Ultrabans, Hawkeye, Dynmap

Technická podpora k herním serverům Minecraft a Tekkit
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mominil2
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Ultrabans, Hawkeye, Dynmap

#1 Příspěvekod mominil2 » 05 říj 2014, 17:35

93.91.250.128:27989

Zdravím, mohli byjste mi poraďit s Ultrabans ? nák mi nejde napojit na MySql prosím o pomoc to samé s dynmap, a s hawkey

Ulttrabans config:

Spoiler: zobrazit

Kód: Vybrat vše

#Change to MySQL for mysql support#
#Change to SQLite for sqlite support#
Database: MySQL
#MySQL Information#
MySQL:
  Database: 'hutch.fakaheda.eu'
  User: '165122_mysql_db'
  Password: '******'
  Table: 'banlist'
  IPTable: 'banlistip'
#SQLite Information#
SQLite:
  Filename: 'banlist'
#delete dat on ban#
CleanOnBan: true
#clear warnings on ban#
ClearWarnOnBan: false
Log:
  Enabled: true
#Max Warnings#
MaxWarning:
  Enable: false
  Amt: 5
  #ban,kick,ipban,perma,tempban,tempipban#
  Result: ban
  Silent: true
  Reason: 'Max Warnings'
  #Used with Temporary actions#
  Temp:
    Amt: 5
  #sec,min,hour,day,week,month#
    Mode: day
#Default labels#
Label:
  Console: 'Server'
  Reason: 'Unsure'
#change to true or false to enable lockdown#
#also can be done ingame /lockdown#
Lockdown: false
Login:
#Check for duplicates on Login#
  DupeCheck:
    Enable: true
#PingBack joining players, and kick if unreachable. //Experimental#
  ProxyPingBack:
    Enable: false
    #How long in milliseconds to Timeout#
    Timeout: 10000
#This will set the server to sync the database if multiple servers are in place.#
Sync:
  Enabled: false
  #Timing is in Long format Example:#
  #1 Hour = 60 Seconds * 60 Minutes * 20 ServerTickRatePerSec = 72000L
  Timing: 72000L
#Auto Updater#
AutoUpdater:
  Enabled: true
#Chat#
Chat:
  #Checks Chat Messages for a valid IP address#
  #If its not valid, trust me they can't connect to it#
  IPCheck:
    Enable: true
    #Wildcards %scramble% will scramble the ip and %replace% will show your ip instead#
    #If no wildcards are present the message entered will replace the ip#
    #leave blank to erase#
    Blocking: '{Block}'
    #kick,jail,warn,ban,ipban, leave blank for no action#
    Result: warn
    Silent: false
    Reason: 'Advertising'
  #This will allow you to filter out messages containing any words that you define#
  SwearCensor:
    Enable: true
    #Use your imagination these are not for me to decide#
    Words: 'test testing tests'
    #Wildcards %scramble% will scramble the word#
    #If no wildcards are present the message entered will replace the word#
    #leave blank to erase#
    Blocking: '{Block}'
    #kick,jail,warn,ban,ipban, leave blank for no action#
    Result: warn
    Silent: false
    Reason: 'Language'
  #Checks if the message is duplicate and disables it#
  SpamCheck:
    Enable: true
    #The amount of messages to give a result#
    Counter: 10
    #kick,jail,warn,ban,ipban, leave blank for no action#
    Result: kick
    Silent: false
    Reason: 'Spam'
Muted:
  Vannila: true
  #When Vanilla: true allowed commands.#
  AllowedCommands:
  - '/login'
  - '/register'
#Jail Configuration#
Jail:
  Mute: true
  Vanilla: true
  #When Vanilla: true allowed commands.#
  AllowedCommands:
  - '/login'
