Stránka 1 z 2
Problém s Clearlag
Napsal: 18 říj 2014, 18:59
od Enderman
93.91.240.151:27273Zdravím,
mam problém že nainštaloval som si plugin ClearLag ale nefunguje mi správa ako oznámenie že sa budu pratať itemy ale na druhá mi funguje..
ClearLag config:
Kód: Vybrat vše
#--------------------------------------------------------------------#
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
# http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
# All possible mob names #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
auto-update: true
enable-signs: true
config-version: six
keep-spawn-in-memory: true
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: false
#This option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
clean-chunk: true
limit: 40
spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300
#Global! Which items SHOULD NOT be removed during removals? #ITEM-ID'S ONLY#
item-filter:
enabled: false
filter:
- 264
- 265
- 311
- 312
- 266
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false
interval: 15
tps-trigger: 14.0
commands:
- 'lagg killmobs'
- 'lagg clear'
#This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
#This takes care of mob spawners
mobspawner:
enabled: false
max-spawn: 4
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
auto-removal:
broadcast-message: '&7[&eSmetiar&7] &9Vyhodených +RemoveAmount odpadkov'
enable-scheduler: true
enable-limit: true
autoremoval-interval: 60
#The warning delay that runs AFTER auto-removal fires: This actually clears the items when it fires!
warning:
autoremoval-warning: true
autoremoval-warningdelay: 60
broadcast-warning: true
autoremoval-warningmessage: '&7[&eSmetiar&7] &9Smetiarské auto bude za minutu pratať server'
#What should/not be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
mobs:
- None
- None
#What should/not be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
mobs:
- None
- None
check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
mobs:
creature: true
animals: true
monster: true
limit:
max: 1000
check-interval: 60
world-filter:
- this_world
broadcast-removal: true
remove:
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
Re: Problém s Clearlag
Napsal: 18 říj 2014, 19:02
od Smexhy
Skús správy písať bez diakritiky a reštartovať po úprave configu server.
Re: Problém s Clearlag
Napsal: 18 říj 2014, 19:06
od Enderman
stále nič
Re: Problém s Clearlag
Napsal: 18 říj 2014, 19:07
od Smexhy
Nechaj vygenerovať nový config a hoď ho sem. Upravím ti to.
Re: Problém s Clearlag
Napsal: 18 říj 2014, 19:13
od Enderman
Kód: Vybrat vše
#--------------------------------------------------------------------#
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
# http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
# All possible mob names #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
auto-update: true
enable-signs: true
config-version: 1
disable-waterlife: true
keep-spawn-in-memory: true
enable-api: true
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
- Itemframe
- Painting
- Wolf
- Villager
- Horse
#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
force-update: false
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false
check-radius: 8
max-mobs: 5
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
arrowtimer: true
arrowkilltime: 15
moblivetime: 600
itemlivetime: 240
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
interval: 30
#This is the radius around the player
radius: 30
#This is the radius FROM the player (in blocks!)
radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime, what light level should mobs spawn in
lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
armor-chance: 30
mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- pig 4
- sheep 1
- cow 6
- chicken 2
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6
#This option reduces global dispenser rate
dispenser-reducer:
enabled: false
time: 100
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: false
#This option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
limit: 40
spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false
interval: 15
tps-trigger: 14.0
commands:
- 'lagg killmobs'
- 'lagg clear'
#This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
#This takes care of mob spawners
mobspawner:
enabled: false
max-spawn: 4
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
broadcast-message: '&6[ClearLag] &aRemoved +RemoveAmount Entities!'
broadcast-warning: true
enable-scheduler: true
autoremoval-interval: 460
warnings:
- time:400 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
- time:440 msg:&4[ClearLag] &cWarning Ground items will be removed in &7+remaining &cseconds!
#What should be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
#What should be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature: true
animals: true
monster: true
limit:
enable-limit: false
max: 1000
check-interval: 60
broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
Re: Problém s Clearlag
Napsal: 18 říj 2014, 19:20
od Smexhy
Kód: Vybrat vše
#--------------------------------------------------------------------#
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
# http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
# All possible mob names #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
auto-update: true
enable-signs: true
config-version: 1
disable-waterlife: true
keep-spawn-in-memory: true
enable-api: true
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
- Itemframe
- Painting
- Wolf
- Villager
- Horse
#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
force-update: false
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false
check-radius: 8
max-mobs: 5
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
arrowtimer: true
arrowkilltime: 15
moblivetime: 600
itemlivetime: 240
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
interval: 30
#This is the radius around the player
radius: 30
#This is the radius FROM the player (in blocks!)
radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime, what light level should mobs spawn in
lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
armor-chance: 30
mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- pig 4
- sheep 1
- cow 6
- chicken 2
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6
#This option reduces global dispenser rate
dispenser-reducer:
enabled: false
time: 100
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: false
#This option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
limit: 40
spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false
interval: 15
tps-trigger: 14.0
commands:
- 'lagg killmobs'
- 'lagg clear'
#This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
#This takes care of mob spawners
mobspawner:
enabled: false
max-spawn: 4
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
broadcast-message: '&6[Smetiar] &aBolo vymazanych +RemoveAmount itemov!'
broadcast-warning: true
enable-scheduler: true
autoremoval-interval: 460
warnings:
- time:400 msg:&4[Smetiar] &cVarovanie, itemy na zemi budu zmazane za &7+remaining &csekund!
- time:440 msg:&4[Smetiar] &cVarovanie, itemy na zemi budu zmazane za &7+remaining &csekund!
#What should be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
#What should be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature: true
animals: true
monster: true
limit:
enable-limit: false
max: 1000
check-interval: 60
broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
Re: Problém s Clearlag
Napsal: 18 říj 2014, 19:28
od Enderman
a nedaju sa spravy nastaviť aby to ukazovalo takto:
... uprace za 60 sekund
... uprace za 30 sekund
... uprace za 10 sekund
... uprace za 5 sekund
... uprace za 4 sekundy
... uprace za 3 sekundy
... uprace za 2 sekundy
... uprace za 1 sekundu
/na ... by bol ten text čo som mmal tedy a takto by to šlo...
Re: Problém s Clearlag
Napsal: 18 říj 2014, 19:31
od Smexhy
Kód: Vybrat vše
#--------------------------------------------------------------------#
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
# http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
# All possible mob names #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
auto-update: true
enable-signs: true
config-version: 1
disable-waterlife: true
keep-spawn-in-memory: true
enable-api: true
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
- Itemframe
- Painting
- Wolf
- Villager
- Horse
#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
force-update: false
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false
check-radius: 8
max-mobs: 5
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
arrowtimer: true
arrowkilltime: 15
moblivetime: 600
itemlivetime: 240
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
interval: 30
#This is the radius around the player
radius: 30
#This is the radius FROM the player (in blocks!)
radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime, what light level should mobs spawn in
lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
armor-chance: 30
mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- pig 4
- sheep 1
- cow 6
- chicken 2
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6
#This option reduces global dispenser rate
dispenser-reducer:
enabled: false
time: 100
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: false
#This option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
limit: 40
spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false
interval: 15
tps-trigger: 14.0
commands:
- 'lagg killmobs'
- 'lagg clear'
#This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
#This takes care of mob spawners
mobspawner:
enabled: false
max-spawn: 4
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
broadcast-message: '&6[Smetiar] &aBolo vymazanych +RemoveAmount itemov!'
broadcast-warning: true
enable-scheduler: true
autoremoval-interval: 460
warnings:
- time:400 msg:&4[Smetiar] &cVarovanie, itemy na zemi budu zmazane za &7+remaining &csekund!
#What should be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
#What should be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature: true
animals: true
monster: true
limit:
enable-limit: false
max: 1000
check-interval: 60
broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266takto to skús dať, mohlo by to ísť...
Re: Problém s Clearlag
Napsal: 18 říj 2014, 19:35
od Enderman
teraz mi zase nič neukazuje
-- 18 říj 2014, 19:38 --
dobre, nechaj to tak nahodil som si ten tvoj config čo si mi opravil K+
Re: Problém s Clearlag
Napsal: 18 říj 2014, 19:38
od Smexhy
Tak to daj treabárs takto:
Kód: Vybrat vše
#--------------------------------------------------------------------#
# ClearLag Configuration File #
#--------------------------------------------------------------------#
# Configure to your liking, reload the config by tying: /lagg reload #
# - #
# Here is a helpful tutorial on this configuration setup! #
# http://dev.bukkit.org/server-mods/clearlagg/pages/config-setup/ #
#--------------------------------------------------------------------#
# All possible mob names #
# http://dev.bukkit.org/server-mods/clearlagg/pages/mob-types/nodes/ #
#--------------------------------------------------------------------#
settings:
auto-update: true
enable-signs: true
config-version: 1
disable-waterlife: true
keep-spawn-in-memory: true
enable-api: true
#What type of entities SHOULD NOT be removed while doing /lagg area?
area-filter:
- Itemframe
- Painting
- Wolf
- Villager
- Horse
#Should clearlag reset the config (more stable), or attempt to add the new paths into your config?
