolem or Forestry.butterflyGE) to blacklist from the AutoSpawner. The Debugger item will display an entity's ID when used.
S:Blacklist <
VillagerGolem
>
B:Recipe.Enabled=true
Cost {
# The multiplier for work required to generate a mob in exact mode.
I:Exact=5
# The multiplier for work required to generate a mob in standard (non-exact) mode.
I:Standard=1
##########################################################################################################
# Custom
#--------------------------------------------------------------------------------------------------------#
# Custom base XP costs for entities. format: I:<entityid> = #. e.g.:
# I:VillagerGolem = 25
# I:Slime = 50
##########################################################################################################
Custom {
}
}
}
Conveyor {
# If false, conveyors will not grab non-item entities. Breaks conveyor mob grinders but makes them safe for golems, etc.
B:CaptureNonItems=true
# If true, conveyors will NEVER capture players regardless of other settings.
B:NeverCapturePlayers=false
# If true, conveyors will NEVER capture ThaumCraft golems regardless of other settings.
B:NeverCaptureTCGolems=false
}
ChunkLoader {
# If true, the Chunk Loader will use the activation energy config in this section. WARNING: this makes it much more expensive at lower values. (non-configurable is exponential)
B:EnableConfigurableActivationEnergy=false
# If true, the Chunk Loader will ignore forgeChunkLoading.cfg.
B:IgnoreChunkLimit=false
B:Recipe.Enabled=true
# If true, the Chunk Loader will require that the player who placed it be online to function
B:RequiresOwnerOnline=false
}
LaserDrill {
B:Recipe.Enabled=true
# The work required by the drill to generate a single ore.
I:Work=300
}
Unifier {
# A list of ore dictionary entrys to disable unifying for. By default, MFR will not attempt to unify anything with more than one oredict name.
S:Blacklist <
dyeBlue
dyeWhite
dyeBrown
dyeBlack
listAllwater
listAllmilk
>
B:Recipe.Enabled=true
}
Breeder {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=64
B:Recipe.Enabled=true
# If the number of entities in the breeder's target area exceeds this value, the breeder will cease operating. This is provided to control server lag.
I:ShutdownThreshold=50
}
Fertilizer {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=96
# If true, the fertilizer will use bonemeal as well as MFR fertilizer. Provided for those who want a less work-intensive farm.
B:EnableBonemeal=false
B:Recipe.Enabled=true
}
AutoDisenchanter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
# If true, the disenchanter will use essence to disenchant items. Provided for those who want a more work-intensive enchanting system.
B:EnableEssence=false
B:Recipe.Enabled=true
}
SteamBoiler {
# If true, the steam boiler will explode if it's hot and dry when you try to pump water into it.
B:Explodes=false
B:Recipe.Enabled=true
}
Planter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Fisher {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=2
B:Recipe.Enabled=true
}
Harvester {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=24
B:Recipe.Enabled=true
# If true, the harvester will skip scanning some bocks when filled with sludge
B:SkipWork=false
}
Rancher {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
Vet {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
ItemCollector {
B:Recipe.Enabled=true
}
BlockBreaker {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=96
B:Recipe.Enabled=true
}
WeatherCollector {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
SludgeBoiler {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=3
B:Recipe.Enabled=true
}
Sewer {
B:Recipe.Enabled=true
}
Composter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=4
B:Recipe.Enabled=true
}
Grinder {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=320
B:Recipe.Enabled=true
}
AutoEnchanter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Chronotyper {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=128
B:Recipe.Enabled=true
}
Ejector {
B:Recipe.Enabled=true
}
ItemRouter {
B:Recipe.Enabled=true
}
LiquidRouter {
B:Recipe.Enabled=true
}
DeepStorageUnit {
B:Recipe.Enabled=true
}
LiquiCrafter {
B:Recipe.Enabled=true
}
LavaFabricator {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=20
B:Recipe.Enabled=true
}
AutoJukebox {
B:Recipe.Enabled=true
}
BioReactor {
B:Recipe.Enabled=true
}
BioFuelGenerator {
# The amount of energy generated by this machine in one tick, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Slaughterhouse {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=100