  - '/register'
Messages:
  Ban:
    MsgToVictim: '&3Byl jsi zabanován adminem &4%admin%&3. Důvod: &4%reason%&3! pro ub jdi na: minigames.fakaheda.eu'
    MsgToBroadcast: '&4%victim%&3 byl zabanován adminem &4%admin%&3. Důvod: &4%reason%&3!'
    Failed: '&4%victim%&c is already in banned.'
    Denied: '&cYour ban attempt has been denied!'
    Emo: '&cYou cannot ban yourself!'
    Login: '&4%admin%&3 Te zabanoval na tomto serveru Důvod: &4%reason%&3! pro ub jdi na: minigames.fakaheda.eu'
  CheckBan:
    Header: '&6Found &7%amt%&6 records for &7%victim%&6.'
    None: '&cNo records found for &4%victim%&c.'
  Clean:
    Complete: '&6Deleted &7%amt%&6 player.dat files.'
  DupeIP:
    Failed: '&cUnable to view ip for &4%victim% &c!'
    Header: '&6Scanning Current IP of &7%victim%&6: &7%ip% !'
    Completed: '&aScanning Complete!'
  Empty:
    MsgToVictim: '&7%admin%&6 has cleared your inventory!'
    MsgToSender: '&7%admin%&6 has cleared the inventory of &7%victim%&6!'
    Online: '&4%victim%&c must be online.'
  Export:
    Failed: '&cCould not export ban lists.'
    Completed: '&aExported banlists.'
  History:
    Header: '&6Ultrabans Listing &7%amt%&6 Records.'
    Failed: '&cUnable to find any bans.'
  Import:
    Loading: '&cBe patient. Loading...'
    Failed: '&cCould not import ban list.'
    Completed: '&aSystem imported the banlist to the database.'
  InvOf:
    Failed: '&cUnable to find player.'
    Console: '&cThis command must be executed by a &4player&c.'
  IPBan:
    MsgToVictim: '&6You have been ipbanned by &7%admin%&6. Reason: &7%reason%&6!'
    MsgToBroadcast: '&7%victim%&6 was ipbanned by &7%admin%&6. Reason: &7%reason%&6!'
    IPNotFound: '&cIP address not found. &6Processed as a normal ban for &7%victim%&6!'
    Failed: '&4%victim%&c is already in banned.'
    Denied: '&cYour ipban attempt has been denied!'
    Emo: '&cYou cannot ipban yourself!'
    Login: '&7Your IP is banned!'
  Jail:
    MsgToVictim: '&6You have been jailed by &7%admin%&6. Reason: &7%reason%&6!'
    MsgToBroadcast: '&7%victim%&6 was jailed by &7%admin%&6. Reason: &7%reason%&6!'
    SetJail: '&aJail has been set!'
    SetRelease: '&aRelease has been set!'
    Failed: '&4%victim%&c is already in jail.'
    Online: '&4%victim%&c must be online to be jailed.'
    Denied: '&cYour jail attempt has been denied!'
    Emo: '&cYou cannot jail yourself!'
    PlaceMsg: '&cYou cannot place blocks while you are jailed!'
    BreakMsg: '&cYou cannot break blocks while you are jailed!'
  Kick:
    MsgToAll: '&6Everyone has been kicked by &7%admin%&6. Důvod: &4%reason%&3!'
    MsgToVictim: '&3 Byl jsi vyhozen adminem &4%admin%&3. Důvod: &4%reason%&3!'
    MsgToBroadcast: '&4%victim%&3 byl vyhozen adminem &4%admin%&3. Důvod: &4%reason%&3!'
    Online: '&4%victim%&c must be online.'
    Denied: '&cYour kick has been denied!'
    Emo: '&cYou cannot kick yourself!'
  Lockdown:
    Start: '&cLockdown initiated. &4Player Login&c disabled.'
    End: '&aLockdown ended. &2Player Login&a reenabled.'
    Status: '&cLockdown is disabled.'
    LoginMsg: '&4Server is under a lockdown, Try again later!&c Sorry.'
  Mute:
    MuteMsgToSender: '&6You have muted &7%victim%&6.'
    MuteMsgToVictim: '&4You have been muted!'
    UnmuteMsgToSender: '&6You have unmuted &7%victim%&6.'
