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GM 1 - GM 0 problém ....
Napsal: 24 úno 2015, 22:06
od Bisyss
Server: 93.91.250.119:27053Cau.. Myslis. ze by se dalo nejak nastavit abych pri prechodu do creativu a zpatky do survivalu neprisel o veci?? Dale pak: Vyuzivat sve veci z survivalu v creativu a opet o ne neprisel?? Diky..
Nevíte jakým pluginem to řešit? Server mam na verzi 1.8
pluginy na serveru: (aby se to z něčim nemlátilo)
Kód: Vybrat vše
Plugins (28): FakaHedaMinequery, WorldEdit, AreaChecker, Vault, PermissionsEx, AutoMessage, iConomy, GUIShop, AntiAd, ASkyBlock, 1vs1, ProtocolLib, NahodnyTeleport, Essentials, Residence, Jobs, NoCheatPlus, EssentialsSpawn, SkinsRestorer, Multiverse-Core, LWC, Paintball, MineResetLite, AuthMe, EssentialsChat, MobArena, Multiverse-Inventories, CreativeControlDěkuji Bisyss
Re: GM 1 - GM 0 problém ....
Napsal: 24 úno 2015, 22:19
od Mattin
Ahoj, normálně by vše mělo být tak, jak chceš tak nevím jak to myslíš, pokud jsis to nepřenastavil v nějakym pluginu, nebo v gamerule, tak by vše mělo být tak jak chceš...
Re: GM 1 - GM 0 problém ....
Napsal: 24 úno 2015, 22:31
od Bisyss
No nefunguje to ....... (hráči (vip) si stěžují ...)
Prostě z přechodu z GM 0 do GM 1 a zpět do GM 0 se jim neuloží inventář a oni přijdou o věci ....
Re: GM 1 - GM 0 problém ....
Napsal: 24 úno 2015, 22:40
od curator1
Zkusil bych se podívat do configu CreativeControl
Re: GM 1 - GM 0 problém ....
Napsal: 25 úno 2015, 12:45
od OneTime97
Právě že to tím creative controlem je... zakazuje z creativu drop věci, a
zákaz přenášení z creativu do survivalu a další věci, takže tam, v tom configu to hledej, jak tu kdosi nademnou psal.
Popřípadě ho sem dej

Re: GM 1 - GM 0 problém ....
Napsal: 25 úno 2015, 16:13
od Bisyss
Zde je config
Kód: Vybrat vše
Database:
## MySQL, the database type, can be SQLite, MySQL or H2
Type: SQLite
## host, the MySQL host name
host: localhost
## port, the MySQL port
port: 3306
## user, the MySQL user name
user: root
## pass, the MySQL password, '' if none.
pass: 123
## database, the MySQL database to be used by this plugin
database: minecraft
## prefix, the prefix used to create the tables in the sql database
prefix: crcr_
## This section will define which group the player will be added when he changes his gamemode.
Permissions:
## ChangeGroups, if true, creative players will be added to the 'CreativeGroup'
ChangeGroups: false
## CreativeGroup, the group that the player will be put on when changing to creative
CreativeGroup: MembersCreative
## KeepCurrentGroup, if true, the player will not lose his current group, the creative group will just be added to its current groups.
KeepCurrentGroup: true
## OpHasPerm, if true, ops will have all the permissions and will not be checked by your permissions plugin
OpHasPerm: false
Queue:
## Threads, the number of threads to be use to process the database
Threads: 2
## Speed, the speed of the queue, if your server is taking too long to shutdown, increase this option.
Speed: 0.1
Cache:
## MaxCapacity, the maximum cache capacity, higher this value is, better will be the performance, but also the memory usage will increase.
MaxCapacity: 15000
## PreCache, the amount of items to be cached on startup, if you have a big database, this may increase the load time.
PreCache: 10000
Configurations:
## Single, if true, only the world.yml file will be used, other ones will be ignored.
Single: false
## Conflict, if true, if required, some functions of this plugin will be automatically disabled to avoid conflict.
Conflict: true
## FriendSystem, if true, the friend system will be enabled, this may take a bit of resources, just a bit.
FriendSystem: false
Updater:
## Check for updates?
Enabled: true
Selection:
## UseWorldEdit, if true, worldedit will be used to make selections. Otherwise the tool defined below will be used.
UseWorldEdit: true
## The Item ID used to select regions, if UseWorldEdit is false
Tool: 369
Events:
## Use PlayerMoveEvent? This may take a lot of resources on large servers, but is required to Creative/Survival regions work.
PlayerMove: false
## Enable MiscProtections? Not recommended to use, I'll probably remove it on future releases.
MiscProtection: false
PlayerData:
## Inventory, if true, players will have an inventory to survival, other to creative an other to adventurer
Inventory: true
## Status, if true, will save the player survival status [e.g Health, Food, etc]
Status: true
## Teleport, if true, the player will be teleported to the floor on login if needed
Teleport: false
## SetSurvival, if true, the player will be set to survival on login (ATTENTTION: THIS MAY GLITCH WITH AUTH PLUGINS)
SetSurvival: false
## FallGlith, if true, if the player is falling and right before hitting the ground he change its gamemode to survival he wont take damage
FallGlitch: false
## HideInventory, if true, the player inventory will be hidden until login using an auth plugin
HideInventory: false
## This section will define the armor to set on every creative player, for advanced options, while wearing the armor type /cc set armor.
CreativeArmor:
## Helmet, the player helmet
Helmet: 0
## Chestplate, the player chestplate
Chestplate: 0
## Leggings, the player leggings
Leggings: 0
## Boots, the player boots
Boots: 0
Communicator:
## Quiet, if true, any messages will be displayed
Quiet: false
Debug:
## Console, if true, debug messages will be displayed in the console
Console: false
## Stack, if true, common errors will be printed by full [leave it true C:]
Stack: true
# End of the file -->
Re: GM 1 - GM 0 problém ....
Napsal: 25 úno 2015, 16:19
od curator1
Potřebuješ ten plugin vůbec? Jestli ne, tak ho rovnou smaž..
Re: GM 1 - GM 0 problém ....
Napsal: 25 úno 2015, 16:22
od OneTime97
Kód: Vybrat vše
PlayerData:
## Inventory, if true, players will have an inventory to survival, other to creative an other to adventurer
Inventory: trueToto zkus dát na false