B:Recipe.Enabled=true
}
MeatPacker {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=2
B:Recipe.Enabled=true
}
EnchantmentRouter {
B:Recipe.Enabled=true
}
LaserDrillPrecharger {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=500
B:Recipe.Enabled=true
}
AutoAnvil {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
BlockSmasher {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
RedNote {
B:Recipe.Enabled=true
}
AutoBrewer {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=4
B:Recipe.Enabled=true
}
FruitPicker {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
BlockPlacer {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
MobCounter {
B:Recipe.Enabled=true
}
SteamTurbine {
# The amount of energy generated by this machine in one tick, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
Fountain {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=8
B:Recipe.Enabled=true
}
MobRouter {
# The energy cost for this machine to complete one work cycle, in units of 10 RF (i.e., 2 DaRF = 20 RF)
I:ActivationCostDaRF=256
B:Recipe.Enabled=true
}
}
RecipeSets {
# If true, MFR will register its EnderIO-based recipes.
B:EnderIO=false
# If true, MFR will register its Thermal Expansion-based recipes.
B:ThermalExpansion=true
# If true, MFR will register its standard (vanilla-item-only) recipes.
B:Vanilla=false
}
entity {
B:EnableSpawnerCarts=true
I:ID.Zoologist=330
}
general {
# Set to false to disable various sounds and particle effects, such as when a block is harvested.
B:PlaySounds=true
# A list of entity IDs (e.g.: CaveSpider or VillagerGolem or Forestry.butterflyGE) to blacklist from being captured by the SafariNet. The Debugger item will display an entity's ID when used.
S:SafariNetBlacklist <
>
# If true, when you have no empty slots in your inventory, you will continue filling buckets from tanks and drop them on the ground.
B:Tanks.FillWithoutEmptySlots=true
searchdistance {
I:FruitTree.MaxHoriztonal=5
I:FruitTree.MaxVertical=20
I:PassengerRail.MaxHorizontal=3
I:PassengerRail.MaxVertical=2
I:StackingBlock.MaxVertical=5
I:Tree.MaxHorizontal=512
I:Tree.MaxVertical=256
}
rednet {
S:ConnectionBlackList <
>
B:Debug=false
}
worldgen {
I:Dimension.Blacklist <
>
rubbertrees {
S:Biome.Blacklist <
>
S:Biome.Whitelist <
>
B:Enable=true
B:SacredRubberSapling=false
}
lakes {
B:Enable=true
sludge {
S:BiomeList <
>
B:BiomeList.Mode=false
I:Rarity=32
}
sewage {
S:BiomeList <
>
B:BiomeList.Mode=false
I:Rarity=32
}
}
retrogen {
B:RubberTrees=false
B:SewageLakes=false
B:SludgeLakes=false
}
}
WorldGen {
# A list of dimension IDs to disable MFR worldgen in.
I:Dimension.Blacklist <
>
##########################################################################################################
# RetroGen
#--------------------------------------------------------------------------------------------------------#
# Enable or disable specific retrogen items.
# Only has an effect if retroactive geneneration is enabled in CoFHCore.
##########################################################################################################
RetroGen {
B:RubberTrees=true
B:SewageLakes=false
B:SludgeLakes=false
}
RubberTrees {
# A list of biomes to disallow rubber trees to spawn in. Overrides any other biomes added.
S:Biome.Blacklist <
>
# A list of biomes to allow rubber trees to spawn in. Does nothing if rubber tree worldgen is disabled.
S:Biome.Whitelist <
>
# Whether or not to generate MFR rubber trees during map generation
B:Enable=true
# If true, enable adding Enchanted Sacred Rubber Saplings to stronghold library loot.
B:SacredRubberSapling=false
}
Lakes {
# Whether or not to generate MFR lakes during map generation. By default, MFR will not attempt lake worldgen in dimensions where the player cannot respawn.