    UnmuteMsgToVictim: '&aYou have been unmuted.'
    Denied: '&cYour mute has been denied!'
    Emo: '&cYou cannot mute yourself!'
    Chat: '&cYour cry falls on deaf ears.'
  Pardon:
    Msg: '&4%victim%&3 Byl propusten z vezeni &4%admin%&3!'
  PermaBan:
    MsgToVictim: '&3 Byl jsi permamente zabanovan adminem &4%admin%&3. Důvod: &4%reason%&3! pro ub jdi na: minigames.fakaheda.eu'
    MsgToBroadcast: '&4%victim%&3 byl permamente zabanovan adminem &4%admin%&3. Důvod: &4%reason%&3!'
    Failed: '&4%victim%&c Je jiz zabanovany!'
    Online: '&4%victim%&c musí být online!'
    Denied: '&cYour permaban has been denied!'
    Emo: '&cYou cannot permaban yourself!'
  Spawn:
    MsgToVictim: '&cYou have been sent to spawn!'
    MsgToSender: '&7%victim%&6 is now at spawn!'
    Failed: '&4%victim%&c is not online.'
  Starve:
    MsgToVictim: '&cYou are now starving!'
    MsgToSender: '&6%victim%&7 is now starving!'
    Failed: '&4%victim%&c is not online.'
    Denied: '&cYour starve attempt has been denied!'
    Emo: '&cYou cannot starve yourself!'
  TempBan:
    MsgToVictim: '&3Byl jsi docasne zabanovan adminem &4%admin%&3 na dobu &4%amt% %mode%s.&4 Důvod: &4%reason%&3!'
    MsgToBroadcast: '&4%victim%&3  Byl zabanován &4%admin%&3 za &4%amt% %mode%s.&3 Důvod: &4%reason%&3!'
    Failed: '&4%victim%&c je jiz zabanován!'
    Denied: '&cYour tempban has been denied!'
    Emo: '&cYou cannot tempban yourself!'
    Login: '&3Nelze se prihlasit!, jsi docasne zabanovanej adminem &4%admin%&3 na dobu &4%time%&3. Důvod: &4%reason%&3 pro ub jdi na: minigames.fakaheda.eu!'
  TempIpBan:
    MsgToVictim: '&6You have been tempipbanned by &7%admin%&6 for &7%amt% %mode%s.&6 Reason: &7%reason%&6!'
    MsgToBroadcast: '&7%victim%&6 was tempipbanned by &7%admin%&6 for &7%amt% %mode%s.&6 Reason: &7%reason%&6!'
    Failed: '&4%victim%&c is already tempipbanned!'
    Denied: '&cYour tempipban has been denied!'
    Emo: '&cYou cannot tempipban yourself!'
    IPNotFound: '&cIP address not found.&6 Processed as a normal tempban for &7%victim%&6!'
  TempJail:
    MsgToVictim: '&6You have been tempjailed by &7%admin%&6 for &7%amt% %mode%s.&6 Reason: &7%reason%&6!'
    MsgToBroadcast: '&7%victim%&6 was tempjailed by &7%admin%&6 for &7%amt% %mode%s.&6 Reason: &7%reason%&6!'
    Failed: '&4%victim%&c is already jailed!'
    Denied: '&cYour tempjail has been denied!'
    Emo: '&cYou cannot tempjail yourself!'
  Unban:
    MsgToBroadcast: '&7%victim%&6 was unbanned by &7%admin%&6!'
    PermaBanned: '&cUnable to unban, &7%victim%&c was Permabanned.'
    Failed: '&4%victim%&c is already unbanned!'
  Warn:
    MsgToVictim: '&6You have been warned by &7%admin%&6. Reason: &7%reason%&6!'
    MsgToBroadcast: '&7%victim%&6 was warned by &7%admin%&6. Reason: &7%reason%&6!'
    Denied: '&cYour warning has been denied!'
    Emo: '&cYou cannot warn yourself!'
  MaxWarn:
    MsgToBroadcast: '&7%cmd%&6 performed by Ultrabans on &7%victim%&6. Reason: &7Reached Max Warnings&6!'
  Permission: 'You do not have the required permissions.'
Mode:
  Second: Sekund/y
  Minute: Minuty/minut
  Hour: Hodiny/a
  Day: Den/dny
  Week: Víkend/Víkendy
  Month: Měsíc/měsíce
  Year: Rok/Roky
#Do Not Change Values Below#
Config:
  Version: 3.0