# -- Puting this as false wont reset your config, but may cause bugs.. Still in testing!
config-updater:
force-update: false
#This limits the mob egg spawners so players cannot "overload" the server with them
# -- 'check-radius' stands for the radius clearlag will check for nearby entities
# -- 'max-mobs' is how many entities may be in the radius before the spawning is blocked
mobegg-limiter:
enabled: false
check-radius: 8
max-mobs: 5
#Disable new chunk generation, or just put a cap on how many can load at once.
# -- THIS DOES NOT WORK WITH 1.6.4!
chunk-limiter:
enabled: false
limit: 6000
create-new-chunks: true
#This modifies not only the view of the mobs, but will also simplify how they spawn
# -- Lower it is, the better your entity tick will be
# -- If it's too high, expect bugs / lots of lag
mob-range:
enabled: false
zombie: 30
skeleton: 30
creeper: 20
#How long should items/Mobs be left on the ground
# -- Goes by seconds
live-time:
enabled: false
interval: 10
mobtimer: true
itemtimer: true
arrowtimer: true
arrowkilltime: 15
moblivetime: 600
itemlivetime: 240
#Let clearlag control the spawning in ALL worlds? (Supports all plugins!)
# -- This will also respect cancelations, unlike minecraft's native code
custom-mobspawner:
enabled: false
#How many times should clearlag attempt to find a safe location for the mob to spawn
max-tries: 50
#(In seconds) how often should clearlag try to spawn mobs?
interval: 30
#This is the radius around the player
radius: 30
#This is the radius FROM the player (in blocks!)
radius-from: 7
#How far should mobs spawn from eachother (NOT in blocks!!) (1,010 = around 10-20 blocks)
mob-radius: 1010
#Should we keep trying to spawn a mob if a clear location isn't found
forcespawn: false
#4 = nighttime, what light level should mobs spawn in
lightlevel: 4
#Chance mobs will have armor/sword, 1 being diamond every time
armor-chance: 30
mobs: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- zombie 5
- skeleton 3
- creeper
- enderman
animals: #More types of a mob, more likely it'll spawn(ONLY IN NORMAL WORLDS!)
- pig 4
- sheep 1
- cow 6
- chicken 2
#This option disallows the placement of too many tnt-minecarts
tnt-minecart:
enabled: false
max: 2
radius: 6
#This option reduces global dispenser rate
dispenser-reducer:
enabled: false
time: 100
#This option reduces the explosions of mass amounts of tnt, and reduces tnt lag
tnt:
tnt-reducer: false
#This option reduces fire spread rate
firespread-reducer:
enabled: false
time: 2000
#How many entities should one chunk be allowed to hold?
chunk-entity-limiter:
enabled: false
limit: 40
spawn-limiter:
enabled: false
interval: 15
monsters: 300
animals: 300
#Meters your TPS, if it goes to low, run the commands you wrote below!
tps-meter:
enabled: false
interval: 15
tps-trigger: 14.0
commands:
- 'lagg killmobs'
- 'lagg clear'
#This is /lagg killmobs, put what you DON'T want removed!
kill-mobs:
disable-build-wither: false
mob-filter:
- Villager
- Wolf
- Horse
#This takes care of mob spawners
mobspawner:
enabled: false
max-spawn: 4
#No longer bugged! -- Dont use if you have CB++ or Spigot!
item-merger:
enabled: false
radius: 6
#Auto-removal options
# -- warnings works like this; time = the time warning should be given, msg = warning message at that time
# -- NOTE: The below 'remove' section applies to this remover!
# -- NOTE: Putting the interval to low will cause issues!
auto-removal:
broadcast-message: '&6[Smetiar] &aBolo vymazanych +RemoveAmount itemov!'
broadcast-warning: true
enable-scheduler: true
autoremoval-interval: 460
warnings:
- time:400 msg:&4[Smetiar] &cVarovanie, itemy na zemi budu zmazane za &7+remaining &csekund!
- time:500 msg:&4[Smetiar] &cVarovanie, itemy na zemi budu zmazane za &7+remaining &csekund!
#What should be removed during an auto-removal
remove:
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
#What should be removed during /lagg clear
command-remove:
world-filter:
- this_world
broadcast-removal: false
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
# - cow
check:
world-filter:
- this_world
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266
mobs:
creature: true
animals: true
monster: true
limit:
enable-limit: false
max: 1000
check-interval: 60
broadcast-message: '&6[ClearLag] &aLimit reached, removed +RemoveAmount Entities!'
world-filter:
- this_world
broadcast-removal: true
boat: true
falling-block: true
experienceOrb: true
painting: true
projectile: true
item: true
itemframe: false
minecart: true
primed-tnt: true
arrow: true
snowball: true
fireball: true
ender-signal: true
item-filter:
# - 264
# - 265
# - 311
# - 312
# - 266