B:Enable=true
Sludge {
# A list of biomes to allow/disallow Sludge lakes to spawn in. Does nothing if lake worldgen is disabled.
S:BiomeList <
>
# If false, the biome list is a blacklist. If true, the biome list is a whitelist.
B:BiomeList.Mode=false
# Higher numbers make sludge lakes rarer. A value of one will be approximately one per chunk. 0 will disable.
I:Rarity=32
}
Sewage {
# A list of biomes to allow/disallow Sewage lakes to spawn in. Does nothing if lake worldgen is disabled.
S:BiomeList <
>
# If false, the biome list is a blacklist. If true, the biome list is a whitelist.
B:BiomeList.Mode=false
# Higher numbers make Sewage lakes rarer. A value of one will be approximately one per chunk. 0 will disable.
I:Rarity=32
}
}
}
SearchDistance {
# When searching for parts of a fruit tree, how far out to the sides (radius) to search
I:FruitTree.MaxHoriztonal=5
# When searching for parts of a fruit tree, how far up to search
I:FruitTree.MaxVertical=20
# When searching for players or dropoff locations, how far out to the sides (radius) to search
I:PassengerRail.MaxHorizontal=3
# When searching for players or dropoff locations, how far up to search
I:PassengerRail.MaxVertical=2
# How far upward to search for members of "stacking" blocks, like cactus and sugarcane
I:StackingBlock.MaxVertical=5
# When searching for parts of a tree, how far out to the sides (radius) to search
I:Tree.MaxHorizontal=512
# When searching for parts of a tree, how far up to search
I:Tree.MaxVertical=256
}
RedNet {
# If true, placed rednet cable will default to cable-only connections.
B:CableOnly=false
# A list of block IDs to prevent RedNet cables from connecting to. (e.g., minecraft:torch)
S:ConnectionBlackList <
>
# If true, RedNet cables will dump a massive amount of data to the log file. You should probably only use this if PC tells you to.
B:Debug=false
}
}
item {
# If true, biofuel will explode when in the nether.
B:Biofuel.Exploding=true
# The rate at which fish are dropped from the fishing rod. The drop rate is 1 / this number. Must be greater than 0.
I:FishDropRate=5
# If true, only pink slimes larger than tiny will drop pink slimeballs. Provided for those who want a more work-intensive laser drill. (slimes can only be made larger through the slime embiggening syringe)
B:LargeSlimeDrop=false
# If true, Empty Syringes will be able to contain liquids and inject players.
B:LiquidSyringes=true
# If true, meat will be worth steak saturation instead of cookie saturation.
B:Meat.IncreasedSaturation=false
# If true, SPAMRs will explode when they run out of fuel.
B:SPAMR.Exploding=true
vanillaoverride {
B:GlassPanes=true
B:Ice=true
B:MilkBucket=true
}
recipe {
B:CheaperChunkLoader=false
B:CheaperDSU=false
B:Guns=true
B:MossyCobble=true
B:NetLauncher=true
B:PortaSpawner=true
B:SingleDSU=true
B:SmoothSlab=true
B:Syringes=true
}
VanillaOverride {
# If true, replaces the vanilla milk bucket so milk can be placed in the world.
B:MilkBucket=true
}
Recipe {
# If true, the ChunkLoader can be built out of cheaper materials. Does nothing if the recipe is disabled.
B:CheaperChunkLoader=false
# If true, the DSU can be built out of chests instead of ender pearls. Does nothing if the recipe is disabled.
B:CheaperDSU=false
# If true, the reusable safarinet will require a portaspawner to craft. The portaspawner must be enabled for the safarinet to be craftable.
B:ExpensiveSafariNet=false
# If true, the golden jailer safarinet will be craftable. It causes released mobs to always render their nametag, like a player would.