Dynamapa: Nefunguje na odkazu zde nastavení:

Spoiler: zobrazit

Kód: Vybrat vše

# All paths in this configuration file are relative to Dynmap's data-folder: minecraft_server/plugins/dynmap/

# All map templates are defined in the templates directory
# To use the HDMap very-low-res (2 ppb) map templates as world defaults, set value to vlowres
#   The definitions of these templates are in normal-vlowres.txt, nether-vlowres.txt, and the_end-vlowres.txt
# To use the HDMap low-res (4 ppb) map templates as world defaults, set value to lowres
#   The definitions of these templates are in normal-lowres.txt, nether-lowres.txt, and the_end-lowres.txt
# To use the HDMap hi-res (16 ppb) map templates (these can take a VERY long time for initial fullrender), set value to hires
#   The definitions of these templates are in normal-hires.txt, nether-hires.txt, and the_end-hires.txt
# To use the HDMap low-res (4 ppb) map templates, with support for boosting resolution selectively to hi-res (16 ppb), set value to low_boost_hi
#   The definitions of these templates are in normal-low_boost_hi.txt, nether-low_boost_hi.txt, and the_end-low_boost_hi.txt
# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to vhi-res (32 ppb), set value to hi_boost_vhi
#   The definitions of these templates are in normal-hi_boost_vhi.txt, nether-hi_boost_vhi.txt, and the_end-hi_boost_vhi.txt
# To use the HDMap hi-res (16 ppb) map templates, with support for boosting resolution selectively to xhi-res (64 ppb), set value to hi_boost_xhi
#   The definitions of these templates are in normal-hi_boost_xhi.txt, nether-hi_boost_xhi.txt, and the_end-hi_boost_xhi.txt
deftemplatesuffix: hires

# Map storage scheme: only uncommoent one 'type' value
#  filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
#  sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
#  mysql: MySQL database, at hostname:port in database, accessed via userid with password
storage:
   Filetree storage (standard tree of image files for maps)
  type: filetree
   SQLite db for map storage (uses dbfile as storage location)
  type: sqlite
  dbfile: dynmap.db
   MySQL DB for map storage (at 'hostname':'port' in database 'database' using user 'userid' password 'password' and table prefix 'prefix'
  type: mysql
  hostname: localhost
  port: 3306
  database: 165122_mysql_db
  userid: 165122_mysql_db
  password: jdwincjds
  prefix: ""
 
components:
  - class: org.dynmap.ClientConfigurationComponent
 
  - class: org.dynmap.InternalClientUpdateComponent
    sendhealth: true
    sendposition: true
    allowwebchat: true
    webchat-interval: 5
    hidewebchatip: false
    trustclientname: false
    includehiddenplayers: false
    # (optional) if true, color codes in player display names are used
    use-name-colors: false
    # (optional) if true, player login IDs will be used for web chat when their IPs match
    use-player-login-ip: true
    # (optional) if use-player-login-ip is true, setting this to true will cause chat messages not matching a known player IP to be ignored
    require-player-login-ip: false
    # (optional) block player login IDs that are banned from chatting
    block-banned-player-chat: true
    # Require login for web-to-server chat (requires login-enabled: true)
    webchat-requires-login: false
    # If set to true, users must have dynmap.webchat permission in order to chat
    webchat-permissions: false
    # Limit length of single chat messages
    chatlengthlimit: 256
  #  # Optional - make players hidden when they are inside/underground/in shadows (#=light level: 0=full shadow,15=sky)
  #  hideifshadow: 4
  #  # Optional - make player hidden when they are under cover (#=sky light level,0=underground,15=open to sky)
  #  hideifundercover: 14
  #  # (Optional) if true, players that are crouching/sneaking will be hidden
    hideifsneaking: false
    # If true, player positions/status is protected (login with ID with dynmap.playermarkers.seeall permission required for info other than self)
    protected-player-info: false
    # If true, hide players with invisibility potion effects active
    hide-if-invisiblity-potion: true
    # If true, player names are not shown on map, chat, list
    hidenames: false
  #- class: org.dynmap.JsonFileClientUpdateComponent
  #  writeinterval: 1
  #  sendhealth: true
  #  sendposition: true
  #  allowwebchat: true
  #  webchat-interval: 5
  #  hidewebchatip: false
  #  includehiddenplayers: false
  #  use-name-colors: false
  #  use-player-login-ip: false
  #  require-player-login-ip: false
  #  block-banned-player-chat: true
  #  hideifshadow: 0
  #  hideifundercover: 0
  #  hideifsneaking: false
  #  # Require login for web-to-server chat (requires login-enabled: true)
  #  webchat-requires-login: false
  #  # If set to true, users must have dynmap.webchat permission in order to chat
  #  webchat-permissions: false
  #  # Limit length of single chat messages
  #  chatlengthlimit: 256
  #  hide-if-invisiblity-potion: true
  #  hidenames: false
   
  - class: org.dynmap.SimpleWebChatComponent
    allowchat: true
    # If true, web UI users can supply name for chat using 'playername' URL parameter.  'trustclientname' must also be set true.
    allowurlname: false
 
  # Note: this component is needed for the dmarker commands, and for the Marker API to be available to other plugins
  - class: org.dynmap.MarkersComponent
    type: markers
    showlabel: false
    enablesigns: false
    # Default marker set for sign markers
    default-sign-set: markers
    # (optional) add spawn point markers to standard marker layer
    showspawn: true
    spawnicon: world
    spawnlabel: "Spawn"
    # (optional) layer for showing offline player's positions (for 'maxofflinetime' minutes after logoff)
    showofflineplayers: false
    offlinelabel: "Offline"
    offlineicon: offlineuser
    offlinehidebydefault: true
    offlineminzoom: 0
    maxofflinetime: 30
    # (optional) layer for showing player's spawn beds
    showspawnbeds: false
    spawnbedlabel: "Spawn Beds"
    spawnbedicon: bed
    spawnbedhidebydefault: true
    spawnbedminzoom: 0
    spawnbedformat: "%name%'s bed"
   
  - class: org.dynmap.ClientComponent
    type: chat
    allowurlname: false
  - class: org.dynmap.ClientComponent
    type: chatballoon
    focuschatballoons: false
  - class: org.dynmap.ClientComponent
    type: chatbox
    showplayerfaces: true
    messagettl: 5
    # Optional: set number of lines in scrollable message history: if set, messagettl is not used to age out messages
    #scrollback: 100
    # Optiona; set maximum number of lines visible for chatbox
    #visiblelines: 10
    # Optional: send push button
    sendbutton: false
  - class: org.dynmap.ClientComponent
    type: playermarkers
    showplayerfaces: true
    showplayerhealth: true
    # If true, show player body too (only valid if showplayerfaces=true
    showplayerbody: false
    # Option to make player faces small - don't use with showplayerhealth
    smallplayerfaces: false
    # Optional - make player faces layer hidden by default
    hidebydefault: false
    # Optional - ordering priority in layer menu (low goes before high - default is 0)
    layerprio: 0
    # Optional - label for player marker layer (default is 'Players')
    label: "Players"
   
  #- class: org.dynmap.ClientComponent
  #  type: digitalclock
  - class: org.dynmap.ClientComponent
    type: link
   
  - class: org.dynmap.ClientComponent
    type: timeofdayclock
    showdigitalclock: true
    showweather: true
  # Mouse pointer world coordinate display
  - class: org.dynmap.ClientComponent
    type: coord
    label: "Location"
    hidey: false
    show-mcr: false
   
  # Note: more than one logo component can be defined
  #- class: org.dynmap.ClientComponent
  #  type: logo
  #  text: "Dynmap"
  #  #logourl: "images/block_surface.png"
  #  linkurl: "http://forums.bukkit.org/threads/dynmap.489/"
  #  # Valid positions: top-left, top-right, bottom-left, bottom-right
  #  position: bottom-right

  #- class: org.dynmap.ClientComponent
  #  type: inactive
  #  timeout: 1800 # in seconds (1800 seconds = 30 minutes)
  #  redirecturl: inactive.html
  #  #showmessage: 'You were inactive for too long.'
 
  #- class: org.dynmap.TestComponent
  #  stuff: "This is some configuration-value"

# Treat hiddenplayers.txt as a whitelist for players to be shown on the map? (Default false)
display-whitelist: false

# How often a tile gets rendered (in seconds).
renderinterval: 1

# How many tiles on update queue before accelerate render interval
renderacceleratethreshold: 60

# How often to render tiles when backlog is above renderacceleratethreshold
renderaccelerateinterval: 0.2

# How many update tiles to work on at once (if not defined, default is 1/2 the number of cores)
tiles-rendered-at-once: 2

# If true, use normal priority threads for rendering (versus low priority) - this can keep rendering
# from starving on busy Windows boxes (Linux JVMs pretty much ignore thread priority), but may result
# in more competition for CPU resources with other processes
usenormalthreadpriority: true

# Save and restore pending tile renders - prevents their loss on server shutdown or /reload
saverestorepending: true

# Save period for pending jobs (in seconds): periodic saving for crash recovery of jobs
save-pending-period: 900

# Zoom-out tile update period - how often to scan for and process tile updates into zoom-out tiles (in seconds)
zoomoutperiod: 30

# Control whether zoom out tiles are validated on startup (can be needed if zoomout processing is interrupted, but can be expensive on large maps)
initial-zoomout-validate: true

# Default delay on processing of updated tiles, in seconds.  This can reduce potentially expensive re-rendering
# of frequently updated tiles (such as due to machines, pistons, quarries or other automation).  Values can
# also be set on individual worlds and individual maps.
tileupdatedelay: 30

# Tile hashing is used to minimize tile file updates when no changes have occurred - set to false to disable
enabletilehash: true