B:GoldenJailerSafariNet=true
# If true, the Guns will be craftable.
B:Guns=true
# If true, mossy cobble can be crafted.
B:MossyCobble=true
# If true, the safarinet launcher will be craftable.
B:NetLauncher=true
# If true, the PortaSpawner will be craftable.
B:PortaSpawner=true
# DSU recipes will always craft one DSU. Does nothing for recipes that already only craft one DSU (cheap mode, etc).
B:SingleDSU=true
# If true, smooth double stone slabs can be craftable.
B:SmoothSlab=true
# If true, the Syringes will be craftable.
B:Syringes=true
}
}
machine {
conveyor {
B:CaptureNonItems=true
B:NeverCapturePlayers=false
B:NeverCaptureTCGolems=false
}
chunkloader {
B:IgnoreChunkLimit=false
B:Recipe.Enabled=true
B:RequiresOwnerOnline=false
}
autospawner {
I:ActivationCostDaRF=60
S:Blacklist <
VillagerGolem
>
B:Recipe.Enabled=true
I:Work.Exact=50
I:Work.Standard=15
cost {
I:Exact=5
I:Standard=1
}
}
laserdrill {
B:Recipe.Enabled=true
I:Work=300
}
unifier {
S:Blacklist <
dyeBlue
dyeWhite
dyeBrown
dyeBlack
listAllwater
listAllmilk
>
B:Recipe.Enabled=true
}
breeder {
I:ActivationCostDaRF=64
B:Recipe.Enabled=true
I:ShutdownThreshold=50
}
fertilizer {
I:ActivationCostDaRF=96
B:EnableBonemeal=false
B:Recipe.Enabled=true
}
planter {
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
fisher {
I:ActivationCostDaRF=2
B:Recipe.Enabled=true
}
harvester {
I:ActivationCostDaRF=24
B:Recipe.Enabled=true
}
rancher {
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
vet {
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
itemcollector {
B:Recipe.Enabled=true
}
blockbreaker {
I:ActivationCostDaRF=96
B:Recipe.Enabled=true
}
weathercollector {
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
sludgeboiler {
I:ActivationCostDaRF=3
B:Recipe.Enabled=true
}
sewer {
B:Recipe.Enabled=true
}
composter {
I:ActivationCostDaRF=4
B:Recipe.Enabled=true
}
grinder {
I:ActivationCostDaRF=320
B:Recipe.Enabled=true
}
autoenchanter {
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
chronotyper {
I:ActivationCostDaRF=128
B:Recipe.Enabled=true
}
ejector {
B:Recipe.Enabled=true
}
itemrouter {
B:Recipe.Enabled=true
}
liquidrouter {
B:Recipe.Enabled=true
}
deepstorageunit {
B:Recipe.Enabled=true
}
liquicrafter {
B:Recipe.Enabled=true
}
lavafabricator {
I:ActivationCostDaRF=20
B:Recipe.Enabled=true
}
steamboiler {
B:Recipe.Enabled=true
}
autojukebox {
B:Recipe.Enabled=true
}
bioreactor {
B:Recipe.Enabled=true
}
biofuelgenerator {
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
autodisenchanter {
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
slaughterhouse {
I:ActivationCostDaRF=100
B:Recipe.Enabled=true
}
meatpacker {
I:ActivationCostDaRF=2
B:Recipe.Enabled=true
}
enchantmentrouter {
B:Recipe.Enabled=true
}
laserdrillprecharger {
I:ActivationCostDaRF=500
B:Recipe.Enabled=true
}
autoanvil {
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
blocksmasher {
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
rednote {
B:Recipe.Enabled=true
}
autobrewer {
I:ActivationCostDaRF=4
B:Recipe.Enabled=true
}
fruitpicker {
I:ActivationCostDaRF=32
B:Recipe.Enabled=true
}
blockplacer {
I:ActivationCostDaRF=1
B:Recipe.Enabled=true
}
mobcounter {
B:Recipe.Enabled=true
}
steamturbine {
I:ActivationCostDaRF=16
B:Recipe.Enabled=true
}
fountain {
I:ActivationCostDaRF=8
B:Recipe.Enabled=true
}
mobrouter {
I:ActivationCostDaRF=256
B:Recipe.Enabled=true
}
}
recipesets {
B:ThermalExpansion=true
B:Vanilla=false
}