# Optional - hide ores: render as normal stone (so that they aren't revealed by maps)
#hideores: true

# Optional - enabled BetterGrass style rendering of grass and snow block sides
#better-grass: true

# Optional - enable smooth lighting by default on all maps supporting it (can be set per map as lighting option)
smooth-lighting: true

# Optional - use world provider lighting table (good for custom worlds with custom lighting curves, like nether)
#   false=classic Dynmap lighting curve
use-brightness-table: true

# Optional - render specific block IDs using the texures and models of another block ID: can be used to hide/disguise specific
#  blocks (e.g. make ores look like stone, hide chests) or to provide simple support for rendering unsupported custom blocks
block-id-alias:
#    "14": 1
#    "15": 1
#    "16": 1
 
# Default image format for HDMaps (png, jpg, jpg-q75, jpg-q80, jpg-q85, jpg-q90, jpg-q95, jpg-q100)
# Has no effect on maps with explicit format settings
image-format: png

#  use-generated-textures: if true, use generated textures (same as client); false is static water/lava textures
#  correct-water-lighting: if true, use corrected water lighting (same as client); false is legacy water (darker)
#  transparent-leaves: if true, leaves are transparent (lighting-wise): false is needed for some Spout versions that break lighting on leaf blocks
use-generated-textures: true
correct-water-lighting: true
transparent-leaves: true

# ctm-support: if true, Connected Texture Mod (CTM) in texture packs is enabled (default)
ctm-support: true
# custom-colors-support: if true, Custom Colors in texture packs is enabled (default)
custom-colors-support: true

# Control loading of player faces (if set to false, skins are never fetched)
#fetchskins: false

# Control updating of player faces, once loaded (if faces are being managed by other apps or manually)
#refreshskins: false

# Customize URL used for fetching player skins (%player% is macro for name)
skin-url: "http://s3.amazonaws.com/MinecraftSkins/%player%.png"

# Control behavior for new (1.0+) compass orientation (sunrise moved 90 degrees: east is now what used to be south)
#   default is 'newrose' (preserve pre-1.0 maps, rotate rose)
#   'newnorth' is used to rotate maps and rose (requires fullrender of any HDMap map - same as 'newrose' for FlatMap or KzedMap)
compass-mode: newnorth

render-triggers:
  #- playermove
  #- playerjoin
  - blockplaced
  - blockbreak
  - leavesdecay
  - blockburn
  - chunkgenerated
  - blockformed
  - blockfaded
  - blockspread
  - pistonmoved
  - explosion
  #- blockfromto
  #- blockphysics
  - structuregrow
  - blockgrow
  #- blockredstone

# Title for the web page - if not specified, defaults to the server's name (unless it is the default of 'Unknown Server')
#webpage-title: "My Awesome Server Map"

# The path where the tile-files are placed.
tilespath: web/tiles

# The path where the web-files are located.
webpath: web

# The path were the /dynmapexp command exports OBJ ZIP files
exportpath: export

 The network-interface the webserver will bind to (0.0.0.0 for all interfaces, 127.0.0.1 for only local access).
 If not set, uses same setting as server in server.properties (or 0.0.0.0 if not specified)
webserver-bindaddress: 93.91.250.128

 The TCP-port the webserver will listen on.
webserver-port: 29989

# Maximum concurrent session on internal web server - limits resources used in Bukkit server
max-sessions: 30

# Disables Webserver portion of Dynmap (Advanced users only)
disable-webserver: false

# Enable/disable having the web server allow symbolic links (true=compatible with existing code, false=more secure (default))
allow-symlinks: true

# Enable login support
login-enabled: false
# Require login to access website (requires login-enabled: true)
login-required: false

# Period between tile renders for fullrender, in seconds (non-zero to pace fullrenders, lessen CPU load)
timesliceinterval: 0.0

# Maximum chunk loads per server tick (1/20th of a second) - reducing this below 90 will impact render performance, but also will reduce server thread load
maxchunkspertick: 200

# Progress report interval for fullrender/radiusrender, in tiles.  Must be 100 or greater
progressloginterval: 100

# Parallel fullrender: if defined, number of concurrent threads used for fullrender or radiusrender
#   Note: setting this will result in much more intensive CPU use, some additional memory use.  Caution should be used when
#  setting this to equal or exceed the number of physical cores on the system.
#parallelrendercnt: 4

# Interval the browser should poll for updates.
updaterate: 2000

# If nonzero, server will pause fullrender/radiusrender processing when 'fullrenderplayerlimit' or more users are logged in
fullrenderplayerlimit: 0
# If nonzero, server will pause update render processing when 'updateplayerlimit' or more users are logged in
updateplayerlimit: 0
# Target limit on server thread use - msec per tick
per-tick-time-limit: 50
# If TPS of server is below this setting, update renders processing is paused
update-min-tps: 18.0
# If TPS of server is below this setting, full/radius renders processing is paused
fullrender-min-tps: 18.0
# If TPS of server is below this setting, zoom out processing is paused
zoomout-min-tps: 18.0

showplayerfacesinmenu: true

# Control whether players that are hidden or not on current map are grayed out (true=yes)
grayplayerswhenhidden: true

# Use player permissions to order player list: first to last, players are ordered by first permission listed that they have
# That is, anyone with first listed permission goes before anyone with second, etc, with users with none of the nodes going last
player-sort-permission-nodes:
  - bukkit.command.op
 
# Set sidebaropened: 'true' to pin menu sidebar opened permanently, 'pinned' to default the sidebar to pinned, but allow it to unpin
#sidebaropened: true

# Customized HTTP response headers - add 'id: value' pairs to all HTTP response headers (internal web server only)
#http-response-headers:
#    Access-Control-Allow-Origin: "my-domain.com"
#    X-Custom-Header-Of-Mine: "MyHeaderValue"

# Trusted proxies for web server - which proxy addresses are trusted to supply valid X-Forwarded-For fields
trusted-proxies:
  - "127.0.0.1"
  - "0:0:0:0:0:0:0:1"
 
# Join/quit message format for web chat: set to "" to disable notice on web UI
joinmessage: "%playername% joined"
quitmessage: "%playername% quit"

spammessage: "You may only chat once every %interval% seconds."
# format for messages from web: %playername% substitutes sender ID (typically IP), %message% includes text
webmsgformat: "&color;2[WEB] %playername%: &color;f%message%"

# Control whether layer control is presented on the UI (default is true)
showlayercontrol: true

# Enable checking for banned IPs via banned-ips.txt (internal web server only)
check-banned-ips: true

# Default selection when map page is loaded
defaultzoom: 0
defaultworld: world
defaultmap: flat
# (optional) Zoom level and map to switch to when following a player, if possible
#followzoom: 3
#followmap: surface

# If true, make persistent record of IP addresses used by player logins, to support web IP to player matching
persist-ids-by-ip: true

# If true, map text to cyrillic
cyrillic-support: false

# If true, coordinates will be rounded
round-coordinates: true

# Messages to customize
msg:
    maptypes: "Map Types"
    players: "Players"
    chatrequireslogin: "Chat Requires Login"
    chatnotallowed: "You are not permitted to send chat messages"
    hiddennamejoin: "Player joined"
    hiddennamequit: "Player quit"

# URL for client configuration (only need to be tailored for proxies or other non-standard configurations)
url:
    # configuration URL
    #configuration: "up/configuration"
    # update URL
    #update: "up/world/{world}/{timestamp}"
    # sendmessage URL
    #sendmessage: "up/sendmessage"
    # login URL
    #login: "up/login"
    # register URL
    #register: "up/register"
    # tiles base URL
    #tiles: "tiles/"
    # markers base URL
    #markers: "tiles/"
   
# Spout support controls
spout:
    # If false, ignore spout even if detected
    enabled: true
    # If true, previously loaded textures will be assumed to still be valid (faster startup, but
    # can result in stale textures if originals are updated - delete files in texturepacks/standard/spoout
    # to clean cached textures and force reload on next startup)
    use-existing-textures: true
   
# Customization commands - allows scripts to be run before/after certain events
custom-commands:
    image-updates:
        # Command run just before any image file is written or updated: run with single parameter with fully qualified file name
        preupdatecommand: ""
        # Command run just after any image file is written or updated: run with single parameter with fully qualified file name
        postupdatecommand: ""

# Snapshot cache size, in chunks
snapshotcachesize: 500
# Snapshot cache uses soft references (true), else weak references (false)
soft-ref-cache: true
       
# Set to true to enable verbose startup messages - can help with debugging map configuration problems
# Set to false for a much quieter startup log
verbose: false

# Enables debugging.
#debuggers:
#  - class: org.dynmap.debug.LogDebugger
# Debug: dump blocks missing render data
dump-missing-blocks: false




Hawkey: Nejde se připojit k MySQL

Spoiler: zobrazit

Kód: Vybrat vše

log:
  lava-bucket: false
  water-bucket: false
  item-place: false
  pvp-death: false
  mob-death: false
  other-death: false
  command: false
  chat: false
  join: false
  quit: false
  door-interact: false
  open-container: false
  container-transaction: false
  item-pickup: false
  item-drop: false
  button: false
  teleport: false
  lever: false
  sign-place: false
  sign-break: false
  item-break: false
  flint-steel: false
  block-place: true
  block-break: true
  block-burn: false
  block-fade: false
  block-form: false
  leaf-decay: false
  mushroom-grow: false
  tree-grow: false
  water-flow: false
  lava-flow: false
  explosion: false
  enderman-pickup: false
  enderman-place: false
  entity-kill: false
  other: false
  spawnmob-egg: false
  herochat: false
  entity-modify: false
  block-inhabit: false
  super-pickaxe: false
  worldedit-place: false
  worldedit-break: false
  crop-trample: true
  block-ignite: false
  fallingblock-place: true
  player-water-flow: false
  player-lava-flow: false
general:
  max-lines: 0
  log-item-drops-on-death: false
  cleanse-period: 20m
  cleanse-age: 0
  delete-data-on-rollback: true
  log-ip-addresses: false
  debug: false
  debug-level: low
  max-radius: 0
  give-user-tool: true
  tool-block: '17'
  default-here-radius: 5
  default-tool-command: ''
  check-for-updates: true
  op-permissions: false
  simplify-time: true
  log-delay: 2
  max-write-logs: 5000
mysql:
  hawkeye-table: hawkeye
  port: 7989
  player-table: hawk_players
  username: 165122_mysql_db
  world-table: World
  hostname: 165122_mysql_db
  max-connections: 100
  password: ****
  database: localhost
ignore-worlds:
- thisworldisignored
- soisthisone
command-filter:
- /login
- /restartsrv
- /register
- /spawn
block-filter:
- 567
containertransaction-filter:
  chest: true
  doublechest: true
  furnace: true
  dispenser: true
version: 1.6.0


Předem děkuji za pomoc ;)

vojtamaniak
Příspěvky: 3512
Věk: 26
Registrován: 18 úno 2012, 21:02
Reputation: 11

Re: Ultrabans, Hawkeye, Dynmap

#2 Příspěvekod vojtamaniak » 05 říj 2014, 19:38

U ultrabans to zkus takto:

Spoiler: zobrazit

Kód: Vybrat vše

MySQL:
  Database: 'jdbc:mysql://localhost:3306/165122_mysql_db'
  User: '165122_mysql_db'
  Password: '******'
  Table: 'banlist'
  IPTable: 'banlistip'


HawkEye:
Spoiler: zobrazit

Kód: Vybrat vše

mysql:
  hawkeye-table: hawkeye
  port: 3306
  player-table: hawk_players
  username: 165122_mysql_db
  world-table: World
  hostname: localhost
  max-connections: 100
  password: ****
  database: 165122_mysql_db

mominil2
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Re: Ultrabans, Hawkeye, Dynmap

#3 Příspěvekod mominil2 » 05 říj 2014, 20:03

Ultrabans jde díky, ještě zkusím hawkeye

-- 05 Oct 2014, 20:03 --

Tak jo, Hawkeye jede !!! :) moc ti Děkuju, kdybych mohl dám ti karmu+
A teď potřebuji ještě někoho na dynmapu :O

Uživatelský avatar
nejento
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Re: Ultrabans, Hawkeye, Dynmap

#4 Příspěvekod nejento » 10 říj 2014, 18:50

Kód: Vybrat vše

# Map storage scheme: only uncommoent one 'type' value
#  filetree: classic and default scheme: tree of files, with all map data under the directory indicated by 'tilespath' setting
#  sqlite: single SQLite database file (this can get VERY BIG), located at 'dbfile' setting (default is file dynmap.db in data directory)
#  mysql: MySQL database, at hostname:port in database, accessed via userid with password
storage:
   Filetree storage (standard tree of image files for maps)
  type: filetree
   SQLite db for map storage (uses dbfile as storage location)
  type: sqlite
  dbfile: dynmap.db
   MySQL DB for map storage (at 'hostname':'port' in database 'database' using user 'userid' password 'password' and table prefix 'prefix'
  type: mysql
  hostname: localhost
  port: 3306
  database: 165122_mysql_db
  userid: 165122_mysql_db
  password: jdwincjds
  prefix: ""


Zbývá ti nastavit type: sqlite na type: mysql
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